CVJun 2Code
Demo2Tutorial: From Human Experience to Multimodal Software TutorialsZechen Bai, Zhiheng Chen, Yiqi Lin et al.
Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at https://github.com/showlab/Demo2Tutorial.
ROMay 25
World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA PolicyXiaokang Liu, Zechen Bai, Hai Ci et al.
Reinforcement learning (RL) can refine Vision-Language-Action (VLA) policies beyond behavior cloning, but real-world RL remains expensive due to extensive rollouts, resets, supervision, and safety risks. Action-conditioned video world models offer an option to train in virtual environments, yet they exhibit imprecise action following, particularly on subtle near-success failures. Besides, they lack native reward signals for RL. Computing rewards based on inaccurate visual predictions remain unreliable. We introduce World-VLA-Loop, structured around two foundational designs and a higher-level co-evolving paradigm. We first curate SANS, dedicatedly mixing successful and near-success trajectories to improve action-outcome alignment. Then, we train a state-aware video world model that jointly predicts future frames and binary rewards from diffusion latents. It couples reward estimation to the generator rather than a separate module, and in turn, benefits visual prediction. Since VLA behavior shifts during RL, a fixed simulator can misalign with the updated policy, World-VLA-Loop therefore closes the loop by using the refined world model for iterative VLA post-training while feeding rollouts from each improved policy back to augment and fine-tune the world model. Across simulation and real-robot experiments, World-VLA-Loop substantially improves VLA performance while reducing reliance on costly physical interaction.
CVAug 22, 2024Code
Show-o: One Single Transformer to Unify Multimodal Understanding and GenerationJinheng Xie, Weijia Mao, Zechen Bai et al.
We present a unified transformer, i.e., Show-o, that unifies multimodal understanding and generation. Unlike fully autoregressive models, Show-o unifies autoregressive and (discrete) diffusion modeling to adaptively handle inputs and outputs of various and mixed modalities. The unified model flexibly supports a wide range of vision-language tasks including visual question-answering, text-to-image generation, text-guided inpainting/extrapolation, and mixed-modality generation. Across various benchmarks, it demonstrates comparable or superior performance to existing individual models with an equivalent or larger number of parameters tailored for understanding or generation. This significantly highlights its potential as a next-generation foundation model. Code and models are released at https://github.com/showlab/Show-o.
CVSep 18, 2023
Unsupervised Open-Vocabulary Object Localization in VideosKe Fan, Zechen Bai, Tianjun Xiao et al. · eth-zurich
In this paper, we show that recent advances in video representation learning and pre-trained vision-language models allow for substantial improvements in self-supervised video object localization. We propose a method that first localizes objects in videos via an object-centric approach with slot attention and then assigns text to the obtained slots. The latter is achieved by an unsupervised way to read localized semantic information from the pre-trained CLIP model. The resulting video object localization is entirely unsupervised apart from the implicit annotation contained in CLIP, and it is effectively the first unsupervised approach that yields good results on regular video benchmarks.
CVSep 29, 2024Code
One Token to Seg Them All: Language Instructed Reasoning Segmentation in VideosZechen Bai, Tong He, Haiyang Mei et al.
We introduce VideoLISA, a video-based multimodal large language model designed to tackle the problem of language-instructed reasoning segmentation in videos. Leveraging the reasoning capabilities and world knowledge of large language models, and augmented by the Segment Anything Model, VideoLISA generates temporally consistent segmentation masks in videos based on language instructions. Existing image-based methods, such as LISA, struggle with video tasks due to the additional temporal dimension, which requires temporal dynamic understanding and consistent segmentation across frames. VideoLISA addresses these challenges by integrating a Sparse Dense Sampling strategy into the video-LLM, which balances temporal context and spatial detail within computational constraints. Additionally, we propose a One-Token-Seg-All approach using a specially designed <TRK> token, enabling the model to segment and track objects across multiple frames. Extensive evaluations on diverse benchmarks, including our newly introduced ReasonVOS benchmark, demonstrate VideoLISA's superior performance in video object segmentation tasks involving complex reasoning, temporal understanding, and object tracking. While optimized for videos, VideoLISA also shows promising generalization to image segmentation, revealing its potential as a unified foundation model for language-instructed object segmentation. Code and model will be available at: https://github.com/showlab/VideoLISA.
CVMar 2Code
Kiwi-Edit: Versatile Video Editing via Instruction and Reference GuidanceYiqi Lin, Guoqiang Liang, Ziyun Zeng et al.
Instruction-based video editing has witnessed rapid progress, yet current methods often struggle with precise visual control, as natural language is inherently limited in describing complex visual nuances. Although reference-guided editing offers a robust solution, its potential is currently bottlenecked by the scarcity of high-quality paired training data. To bridge this gap, we introduce a scalable data generation pipeline that transforms existing video editing pairs into high-fidelity training quadruplets, leveraging image generative models to create synthesized reference scaffolds. Using this pipeline, we construct RefVIE, a large-scale dataset tailored for instruction-reference-following tasks, and establish RefVIE-Bench for comprehensive evaluation. Furthermore, we propose a unified editing architecture, Kiwi-Edit, that synergizes learnable queries and latent visual features for reference semantic guidance. Our model achieves significant gains in instruction following and reference fidelity via a progressive multi-stage training curriculum. Extensive experiments demonstrate that our data and architecture establish a new state-of-the-art in controllable video editing. All datasets, models, and code is released at https://github.com/showlab/Kiwi-Edit.
CVApr 29, 2024Code
Hallucination of Multimodal Large Language Models: A SurveyZechen Bai, Pichao Wang, Tianjun Xiao et al.
This survey presents a comprehensive analysis of the phenomenon of hallucination in multimodal large language models (MLLMs), also known as Large Vision-Language Models (LVLMs), which have demonstrated significant advancements and remarkable abilities in multimodal tasks. Despite these promising developments, MLLMs often generate outputs that are inconsistent with the visual content, a challenge known as hallucination, which poses substantial obstacles to their practical deployment and raises concerns regarding their reliability in real-world applications. This problem has attracted increasing attention, prompting efforts to detect and mitigate such inaccuracies. We review recent advances in identifying, evaluating, and mitigating these hallucinations, offering a detailed overview of the underlying causes, evaluation benchmarks, metrics, and strategies developed to address this issue. Additionally, we analyze the current challenges and limitations, formulating open questions that delineate potential pathways for future research. By drawing the granular classification and landscapes of hallucination causes, evaluation benchmarks, and mitigation methods, this survey aims to deepen the understanding of hallucinations in MLLMs and inspire further advancements in the field. Through our thorough and in-depth review, we contribute to the ongoing dialogue on enhancing the robustness and reliability of MLLMs, providing valuable insights and resources for researchers and practitioners alike. Resources are available at: https://github.com/showlab/Awesome-MLLM-Hallucination.
CVAug 14, 2024
Bridging Information Asymmetry in Text-video Retrieval: A Data-centric ApproachZechen Bai, Tianjun Xiao, Tong He et al.
As online video content rapidly grows, the task of text-video retrieval (TVR) becomes increasingly important. A key challenge in TVR is the information asymmetry between video and text: videos are inherently richer in information, while their textual descriptions often capture only fragments of this complexity. This paper introduces a novel, data-centric framework to bridge this gap by enriching textual representations to better match the richness of video content. During training, videos are segmented into event-level clips and captioned to ensure comprehensive coverage. During retrieval, a large language model (LLM) generates semantically diverse queries to capture a broader range of possible matches. To enhance retrieval efficiency, we propose a query selection mechanism that identifies the most relevant and diverse queries, reducing computational cost while improving accuracy. Our method achieves state-of-the-art results across multiple benchmarks, demonstrating the power of data-centric approaches in addressing information asymmetry in TVR. This work paves the way for new research focused on leveraging data to improve cross-modal retrieval.
CVNov 26, 2024Code
ShowUI: One Vision-Language-Action Model for GUI Visual AgentKevin Qinghong Lin, Linjie Li, Difei Gao et al. · microsoft-research
Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents. In this work, we develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations: (i) UI-Guided Visual Token Selection to reduce computational costs by formulating screenshots as an UI connected graph, adaptively identifying their redundant relationship and serve as the criteria for token selection during self-attention blocks; (ii) Interleaved Vision-Language-Action Streaming that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency; (iii) Small-scale High-quality GUI Instruction-following Datasets by careful data curation and employing a resampling strategy to address significant data type imbalances. With above components, ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up the performance by 1.4x. Navigation experiments across web Mind2Web, mobile AITW, and online MiniWob environments further underscore the effectiveness and potential of our model in advancing GUI visual agents. The models are available at https://github.com/showlab/ShowUI.
CVMay 23, 2024Code
LOVA3: Learning to Visual Question Answering, Asking and AssessmentHenry Hengyuan Zhao, Pan Zhou, Difei Gao et al.
Question answering, asking, and assessment are three innate human traits crucial for understanding the world and acquiring knowledge. By enhancing these capabilities, humans can more effectively utilize data, leading to better comprehension and learning outcomes. Current Multimodal Large Language Models (MLLMs) primarily focus on question answering, often neglecting the full potential of questioning and assessment skills. Inspired by the human learning mechanism, we introduce LOVA3, an innovative framework named "Learning tO Visual question Answering, Asking and Assessment," designed to equip MLLMs with these additional capabilities. Our approach involves the creation of two supplementary training tasks GenQA and EvalQA, aiming at fostering the skills of asking and assessing questions in the context of images. To develop the questioning ability, we compile a comprehensive set of multimodal foundational tasks. For assessment, we introduce a new benchmark called EvalQABench, comprising 64,000 training samples (split evenly between positive and negative samples) and 5,000 validation and testing samples. We posit that enhancing MLLMs with the capabilities to answer, ask, and assess questions will enhance their multimodal comprehension, ultimately improving overall performance. To validate this hypothesis, we train MLLMs using the LOVA3 framework and evaluate them on a range of multimodal datasets and benchmarks. Our results demonstrate consistent performance gains, underscoring the critical role of these additional tasks in fostering comprehensive intelligence in MLLMs. The code is available at https://github.com/showlab/LOVA3.
RODec 16, 2025
EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action ModelsZechen Bai, Chen Gao, Mike Zheng Shou
Achieving truly adaptive embodied intelligence requires agents that learn not just by imitating static demonstrations, but by continuously improving through environmental interaction, which is akin to how humans master skills through practice. Vision-Language-Action (VLA) models have advanced robotic manipulation by leveraging large language models, yet remain fundamentally limited by Supervised Finetuning (SFT): requiring hundreds of demonstrations per task, rigidly memorizing trajectories, and failing to adapt when deployment conditions deviate from training. We introduce EVOLVE-VLA, a test-time training framework enabling VLAs to continuously adapt through environment interaction with minimal or zero task-specific demonstrations. The key technical challenge is replacing oracle reward signals (unavailable at test time) with autonomous feedback. We address this through a learned progress estimator providing dense feedback, and critically, we design our framework to ``tame'' this inherently noisy signal via two mechanisms: (1) an accumulative progress estimation mechanism smoothing noisy point-wise estimates, and (2) a progressive horizon extension strategy enabling gradual policy evolution. EVOLVE-VLA achieves substantial gains: +8.6\% on long-horizon tasks, +22.0\% in 1-shot learning, and enables cross-task generalization -- achieving 20.8\% success on unseen tasks without task-specific demonstrations training (vs. 0\% for pure SFT). Qualitative analysis reveals emergent capabilities absent in demonstrations, including error recovery and novel strategies. This work represents a critical step toward VLAs that truly learn and adapt, moving beyond static imitation toward continuous self-improvements.
ROMay 8
Escaping the Diversity Trap in Robotic Manipulation via Anchor-Centric AdaptationYanzhe Chen, Kevin Yuchen Ma, Qi Lv et al.
While Vision-Language-Action (VLA) models offer broad general capabilities, deploying them on specific hardware requires real-world adaptation to bridge the embodiment gap. Since robot demonstrations are costly, this adaptation must often occur under a strict data budget. In this work, we identify a critical diversity trap: the standard heuristic of "maximizing coverage" by collecting diverse, single-shot demonstrations can be self-defeating due to non-vanishing estimation noise. We formalize this phenomenon as a Coverage--Density Trade-off. By decomposing the policy error into estimation (density) and extrapolation (coverage) terms, we characterize an interior optimal allocation of unique conditions for a fixed budget. Guided by this analysis, we propose Anchor-Centric Adaptation (ACA), a two-stage framework that first stabilizes a policy skeleton through repeated demonstrations at core anchors, then selectively expands coverage to high-risk boundaries via teacher-forced error mining and constrained residual updates. Real-robot experiments validate our trade-off framework and demonstrate that ACA significantly improves task reliability and success rates over standard diverse sampling strategies under the same budget.
CVDec 20, 2023
ASSISTGUI: Task-Oriented Desktop Graphical User Interface AutomationDifei Gao, Lei Ji, Zechen Bai et al.
Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown capabilities in automating tasks on Android and Web platforms. However, these tasks are primarily aimed at simple device usage and entertainment operations. This paper presents a novel benchmark, AssistGUI, to evaluate whether models are capable of manipulating the mouse and keyboard on the Windows platform in response to user-requested tasks. We carefully collected a set of 100 tasks from nine widely-used software applications, such as, After Effects and MS Word, each accompanied by the necessary project files for better evaluation. Moreover, we propose an advanced Actor-Critic Embodied Agent framework, which incorporates a sophisticated GUI parser driven by an LLM-agent and an enhanced reasoning mechanism adept at handling lengthy procedural tasks. Our experimental results reveal that our GUI Parser and Reasoning mechanism outshine existing methods in performance. Nevertheless, the potential remains substantial, with the best model attaining only a 46% success rate on our benchmark. We conclude with a thorough analysis of the current methods' limitations, setting the stage for future breakthroughs in this domain.
HCFeb 21, 2024
Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized CharactersZechen Bai, Peng Chen, Xiaolan Peng et al.
Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial animations can be challenging, as current methods often involve utilization of expensive motion capture devices or significant investments of time and effort from human animators in tuning animation parameters. In this paper, we propose a holistic solution to automatically animate virtual human faces. In our solution, a deep learning model was first trained to retarget the facial expression from input face images to virtual human faces by estimating the blendshape coefficients. This method offers the flexibility of generating animations with characters of different appearances and blendshape topologies. Second, a practical toolkit was developed using Unity 3D, making it compatible with the most popular VR applications. The toolkit accepts both image and video as input to animate the target virtual human faces and enables users to manipulate the animation results. Furthermore, inspired by the spirit of Human-in-the-loop (HITL), we leveraged user feedback to further improve the performance of the model and toolkit, thereby increasing the customization properties to suit user preferences. The whole solution, for which we will make the code public, has the potential to accelerate the generation of facial animations for use in VR applications.
CVFeb 2, 2024
Skip \n: A Simple Method to Reduce Hallucination in Large Vision-Language ModelsZongbo Han, Zechen Bai, Haiyang Mei et al.
Recent advancements in large vision-language models (LVLMs) have demonstrated impressive capability in visual information understanding with human language. Despite these advances, LVLMs still face challenges with multimodal hallucination, such as generating text descriptions of objects that are not present in the visual information. However, the underlying fundamental reasons of multimodal hallucinations remain poorly explored. In this paper, we propose a new perspective, suggesting that the inherent biases in LVLMs might be a key factor in hallucinations. Specifically, we systematically identify a semantic shift bias related to paragraph breaks (\n\n), where the content before and after '\n\n' in the training data frequently exhibit significant semantic changes. This pattern leads the model to infer that the contents following '\n\n' should be obviously different from the preceding contents with less hallucinatory descriptions, thereby increasing the probability of hallucinatory descriptions subsequent to the '\n\n'. We have validated this hypothesis on multiple publicly available LVLMs. Besides, we find that deliberately inserting '\n\n' at the generated description can induce more hallucinations. A simple method is proposed to effectively mitigate the hallucination of LVLMs by skipping the output of '\n'.
CVMar 18, 2025
Impossible VideosZechen Bai, Hai Ci, Mike Zheng Shou
Synthetic videos nowadays is widely used to complement data scarcity and diversity of real-world videos. Current synthetic datasets primarily replicate real-world scenarios, leaving impossible, counterfactual and anti-reality video concepts underexplored. This work aims to answer two questions: 1) Can today's video generation models effectively follow prompts to create impossible video content? 2) Are today's video understanding models good enough for understanding impossible videos? To this end, we introduce IPV-Bench, a novel benchmark designed to evaluate and foster progress in video understanding and generation. IPV-Bench is underpinned by a comprehensive taxonomy, encompassing 4 domains, 14 categories. It features diverse scenes that defy physical, biological, geographical, or social laws. Based on the taxonomy, a prompt suite is constructed to evaluate video generation models, challenging their prompt following and creativity capabilities. In addition, a video benchmark is curated to assess Video-LLMs on their ability of understanding impossible videos, which particularly requires reasoning on temporal dynamics and world knowledge. Comprehensive evaluations reveal limitations and insights for future directions of video models, paving the way for next-generation video models.
CVNov 25, 2024
Factorized Visual Tokenization and GenerationZechen Bai, Jianxiong Gao, Ziteng Gao et al.
Visual tokenizers are fundamental to image generation. They convert visual data into discrete tokens, enabling transformer-based models to excel at image generation. Despite their success, VQ-based tokenizers like VQGAN face significant limitations due to constrained vocabulary sizes. Simply expanding the codebook often leads to training instability and diminishing performance gains, making scalability a critical challenge. In this work, we introduce Factorized Quantization (FQ), a novel approach that revitalizes VQ-based tokenizers by decomposing a large codebook into multiple independent sub-codebooks. This factorization reduces the lookup complexity of large codebooks, enabling more efficient and scalable visual tokenization. To ensure each sub-codebook captures distinct and complementary information, we propose a disentanglement regularization that explicitly reduces redundancy, promoting diversity across the sub-codebooks. Furthermore, we integrate representation learning into the training process, leveraging pretrained vision models like CLIP and DINO to infuse semantic richness into the learned representations. This design ensures our tokenizer captures diverse semantic levels, leading to more expressive and disentangled representations. Experiments show that the proposed FQGAN model substantially improves the reconstruction quality of visual tokenizers, achieving state-of-the-art performance. We further demonstrate that this tokenizer can be effectively adapted into auto-regressive image generation. https://showlab.github.io/FQGAN
CVJun 13, 2024
Adaptive Slot Attention: Object Discovery with Dynamic Slot NumberKe Fan, Zechen Bai, Tianjun Xiao et al.
Object-centric learning (OCL) extracts the representation of objects with slots, offering an exceptional blend of flexibility and interpretability for abstracting low-level perceptual features. A widely adopted method within OCL is slot attention, which utilizes attention mechanisms to iteratively refine slot representations. However, a major drawback of most object-centric models, including slot attention, is their reliance on predefining the number of slots. This not only necessitates prior knowledge of the dataset but also overlooks the inherent variability in the number of objects present in each instance. To overcome this fundamental limitation, we present a novel complexity-aware object auto-encoder framework. Within this framework, we introduce an adaptive slot attention (AdaSlot) mechanism that dynamically determines the optimal number of slots based on the content of the data. This is achieved by proposing a discrete slot sampling module that is responsible for selecting an appropriate number of slots from a candidate list. Furthermore, we introduce a masked slot decoder that suppresses unselected slots during the decoding process. Our framework, tested extensively on object discovery tasks with various datasets, shows performance matching or exceeding top fixed-slot models. Moreover, our analysis substantiates that our method exhibits the capability to dynamically adapt the slot number according to each instance's complexity, offering the potential for further exploration in slot attention research. Project will be available at https://kfan21.github.io/AdaSlot/
CVSep 1, 2023
Object-Centric Multiple Object TrackingZixu Zhao, Jiaze Wang, Max Horn et al.
Unsupervised object-centric learning methods allow the partitioning of scenes into entities without additional localization information and are excellent candidates for reducing the annotation burden of multiple-object tracking (MOT) pipelines. Unfortunately, they lack two key properties: objects are often split into parts and are not consistently tracked over time. In fact, state-of-the-art models achieve pixel-level accuracy and temporal consistency by relying on supervised object detection with additional ID labels for the association through time. This paper proposes a video object-centric model for MOT. It consists of an index-merge module that adapts the object-centric slots into detection outputs and an object memory module that builds complete object prototypes to handle occlusions. Benefited from object-centric learning, we only require sparse detection labels (0%-6.25%) for object localization and feature binding. Relying on our self-supervised Expectation-Maximization-inspired loss for object association, our approach requires no ID labels. Our experiments significantly narrow the gap between the existing object-centric model and the fully supervised state-of-the-art and outperform several unsupervised trackers.
CVSep 13, 2021
Explain Me the Painting: Multi-Topic Knowledgeable Art Description GenerationZechen Bai, Yuta Nakashima, Noa Garcia
Have you ever looked at a painting and wondered what is the story behind it? This work presents a framework to bring art closer to people by generating comprehensive descriptions of fine-art paintings. Generating informative descriptions for artworks, however, is extremely challenging, as it requires to 1) describe multiple aspects of the image such as its style, content, or composition, and 2) provide background and contextual knowledge about the artist, their influences, or the historical period. To address these challenges, we introduce a multi-topic and knowledgeable art description framework, which modules the generated sentences according to three artistic topics and, additionally, enhances each description with external knowledge. The framework is validated through an exhaustive analysis, both quantitative and qualitative, as well as a comparative human evaluation, demonstrating outstanding results in terms of both topic diversity and information veracity.
CVApr 27, 2021
Unsupervised Multi-Source Domain Adaptation for Person Re-IdentificationZechen Bai, Zhigang Wang, Jian Wang et al.
Unsupervised domain adaptation (UDA) methods for person re-identification (re-ID) aim at transferring re-ID knowledge from labeled source data to unlabeled target data. Although achieving great success, most of them only use limited data from a single-source domain for model pre-training, making the rich labeled data insufficiently exploited. To make full use of the valuable labeled data, we introduce the multi-source concept into UDA person re-ID field, where multiple source datasets are used during training. However, because of domain gaps, simply combining different datasets only brings limited improvement. In this paper, we try to address this problem from two perspectives, \ie{} domain-specific view and domain-fusion view. Two constructive modules are proposed, and they are compatible with each other. First, a rectification domain-specific batch normalization (RDSBN) module is explored to simultaneously reduce domain-specific characteristics and increase the distinctiveness of person features. Second, a graph convolutional network (GCN) based multi-domain information fusion (MDIF) module is developed, which minimizes domain distances by fusing features of different domains. The proposed method outperforms state-of-the-art UDA person re-ID methods by a large margin, and even achieves comparable performance to the supervised approaches without any post-processing techniques.
CVJan 15, 2020
Show, Recall, and Tell: Image Captioning with Recall MechanismLi Wang, Zechen Bai, Yonghua Zhang et al.
Generating natural and accurate descriptions in image cap-tioning has always been a challenge. In this paper, we pro-pose a novel recall mechanism to imitate the way human con-duct captioning. There are three parts in our recall mecha-nism : recall unit, semantic guide (SG) and recalled-wordslot (RWS). Recall unit is a text-retrieval module designedto retrieve recalled words for images. SG and RWS are de-signed for the best use of recalled words. SG branch cangenerate a recalled context, which can guide the process ofgenerating caption. RWS branch is responsible for copyingrecalled words to the caption. Inspired by pointing mecha-nism in text summarization, we adopt a soft switch to balancethe generated-word probabilities between SG and RWS. Inthe CIDEr optimization step, we also introduce an individualrecalled-word reward (WR) to boost training. Our proposedmethods (SG+RWS+WR) achieve BLEU-4 / CIDEr / SPICEscores of 36.6 / 116.9 / 21.3 with cross-entropy loss and 38.7 /129.1 / 22.4 with CIDEr optimization on MSCOCO Karpathytest split, which surpass the results of other state-of-the-artmethods.