Zicong Fan

CV
h-index6
4papers
238citations
Novelty61%
AI Score36

4 Papers

26.0CVNov 30, 2023Code
HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video

Zicong Fan, Maria Parelli, Maria Eleni Kadoglou et al.

Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most existing methods for hand-object reconstruction from RGB either assume pre-scanned object templates or heavily rely on limited 3D hand-object data, restricting their ability to scale and generalize to more unconstrained interaction settings. To this end, we introduce HOLD -- the first category-agnostic method that reconstructs an articulated hand and object jointly from a monocular interaction video. We develop a compositional articulated implicit model that can reconstruct disentangled 3D hand and object from 2D images. We also further incorporate hand-object constraints to improve hand-object poses and consequently the reconstruction quality. Our method does not rely on 3D hand-object annotations while outperforming fully-supervised baselines in both in-the-lab and challenging in-the-wild settings. Moreover, we qualitatively show its robustness in reconstructing from in-the-wild videos. Code: https://github.com/zc-alexfan/hold

26.7ROSep 7, 2023
ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation

Hui Zhang, Sammy Christen, Zicong Fan et al.

We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are necessary to articulate objects. ArtiGrasp leverages reinforcement learning and physics simulations to train a policy that controls the global and local hand pose. Our framework unifies grasping and articulation within a single policy guided by a single hand pose reference. Moreover, to facilitate the training of the precise finger control required for articulation, we present a learning curriculum with increasing difficulty. It starts with single-hand manipulation of stationary objects and continues with multi-agent training including both hands and non-stationary objects. To evaluate our method, we introduce Dynamic Object Grasping and Articulation, a task that involves bringing an object into a target articulated pose. This task requires grasping, relocation, and articulation. We show our method's efficacy towards this task. We further demonstrate that our method can generate motions with noisy hand-object pose estimates from an off-the-shelf image-based regressor.

29.1ROMar 28, 2024
GraspXL: Generating Grasping Motions for Diverse Objects at Scale

Hui Zhang, Sammy Christen, Zicong Fan et al.

Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly, humans can grasp objects of any shape without object-specific skills. Recent works synthesize grasping motions following single objectives such as a desired approach heading direction or a grasping area. Moreover, they usually rely on expensive 3D hand-object data during training and inference, which limits their capability to synthesize grasping motions for unseen objects at scale. In this paper, we unify the generation of hand-object grasping motions across multiple motion objectives, diverse object shapes and dexterous hand morphologies in a policy learning framework GraspXL. The objectives are composed of the graspable area, heading direction during approach, wrist rotation, and hand position. Without requiring any 3D hand-object interaction data, our policy trained with 58 objects can robustly synthesize diverse grasping motions for more than 500k unseen objects with a success rate of 82.2%. At the same time, the policy adheres to objectives, which enables the generation of diverse grasps per object. Moreover, we show that our framework can be deployed to different dexterous hands and work with reconstructed or generated objects. We quantitatively and qualitatively evaluate our method to show the efficacy of our approach. Our model, code, and the large-scale generated motions are available at https://eth-ait.github.io/graspxl/.

0.9CVNov 29, 2019
OptiBox: Breaking the Limits of Proposals for Visual Grounding

Zicong Fan, Si Yi Meng, Leonid Sigal et al.

The problem of language grounding has attracted much attention in recent years due to its pivotal role in more general image-lingual high level reasoning tasks (e.g., image captioning, VQA). Despite the tremendous progress in visual grounding, the performance of most approaches has been hindered by the quality of bounding box proposals obtained in the early stages of all recent pipelines. To address this limitation, we propose a general progressive query-guided bounding box refinement architecture (OptiBox) that leverages global image encoding for added context. We apply this architecture in the context of the GroundeR model, first introduced in 2016, which has a number of unique and appealing properties, such as the ability to learn in the semi-supervised setting by leveraging cyclic language-reconstruction. Using GroundeR + OptiBox and a simple semantic language reconstruction loss that we propose, we achieve state-of-the-art grounding performance in the supervised setting on Flickr30k Entities dataset. More importantly, we are able to surpass many recent fully supervised models with only 50% of training data and perform competitively with as low as 3%.