MAMay 28
Evolve as a Team: Collaborative Self-Evolution for LLM-based Multi-Agent SystemsZhezheng Hao, Tianfu Wang, Huanshuo Dong et al.
LLM-based multi-agent systems (MAS) have emerged as an effective paradigm for complex and long-horizon tasks. However, in real-world tasks, MAS often exhibit various failures during execution and such failures are difficult to eliminate during design. This motivates experience-driven MAS evolution, where a system improves based on its own execution experience. Yet such evolution is challenging because MAS experience is prolonged and intricate, interleaving multiple agents' execution chains and communication messages, which makes it difficult to identify what should be improved. To address this challenge, we propose Meta-Team, an experience-driven MAS evolution framework based on collaborative self-evolution. Meta-Team preserves the execution context of each agent and coordinates post-task communication, enabling agents to exchange distributed evidence for evolution. Building on this design, Meta-Team conducts multi-scale self-evolution, transforming execution experience into reusable improvements to agent behaviors, inter-agent coordination, and team-level organization. Across six long-horizon agent benchmarks, Meta-Team consistently outperforms single-agent systems, hand-crafted MAS, and prior MAS evolution methods; further analyses demonstrate that Meta-Team enables more reliable and scalable MAS self-evolution.
AIMay 21
Echo: Learning from Experience Data via User-Driven RefinementHande Dong, Xiaoyun Liang, Jiarui Yu et al.
Static "human data" faces inherent limitations: it is expensive to scale and bounded by the knowledge of its creators. Continuous learning from "experience data" - interactions between agents and their environments - promises to transcend these barriers. Today, the widespread deployment of AI agents grants us low-cost access to massive streams of such real-world experience. However, raw interaction logs are inherently noisy, filled with trial-and-error and low information density, rendering them inefficient for direct model training. We introduce Echo, a generalized framework designed to operationalize the transition from raw experience to learnable knowledge, effectively "echoing" environmental feedback back into the training loop for model optimization. In today's agent ecosystem, user refinement serves as a primary source of such feedback: driven by responsibility for the outcome, users rigorously transform flawed agent proposals into verified solutions. These user-driven refinement sequences inherently distill agents' crude attempts into high-quality training signals. Echo systematically harvests these signals to continuously align the agent with real-world needs. Large-scale validation in a production code completion environment confirms that Echo effectively harnesses this pipeline, breaking the static performance ceiling by increasing the acceptance rate from 25.7% to 35.7%.
SEApr 20
Scaling Human-AI Coding Collaboration Requires a Governable Consensus LayerTianfu Wang, Zhezheng Hao, Yin Wu et al.
Vibe coding produces correct, executable code at speed, but leaves no record of the structural commitments, dependencies, or evidence behind it. Reviewers cannot determine what invariants were assumed, what changed, or why a regression occurred. This is not a generation failure but a control failure: the dominant artifact of AI-assisted development (code plus chat history) performs dimension collapse, flattening complex system topology into low-dimensional text and making systems opaque and fragile under change. We propose Agentic Consensus: a paradigm in which the consensus layer C, an operable world model represented as a typed property graph, replaces code as the primary artifact of engineering. Executable artifacts are derived from C and kept in correspondence via synchronization operators Phi (realize) and Psi (rehydrate). Evidence links directly to structural claims in C, making every commitment auditable and under-specification explicit as measurable consensus entropy rather than a silent guess. Evaluation must move beyond code correctness toward alignment fidelity, consensus entropy, and intervention distance. We propose benchmark task families designed to measure whether consensus-based workflows reduce human intervention compared to chat-driven baselines.
LGApr 21
LEPO: Latent Reasoning Policy Optimization for Large Language ModelsYuyan Zhou, Jiarui Yu, Hande Dong et al.
Recently, latent reasoning has been introduced into large language models (LLMs) to leverage rich information within a continuous space. However, without stochastic sampling, these methods inevitably collapse to deterministic inference, failing to discover diverse reasoning paths. To bridge the gap, we inject controllable stochasticity into latent reasoning via Gumbel-Softmax, restoring LLMs' exploratory capacity and enhancing their compatibility with Reinforcement Learning (RL). Building on this, we propose \textbf{\underline{L}}atent R\textbf{\underline{e}}asoning \textbf{\underline{P}}olicy \textbf{\underline{O}}ptimization~(\textbf{LEPO}), a novel framework that applies RL directly to continuous latent representations. Specifically, in rollout stage, LEPO maintains stochasticity to enable diverse trajectory sampling, while in optimization stage, LEPO constructs a unified gradient estimation for both latent representations and discrete tokens. Extensive experiments show that LEPO significantly outperforms existing RL methods for discrete and latent reasoning.
AIJan 16
ReCreate: Reasoning and Creating Domain Agents Driven by ExperienceZhezheng Hao, Hong Wang, Jian Luo et al.
Large Language Model agents are reshaping the industrial landscape. However, most practical agents remain human-designed because tasks differ widely, making them labor-intensive to build. This situation poses a central question: can we automatically create and adapt domain agents in the wild? While several recent approaches have sought to automate agent creation, they typically treat agent generation as a black-box procedure and rely solely on final performance metrics to guide the process. Such strategies overlook critical evidence explaining why an agent succeeds or fails, and often require high computational costs. To address these limitations, we propose ReCreate, an experience-driven framework for the automatic creation of domain agents. ReCreate systematically leverages agent interaction histories, which provide rich concrete signals on both the causes of success or failure and the avenues for improvement. Specifically, we introduce an agent-as-optimizer paradigm that effectively learns from experience via three key components: (i) an experience storage and retrieval mechanism for on-demand inspection; (ii) a reasoning-creating synergy pipeline that maps execution experience into scaffold edits; and (iii) hierarchical updates that abstract instance-level details into reusable domain patterns. In experiments across diverse domains, ReCreate consistently outperforms human-designed agents and existing automated agent generation methods, even when starting from minimal seed scaffolds.
LGOct 11, 2025Code
Rethinking Entropy Interventions in RLVR: An Entropy Change PerspectiveZhezheng Hao, Hong Wang, Haoyang Liu et al.
While Reinforcement Learning with Verifiable Rewards (RLVR) can enhance LLM reasoning, its training process poses a critical risk: entropy collapse. This phenomenon is a rapid loss of policy diversity, stemming from the exploration-exploitation imbalance and leading to a lack of generalization. Recent entropy-intervention methods aim to prevent \coloredtext{entropy collapse}, yet their underlying mechanisms remain unclear. In this paper, we conduct a quantitative analysis to reveal token-level entropy changes and how existing entropy intervention methods help avoid entropy collapse. Our findings point out a fundamental limitation of existing methods: they attempt to control entropy dynamics indirectly. By only affecting related factors, such as the advantage signal and generation probability, their effectiveness is inherently limited and could potentially fail. To address this limitation, we introduce an entropy-change-aware reweighting scheme, namely Stabilizing Token-level Entropy-changE via Reweighting (STEER), that adaptively stabilizes entropy dynamics through fine-grained token-level adjustments. Our approach mitigates over-exploitation while fostering robust exploration. Extensive experiments demonstrate that STEER significantly mitigates entropy collapse, stabilizes entropy dynamics, and achieves stronger downstream performance across various mathematical reasoning benchmarks \footnote{Our code is available at https://github.com/zz-haooo/STEER.
CVAug 11, 2025Code
UniSVG: A Unified Dataset for Vector Graphic Understanding and Generation with Multimodal Large Language ModelsJinke Li, Jiarui Yu, Chenxing Wei et al.
Unlike bitmap images, scalable vector graphics (SVG) maintain quality when scaled, frequently employed in computer vision and artistic design in the representation of SVG code. In this era of proliferating AI-powered systems, enabling AI to understand and generate SVG has become increasingly urgent. However, AI-driven SVG understanding and generation (U&G) remain significant challenges. SVG code, equivalent to a set of curves and lines controlled by floating-point parameters, demands high precision in SVG U&G. Besides, SVG generation operates under diverse conditional constraints, including textual prompts and visual references, which requires powerful multi-modal processing for condition-to-SVG transformation. Recently, the rapid growth of Multi-modal Large Language Models (MLLMs) have demonstrated capabilities to process multi-modal inputs and generate complex vector controlling parameters, suggesting the potential to address SVG U&G tasks within a unified model. To unlock MLLM's capabilities in the SVG area, we propose an SVG-centric dataset called UniSVG, comprising 525k data items, tailored for MLLM training and evaluation. To our best knowledge, it is the first comprehensive dataset designed for unified SVG generation (from textual prompts and images) and SVG understanding (color, category, usage, etc.). As expected, learning on the proposed dataset boosts open-source MLLMs' performance on various SVG U&G tasks, surpassing SOTA close-source MLLMs like GPT-4V. We release dataset, benchmark, weights, codes and experiment details on https://ryanlijinke.github.io/.
LGFeb 11
HiFloat4 Format for Language Model InferenceYuanyong Luo, Jing Huang, Yu Cheng et al.
This paper introduces HiFloat4 (HiF4), a block floating-point data format tailored for deep learning. Each HiF4 unit packs 64 4-bit elements with 32 bits of shared scaling metadata, averaging 4.5 bits per value. The metadata specifies a three-level scaling hierarchy, capturing inter- and intra-group dynamic range while improving the utilization of the representational space. In addition, the large 64-element group size enables matrix multiplications to be executed in a highly fixed-point manner, significantly reducing hardware area and power consumption. To evaluate the proposed format, we conducted inference experiments on several language models, including LLaMA, Qwen, Mistral, DeepSeek-V3.1 and LongCat. Results show that HiF4 achieves higher average accuracy than the state-of-the-art NVFP4 format across multiple models and diverse downstream tasks.
AIOct 28, 2025
Scheduling Your LLM Reinforcement Learning with Reasoning TreesHong Wang, Zhezheng Hao, Jian Luo et al.
Using Reinforcement Learning with Verifiable Rewards (RLVR) to optimize Large Language Models (LLMs) can be conceptualized as progressively editing a query's `Reasoning Tree'. This process involves exploring nodes (tokens) and dynamically modifying the model's policy at each node. When combined with data scheduling, this process yields further gains in data efficiency and accuracy. However, existing RLVR data scheduling methods typically rely on path-based metrics to rank queries, overlooking the reasoning tree structures of these queries. In this paper, we introduce a novel metric, namely Reasoning Score (r-score), which measures the query's learning difficulty based on the structure of its reasoning tree. Based on the r-score, we propose the Reasoning Tree Schedule (Re-Schedule), a scheduling algorithm that constructs a curriculum progressing from structurally simple (high r-score) to complex (low r-score) queries. Experiments on six math-reasoning benchmarks show that Re-Schedule significantly improves average accuracy, achieving gains of up to 3.2%. These strong results validate our approach and demonstrate that a structural understanding of the reasoning tree provides a more powerful and principled foundation for RLVR data scheduling.
LGOct 22, 2025
GAPO: Robust Advantage Estimation for Real-World Code LLMsJianqing Zhang, Zhezheng Hao, Wei Xia et al.
Reinforcement learning (RL) is widely used for post-training large language models (LLMs) in code editing, where group-relative methods like GRPO are popular for their critic-free, normalized advantage estimation. However, in real-world code-editing scenarios, reward distributions are often skewed with unpredictable outliers, leading to distorted advantage computation and increased noise. To address this issue, we propose Group Adaptive Policy Optimization (GAPO), which adaptively finds an outlier-free highest-density interval (HDI) per prompt and then uses the median of that interval as an adaptive Q to replace the group mean in advantage calculation. This adaptive Q robustly handles skewed distributions while remaining plug-and-play and efficient. We validate GAPO on nine instruction-tuned LLMs (3B-14B) using a large internal dataset of 51,844 real-world, history-aware code-editing tasks across 10 languages, demonstrating consistent improvements in exact match accuracy over GRPO and its variant DAPO. Code is publicly available.
AISep 9, 2025
Unleashing the True Potential of LLMs: A Feedback-Triggered Self-Correction with Long-Term Multipath DecodingJipeng Li, Zeyu Gao, Yubin Qi et al.
Large Language Models (LLMs) have achieved remarkable performance across diverse tasks, yet their susceptibility to generating incorrect content during inference remains a critical unsolved challenge. While self-correction methods offer potential solutions, their effectiveness is hindered by two inherent limitations: (1) the absence of reliable guidance signals for error localization, and (2) the restricted reasoning depth imposed by conventional next-token decoding paradigms. To address these issues, we propose Feedback-Triggered Regeneration (FTR), a novel framework that synergizes user feedback with enhanced decoding dynamics. Specifically, FTR activates response regeneration only upon receiving negative user feedback, thereby circumventing error propagation from faulty self-assessment while preserving originally correct outputs. Furthermore, we introduce Long-Term Multipath (LTM) decoding, which enables systematic exploration of multiple reasoning trajectories through delayed sequence evaluation, effectively overcoming the myopic decision-making characteristic of standard next-token prediction. Extensive experiments on mathematical reasoning and code generation benchmarks demonstrate that our framework achieves consistent and significant improvements over state-of-the-art prompt-based self-correction methods.
CVMay 28, 2025
YH-MINER: Multimodal Intelligent System for Natural Ecological Reef Metric ExtractionMingzhuang Wang, Yvyang Li, Xiyang Zhang et al.
Coral reefs, crucial for sustaining marine biodiversity and ecological processes (e.g., nutrient cycling, habitat provision), face escalating threats, underscoring the need for efficient monitoring. Coral reef ecological monitoring faces dual challenges of low efficiency in manual analysis and insufficient segmentation accuracy in complex underwater scenarios. This study develops the YH-MINER system, establishing an intelligent framework centered on the Multimodal Large Model (MLLM) for "object detection-semantic segmentation-prior input". The system uses the object detection module (mAP@0.5=0.78) to generate spatial prior boxes for coral instances, driving the segment module to complete pixel-level segmentation in low-light and densely occluded scenarios. The segmentation masks and finetuned classification instructions are fed into the Qwen2-VL-based multimodal model as prior inputs, achieving a genus-level classification accuracy of 88% and simultaneously extracting core ecological metrics. Meanwhile, the system retains the scalability of the multimodal model through standardized interfaces, laying a foundation for future integration into multimodal agent-based underwater robots and supporting the full-process automation of "image acquisition-prior generation-real-time analysis".