ARJun 15, 2023Code
ArchGym: An Open-Source Gymnasium for Machine Learning Assisted Architecture DesignSrivatsan Krishnan, Amir Yazdanbaksh, Shvetank Prakash et al. · harvard
Machine learning is a prevalent approach to tame the complexity of design space exploration for domain-specific architectures. Using ML for design space exploration poses challenges. First, it's not straightforward to identify the suitable algorithm from an increasing pool of ML methods. Second, assessing the trade-offs between performance and sample efficiency across these methods is inconclusive. Finally, lack of a holistic framework for fair, reproducible, and objective comparison across these methods hinders progress of adopting ML-aided architecture design space exploration and impedes creating repeatable artifacts. To mitigate these challenges, we introduce ArchGym, an open-source gym and easy-to-extend framework that connects diverse search algorithms to architecture simulators. To demonstrate utility, we evaluate ArchGym across multiple vanilla and domain-specific search algorithms in designing custom memory controller, deep neural network accelerators, and custom SoC for AR/VR workloads, encompassing over 21K experiments. Results suggest that with unlimited samples, ML algorithms are equally favorable to meet user-defined target specification if hyperparameters are tuned; no solution is necessarily better than another (e.g., reinforcement learning vs. Bayesian methods). We coin the term hyperparameter lottery to describe the chance for a search algorithm to find an optimal design provided meticulously selected hyperparameters. The ease of data collection and aggregation in ArchGym facilitates research in ML-aided architecture design space exploration. As a case study, we show this advantage by developing a proxy cost model with an RMSE of 0.61% that offers a 2,000-fold reduction in simulation time. Code and data for ArchGym is available at https://bit.ly/ArchGym.
AINov 4, 2023
Levels of AGI for Operationalizing Progress on the Path to AGIMeredith Ringel Morris, Jascha Sohl-Dickstein, Noah Fiedel et al. · anthropic
We propose a framework for classifying the capabilities and behavior of Artificial General Intelligence (AGI) models and their precursors. This framework introduces levels of AGI performance, generality, and autonomy, providing a common language to compare models, assess risks, and measure progress along the path to AGI. To develop our framework, we analyze existing definitions of AGI, and distill six principles that a useful ontology for AGI should satisfy. With these principles in mind, we propose "Levels of AGI" based on depth (performance) and breadth (generality) of capabilities, and reflect on how current systems fit into this ontology. We discuss the challenging requirements for future benchmarks that quantify the behavior and capabilities of AGI models against these levels. Finally, we discuss how these levels of AGI interact with deployment considerations such as autonomy and risk, and emphasize the importance of carefully selecting Human-AI Interaction paradigms for responsible and safe deployment of highly capable AI systems.
LGOct 19, 2022
CLUTR: Curriculum Learning via Unsupervised Task Representation LearningAbdus Salam Azad, Izzeddin Gur, Jasper Emhoff et al. · berkeley
Reinforcement Learning (RL) algorithms are often known for sample inefficiency and difficult generalization. Recently, Unsupervised Environment Design (UED) emerged as a new paradigm for zero-shot generalization by simultaneously learning a task distribution and agent policies on the generated tasks. This is a non-stationary process where the task distribution evolves along with agent policies; creating an instability over time. While past works demonstrated the potential of such approaches, sampling effectively from the task space remains an open challenge, bottlenecking these approaches. To this end, we introduce CLUTR: a novel unsupervised curriculum learning algorithm that decouples task representation and curriculum learning into a two-stage optimization. It first trains a recurrent variational autoencoder on randomly generated tasks to learn a latent task manifold. Next, a teacher agent creates a curriculum by maximizing a minimax REGRET-based objective on a set of latent tasks sampled from this manifold. Using the fixed-pretrained task manifold, we show that CLUTR successfully overcomes the non-stationarity problem and improves stability. Our experimental results show CLUTR outperforms PAIRED, a principled and popular UED method, in the challenging CarRacing and navigation environments: achieving 10.6X and 45\% improvement in zero-shot generalization, respectively. CLUTR also performs comparably to the non-UED state-of-the-art for CarRacing, while requiring 500X fewer environment interactions.
LGOct 8, 2022Code
Understanding HTML with Large Language ModelsIzzeddin Gur, Ofir Nachum, Yingjie Miao et al.
Large language models (LLMs) have shown exceptional performance on a variety of natural language tasks. Yet, their capabilities for HTML understanding -- i.e., parsing the raw HTML of a webpage, with applications to automation of web-based tasks, crawling, and browser-assisted retrieval -- have not been fully explored. We contribute HTML understanding models (fine-tuned LLMs) and an in-depth analysis of their capabilities under three tasks: (i) Semantic Classification of HTML elements, (ii) Description Generation for HTML inputs, and (iii) Autonomous Web Navigation of HTML pages. While previous work has developed dedicated architectures and training procedures for HTML understanding, we show that LLMs pretrained on standard natural language corpora transfer remarkably well to HTML understanding tasks. For instance, fine-tuned LLMs are 12% more accurate at semantic classification compared to models trained exclusively on the task dataset. Moreover, when fine-tuned on data from the MiniWoB benchmark, LLMs successfully complete 50% more tasks using 192x less data compared to the previous best supervised model. Out of the LLMs we evaluate, we show evidence that T5-based models are ideal due to their bidirectional encoder-decoder architecture. To promote further research on LLMs for HTML understanding, we create and open-source a large-scale HTML dataset distilled and auto-labeled from CommonCrawl.
LGSep 19, 2024
Training Language Models to Self-Correct via Reinforcement LearningAviral Kumar, Vincent Zhuang, Rishabh Agarwal et al. · deepmind
Self-correction is a highly desirable capability of large language models (LLMs), yet it has consistently been found to be largely ineffective in modern LLMs. Current methods for training self-correction typically depend on either multiple models, a more advanced model, or additional forms of supervision. To address these shortcomings, we develop a multi-turn online reinforcement learning (RL) approach, SCoRe, that significantly improves an LLM's self-correction ability using entirely self-generated data. To build SCoRe, we first show that variants of supervised fine-tuning (SFT) on offline model-generated correction traces are often insufficient for instilling self-correction behavior. In particular, we observe that training via SFT falls prey to either a distribution mismatch between mistakes made by the data-collection policy and the model's own responses, or to behavior collapse, where learning implicitly prefers only a certain mode of correction behavior that is often not effective at self-correction on test problems. SCoRe addresses these challenges by training under the model's own distribution of self-generated correction traces and using appropriate regularization to steer the learning process into learning a self-correction behavior that is effective at test time as opposed to fitting high-reward responses for a given prompt. This regularization process includes an initial phase of multi-turn RL on a base model to generate a policy initialization that is less susceptible to collapse, followed by using a reward bonus to amplify self-correction. With Gemini 1.0 Pro and 1.5 Flash models, we find that SCoRe achieves state-of-the-art self-correction performance, improving the base models' self-correction by 15.6% and 9.1% respectively on MATH and HumanEval.
CLJul 1, 2023
Personality Traits in Large Language ModelsGreg Serapio-García, Mustafa Safdari, Clément Crepy et al. · cambridge
The advent of large language models (LLMs) has revolutionized natural language processing, enabling the generation of coherent and contextually relevant human-like text. As LLMs increasingly powerconversational agents used by the general public world-wide, the synthetic personality traits embedded in these models, by virtue of training on large amounts of human data, is becoming increasingly important. Since personality is a key factor determining the effectiveness of communication, we present a novel and comprehensive psychometrically valid and reliable methodology for administering and validating personality tests on widely-used LLMs, as well as for shaping personality in the generated text of such LLMs. Applying this method to 18 LLMs, we found: 1) personality measurements in the outputs of some LLMs under specific prompting configurations are reliable and valid; 2) evidence of reliability and validity of synthetic LLM personality is stronger for larger and instruction fine-tuned models; and 3) personality in LLM outputs can be shaped along desired dimensions to mimic specific human personality profiles. We discuss the application and ethical implications of the measurement and shaping method, in particular regarding responsible AI.
AIDec 21, 2022
Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving ScenariosYiren Lu, Justin Fu, George Tucker et al.
Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision likelihood. Our analysis shows that while imitation can perform well in low-difficulty scenarios that are well-covered by the demonstration data, our proposed approach significantly improves robustness on the most challenging scenarios (over 38% reduction in failures). To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.
LGJul 24, 2023
A Real-World WebAgent with Planning, Long Context Understanding, and Program SynthesisIzzeddin Gur, Hiroki Furuta, Austin Huang et al.
Pre-trained large language models (LLMs) have recently achieved better generalization and sample efficiency in autonomous web automation. However, the performance on real-world websites has still suffered from (1) open domainness, (2) limited context length, and (3) lack of inductive bias on HTML. We introduce WebAgent, an LLM-driven agent that learns from self-experience to complete tasks on real websites following natural language instructions. WebAgent plans ahead by decomposing instructions into canonical sub-instructions, summarizes long HTML documents into task-relevant snippets, and acts on websites via Python programs generated from those. We design WebAgent with Flan-U-PaLM, for grounded code generation, and HTML-T5, new pre-trained LLMs for long HTML documents using local and global attention mechanisms and a mixture of long-span denoising objectives, for planning and summarization. We empirically demonstrate that our modular recipe improves the success on real websites by over 50%, and that HTML-T5 is the best model to solve various HTML understanding tasks; achieving 18.7% higher success rate than the prior method on MiniWoB web automation benchmark, and SoTA performance on Mind2Web, an offline task planning evaluation.
ROOct 12, 2023
Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving ResearchCole Gulino, Justin Fu, Wenjie Luo et al.
Simulation is an essential tool to develop and benchmark autonomous vehicle planning software in a safe and cost-effective manner. However, realistic simulation requires accurate modeling of nuanced and complex multi-agent interactive behaviors. To address these challenges, we introduce Waymax, a new data-driven simulator for autonomous driving in multi-agent scenes, designed for large-scale simulation and testing. Waymax uses publicly-released, real-world driving data (e.g., the Waymo Open Motion Dataset) to initialize or play back a diverse set of multi-agent simulated scenarios. It runs entirely on hardware accelerators such as TPUs/GPUs and supports in-graph simulation for training, making it suitable for modern large-scale, distributed machine learning workflows. To support online training and evaluation, Waymax includes several learned and hard-coded behavior models that allow for realistic interaction within simulation. To supplement Waymax, we benchmark a suite of popular imitation and reinforcement learning algorithms with ablation studies on different design decisions, where we highlight the effectiveness of routes as guidance for planning agents and the ability of RL to overfit against simulated agents.
LGMay 11, 2022
Tiny Robot Learning: Challenges and Directions for Machine Learning in Resource-Constrained RobotsSabrina M. Neuman, Brian Plancher, Bardienus P. Duisterhof et al.
Machine learning (ML) has become a pervasive tool across computing systems. An emerging application that stress-tests the challenges of ML system design is tiny robot learning, the deployment of ML on resource-constrained low-cost autonomous robots. Tiny robot learning lies at the intersection of embedded systems, robotics, and ML, compounding the challenges of these domains. Tiny robot learning is subject to challenges from size, weight, area, and power (SWAP) constraints; sensor, actuator, and compute hardware limitations; end-to-end system tradeoffs; and a large diversity of possible deployment scenarios. Tiny robot learning requires ML models to be designed with these challenges in mind, providing a crucible that reveals the necessity of holistic ML system design and automated end-to-end design tools for agile development. This paper gives a brief survey of the tiny robot learning space, elaborates on key challenges, and proposes promising opportunities for future work in ML system design.
LGSep 10, 2024
Geometric-Averaged Preference Optimization for Soft Preference LabelsHiroki Furuta, Kuang-Huei Lee, Shixiang Shane Gu et al.
Many algorithms for aligning LLMs with human preferences assume that human preferences are binary and deterministic. However, human preferences can vary across individuals, and therefore should be represented distributionally. In this work, we introduce the distributional soft preference labels and improve Direct Preference Optimization (DPO) with a weighted geometric average of the LLM output likelihood in the loss function. This approach adjusts the scale of learning loss based on the soft labels such that the loss would approach zero when the responses are closer to equally preferred. This simple modification can be easily applied to any DPO-based methods and mitigate over-optimization and objective mismatch, which prior works suffer from. Our experiments simulate the soft preference labels with AI feedback from LLMs and demonstrate that geometric averaging consistently improves performance on standard benchmarks for alignment research. In particular, we observe more preferable responses than binary labels and significant improvements where modestly-confident labels are in the majority.
ARNov 29, 2022
Multi-Agent Reinforcement Learning for Microprocessor Design Space ExplorationSrivatsan Krishnan, Natasha Jaques, Shayegan Omidshafiei et al.
Microprocessor architects are increasingly resorting to domain-specific customization in the quest for high-performance and energy-efficiency. As the systems grow in complexity, fine-tuning architectural parameters across multiple sub-systems (e.g., datapath, memory blocks in different hierarchies, interconnects, compiler optimization, etc.) quickly results in a combinatorial explosion of design space. This makes domain-specific customization an extremely challenging task. Prior work explores using reinforcement learning (RL) and other optimization methods to automatically explore the large design space. However, these methods have traditionally relied on single-agent RL/ML formulations. It is unclear how scalable single-agent formulations are as we increase the complexity of the design space (e.g., full stack System-on-Chip design). Therefore, we propose an alternative formulation that leverages Multi-Agent RL (MARL) to tackle this problem. The key idea behind using MARL is an observation that parameters across different sub-systems are more or less independent, thus allowing a decentralized role assigned to each agent. We test this hypothesis by designing domain-specific DRAM memory controller for several workload traces. Our evaluation shows that the MARL formulation consistently outperforms single-agent RL baselines such as Proximal Policy Optimization and Soft Actor-Critic over different target objectives such as low power and latency. To this end, this work opens the pathway for new and promising research in MARL solutions for hardware architecture search.
LGNov 30, 2023
Exposing Limitations of Language Model Agents in Sequential-Task Compositions on the WebHiroki Furuta, Yutaka Matsuo, Aleksandra Faust et al.
Language model agents (LMA) recently emerged as a promising paradigm on muti-step decision making tasks, often outperforming humans and other reinforcement learning agents. Despite the promise, their performance on real-world applications that often involve combinations of tasks is still underexplored. In this work, we introduce a new benchmark, called CompWoB -- 50 new compositional web automation tasks reflecting more realistic assumptions. We show that while existing prompted LMAs (gpt-3.5-turbo or gpt-4) achieve 94.0% average success rate on base tasks, their performance degrades to 24.9% success rate on compositional tasks. On the other hand, transferred LMAs (finetuned only on base tasks) show less generalization gap, dropping from 85.4% to 54.8%. By balancing data distribution across tasks, we train a new model, HTML-T5++, that surpasses human-level performance (95.2%) on MiniWoB, and achieves the best zero-shot performance on CompWoB (61.5%). While these highlight the promise of small-scale finetuned and transferred models for task compositionality, their performance further degrades under different instruction compositions changing combinational order. In contrast to the recent remarkable success of LMA, our benchmark and detailed analysis emphasize the necessity of building LMAs that are robust and generalizable to task compositionality for real-world deployment.
LGMay 25, 2022
Fast Inference and Transfer of Compositional Task Structures for Few-shot Task GeneralizationSungryull Sohn, Hyunjae Woo, Jongwook Choi et al.
We tackle real-world problems with complex structures beyond the pixel-based game or simulator. We formulate it as a few-shot reinforcement learning problem where a task is characterized by a subtask graph that defines a set of subtasks and their dependencies that are unknown to the agent. Different from the previous meta-rl methods trying to directly infer the unstructured task embedding, our multi-task subtask graph inferencer (MTSGI) first infers the common high-level task structure in terms of the subtask graph from the training tasks, and use it as a prior to improve the task inference in testing. Our experiment results on 2D grid-world and complex web navigation domains show that the proposed method can learn and leverage the common underlying structure of the tasks for faster adaptation to the unseen tasks than various existing algorithms such as meta reinforcement learning, hierarchical reinforcement learning, and other heuristic agents.
LGApr 8, 2022
Evolving Pareto-Optimal Actor-Critic Algorithms for Generalizability and StabilityJuan Jose Garau-Luis, Yingjie Miao, John D. Co-Reyes et al.
Generalizability and stability are two key objectives for operating reinforcement learning (RL) agents in the real world. Designing RL algorithms that optimize these objectives can be a costly and painstaking process. This paper presents MetaPG, an evolutionary method for automated design of actor-critic loss functions. MetaPG explicitly optimizes for generalizability and performance, and implicitly optimizes the stability of both metrics. We initialize our loss function population with Soft Actor-Critic (SAC) and perform multi-objective optimization using fitness metrics encoding single-task performance, zero-shot generalizability to unseen environment configurations, and stability across independent runs with different random seeds. On a set of continuous control tasks from the Real-World RL Benchmark Suite, we find that our method, using a single environment during evolution, evolves algorithms that improve upon SAC's performance and generalizability by 4% and 20%, respectively, and reduce instability up to 67%. Then, we scale up to more complex environments from the Brax physics simulator and replicate generalizability tests encountered in practical settings, such as different friction coefficients. MetaPG evolves algorithms that can obtain 10% better generalizability without loss of performance within the same meta-training environment and obtain similar results to SAC when doing cross-domain evaluations in other Brax environments. The evolution results are interpretable; by analyzing the structure of the best algorithms we identify elements that help optimizing certain objectives, such as regularization terms for the critic loss.
LGFeb 11
Affordances Enable Partial World Modeling with LLMsKhimya Khetarpal, Gheorghe Comanici, Jonathan Richens et al.
Full models of the world require complex knowledge of immense detail. While pre-trained large models have been hypothesized to contain similar knowledge due to extensive pre-training on vast amounts of internet scale data, using them directly in a search procedure is inefficient and inaccurate. Conversely, partial models focus on making high quality predictions for a subset of state and actions: those linked through affordances that achieve user intents~\citep{khetarpal2020can}. Can we posit large models as partial world models? We provide a formal answer to this question, proving that agents achieving task-agnostic, language-conditioned intents necessarily possess predictive partial-world models informed by affordances. In the multi-task setting, we introduce distribution-robust affordances and show that partial models can be extracted to significantly improve search efficiency. Empirical evaluations in tabletop robotics tasks demonstrate that our affordance-aware partial models reduce the search branching factor and achieve higher rewards compared to full world models.
CLMar 8, 2024
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextGemini Team, Petko Georgiev, Ving Ian Lei et al. · deepmind, mila
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
LGMar 4, 2025Code
A2Perf: Real-World Autonomous Agents BenchmarkIkechukwu Uchendu, Jason Jabbour, Korneel Van den Berghe et al.
Autonomous agents and systems cover a number of application areas, from robotics and digital assistants to combinatorial optimization, all sharing common, unresolved research challenges. It is not sufficient for agents to merely solve a given task; they must generalize to out-of-distribution tasks, perform reliably, and use hardware resources efficiently during training and inference, among other requirements. Several methods, such as reinforcement learning and imitation learning, are commonly used to tackle these problems, each with different trade-offs. However, there is a lack of benchmarking suites that define the environments, datasets, and metrics which can be used to provide a meaningful way for the community to compare progress on applying these methods to real-world problems. We introduce A2Perf--a benchmark with three environments that closely resemble real-world domains: computer chip floorplanning, web navigation, and quadruped locomotion. A2Perf provides metrics that track task performance, generalization, system resource efficiency, and reliability, which are all critical to real-world applications. Using A2Perf, we demonstrate that web navigation agents can achieve latencies comparable to human reaction times on consumer hardware, reveal reliability trade-offs between algorithms for quadruped locomotion, and quantify the energy costs of different learning approaches for computer chip-design. In addition, we propose a data cost metric to account for the cost incurred acquiring offline data for imitation learning and hybrid algorithms, which allows us to better compare these approaches. A2Perf also contains several standard baselines, enabling apples-to-apples comparisons across methods and facilitating progress in real-world autonomy. As an open-source benchmark, A2Perf is designed to remain accessible, up-to-date, and useful to the research community over the long term.
LGApr 17, 2024
Many-Shot In-Context LearningRishabh Agarwal, Avi Singh, Lei M. Zhang et al. · mila
Large language models (LLMs) excel at few-shot in-context learning (ICL) -- learning from a few examples provided in context at inference, without any weight updates. Newly expanded context windows allow us to investigate ICL with hundreds or thousands of examples -- the many-shot regime. Going from few-shot to many-shot, we observe significant performance gains across a wide variety of generative and discriminative tasks. While promising, many-shot ICL can be bottlenecked by the available amount of human-generated examples. To mitigate this limitation, we explore two new settings: Reinforced and Unsupervised ICL. Reinforced ICL uses model-generated chain-of-thought rationales in place of human examples. Unsupervised ICL removes rationales from the prompt altogether, and prompts the model only with domain-specific questions. We find that both Reinforced and Unsupervised ICL can be quite effective in the many-shot regime, particularly on complex reasoning tasks. Finally, we demonstrate that, unlike few-shot learning, many-shot learning is effective at overriding pretraining biases, can learn high-dimensional functions with numerical inputs, and performs comparably to fine-tuning. We also find that inference cost increases linearly in the many-shot regime, and frontier LLMs benefit from many-shot ICL to varying degrees. Our analysis also reveals the limitations of next-token prediction loss as an indicator of downstream ICL performance.
LGOct 28, 2025Code
Pearl: A Foundation Model for Placing Every Atom in the Right LocationGenesis Research Team, Alejandro Dobles, Nina Jovic et al. · cmu
Accurately predicting the three-dimensional structures of protein-ligand complexes remains a fundamental challenge in computational drug discovery that limits the pace and success of therapeutic design. Deep learning methods have recently shown strong potential as structural prediction tools, achieving promising accuracy across diverse biomolecular systems. However, their performance and utility are constrained by scarce experimental data, inefficient architectures, physically invalid poses, and the limited ability to exploit auxiliary information available at inference. To address these issues, we introduce Pearl (Placing Every Atom in the Right Location), a foundation model for protein-ligand cofolding at scale. Pearl addresses these challenges with three key innovations: (1) training recipes that include large-scale synthetic data to overcome data scarcity; (2) architectures that incorporate an SO(3)-equivariant diffusion module to inherently respect 3D rotational symmetries, improving generalization and sample efficiency, and (3) controllable inference, including a generalized multi-chain templating system supporting both protein and non-polymeric components as well as dual unconditional/conditional modes. Pearl establishes a new state-of-the-art performance in protein-ligand cofolding. On the key metric of generating accurate (RMSD < 2 Å) and physically valid poses, Pearl surpasses AlphaFold 3 and other open source baselines on the public Runs N' Poses and PoseBusters benchmarks, delivering 14.5% and 14.2% improvements, respectively, over the next best model. In the pocket-conditional cofolding regime, Pearl delivers $3.6\times$ improvement on a proprietary set of challenging, real-world drug targets at the more rigorous RMSD < 1 Å threshold. Finally, we demonstrate that model performance correlates directly with synthetic dataset size used in training.
LGOct 2, 2019Code
QuaRL: Quantization for Fast and Environmentally Sustainable Reinforcement LearningSrivatsan Krishnan, Maximilian Lam, Sharad Chitlangia et al.
Deep reinforcement learning continues to show tremendous potential in achieving task-level autonomy, however, its computational and energy demands remain prohibitively high. In this paper, we tackle this problem by applying quantization to reinforcement learning. To that end, we introduce a novel Reinforcement Learning (RL) training paradigm, \textit{ActorQ}, to speed up actor-learner distributed RL training. \textit{ActorQ} leverages 8-bit quantized actors to speed up data collection without affecting learning convergence. Our quantized distributed RL training system, \textit{ActorQ}, demonstrates end-to-end speedups \blue{between 1.5 $\times$ and 5.41$\times$}, and faster convergence over full precision training on a range of tasks (Deepmind Control Suite) and different RL algorithms (D4PG, DQN). Furthermore, we compare the carbon emissions (Kgs of CO2) of \textit{ActorQ} versus standard reinforcement learning \blue{algorithms} on various tasks. Across various settings, we show that \textit{ActorQ} enables more environmentally friendly reinforcement learning by achieving \blue{carbon emission improvements between 1.9$\times$ and 3.76$\times$} compared to training RL-agents in full-precision. We believe that this is the first of many future works on enabling computationally energy-efficient and sustainable reinforcement learning. The source code is available here for the public to use: \url{https://github.com/harvard-edge/QuaRL}.
ROJun 24, 2019Code
The Role of Compute in Autonomous Aerial VehiclesBehzad Boroujerdian, Hasan Genc, Srivatsan Krishnan et al.
Autonomous-mobile cyber-physical machines are part of our future. Specifically, unmanned-aerial-vehicles have seen a resurgence in activity with use-cases such as package delivery. These systems face many challenges such as their low-endurance caused by limited onboard-energy, hence, improving the mission-time and energy are of importance. Such improvements traditionally are delivered through better algorithms. But our premise is that more powerful and efficient onboard-compute should also address the problem. This paper investigates how the compute subsystem, in a cyber-physical mobile machine, such as a Micro Aerial Vehicle, impacts mission-time and energy. Specifically, we pose the question as what is the role of computing for cyber-physical mobile robots? We show that compute and motion are tightly intertwined, hence a close examination of cyber and physical processes and their impact on one another is necessary. We show different impact paths through which compute impacts mission-metrics and examine them using analytical models, simulation, and end-to-end benchmarking. To enable similar studies, we open sourced MAVBench, our tool-set consisting of a closed-loop simulator and a benchmark suite. Our investigations show cyber-physical co-design, a methodology where robot's cyber and physical processes/quantities are developed with one another consideration, similar to hardware-software co-design, is necessary for optimal robot design.
ROJun 2, 2019Code
Air Learning: A Deep Reinforcement Learning Gym for Autonomous Aerial Robot Visual NavigationSrivatsan Krishnan, Behzad Boroujerdian, William Fu et al.
We introduce Air Learning, an open-source simulator, and a gym environment for deep reinforcement learning research on resource-constrained aerial robots. Equipped with domain randomization, Air Learning exposes a UAV agent to a diverse set of challenging scenarios. We seed the toolset with point-to-point obstacle avoidance tasks in three different environments and Deep Q Networks (DQN) and Proximal Policy Optimization (PPO) trainers. Air Learning assesses the policies' performance under various quality-of-flight (QoF) metrics, such as the energy consumed, endurance, and the average trajectory length, on resource-constrained embedded platforms like a Raspberry Pi. We find that the trajectories on an embedded Ras-Pi are vastly different from those predicted on a high-end desktop system, resulting in up to 40% longer trajectories in one of the environments. To understand the source of such discrepancies, we use Air Learning to artificially degrade high-end desktop performance to mimic what happens on a low-end embedded system. We then propose a mitigation technique that uses the hardware-in-the-loop to determine the latency distribution of running the policy on the target platform (onboard compute on the aerial robot). A randomly sampled latency from the latency distribution is then added as an artificial delay within the training loop. Training the policy with artificial delays allows us to minimize the hardware gap (discrepancy in the flight time metric reduced from 37.73% to 0.5%). Thus, Air Learning with hardware-in-the-loop characterizes those differences and exposes how the onboard compute's choice affects the aerial robot's performance. We also conduct reliability studies to assess the effect of sensor failures on the learned policies. All put together, Air Learning enables a broad class of deep RL research on UAVs. The source code is available at:http://bit.ly/2JNAVb6.
ROMay 15, 2019Code
MAVBench: Micro Aerial Vehicle BenchmarkingBehzad Boroujerdian, Hasan Genc, Srivatsan Krishnan et al.
Unmanned Aerial Vehicles (UAVs) are getting closer to becoming ubiquitous in everyday life. Among them, Micro Aerial Vehicles (MAVs) have seen an outburst of attention recently, specifically in the area with a demand for autonomy. A key challenge standing in the way of making MAVs autonomous is that researchers lack the comprehensive understanding of how performance, power, and computational bottlenecks affect MAV applications. MAVs must operate under a stringent power budget, which severely limits their flight endurance time. As such, there is a need for new tools, benchmarks, and methodologies to foster the systematic development of autonomous MAVs. In this paper, we introduce the `MAVBench' framework which consists of a closed-loop simulator and an end-to-end application benchmark suite. A closed-loop simulation platform is needed to probe and understand the intra-system (application data flow) and inter-system (system and environment) interactions in MAV applications to pinpoint bottlenecks and identify opportunities for hardware and software co-design and optimization. In addition to the simulator, MAVBench provides a benchmark suite, the first of its kind, consisting of a variety of MAV applications designed to enable computer architects to perform characterization and develop future aerial computing systems. Using our open source, end-to-end experimental platform, we uncover a hidden, and thus far unexpected compute to total system energy relationship in MAVs. Furthermore, we explore the role of compute by presenting three case studies targeting performance, energy and reliability. These studies confirm that an efficient system design can improve MAV's battery consumption by up to 1.8X.
LGMar 6, 2024
Stop Regressing: Training Value Functions via Classification for Scalable Deep RLJesse Farebrother, Jordi Orbay, Quan Vuong et al. · deepmind
Value functions are a central component of deep reinforcement learning (RL). These functions, parameterized by neural networks, are trained using a mean squared error regression objective to match bootstrapped target values. However, scaling value-based RL methods that use regression to large networks, such as high-capacity Transformers, has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We demonstrate that value functions trained with categorical cross-entropy significantly improves performance and scalability in a variety of domains. These include: single-task RL on Atari 2600 games with SoftMoEs, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving state-of-the-art results on these domains. Through careful analysis, we show that the benefits of categorical cross-entropy primarily stem from its ability to mitigate issues inherent to value-based RL, such as noisy targets and non-stationarity. Overall, we argue that a simple shift to training value functions with categorical cross-entropy can yield substantial improvements in the scalability of deep RL at little-to-no cost.
CLDec 18, 2024
Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language ModelsYinlam Chow, Guy Tennenholtz, Izzeddin Gur et al.
Recent studies have indicated that effectively utilizing inference-time compute is crucial for attaining better performance from large language models (LLMs). In this work, we propose a novel inference-aware fine-tuning paradigm, in which the model is fine-tuned in a manner that directly optimizes the performance of the inference-time strategy. We study this paradigm using the simple yet effective Best-of-N (BoN) inference strategy, in which a verifier selects the best out of a set of LLM-generated responses. We devise the first imitation learning and reinforcement learning~(RL) methods for BoN-aware fine-tuning, overcoming the challenging, non-differentiable argmax operator within BoN. We empirically demonstrate that our BoN-aware models implicitly learn a meta-strategy that interleaves best responses with more diverse responses that might be better suited to a test-time input -- a process reminiscent of the exploration-exploitation trade-off in RL. Our experiments demonstrate the effectiveness of BoN-aware fine-tuning in terms of improved performance and inference-time compute. In particular, we show that our methods improve the Bo32 performance of Gemma 2B on Hendrycks MATH from 26.8% to 30.8%, and pass@32 from 60.0% to 67.0%, as well as the pass@16 on HumanEval from 61.6% to 67.1%.
LGDec 3, 2024
Improving Dynamic Object Interactions in Text-to-Video Generation with AI FeedbackHiroki Furuta, Heiga Zen, Dale Schuurmans et al.
Large text-to-video models hold immense potential for a wide range of downstream applications. However, these models struggle to accurately depict dynamic object interactions, often resulting in unrealistic movements and frequent violations of real-world physics. One solution inspired by large language models is to align generated outputs with desired outcomes using external feedback. This enables the model to refine its responses autonomously, eliminating extensive manual data collection. In this work, we investigate the use of feedback to enhance the object dynamics in text-to-video models. We aim to answer a critical question: what types of feedback, paired with which specific self-improvement algorithms, can most effectively improve text-video alignment and realistic object interactions? We begin by deriving a unified probabilistic objective for offline RL finetuning of text-to-video models. This perspective highlights how design elements in existing algorithms like KL regularization and policy projection emerge as specific choices within a unified framework. We then use derived methods to optimize a set of text-video alignment metrics (e.g., CLIP scores, optical flow), but notice that they often fail to align with human perceptions of generation quality. To address this limitation, we propose leveraging vision-language models to provide more nuanced feedback specifically tailored to object dynamics in videos. Our experiments demonstrate that our method can effectively optimize a wide variety of rewards, with binary AI feedback driving the most significant improvements in video quality for dynamic interactions, as confirmed by both AI and human evaluations. Notably, we observe substantial gains when using reward signals derived from AI feedback, particularly in scenarios involving complex interactions between multiple objects and realistic depictions of objects falling.
QMOct 21, 2025
Triangle Multiplication Is All You Need For Biomolecular Structure RepresentationsJeffrey Ouyang-Zhang, Pranav Murugan, Daniel J. Diaz et al. · cmu
AlphaFold has transformed protein structure prediction, but emerging applications such as virtual ligand screening, proteome-wide folding, and de novo binder design demand predictions at a massive scale, where runtime and memory costs become prohibitive. A major bottleneck lies in the Pairformer backbone of AlphaFold3-style models, which relies on computationally expensive triangular primitives-especially triangle attention-for pairwise reasoning. We introduce Pairmixer, a streamlined alternative that eliminates triangle attention while preserving higher-order geometric reasoning capabilities that are critical for structure prediction. Pairmixer substantially improves computational efficiency, matching state-of-the-art structure predictors across folding and docking benchmarks, delivering up to 4x faster inference on long sequences while reducing training cost by 34%. Its efficiency alleviates the computational burden of downstream applications such as modeling large protein complexes, high-throughput ligand and binder screening, and hallucination-based design. Within BoltzDesign, for example, Pairmixer delivers over 2x faster sampling and scales to sequences ~30% longer than the memory limits of Pairformer.
LGJul 22, 2025
Multi-Agent Reinforcement Learning for Sample-Efficient Deep Neural Network MappingSrivatsan Krishnan, Jason Jabbour, Dan Zhang et al.
Mapping deep neural networks (DNNs) to hardware is critical for optimizing latency, energy consumption, and resource utilization, making it a cornerstone of high-performance accelerator design. Due to the vast and complex mapping space, reinforcement learning (RL) has emerged as a promising approach-but its effectiveness is often limited by sample inefficiency. We present a decentralized multi-agent reinforcement learning (MARL) framework designed to overcome this challenge. By distributing the search across multiple agents, our framework accelerates exploration. To avoid inefficiencies from training multiple agents in parallel, we introduce an agent clustering algorithm that assigns similar mapping parameters to the same agents based on correlation analysis. This enables a decentralized, parallelized learning process that significantly improves sample efficiency. Experimental results show our MARL approach improves sample efficiency by 30-300x over standard single-agent RL, achieving up to 32.61x latency reduction and 16.45x energy-delay product (EDP) reduction under iso-sample conditions.
LGFeb 8, 2024
Guided Evolution with Binary Discriminators for ML Program SearchJohn D. Co-Reyes, Yingjie Miao, George Tucker et al.
How to automatically design better machine learning programs is an open problem within AutoML. While evolution has been a popular tool to search for better ML programs, using learning itself to guide the search has been less successful and less understood on harder problems but has the promise to dramatically increase the speed and final performance of the optimization process. We propose guiding evolution with a binary discriminator, trained online to distinguish which program is better given a pair of programs. The discriminator selects better programs without having to perform a costly evaluation and thus speed up the convergence of evolution. Our method can encode a wide variety of ML components including symbolic optimizers, neural architectures, RL loss functions, and symbolic regression equations with the same directed acyclic graph representation. By combining this representation with modern GNNs and an adaptive mutation strategy, we demonstrate our method can speed up evolution across a set of diverse problems including a 3.7x speedup on the symbolic search for ML optimizers and a 4x speedup for RL loss functions.
LGMay 19, 2023
Multimodal Web Navigation with Instruction-Finetuned Foundation ModelsHiroki Furuta, Kuang-Huei Lee, Ofir Nachum et al.
The progress of autonomous web navigation has been hindered by the dependence on billions of exploratory interactions via online reinforcement learning, and domain-specific model designs that make it difficult to leverage generalization from rich out-of-domain data. In this work, we study data-driven offline training for web agents with vision-language foundation models. We propose an instruction-following multimodal agent, WebGUM, that observes both webpage screenshots and HTML pages and outputs web navigation actions, such as click and type. WebGUM is trained by jointly finetuning an instruction-finetuned language model and a vision encoder with temporal and local perception on a large corpus of demonstrations. We empirically demonstrate this recipe improves the agent's ability of grounded multimodal perception, HTML comprehension, and multi-step reasoning, outperforming prior works by a significant margin. On the MiniWoB, we improve over the previous best offline methods by more than 45.8%, even outperforming online-finetuned SoTA, humans, and GPT-4-based agent. On the WebShop benchmark, our 3-billion-parameter model achieves superior performance to the existing SoTA, PaLM-540B. Furthermore, WebGUM exhibits strong positive transfer to the real-world planning tasks on the Mind2Web. We also collect 347K high-quality demonstrations using our trained models, 38 times larger than prior work, and make them available to promote future research in this direction.
LGJan 21, 2022
Environment Generation for Zero-Shot Compositional Reinforcement LearningIzzeddin Gur, Natasha Jaques, Yingjie Miao et al.
Many real-world problems are compositional - solving them requires completing interdependent sub-tasks, either in series or in parallel, that can be represented as a dependency graph. Deep reinforcement learning (RL) agents often struggle to learn such complex tasks due to the long time horizons and sparse rewards. To address this problem, we present Compositional Design of Environments (CoDE), which trains a Generator agent to automatically build a series of compositional tasks tailored to the RL agent's current skill level. This automatic curriculum not only enables the agent to learn more complex tasks than it could have otherwise, but also selects tasks where the agent's performance is weak, enhancing its robustness and ability to generalize zero-shot to unseen tasks at test-time. We analyze why current environment generation techniques are insufficient for the problem of generating compositional tasks, and propose a new algorithm that addresses these issues. Our results assess learning and generalization across multiple compositional tasks, including the real-world problem of learning to navigate and interact with web pages. We learn to generate environments composed of multiple pages or rooms, and train RL agents capable of completing wide-range of complex tasks in those environments. We contribute two new benchmark frameworks for generating compositional tasks, compositional MiniGrid and gMiniWoB for web navigation.CoDE yields 4x higher success rate than the strongest baseline, and demonstrates strong performance of real websites learned on 3500 primitive tasks.
LGJan 11, 2022
Automated Reinforcement Learning (AutoRL): A Survey and Open ProblemsJack Parker-Holder, Raghu Rajan, Xingyou Song et al.
The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems, while also limits its full potential. In many other areas of machine learning, AutoML has shown it is possible to automate such design choices and has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey we seek to unify the field of AutoRL, we provide a common taxonomy, discuss each area in detail and pose open problems which would be of interest to researchers going forward.
AIDec 17, 2021
Compositional Learning-based Planning for Vision POMDPsSampada Deglurkar, Michael H. Lim, Johnathan Tucker et al.
The Partially Observable Markov Decision Process (POMDP) is a powerful framework for capturing decision-making problems that involve state and transition uncertainty. However, most current POMDP planners cannot effectively handle high-dimensional image observations prevalent in real world applications, and often require lengthy online training that requires interaction with the environment. In this work, we propose Visual Tree Search (VTS), a compositional learning and planning procedure that combines generative models learned offline with online model-based POMDP planning. The deep generative observation models evaluate the likelihood of and predict future image observations in a Monte Carlo tree search planner. We show that VTS is robust to different types of image noises that were not present during training and can adapt to different reward structures without the need to re-train. This new approach significantly and stably outperforms several baseline state-of-the-art vision POMDP algorithms while using a fraction of the training time.
CVNov 25, 2021
Less is More: Generating Grounded Navigation Instructions from LandmarksSu Wang, Ceslee Montgomery, Jordi Orbay et al.
We study the automatic generation of navigation instructions from 360-degree images captured on indoor routes. Existing generators suffer from poor visual grounding, causing them to rely on language priors and hallucinate objects. Our MARKY-MT5 system addresses this by focusing on visual landmarks; it comprises a first stage landmark detector and a second stage generator -- a multimodal, multilingual, multitask encoder-decoder. To train it, we bootstrap grounded landmark annotations on top of the Room-across-Room (RxR) dataset. Using text parsers, weak supervision from RxR's pose traces, and a multilingual image-text encoder trained on 1.8b images, we identify 971k English, Hindi and Telugu landmark descriptions and ground them to specific regions in panoramas. On Room-to-Room, human wayfinders obtain success rates (SR) of 71% following MARKY-MT5's instructions, just shy of their 75% SR following human instructions -- and well above SRs with other generators. Evaluations on RxR's longer, diverse paths obtain 61-64% SRs on three languages. Generating such high-quality navigation instructions in novel environments is a step towards conversational navigation tools and could facilitate larger-scale training of instruction-following agents.
RONov 6, 2021
Roofline Model for UAVs:A Bottleneck Analysis Tool for Designing Compute Systems for Autonomous DronesSrivatsan Krishnan, Zishen Wan, Kshitij Bhardwaj et al.
We present a bottleneck analysis tool for designing compute systems for autonomous Unmanned Aerial Vehicles (UAV). The tool provides insights by exploiting the fundamental relationships between various components in the autonomous UAV such as sensor, compute, body dynamics. To guarantee safe operation while maximizing the performance (e.g., velocity) of the UAV, the compute, sensor, and other mechanical properties must be carefully designed (or selected). The goal of our proposed tool is to provide a visual model which aids system architects to understand optimal compute design (or selection) for autonomous UAVs. The tool is available here: https://bit.ly/skyline-tool
LGSep 15, 2021
Multi-Task Learning with Sequence-Conditioned Transporter NetworksMichael H. Lim, Andy Zeng, Brian Ichter et al.
Enabling robots to solve multiple manipulation tasks has a wide range of industrial applications. While learning-based approaches enjoy flexibility and generalizability, scaling these approaches to solve such compositional tasks remains a challenge. In this work, we aim to solve multi-task learning through the lens of sequence-conditioning and weighted sampling. First, we propose a new suite of benchmark specifically aimed at compositional tasks, MultiRavens, which allows defining custom task combinations through task modules that are inspired by industrial tasks and exemplify the difficulties in vision-based learning and planning methods. Second, we propose a vision-based end-to-end system architecture, Sequence-Conditioned Transporter Networks, which augments Goal-Conditioned Transporter Networks with sequence-conditioning and weighted sampling and can efficiently learn to solve multi-task long horizon problems. Our analysis suggests that not only the new framework significantly improves pick-and-place performance on novel 10 multi-task benchmark problems, but also the multi-task learning with weighted sampling can vastly improve learning and agent performances on individual tasks.
LGJun 4, 2021
Differentiable Architecture Search for Reinforcement LearningYingjie Miao, Xingyou Song, John D. Co-Reyes et al.
In this paper, we investigate the fundamental question: To what extent are gradient-based neural architecture search (NAS) techniques applicable to RL? Using the original DARTS as a convenient baseline, we discover that the discrete architectures found can achieve up to 250% performance compared to manual architecture designs on both discrete and continuous action space environments across off-policy and on-policy RL algorithms, at only 3x more computation time. Furthermore, through numerous ablation studies, we systematically verify that not only does DARTS correctly upweight operations during its supernet phrase, but also gradually improves resulting discrete cells up to 30x more efficiently than random search, suggesting DARTS is surprisingly an effective tool for improving architectures in RL.
AIApr 15, 2021
Joint Attention for Multi-Agent Coordination and Social LearningDennis Lee, Natasha Jaques, Chase Kew et al.
Joint attention - the ability to purposefully coordinate attention with another agent, and mutually attend to the same thing -- is a critical component of human social cognition. In this paper, we ask whether joint attention can be useful as a mechanism for improving multi-agent coordination and social learning. We first develop deep reinforcement learning (RL) agents with a recurrent visual attention architecture. We then train agents to minimize the difference between the attention weights that they apply to the environment at each timestep, and the attention of other agents. Our results show that this joint attention incentive improves agents' ability to solve difficult coordination tasks, by reducing the exponential cost of exploring the joint multi-agent action space. Joint attention leads to higher performance than a competitive centralized critic baseline across multiple environments. Further, we show that joint attention enhances agents' ability to learn from experts present in their environment, even when completing hard exploration tasks that do not require coordination. Taken together, these findings suggest that joint attention may be a useful inductive bias for multi-agent learning.
LGMar 2, 2021
Adversarial Environment Generation for Learning to Navigate the WebIzzeddin Gur, Natasha Jaques, Kevin Malta et al.
Learning to autonomously navigate the web is a difficult sequential decision making task. The state and action spaces are large and combinatorial in nature, and websites are dynamic environments consisting of several pages. One of the bottlenecks of training web navigation agents is providing a learnable curriculum of training environments that can cover the large variety of real-world websites. Therefore, we propose using Adversarial Environment Generation (AEG) to generate challenging web environments in which to train reinforcement learning (RL) agents. We provide a new benchmarking environment, gMiniWoB, which enables an RL adversary to use compositional primitives to learn to generate arbitrarily complex websites. To train the adversary, we propose a new technique for maximizing regret using the difference in the scores obtained by a pair of navigator agents. Our results show that our approach significantly outperforms prior methods for minimax regret AEG. The regret objective trains the adversary to design a curriculum of environments that are "just-the-right-challenge" for the navigator agents; our results show that over time, the adversary learns to generate increasingly complex web navigation tasks. The navigator agents trained with our technique learn to complete challenging, high-dimensional web navigation tasks, such as form filling, booking a flight etc. We show that the navigator agent trained with our proposed Flexible b-PAIRED technique significantly outperforms competitive automatic curriculum generation baselines -- including a state-of-the-art RL web navigation approach -- on a set of challenging unseen test environments, and achieves more than 80% success rate on some tasks.
ROFeb 5, 2021
AutoPilot: Automating SoC Design Space Exploration for SWaP Constrained Autonomous UAVsSrivatsan Krishnan, Zishen Wan, Kshitij Bhardwaj et al.
Building domain-specific accelerators for autonomous unmanned aerial vehicles (UAVs) is challenging due to a lack of systematic methodology for designing onboard compute. Balancing a computing system for a UAV requires considering both the cyber (e.g., sensor rate, compute performance) and physical (e.g., payload weight) characteristics that affect overall performance. Iterating over the many component choices results in a combinatorial explosion of the number of possible combinations: from 10s of thousands to billions, depending on implementation details. Manually selecting combinations of these components is tedious and expensive. To navigate the {cyber-physical design space} efficiently, we introduce \emph{AutoPilot}, a framework that automates full-system UAV co-design. AutoPilot uses Bayesian optimization to navigate a large design space and automatically select a combination of autonomy algorithm and hardware accelerator while considering the cross-product effect of other cyber and physical UAV components. We show that the AutoPilot methodology consistently outperforms general-purpose hardware selections like Xavier NX and Jetson TX2, as well as dedicated hardware accelerators built for autonomous UAVs, across a range of representative scenarios (three different UAV types and three deployment environments). Designs generated by AutoPilot increase the number of missions on average by up to 2.25x, 1.62x, and 1.43x for nano, micro, and mini-UAVs respectively over baselines. Our work demonstrates the need for holistic full-UAV co-design to achieve maximum overall UAV performance and the need for automated flows to simplify the design process for autonomous cyber-physical systems.
LGJan 8, 2021
Evolving Reinforcement Learning AlgorithmsJohn D. Co-Reyes, Yingjie Miao, Daiyi Peng et al.
We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are domain-agnostic and can generalize to new environments not seen during training. Our method can both learn from scratch and bootstrap off known existing algorithms, like DQN, enabling interpretable modifications which improve performance. Learning from scratch on simple classical control and gridworld tasks, our method rediscovers the temporal-difference (TD) algorithm. Bootstrapped from DQN, we highlight two learned algorithms which obtain good generalization performance over other classical control tasks, gridworld type tasks, and Atari games. The analysis of the learned algorithm behavior shows resemblance to recently proposed RL algorithms that address overestimation in value-based methods.
ROMar 20, 2020
Visual Navigation Among Humans with Optimal Control as a SupervisorVarun Tolani, Somil Bansal, Aleksandra Faust et al.
Real world visual navigation requires robots to operate in unfamiliar, human-occupied dynamic environments. Navigation around humans is especially difficult because it requires anticipating their future motion, which can be quite challenging. We propose an approach that combines learning-based perception with model-based optimal control to navigate among humans based only on monocular, first-person RGB images. Our approach is enabled by our novel data-generation tool, HumANav that allows for photorealistic renderings of indoor environment scenes with humans in them, which are then used to train the perception module entirely in simulation. Through simulations and experiments on a mobile robot, we demonstrate that the learned navigation policies can anticipate and react to humans without explicitly predicting future human motion, generalize to previously unseen environments and human behaviors, and transfer directly from simulation to reality. Videos describing our approach and experiments, as well as a demo of HumANav are available on the project website.
MAMar 15, 2020
Model-based Reinforcement Learning for Decentralized Multiagent RendezvousRose E. Wang, J. Chase Kew, Dennis Lee et al.
Collaboration requires agents to align their goals on the fly. Underlying the human ability to align goals with other agents is their ability to predict the intentions of others and actively update their own plans. We propose hierarchical predictive planning (HPP), a model-based reinforcement learning method for decentralized multiagent rendezvous. Starting with pretrained, single-agent point to point navigation policies and using noisy, high-dimensional sensor inputs like lidar, we first learn via self-supervision motion predictions of all agents on the team. Next, HPP uses the prediction models to propose and evaluate navigation subgoals for completing the rendezvous task without explicit communication among agents. We evaluate HPP in a suite of unseen environments, with increasing complexity and numbers of obstacles. We show that HPP outperforms alternative reinforcement learning, path planning, and heuristic-based baselines on challenging, unseen environments. Experiments in the real world demonstrate successful transfer of the prediction models from sim to real world without any additional fine-tuning. Altogether, HPP removes the need for a centralized operator in multiagent systems by combining model-based RL and inference methods, enabling agents to dynamically align plans.
ROOct 14, 2019
Neural Collision Clearance Estimator for Batched Motion PlanningJ. Chase Kew, Brian Ichter, Maryam Bandari et al.
We present a neural network collision checking heuristic, ClearanceNet, and a planning algorithm, CN-RRT. ClearanceNet learns to predict separation distance (minimum distance between robot and workspace) with respect to a workspace. CN-RRT then efficiently computes a motion plan by leveraging three key features of ClearanceNet. First, CN-RRT explores the space by expanding multiple nodes at the same time, processing batches of thousands of collision checks. Second, CN-RRT adaptively relaxes its clearance requirements for more difficult problems. Third, to repair errors, CN-RRT shifts its nodes in the direction of ClearanceNet's gradient and repairs any residual errors with a traditional RRT, thus maintaining theoretical probabilistic completeness guarantees. In configuration spaces with up to 30 degrees of freedom, ClearanceNet achieves 845x speedup over traditional collision detection methods, while CN-RRT accelerates motion planning by up to 42% over a baseline and finds paths up to 36% more efficient. Experiments on an 11 degree of freedom robot in a cluttered environment confirm the method's feasibility on real robots.
ROOct 8, 2019
Learned Critical Probabilistic Roadmaps for Robotic Motion PlanningBrian Ichter, Edward Schmerling, Tsang-Wei Edward Lee et al.
Sampling-based motion planning techniques have emerged as an efficient algorithmic paradigm for solving complex motion planning problems. These approaches use a set of probing samples to construct an implicit graph representation of the robot's state space, allowing arbitrarily accurate representations as the number of samples increases to infinity. In practice, however, solution trajectories only rely on a few critical states, often defined by structure in the state space (e.g., doorways). In this work we propose a general method to identify these critical states via graph-theoretic techniques (betweenness centrality) and learn to predict criticality from only local environment features. These states are then leveraged more heavily via global connections within a hierarchical graph, termed Critical Probabilistic Roadmaps. Critical PRMs are demonstrated to achieve up to three orders of magnitude improvement over uniform sampling, while preserving the guarantees and complexity of sampling-based motion planning. A video is available at https://youtu.be/AYoD-pGd9ms.
AISep 27, 2019
Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual NavigationXinlei Pan, Tingnan Zhang, Brian Ichter et al.
Imitation learning is a popular approach for training visual navigation policies. However, collecting expert demonstrations for legged robots is challenging as these robots can be hard to control, move slowly, and cannot operate continuously for a long time. Here, we propose a zero-shot imitation learning approach for training a visual navigation policy on legged robots from human (third-person perspective) demonstrations, enabling high-quality navigation and cost-effective data collection. However, imitation learning from third-person demonstrations raises unique challenges. First, these demonstrations are captured from different camera perspectives, which we address via a feature disentanglement network (FDN) that extracts perspective-invariant state features. Second, as transition dynamics vary across systems, we label missing actions by either building an inverse model of the robot's dynamics in the feature space and applying it to the human demonstrations or developing a Graphic User Interface(GUI) to label human demonstrations. To train a navigation policy we use a model-based imitation learning approach with FDN and labeled human demonstrations. We show that our framework can learn an effective policy for a legged robot, Laikago, from human demonstrations in both simulated and real-world environments. Our approach is zero-shot as the robot never navigates the same paths during training as those at testing time. We justify our framework by performing a comparative study.
ROSep 25, 2019
Learning to Seek: Autonomous Source Seeking with Deep Reinforcement Learning Onboard a Nano Drone MicrocontrollerBardienus P. Duisterhof, Srivatsan Krishnan, Jonathan J. Cruz et al.
We present fully autonomous source seeking onboard a highly constrained nano quadcopter, by contributing application-specific system and observation feature design to enable inference of a deep-RL policy onboard a nano quadcopter. Our deep-RL algorithm finds a high-performance solution to a challenging problem, even in presence of high noise levels and generalizes across real and simulation environments with different obstacle configurations. We verify our approach with simulation and in-field testing on a Bitcraze CrazyFlie using only the cheap and ubiquitous Cortex-M4 microcontroller unit. The results show that by end-to-end application-specific system design, our contribution consumes almost three times less additional power, as compared to competing learning-based navigation approach onboard a nano quadcopter. Thanks to our observation space, which we carefully design within the resource constraints, our solution achieves a 94% success rate in cluttered and randomized test environments, as compared to the previously achieved 80%. We also compare our strategy to a simple finite state machine (FSM), geared towards efficient exploration, and demonstrate that our policy is more robust and resilient at obstacle avoidance as well as up to 70% more efficient in source seeking. To this end, we contribute a cheap and lightweight end-to-end tiny robot learning (tinyRL) solution, running onboard a nano quadcopter, that proves to be robust and efficient in a challenging task using limited sensory input.
ROJul 10, 2019
RL-RRT: Kinodynamic Motion Planning via Learning Reachability Estimators from RL PoliciesHao-Tien Lewis Chiang, Jasmine Hsu, Marek Fiser et al.
This paper addresses two challenges facing sampling-based kinodynamic motion planning: a way to identify good candidate states for local transitions and the subsequent computationally intractable steering between these candidate states. Through the combination of sampling-based planning, a Rapidly Exploring Randomized Tree (RRT) and an efficient kinodynamic motion planner through machine learning, we propose an efficient solution to long-range planning for kinodynamic motion planning. First, we use deep reinforcement learning to learn an obstacle-avoiding policy that maps a robot's sensor observations to actions, which is used as a local planner during planning and as a controller during execution. Second, we train a reachability estimator in a supervised manner, which predicts the RL policy's time to reach a state in the presence of obstacles. Lastly, we introduce RL-RRT that uses the RL policy as a local planner, and the reachability estimator as the distance function to bias tree-growth towards promising regions. We evaluate our method on three kinodynamic systems, including physical robot experiments. Results across all three robots tested indicate that RL-RRT outperforms state of the art kinodynamic planners in efficiency, and also provides a shorter path finish time than a steering function free method. The learned local planner policy and accompanying reachability estimator demonstrate transferability to the previously unseen experimental environments, making RL-RRT fast because the expensive computations are replaced with simple neural network inference. Video: https://youtu.be/dDMVMTOI8KY