Kevin Lin

CV
h-index75
65papers
18,850citations
Novelty51%
AI Score55

65 Papers

48.1CVMay 27, 2022Code
GIT: A Generative Image-to-text Transformer for Vision and Language

Jianfeng Wang, Zhengyuan Yang, Xiaowei Hu et al. · microsoft-research, uw

In this paper, we design and train a Generative Image-to-text Transformer, GIT, to unify vision-language tasks such as image/video captioning and question answering. While generative models provide a consistent network architecture between pre-training and fine-tuning, existing work typically contains complex structures (uni/multi-modal encoder/decoder) and depends on external modules such as object detectors/taggers and optical character recognition (OCR). In GIT, we simplify the architecture as one image encoder and one text decoder under a single language modeling task. We also scale up the pre-training data and the model size to boost the model performance. Without bells and whistles, our GIT establishes new state of the arts on 12 challenging benchmarks with a large margin. For instance, our model surpasses the human performance for the first time on TextCaps (138.2 vs. 125.5 in CIDEr). Furthermore, we present a new scheme of generation-based image classification and scene text recognition, achieving decent performance on standard benchmarks. Codes are released at \url{https://github.com/microsoft/GenerativeImage2Text}.

46.2CVJun 26, 2023Code
Mitigating Hallucination in Large Multi-Modal Models via Robust Instruction Tuning

Fuxiao Liu, Kevin Lin, Linjie Li et al. · microsoft-research, uw

Despite the promising progress in multi-modal tasks, current large multi-modal models (LMMs) are prone to hallucinating inconsistent descriptions with respect to the associated image and human instructions. This paper addresses this issue by introducing the first large and diverse visual instruction tuning dataset, named Large-scale Robust Visual (LRV)-Instruction. Our dataset comprises 400k visual instructions generated by GPT4, covering 16 vision-and-language tasks with open-ended instructions and answers. Unlike existing studies that primarily focus on positive instruction samples, we design LRV-Instruction to include both positive and negative instructions for more robust visual instruction tuning. Our negative instructions are designed at three semantic levels: (i) Nonexistent Object Manipulation, (ii) Existent Object Manipulation and (iii) Knowledge Manipulation. To efficiently measure the hallucination generated by LMMs, we propose GPT4-Assisted Visual Instruction Evaluation (GAVIE), a stable approach to evaluate visual instruction tuning like human experts. GAVIE does not require human-annotated groundtruth answers and can adapt to diverse instruction formats. We conduct comprehensive experiments to investigate the hallucination of LMMs. Our results demonstrate existing LMMs exhibit significant hallucinations when presented with our negative instructions, particularly Existent Object and Knowledge Manipulation instructions. Moreover, we successfully mitigate hallucination by finetuning MiniGPT4 and mPLUG-Owl on LRV-Instruction while improving performance on several public datasets compared to state-of-the-art methods. Additionally, we observed that a balanced ratio of positive and negative instances in the training data leads to a more robust model. Code and data are available at https://github.com/FuxiaoLiu/LRV-Instruction.

26.7CVJun 14, 2022Code
LAVENDER: Unifying Video-Language Understanding as Masked Language Modeling

Linjie Li, Zhe Gan, Kevin Lin et al. · microsoft-research, uw

Unified vision-language frameworks have greatly advanced in recent years, most of which adopt an encoder-decoder architecture to unify image-text tasks as sequence-to-sequence generation. However, existing video-language (VidL) models still require task-specific designs in model architecture and training objectives for each task. In this work, we explore a unified VidL framework LAVENDER, where Masked Language Modeling (MLM) is used as the common interface for all pre-training and downstream tasks. Such unification leads to a simplified model architecture, where only a lightweight MLM head, instead of a decoder with much more parameters, is needed on top of the multimodal encoder. Surprisingly, experimental results show that this unified framework achieves competitive performance on 14 VidL benchmarks, covering video question answering, text-to-video retrieval and video captioning. Extensive analyses further demonstrate the advantage of LAVENDER over existing VidL methods in: (i) supporting all downstream tasks with just a single set of parameter values when multi-task finetuned; (ii) few-shot generalization on various downstream tasks; and (iii) enabling zero-shot evaluation on video question answering tasks. Code is available at https://github.com/microsoft/LAVENDER.

36.6CVApr 28, 2023Code
An Empirical Study of Multimodal Model Merging

Yi-Lin Sung, Linjie Li, Kevin Lin et al. · microsoft-research, uw

Model merging (e.g., via interpolation or task arithmetic) fuses multiple models trained on different tasks to generate a multi-task solution. The technique has been proven successful in previous studies, where the models are trained on similar tasks and with the same initialization. In this paper, we expand on this concept to a multimodal setup by merging transformers trained on different modalities. Furthermore, we conduct our study for a novel goal where we can merge vision, language, and cross-modal transformers of a modality-specific architecture to create a parameter-efficient modality-agnostic architecture. Through comprehensive experiments, we systematically investigate the key factors impacting model performance after merging, including initialization, merging mechanisms, and model architectures. We also propose two metrics that assess the distance between weights to be merged and can serve as an indicator of the merging outcomes. Our analysis leads to an effective training recipe for matching the performance of the modality-agnostic baseline (i.e., pre-trained from scratch) via model merging. Our method also outperforms naive merging significantly on various tasks, with improvements of 3% on VQA, 7% on COCO retrieval, 25% on NLVR2, 14% on Flickr30k and 3% on ADE20k. Our code is available at https://github.com/ylsung/vl-merging

32.9CVNov 13, 2023Code
GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation

An Yan, Zhengyuan Yang, Wanrong Zhu et al. · microsoft-research

We present MM-Navigator, a GPT-4V-based agent for the smartphone graphical user interface (GUI) navigation task. MM-Navigator can interact with a smartphone screen as human users, and determine subsequent actions to fulfill given instructions. Our findings demonstrate that large multimodal models (LMMs), specifically GPT-4V, excel in zero-shot GUI navigation through its advanced screen interpretation, action reasoning, and precise action localization capabilities. We first benchmark MM-Navigator on our collected iOS screen dataset. According to human assessments, the system exhibited a 91\% accuracy rate in generating reasonable action descriptions and a 75\% accuracy rate in executing the correct actions for single-step instructions on iOS. Additionally, we evaluate the model on a subset of an Android screen navigation dataset, where the model outperforms previous GUI navigators in a zero-shot fashion. Our benchmark and detailed analyses aim to lay a robust groundwork for future research into the GUI navigation task. The project page is at https://github.com/zzxslp/MM-Navigator.

32.6CVJun 30, 2023Code
DisCo: Disentangled Control for Realistic Human Dance Generation

Tan Wang, Linjie Li, Kevin Lin et al. · microsoft-research, uw

Generative AI has made significant strides in computer vision, particularly in text-driven image/video synthesis (T2I/T2V). Despite the notable advancements, it remains challenging in human-centric content synthesis such as realistic dance generation. Current methodologies, primarily tailored for human motion transfer, encounter difficulties when confronted with real-world dance scenarios (e.g., social media dance), which require to generalize across a wide spectrum of poses and intricate human details. In this paper, we depart from the traditional paradigm of human motion transfer and emphasize two additional critical attributes for the synthesis of human dance content in social media contexts: (i) Generalizability: the model should be able to generalize beyond generic human viewpoints as well as unseen human subjects, backgrounds, and poses; (ii) Compositionality: it should allow for the seamless composition of seen/unseen subjects, backgrounds, and poses from different sources. To address these challenges, we introduce DISCO, which includes a novel model architecture with disentangled control to improve the compositionality of dance synthesis, and an effective human attribute pre-training for better generalizability to unseen humans. Extensive qualitative and quantitative results demonstrate that DisCc can generate high-quality human dance images and videos with diverse appearances and flexible motions. Code is available at https://disco-dance.github.io/.

27.5CVAug 1, 2024Code
MM-Vet v2: A Challenging Benchmark to Evaluate Large Multimodal Models for Integrated Capabilities

Weihao Yu, Zhengyuan Yang, Lingfeng Ren et al. · microsoft-research

MM-Vet, with open-ended vision-language questions targeting at evaluating integrated capabilities, has become one of the most popular benchmarks for large multimodal model evaluation. MM-Vet assesses six core vision-language (VL) capabilities: recognition, knowledge, spatial awareness, language generation, OCR, and math. However, its question format is restricted to single image-text pairs, lacking the interleaved image and text sequences prevalent in real-world scenarios. To address this limitation, we introduce MM-Vet v2, which includes a new VL capability called "image-text sequence understanding", evaluating models' ability to process VL sequences. Furthermore, we maintain the high quality of evaluation samples while further expanding the evaluation set size. Using MM-Vet v2 to benchmark large multimodal models, we found that Claude 3.5 Sonnet is the best model with a score of 71.8, slightly outperforming GPT-4o which scored 71.0. Among open-weight models, InternVL2-Llama3-76B leads with a score of 68.4. The code, data, and leaderboard are accessible at https://github.com/yuweihao/MM-Vet.

23.2CVMar 25, 2023Code
Equivariant Similarity for Vision-Language Foundation Models

Tan Wang, Kevin Lin, Linjie Li et al. · microsoft-research, uw

This study explores the concept of equivariance in vision-language foundation models (VLMs), focusing specifically on the multimodal similarity function that is not only the major training objective but also the core delivery to support downstream tasks. Unlike the existing image-text similarity objective which only categorizes matched pairs as similar and unmatched pairs as dissimilar, equivariance also requires similarity to vary faithfully according to the semantic changes. This allows VLMs to generalize better to nuanced and unseen multimodal compositions. However, modeling equivariance is challenging as the ground truth of semantic change is difficult to collect. For example, given an image-text pair about a dog, it is unclear to what extent the similarity changes when the pixel is changed from dog to cat? To this end, we propose EqSim, a regularization loss that can be efficiently calculated from any two matched training pairs and easily pluggable into existing image-text retrieval fine-tuning. Meanwhile, to further diagnose the equivariance of VLMs, we present a new challenging benchmark EqBen. Compared to the existing evaluation sets, EqBen is the first to focus on "visual-minimal change". Extensive experiments show the lack of equivariance in current VLMs and validate the effectiveness of EqSim. Code is available at https://github.com/Wangt-CN/EqBen.

53.2CLJul 6, 2023Code
Lost in the Middle: How Language Models Use Long Contexts

Nelson F. Liu, Kevin Lin, John Hewitt et al. · stanford

While recent language models have the ability to take long contexts as input, relatively little is known about how well they use longer context. We analyze the performance of language models on two tasks that require identifying relevant information in their input contexts: multi-document question answering and key-value retrieval. We find that performance can degrade significantly when changing the position of relevant information, indicating that current language models do not robustly make use of information in long input contexts. In particular, we observe that performance is often highest when relevant information occurs at the beginning or end of the input context, and significantly degrades when models must access relevant information in the middle of long contexts, even for explicitly long-context models. Our analysis provides a better understanding of how language models use their input context and provides new evaluation protocols for future long-context language models.

15.7CVOct 23, 2023Code
DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design

Kevin Lin, Zhengyuan Yang, Linjie Li et al. · microsoft-research, uw

We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=

60.9AIAug 4, 2023Code
MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilities

Weihao Yu, Zhengyuan Yang, Linjie Li et al. · microsoft-research, uw

We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models.

9.1CVApr 12, 2023Code
Adaptive Human Matting for Dynamic Videos

Chung-Ching Lin, Jiang Wang, Kun Luo et al. · microsoft-research, uw

The most recent efforts in video matting have focused on eliminating trimap dependency since trimap annotations are expensive and trimap-based methods are less adaptable for real-time applications. Despite the latest tripmap-free methods showing promising results, their performance often degrades when dealing with highly diverse and unstructured videos. We address this limitation by introducing Adaptive Matting for Dynamic Videos, termed AdaM, which is a framework designed for simultaneously differentiating foregrounds from backgrounds and capturing alpha matte details of human subjects in the foreground. Two interconnected network designs are employed to achieve this goal: (1) an encoder-decoder network that produces alpha mattes and intermediate masks which are used to guide the transformer in adaptively decoding foregrounds and backgrounds, and (2) a transformer network in which long- and short-term attention combine to retain spatial and temporal contexts, facilitating the decoding of foreground details. We benchmark and study our methods on recently introduced datasets, showing that our model notably improves matting realism and temporal coherence in complex real-world videos and achieves new best-in-class generalizability. Further details and examples are available at https://github.com/microsoft/AdaM.

41.7ROMar 21, 2023
Text2Motion: From Natural Language Instructions to Feasible Plans

Kevin Lin, Christopher Agia, Toki Migimatsu et al. · microsoft-research, stanford

We propose Text2Motion, a language-based planning framework enabling robots to solve sequential manipulation tasks that require long-horizon reasoning. Given a natural language instruction, our framework constructs both a task- and motion-level plan that is verified to reach inferred symbolic goals. Text2Motion uses feasibility heuristics encoded in Q-functions of a library of skills to guide task planning with Large Language Models. Whereas previous language-based planners only consider the feasibility of individual skills, Text2Motion actively resolves geometric dependencies spanning skill sequences by performing geometric feasibility planning during its search. We evaluate our method on a suite of problems that require long-horizon reasoning, interpretation of abstract goals, and handling of partial affordance perception. Our experiments show that Text2Motion can solve these challenging problems with a success rate of 82%, while prior state-of-the-art language-based planning methods only achieve 13%. Text2Motion thus provides promising generalization characteristics to semantically diverse sequential manipulation tasks with geometric dependencies between skills.

47.2CVMar 20, 2023Code
MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Action

Zhengyuan Yang, Linjie Li, Jianfeng Wang et al. · microsoft-research, uw

We propose MM-REACT, a system paradigm that integrates ChatGPT with a pool of vision experts to achieve multimodal reasoning and action. In this paper, we define and explore a comprehensive list of advanced vision tasks that are intriguing to solve, but may exceed the capabilities of existing vision and vision-language models. To achieve such advanced visual intelligence, MM-REACT introduces a textual prompt design that can represent text descriptions, textualized spatial coordinates, and aligned file names for dense visual signals such as images and videos. MM-REACT's prompt design allows language models to accept, associate, and process multimodal information, thereby facilitating the synergetic combination of ChatGPT and various vision experts. Zero-shot experiments demonstrate MM-REACT's effectiveness in addressing the specified capabilities of interests and its wide application in different scenarios that require advanced visual understanding. Furthermore, we discuss and compare MM-REACT's system paradigm with an alternative approach that extends language models for multimodal scenarios through joint finetuning. Code, demo, video, and visualization are available at https://multimodal-react.github.io/

36.0CVNov 23, 2022
ReCo: Region-Controlled Text-to-Image Generation

Zhengyuan Yang, Jianfeng Wang, Zhe Gan et al. · microsoft-research, uw

Recently, large-scale text-to-image (T2I) models have shown impressive performance in generating high-fidelity images, but with limited controllability, e.g., precisely specifying the content in a specific region with a free-form text description. In this paper, we propose an effective technique for such regional control in T2I generation. We augment T2I models' inputs with an extra set of position tokens, which represent the quantized spatial coordinates. Each region is specified by four position tokens to represent the top-left and bottom-right corners, followed by an open-ended natural language regional description. Then, we fine-tune a pre-trained T2I model with such new input interface. Our model, dubbed as ReCo (Region-Controlled T2I), enables the region control for arbitrary objects described by open-ended regional texts rather than by object labels from a constrained category set. Empirically, ReCo achieves better image quality than the T2I model strengthened by positional words (FID: 8.82->7.36, SceneFID: 15.54->6.51 on COCO), together with objects being more accurately placed, amounting to a 20.40% region classification accuracy improvement on COCO. Furthermore, we demonstrate that ReCo can better control the object count, spatial relationship, and region attributes such as color/size, with the free-form regional description. Human evaluation on PaintSkill shows that ReCo is +19.28% and +17.21% more accurate in generating images with correct object count and spatial relationship than the T2I model.

26.1CVSep 4, 2022Code
An Empirical Study of End-to-End Video-Language Transformers with Masked Visual Modeling

Tsu-Jui Fu, Linjie Li, Zhe Gan et al. · microsoft-research, uw

Masked visual modeling (MVM) has been recently proven effective for visual pre-training. While similar reconstructive objectives on video inputs (e.g., masked frame modeling) have been explored in video-language (VidL) pre-training, previous studies fail to find a truly effective MVM strategy that can largely benefit the downstream performance. In this work, we systematically examine the potential of MVM in the context of VidL learning. Specifically, we base our study on a fully end-to-end VIdeO-LanguagE Transformer (VIOLET), where the supervision from MVM training can be backpropagated to the video pixel space. In total, eight different reconstructive targets of MVM are explored, from low-level pixel values and oriented gradients to high-level depth maps, optical flow, discrete visual tokens, and latent visual features. We conduct comprehensive experiments and provide insights into the factors leading to effective MVM training, resulting in an enhanced model VIOLETv2. Empirically, we show VIOLETv2 pre-trained with MVM objective achieves notable improvements on 13 VidL benchmarks, ranging from video question answering, video captioning, to text-to-video retrieval.

60.3ROMar 18, 2025
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

Johan Bjorck, Fernando Castañeda, Nikita Cherniadev et al. · nvidia

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.

27.1CVOct 30, 2023
MM-VID: Advancing Video Understanding with GPT-4V(ision)

Kevin Lin, Faisal Ahmed, Linjie Li et al. · microsoft-research, uw

We present MM-VID, an integrated system that harnesses the capabilities of GPT-4V, combined with specialized tools in vision, audio, and speech, to facilitate advanced video understanding. MM-VID is designed to address the challenges posed by long-form videos and intricate tasks such as reasoning within hour-long content and grasping storylines spanning multiple episodes. MM-VID uses a video-to-script generation with GPT-4V to transcribe multimodal elements into a long textual script. The generated script details character movements, actions, expressions, and dialogues, paving the way for large language models (LLMs) to achieve video understanding. This enables advanced capabilities, including audio description, character identification, and multimodal high-level comprehension. Experimental results demonstrate the effectiveness of MM-VID in handling distinct video genres with various video lengths. Additionally, we showcase its potential when applied to interactive environments, such as video games and graphic user interfaces.

22.2CVNov 29, 2023
MM-Narrator: Narrating Long-form Videos with Multimodal In-Context Learning

Chaoyi Zhang, Kevin Lin, Zhengyuan Yang et al. · microsoft-research

We present MM-Narrator, a novel system leveraging GPT-4 with multimodal in-context learning for the generation of audio descriptions (AD). Unlike previous methods that primarily focused on downstream fine-tuning with short video clips, MM-Narrator excels in generating precise audio descriptions for videos of extensive lengths, even beyond hours, in an autoregressive manner. This capability is made possible by the proposed memory-augmented generation process, which effectively utilizes both the short-term textual context and long-term visual memory through an efficient register-and-recall mechanism. These contextual memories compile pertinent past information, including storylines and character identities, ensuring an accurate tracking and depicting of story-coherent and character-centric audio descriptions. Maintaining the training-free design of MM-Narrator, we further propose a complexity-based demonstration selection strategy to largely enhance its multi-step reasoning capability via few-shot multimodal in-context learning (MM-ICL). Experimental results on MAD-eval dataset demonstrate that MM-Narrator consistently outperforms both the existing fine-tuning-based approaches and LLM-based approaches in most scenarios, as measured by standard evaluation metrics. Additionally, we introduce the first segment-based evaluator for recurrent text generation. Empowered by GPT-4, this evaluator comprehensively reasons and marks AD generation performance in various extendable dimensions.

19.8CVOct 12, 2023
Idea2Img: Iterative Self-Refinement with GPT-4V(ision) for Automatic Image Design and Generation

Zhengyuan Yang, Jianfeng Wang, Linjie Li et al. · microsoft-research, uw

We introduce ``Idea to Image,'' a system that enables multimodal iterative self-refinement with GPT-4V(ision) for automatic image design and generation. Humans can quickly identify the characteristics of different text-to-image (T2I) models via iterative explorations. This enables them to efficiently convert their high-level generation ideas into effective T2I prompts that can produce good images. We investigate if systems based on large multimodal models (LMMs) can develop analogous multimodal self-refinement abilities that enable exploring unknown models or environments via self-refining tries. Idea2Img cyclically generates revised T2I prompts to synthesize draft images, and provides directional feedback for prompt revision, both conditioned on its memory of the probed T2I model's characteristics. The iterative self-refinement brings Idea2Img various advantages over vanilla T2I models. Notably, Idea2Img can process input ideas with interleaved image-text sequences, follow ideas with design instructions, and generate images of better semantic and visual qualities. The user preference study validates the efficacy of multimodal iterative self-refinement on automatic image design and generation.

13.6CVMay 3, 2022
Cross-modal Representation Learning for Zero-shot Action Recognition

Chung-Ching Lin, Kevin Lin, Linjie Li et al. · microsoft-research, uw

We present a cross-modal Transformer-based framework, which jointly encodes video data and text labels for zero-shot action recognition (ZSAR). Our model employs a conceptually new pipeline by which visual representations are learned in conjunction with visual-semantic associations in an end-to-end manner. The model design provides a natural mechanism for visual and semantic representations to be learned in a shared knowledge space, whereby it encourages the learned visual embedding to be discriminative and more semantically consistent. In zero-shot inference, we devise a simple semantic transfer scheme that embeds semantic relatedness information between seen and unseen classes to composite unseen visual prototypes. Accordingly, the discriminative features in the visual structure could be preserved and exploited to alleviate the typical zero-shot issues of information loss, semantic gap, and the hubness problem. Under a rigorous zero-shot setting of not pre-training on additional datasets, the experiment results show our model considerably improves upon the state of the arts in ZSAR, reaching encouraging top-1 accuracy on UCF101, HMDB51, and ActivityNet benchmark datasets. Code will be made available.

11.2CVNov 24, 2022
MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction

Kevin Lin, Chung-Ching Lin, Lin Liang et al. · microsoft-research, uw

Traditional methods of reconstructing 3D human pose and mesh from single images rely on paired image-mesh datasets, which can be difficult and expensive to obtain. Due to this limitation, model scalability is constrained as well as reconstruction performance. Towards addressing the challenge, we introduce Mesh Pre-Training (MPT), an effective pre-training strategy that leverages large amounts of MoCap data to effectively perform pre-training at scale. We introduce the use of MoCap-generated heatmaps as input representations to the mesh regression transformer and propose a Masked Heatmap Modeling approach for improving pre-training performance. This study demonstrates that pre-training using the proposed MPT allows our models to perform effective inference without requiring fine-tuning. We further show that fine-tuning the pre-trained MPT model considerably improves the accuracy of human mesh reconstruction from single images. Experimental results show that MPT outperforms previous state-of-the-art methods on Human3.6M and 3DPW datasets. As a further application, we benchmark and study MPT on the task of 3D hand reconstruction, showing that our generic pre-training scheme generalizes well to hand pose estimation and achieves promising reconstruction performance.

10.4CVOct 11, 2023
OpenLEAF: Open-Domain Interleaved Image-Text Generation and Evaluation

Jie An, Zhengyuan Yang, Linjie Li et al. · microsoft-research

This work investigates a challenging task named open-domain interleaved image-text generation, which generates interleaved texts and images following an input query. We propose a new interleaved generation framework based on prompting large-language models (LLMs) and pre-trained text-to-image (T2I) models, namely OpenLEAF. In OpenLEAF, the LLM generates textual descriptions, coordinates T2I models, creates visual prompts for generating images, and incorporates global contexts into the T2I models. This global context improves the entity and style consistencies of images in the interleaved generation. For model assessment, we first propose to use large multi-modal models (LMMs) to evaluate the entity and style consistencies of open-domain interleaved image-text sequences. According to the LMM evaluation on our constructed evaluation set, the proposed interleaved generation framework can generate high-quality image-text content for various domains and applications, such as how-to question answering, storytelling, graphical story rewriting, and webpage/poster generation tasks. Moreover, we validate the effectiveness of the proposed LMM evaluation technique with human assessment. We hope our proposed framework, benchmark, and LMM evaluation could help establish the intriguing interleaved image-text generation task.

2.8CVApr 3, 2023
Partial-View Object View Synthesis via Filtered Inversion

Fan-Yun Sun, Jonathan Tremblay, Valts Blukis et al. · microsoft-research, mit

We propose Filtering Inversion (FINV), a learning framework and optimization process that predicts a renderable 3D object representation from one or few partial views. FINV addresses the challenge of synthesizing novel views of objects from partial observations, spanning cases where the object is not entirely in view, is partially occluded, or is only observed from similar views. To achieve this, FINV learns shape priors by training a 3D generative model. At inference, given one or more views of a novel real-world object, FINV first finds a set of latent codes for the object by inverting the generative model from multiple initial seeds. Maintaining the set of latent codes, FINV filters and resamples them after receiving each new observation, akin to particle filtering. The generator is then finetuned for each latent code on the available views in order to adapt to novel objects. We show that FINV successfully synthesizes novel views of real-world objects (e.g., chairs, tables, and cars), even if the generative prior is trained only on synthetic objects. The ability to address the sim-to-real problem allows FINV to be used for object categories without real-world datasets. FINV achieves state-of-the-art performance on multiple real-world datasets, recovers object shape and texture from partial and sparse views, is robust to occlusion, and is able to incrementally improve its representation with more observations.

7.6CVJul 27, 2023
Spatial-Frequency U-Net for Denoising Diffusion Probabilistic Models

Xin Yuan, Linjie Li, Jianfeng Wang et al. · microsoft-research, uw

In this paper, we study the denoising diffusion probabilistic model (DDPM) in wavelet space, instead of pixel space, for visual synthesis. Considering the wavelet transform represents the image in spatial and frequency domains, we carefully design a novel architecture SFUNet to effectively capture the correlation for both domains. Specifically, in the standard denoising U-Net for pixel data, we supplement the 2D convolutions and spatial-only attention layers with our spatial frequency-aware convolution and attention modules to jointly model the complementary information from spatial and frequency domains in wavelet data. Our new architecture can be used as a drop-in replacement to the pixel-based network and is compatible with the vanilla DDPM training process. By explicitly modeling the wavelet signals, we find our model is able to generate images with higher quality on CIFAR-10, FFHQ, LSUN-Bedroom, and LSUN-Church datasets, than the pixel-based counterpart.

13.5CVJul 15, 2024Code
IDOL: Unified Dual-Modal Latent Diffusion for Human-Centric Joint Video-Depth Generation

Yuanhao Zhai, Kevin Lin, Linjie Li et al. · microsoft-research

Significant advances have been made in human-centric video generation, yet the joint video-depth generation problem remains underexplored. Most existing monocular depth estimation methods may not generalize well to synthesized images or videos, and multi-view-based methods have difficulty controlling the human appearance and motion. In this work, we present IDOL (unIfied Dual-mOdal Latent diffusion) for high-quality human-centric joint video-depth generation. Our IDOL consists of two novel designs. First, to enable dual-modal generation and maximize the information exchange between video and depth generation, we propose a unified dual-modal U-Net, a parameter-sharing framework for joint video and depth denoising, wherein a modality label guides the denoising target, and cross-modal attention enables the mutual information flow. Second, to ensure a precise video-depth spatial alignment, we propose a motion consistency loss that enforces consistency between the video and depth feature motion fields, leading to harmonized outputs. Additionally, a cross-attention map consistency loss is applied to align the cross-attention map of the video denoising with that of the depth denoising, further facilitating spatial alignment. Extensive experiments on the TikTok and NTU120 datasets show our superior performance, significantly surpassing existing methods in terms of video FVD and depth accuracy.

18.4ROMay 26
HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

Kevin Lin, Ajay Mandlekar, Caelan Reed Garrett et al. · mit

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.

55.2AIOct 12, 2023
MemGPT: Towards LLMs as Operating Systems

Charles Packer, Sarah Wooders, Kevin Lin et al.

Large language models (LLMs) have revolutionized AI, but are constrained by limited context windows, hindering their utility in tasks like extended conversations and document analysis. To enable using context beyond limited context windows, we propose virtual context management, a technique drawing inspiration from hierarchical memory systems in traditional operating systems that provide the appearance of large memory resources through data movement between fast and slow memory. Using this technique, we introduce MemGPT (Memory-GPT), a system that intelligently manages different memory tiers in order to effectively provide extended context within the LLM's limited context window, and utilizes interrupts to manage control flow between itself and the user. We evaluate our OS-inspired design in two domains where the limited context windows of modern LLMs severely handicaps their performance: document analysis, where MemGPT is able to analyze large documents that far exceed the underlying LLM's context window, and multi-session chat, where MemGPT can create conversational agents that remember, reflect, and evolve dynamically through long-term interactions with their users. We release MemGPT code and data for our experiments at https://memgpt.ai.

20.6CLSep 18, 2023Code
Few-Shot Adaptation for Parsing Contextual Utterances with LLMs

Kevin Lin, Patrick Xia, Hao Fang

We evaluate the ability of semantic parsers based on large language models (LLMs) to handle contextual utterances. In real-world settings, there typically exists only a limited number of annotated contextual utterances due to annotation cost, resulting in an imbalance compared to non-contextual utterances. Therefore, parsers must adapt to contextual utterances with a few training examples. We examine four major paradigms for doing so in conversational semantic parsing i.e., Parse-with-Utterance-History, Parse-with-Reference-Program, Parse-then-Resolve, and Rewrite-then-Parse. To facilitate such cross-paradigm comparisons, we construct SMCalFlow-EventQueries, a subset of contextual examples from SMCalFlow with additional annotations. Experiments with in-context learning and fine-tuning suggest that Rewrite-then-Parse is the most promising paradigm when holistically considering parsing accuracy, annotation cost, and error types.

22.4CVApr 25, 2024Code
List Items One by One: A New Data Source and Learning Paradigm for Multimodal LLMs

An Yan, Zhengyuan Yang, Junda Wu et al. · microsoft-research

Set-of-Mark (SoM) Prompting unleashes the visual grounding capability of GPT-4V, by enabling the model to associate visual objects with tags inserted on the image. These tags, marked with alphanumerics, can be indexed via text tokens for easy reference. Despite the extraordinary performance from GPT-4V, we observe that other Multimodal Large Language Models (MLLMs) struggle to understand these visual tags. To promote the learning of SoM prompting for open-source models, we propose a new learning paradigm: "list items one by one," which asks the model to enumerate and describe all visual tags placed on the image following the alphanumeric orders of tags. By integrating our curated dataset with other visual instruction tuning datasets, we are able to equip existing MLLMs with the SoM prompting ability. Furthermore, we evaluate our finetuned SoM models on five MLLM benchmarks. We find that this new dataset, even in a relatively small size (10k-30k images with tags), significantly enhances visual reasoning capabilities and reduces hallucinations for MLLMs. Perhaps surprisingly, these improvements persist even when the visual tags are omitted from input images during inference. This suggests the potential of "list items one by one" as a new paradigm for training MLLMs, which strengthens the object-text alignment through the use of visual tags in the training stage. Finally, we conduct analyses by probing trained models to understand the working mechanism of SoM. Our code and data are available at \url{https://github.com/zzxslp/SoM-LLaVA}.

23.8CVJun 12, 2024Code
MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in Videos

Xuehai He, Weixi Feng, Kaizhi Zheng et al.

Multimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models" -- interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 2 proprietary and 10 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4V performs the best with only 52.3\% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos.

29.1CVNov 25, 2021Code
SwinBERT: End-to-End Transformers with Sparse Attention for Video Captioning

Kevin Lin, Linjie Li, Chung-Ching Lin et al.

The canonical approach to video captioning dictates a caption generation model to learn from offline-extracted dense video features. These feature extractors usually operate on video frames sampled at a fixed frame rate and are often trained on image/video understanding tasks, without adaption to video captioning data. In this work, we present SwinBERT, an end-to-end transformer-based model for video captioning, which takes video frame patches directly as inputs, and outputs a natural language description. Instead of leveraging multiple 2D/3D feature extractors, our method adopts a video transformer to encode spatial-temporal representations that can adapt to variable lengths of video input without dedicated design for different frame rates. Based on this model architecture, we show that video captioning can benefit significantly from more densely sampled video frames as opposed to previous successes with sparsely sampled video frames for video-and-language understanding tasks (e.g., video question answering). Moreover, to avoid the inherent redundancy in consecutive video frames, we propose adaptively learning a sparse attention mask and optimizing it for task-specific performance improvement through better long-range video sequence modeling. Through extensive experiments on 5 video captioning datasets, we show that SwinBERT achieves across-the-board performance improvements over previous methods, often by a large margin. The learned sparse attention masks in addition push the limit to new state of the arts, and can be transferred between different video lengths and between different datasets. Code is available at https://github.com/microsoft/SwinBERT

34.9CVApr 1, 2021Code
Mesh Graphormer

Kevin Lin, Lijuan Wang, Zicheng Liu

We present a graph-convolution-reinforced transformer, named Mesh Graphormer, for 3D human pose and mesh reconstruction from a single image. Recently both transformers and graph convolutional neural networks (GCNNs) have shown promising progress in human mesh reconstruction. Transformer-based approaches are effective in modeling non-local interactions among 3D mesh vertices and body joints, whereas GCNNs are good at exploiting neighborhood vertex interactions based on a pre-specified mesh topology. In this paper, we study how to combine graph convolutions and self-attentions in a transformer to model both local and global interactions. Experimental results show that our proposed method, Mesh Graphormer, significantly outperforms the previous state-of-the-art methods on multiple benchmarks, including Human3.6M, 3DPW, and FreiHAND datasets. Code and pre-trained models are available at https://github.com/microsoft/MeshGraphormer

40.6CVDec 17, 2020Code
End-to-End Human Pose and Mesh Reconstruction with Transformers

Kevin Lin, Lijuan Wang, Zicheng Liu

We present a new method, called MEsh TRansfOrmer (METRO), to reconstruct 3D human pose and mesh vertices from a single image. Our method uses a transformer encoder to jointly model vertex-vertex and vertex-joint interactions, and outputs 3D joint coordinates and mesh vertices simultaneously. Compared to existing techniques that regress pose and shape parameters, METRO does not rely on any parametric mesh models like SMPL, thus it can be easily extended to other objects such as hands. We further relax the mesh topology and allow the transformer self-attention mechanism to freely attend between any two vertices, making it possible to learn non-local relationships among mesh vertices and joints. With the proposed masked vertex modeling, our method is more robust and effective in handling challenging situations like partial occlusions. METRO generates new state-of-the-art results for human mesh reconstruction on the public Human3.6M and 3DPW datasets. Moreover, we demonstrate the generalizability of METRO to 3D hand reconstruction in the wild, outperforming existing state-of-the-art methods on FreiHAND dataset. Code and pre-trained models are available at https://github.com/microsoft/MeshTransformer.

35.5ROMay 13, 2024
Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation

Aaditya Prasad, Kevin Lin, Jimmy Wu et al.

Many robotic systems, such as mobile manipulators or quadrotors, cannot be equipped with high-end GPUs due to space, weight, and power constraints. These constraints prevent these systems from leveraging recent developments in visuomotor policy architectures that require high-end GPUs to achieve fast policy inference. In this paper, we propose Consistency Policy, a faster and similarly powerful alternative to Diffusion Policy for learning visuomotor robot control. By virtue of its fast inference speed, Consistency Policy can enable low latency decision making in resource-constrained robotic setups. A Consistency Policy is distilled from a pretrained Diffusion Policy by enforcing self-consistency along the Diffusion Policy's learned trajectories. We compare Consistency Policy with Diffusion Policy and other related speed-up methods across 6 simulation tasks as well as three real-world tasks where we demonstrate inference on a laptop GPU. For all these tasks, Consistency Policy speeds up inference by an order of magnitude compared to the fastest alternative method and maintains competitive success rates. We also show that the Conistency Policy training procedure is robust to the pretrained Diffusion Policy's quality, a useful result that helps practioners avoid extensive testing of the pretrained model. Key design decisions that enabled this performance are the choice of consistency objective, reduced initial sample variance, and the choice of preset chaining steps.

40.9CLJan 31, 2025
Constitutional Classifiers: Defending against Universal Jailbreaks across Thousands of Hours of Red Teaming

Mrinank Sharma, Meg Tong, Jesse Mu et al.

Large language models (LLMs) are vulnerable to universal jailbreaks-prompting strategies that systematically bypass model safeguards and enable users to carry out harmful processes that require many model interactions, like manufacturing illegal substances at scale. To defend against these attacks, we introduce Constitutional Classifiers: safeguards trained on synthetic data, generated by prompting LLMs with natural language rules (i.e., a constitution) specifying permitted and restricted content. In over 3,000 estimated hours of red teaming, no red teamer found a universal jailbreak that could extract information from an early classifier-guarded LLM at a similar level of detail to an unguarded model across most target queries. On automated evaluations, enhanced classifiers demonstrated robust defense against held-out domain-specific jailbreaks. These classifiers also maintain deployment viability, with an absolute 0.38% increase in production-traffic refusals and a 23.7% inference overhead. Our work demonstrates that defending against universal jailbreaks while maintaining practical deployment viability is tractable.

33.7ROOct 31, 2024
DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning

Zhenyu Jiang, Yuqi Xie, Kevin Lin et al.

Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the challenges of simultaneously controlling multiple arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for humanoid robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at https://dexmimicgen.github.io/

26.7CVNov 4, 2024
GenXD: Generating Any 3D and 4D Scenes

Yuyang Zhao, Chung-Ching Lin, Kevin Lin et al. · microsoft-research

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we propose to jointly investigate general 3D and 4D generation by leveraging camera and object movements commonly observed in daily life. Due to the lack of real-world 4D data in the community, we first propose a data curation pipeline to obtain camera poses and object motion strength from videos. Based on this pipeline, we introduce a large-scale real-world 4D scene dataset: CamVid-30K. By leveraging all the 3D and 4D data, we develop our framework, GenXD, which allows us to produce any 3D or 4D scene. We propose multiview-temporal modules, which disentangle camera and object movements, to seamlessly learn from both 3D and 4D data. Additionally, GenXD employs masked latent conditions to support a variety of conditioning views. GenXD can generate videos that follow the camera trajectory as well as consistent 3D views that can be lifted into 3D representations. We perform extensive evaluations across various real-world and synthetic datasets, demonstrating GenXD's effectiveness and versatility compared to previous methods in 3D and 4D generation.

18.2CVJan 1, 2024
COSMO: COntrastive Streamlined MultimOdal Model with Interleaved Pre-Training

Alex Jinpeng Wang, Linjie Li, Kevin Qinghong Lin et al. · microsoft-research

In the evolution of Vision-Language Pre-training, shifting from short-text comprehension to encompassing extended textual contexts is pivotal. Recent autoregressive vision-language models like \cite{flamingo, palme}, leveraging the long-context capability of Large Language Models, have excelled in few-shot text generation tasks but face challenges in alignment tasks. Addressing this gap, we introduce the contrastive loss into text generation models, presenting the COntrastive-Streamlined MultimOdal framework (\ModelName), strategically partitioning the language model into dedicated unimodal text processing and adept multimodal data handling components. \ModelName, our unified framework, merges unimodal and multimodal elements, enhancing model performance for tasks involving textual and visual data while notably reducing learnable parameters. However, these models demand extensive long-text datasets, yet the availability of high-quality long-text video datasets remains limited. To bridge this gap, this work introduces \VideoDatasetName, an inaugural interleaved video-text dataset featuring comprehensive captions, marking a significant step forward. Demonstrating its impact, we illustrate how \VideoDatasetName{} enhances model performance in image-text tasks. With 34% learnable parameters and utilizing 72\% of the available data, our model demonstrates significant superiority over OpenFlamingo~\cite{openflamingo}. For instance, in the 4-shot flickr captioning task, performance notably improves from 57.2% to 65.\%. The contributions of \ModelName{} and \VideoDatasetName{} are underscored by notable performance gains across 14 diverse downstream datasets encompassing both image-text and video-text tasks.

27.9AIApr 17, 2025Code
Sleep-time Compute: Beyond Inference Scaling at Test-time

Kevin Lin, Charlie Snell, Yu Wang et al.

Scaling test-time compute has emerged as a key ingredient for enabling large language models (LLMs) to solve difficult problems, but comes with high latency and inference cost. We introduce sleep-time compute, which allows models to "think" offline about contexts before queries are presented: by anticipating what queries users might ask and pre-computing useful quantities, we can significantly reduce the compute requirements at test-time. To demonstrate the efficacy of our method, we create modified versions of two reasoning tasks - Stateful GSM-Symbolic and Stateful AIME. We find that sleep-time compute can reduce the amount of test-time compute needed to achieve the same accuracy by ~ 5x on Stateful GSM-Symbolic and Stateful AIME and that by scaling sleep-time compute we can further increase accuracy by up to 13% on Stateful GSM-Symbolic and 18% on Stateful AIME. Furthermore, we introduce Multi-Query GSM-Symbolic, which extends GSM-Symbolic by including multiple related queries per context. By amortizing sleep-time compute across related queries about the same context using Multi-Query GSM-Symbolic, we can decrease the average cost per query by 2.5x. We then conduct additional analysis to understand when sleep-time compute is most effective, finding the predictability of the user query to be well correlated with the efficacy of sleep-time compute. Finally, we conduct a case-study of applying sleep-time compute to a realistic agentic SWE task.

19.8CVOct 30, 2024
SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation

Yining Hong, Beide Liu, Maxine Wu et al.

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well. Project Website: https://slowfast-vgen.github.io

14.8IRApr 28, 2024
CLARINET: Augmenting Language Models to Ask Clarification Questions for Retrieval

Yizhou Chi, Jessy Lin, Kevin Lin et al.

Users often make ambiguous requests that require clarification. We study the problem of asking clarification questions in an information retrieval setting, where systems often face ambiguous search queries and it is challenging to turn the uncertainty in the retrieval model into a natural language question. We present CLARINET, a system that asks informative clarification questions by choosing questions whose answers would maximize certainty in the correct candidate. Our approach works by augmenting a large language model (LLM) to condition on a retrieval distribution, finetuning end-to-end to generate the question that would have maximized the rank of the true candidate at each turn. When evaluated on a real-world retrieval dataset of users searching for books, our system outperforms traditional heuristics such as information gain on retrieval success by 17% and vanilla-prompted LLMs by 39% relative.

22.3CVMar 26, 2025
BizGen: Advancing Article-level Visual Text Rendering for Infographics Generation

Yuyang Peng, Shishi Xiao, Keming Wu et al.

Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e., Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.

10.9CLJun 8, 2025
What makes Reasoning Models Different? Follow the Reasoning Leader for Efficient Decoding

Ming Li, Zhengyuan Yang, Xiyao Wang et al.

Large reasoning models (LRMs) achieve strong reasoning performance by emitting long chains of thought. Yet, these verbose traces slow down inference and often drift into unnecessary detail, known as the overthinking phenomenon. To better understand LRMs' behavior, we systematically analyze the token-level misalignment between reasoning and non-reasoning models. While it is expected that their primary difference lies in the stylistic "thinking cues", LRMs uniquely exhibit two pivotal, previously under-explored phenomena: a Global Misalignment Rebound, where their divergence from non-reasoning models persists or even grows as response length increases, and more critically, a Local Misalignment Diminish, where the misalignment concentrates at the "thinking cues" each sentence starts with but rapidly declines in the remaining of the sentence. Motivated by the Local Misalignment Diminish, we propose FoReaL-Decoding, a collaborative fast-slow thinking decoding method for cost-quality trade-off. In FoReaL-Decoding, a Leading model leads the first few tokens for each sentence, and then a weaker draft model completes the following tokens to the end of each sentence. FoReaL-Decoding adopts a stochastic gate to smoothly interpolate between the small and the large model. On four popular math-reasoning benchmarks (AIME24, GPQA-Diamond, MATH500, AMC23), FoReaL-Decoding reduces theoretical FLOPs by 30 to 50% and trims CoT length by up to 40%, while preserving 86 to 100% of model performance. These results establish FoReaL-Decoding as a simple, plug-and-play route to controllable cost-quality trade-offs in reasoning-centric tasks.

3.6CVDec 13, 2025
ProImage-Bench: Rubric-Based Evaluation for Professional Image Generation

Minheng Ni, Zhengyuan Yang, Yaowen Zhang et al.

We study professional image generation, where a model must synthesize information-dense, scientifically precise illustrations from technical descriptions rather than merely produce visually plausible pictures. To quantify the progress, we introduce ProImage-Bench, a rubric-based benchmark that targets biology schematics, engineering/patent drawings, and general scientific diagrams. For 654 figures collected from real textbooks and technical reports, we construct detailed image instructions and a hierarchy of rubrics that decompose correctness into 6,076 criteria and 44,131 binary checks. Rubrics are derived from surrounding text and reference figures using large multimodal models, and are evaluated by an automated LMM-based judge with a principled penalty scheme that aggregates sub-question outcomes into interpretable criterion scores. We benchmark several representative text-to-image models on ProImage-Bench and find that, despite strong open-domain performance, the best base model reaches only 0.791 rubric accuracy and 0.553 criterion score overall, revealing substantial gaps in fine-grained scientific fidelity. Finally, we show that the same rubrics provide actionable supervision: feeding failed checks back into an editing model for iterative refinement boosts a strong generator from 0.653 to 0.865 in rubric accuracy and from 0.388 to 0.697 in criterion score. ProImage-Bench thus offers both a rigorous diagnostic for professional image generation and a scalable signal for improving specification-faithful scientific illustrations.

22.7CVJun 11, 2024Code
Motion Consistency Model: Accelerating Video Diffusion with Disentangled Motion-Appearance Distillation

Yuanhao Zhai, Kevin Lin, Zhengyuan Yang et al.

Image diffusion distillation achieves high-fidelity generation with very few sampling steps. However, applying these techniques directly to video diffusion often results in unsatisfactory frame quality due to the limited visual quality in public video datasets. This affects the performance of both teacher and student video diffusion models. Our study aims to improve video diffusion distillation while improving frame appearance using abundant high-quality image data. We propose motion consistency model (MCM), a single-stage video diffusion distillation method that disentangles motion and appearance learning. Specifically, MCM includes a video consistency model that distills motion from the video teacher model, and an image discriminator that enhances frame appearance to match high-quality image data. This combination presents two challenges: (1) conflicting frame learning objectives, as video distillation learns from low-quality video frames while the image discriminator targets high-quality images; and (2) training-inference discrepancies due to the differing quality of video samples used during training and inference. To address these challenges, we introduce disentangled motion distillation and mixed trajectory distillation. The former applies the distillation objective solely to the motion representation, while the latter mitigates training-inference discrepancies by mixing distillation trajectories from both the low- and high-quality video domains. Extensive experiments show that our MCM achieves the state-of-the-art video diffusion distillation performance. Additionally, our method can enhance frame quality in video diffusion models, producing frames with high aesthetic scores or specific styles without corresponding video data.

22.6CLMay 24, 2023
Decomposing Complex Queries for Tip-of-the-tongue Retrieval

Kevin Lin, Kyle Lo, Joseph E. Gonzalez et al.

When re-finding items, users who forget or are uncertain about identifying details often rely on creative strategies for expressing their information needs -- complex queries that describe content elements (e.g., book characters or events), information beyond the document text (e.g., descriptions of book covers), or personal context (e.g., when they read a book). This retrieval setting, called tip of the tongue (TOT), is especially challenging for models heavily reliant on lexical and semantic overlap between query and document text. In this work, we introduce a simple yet effective framework for handling such complex queries by decomposing the query into individual clues, routing those as sub-queries to specialized retrievers, and ensembling the results. This approach allows us to take advantage of off-the-shelf retrievers (e.g., CLIP for retrieving images of book covers) or incorporate retriever-specific logic (e.g., date constraints). We show that our framework incorportating query decompositions into retrievers can improve gold book recall up to 7% relative again for Recall@5 on a new collection of 14,441 real-world query-book pairs from an online community for resolving TOT inquiries.

6.8CVMay 7, 2023
Neural Voting Field for Camera-Space 3D Hand Pose Estimation

Lin Huang, Chung-Ching Lin, Kevin Lin et al.

We present a unified framework for camera-space 3D hand pose estimation from a single RGB image based on 3D implicit representation. As opposed to recent works, most of which first adopt holistic or pixel-level dense regression to obtain relative 3D hand pose and then follow with complex second-stage operations for 3D global root or scale recovery, we propose a novel unified 3D dense regression scheme to estimate camera-space 3D hand pose via dense 3D point-wise voting in camera frustum. Through direct dense modeling in 3D domain inspired by Pixel-aligned Implicit Functions for 3D detailed reconstruction, our proposed Neural Voting Field (NVF) fully models 3D dense local evidence and hand global geometry, helping to alleviate common 2D-to-3D ambiguities. Specifically, for a 3D query point in camera frustum and its pixel-aligned image feature, NVF, represented by a Multi-Layer Perceptron, regresses: (i) its signed distance to the hand surface; (ii) a set of 4D offset vectors (1D voting weight and 3D directional vector to each hand joint). Following a vote-casting scheme, 4D offset vectors from near-surface points are selected to calculate the 3D hand joint coordinates by a weighted average. Experiments demonstrate that NVF outperforms existing state-of-the-art algorithms on FreiHAND dataset for camera-space 3D hand pose estimation. We also adapt NVF to the classic task of root-relative 3D hand pose estimation, for which NVF also obtains state-of-the-art results on HO3D dataset.

32.2CVNov 24, 2021Code
VIOLET : End-to-End Video-Language Transformers with Masked Visual-token Modeling

Tsu-Jui Fu, Linjie Li, Zhe Gan et al.

A great challenge in video-language (VidL) modeling lies in the disconnection between fixed video representations extracted from image/video understanding models and downstream VidL data. Recent studies try to mitigate this disconnection via end-to-end training. To make it computationally feasible, prior works tend to "imagify" video inputs, i.e., a handful of sparsely sampled frames are fed into a 2D CNN, followed by a simple mean-pooling or concatenation to obtain the overall video representations. Although achieving promising results, such simple approaches may lose temporal information that is essential for performing downstream VidL tasks. In this work, we present VIOLET, a fully end-to-end VIdeO-LanguagE Transformer, which adopts a video transformer to explicitly model the temporal dynamics of video inputs. Further, unlike previous studies that found pre-training tasks on video inputs (e.g., masked frame modeling) not very effective, we design a new pre-training task, Masked Visual-token Modeling (MVM), for better video modeling. Specifically, the original video frame patches are "tokenized" into discrete visual tokens, and the goal is to recover the original visual tokens based on the masked patches. Comprehensive analysis demonstrates the effectiveness of both explicit temporal modeling via video transformer and MVM. As a result, VIOLET achieves new state-of-the-art performance on 5 video question answering tasks and 4 text-to-video retrieval tasks.

4.7CVAug 8, 2021
OVIS: Open-Vocabulary Visual Instance Search via Visual-Semantic Aligned Representation Learning

Sheng Liu, Kevin Lin, Lijuan Wang et al.

We introduce the task of open-vocabulary visual instance search (OVIS). Given an arbitrary textual search query, Open-vocabulary Visual Instance Search (OVIS) aims to return a ranked list of visual instances, i.e., image patches, that satisfies the search intent from an image database. The term "open vocabulary" means that there are neither restrictions to the visual instance to be searched nor restrictions to the word that can be used to compose the textual search query. We propose to address such a search challenge via visual-semantic aligned representation learning (ViSA). ViSA leverages massive image-caption pairs as weak image-level (not instance-level) supervision to learn a rich cross-modal semantic space where the representations of visual instances (not images) and those of textual queries are aligned, thus allowing us to measure the similarities between any visual instance and an arbitrary textual query. To evaluate the performance of ViSA, we build two datasets named OVIS40 and OVIS1600 and also introduce a pipeline for error analysis. Through extensive experiments on the two datasets, we demonstrate ViSA's ability to search for visual instances in images not available during training given a wide range of textual queries including those composed of uncommon words. Experimental results show that ViSA achieves an mAP@50 of 21.9% on OVIS40 under the most challenging setting and achieves an mAP@6 of 14.9% on OVIS1600 dataset.