ROFeb 12Code
LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA NavigationYue Hu, Avery Xi, Qixin Xiao et al.
This paper develops LongNav-R1, an end-to-end multi-turn reinforcement learning (RL) framework designed to optimize Visual-Language-Action (VLA) models for long-horizon navigation. Unlike existing single-turn paradigm, LongNav-R1 reformulates the navigation decision process as a continuous multi-turn conversation between the VLA policy and the embodied environment. This multi-turn RL framework offers two distinct advantages: i) it enables the agent to reason about the causal effects of historical interactions and sequential future outcomes; and ii) it allows the model to learn directly from online interactions, fostering diverse trajectory generation and avoiding the behavioral rigidity often imposed by human demonstrations. Furthermore, we introduce Horizon-Adaptive Policy Optimization. This mechanism explicitly accounts for varying horizon lengths during advantage estimation, facilitating accurate temporal credit assignment over extended sequences. Consequently, the agent develops diverse navigation behaviors and resists collapse during long-horizon tasks. Experiments on object navigation benchmarks validate the framework's efficacy: With 4,000 rollout trajectories, LongNav-R1 boosts the Qwen3-VL-2B success rate from 64.3% to 73.0%. These results demonstrate superior sample efficiency and significantly outperform state-of-the-art methods. The model's generalizability and robustness are further validated by its zero-shot performance in long-horizon real-world navigation settings. All source code will be open-sourced upon publication.
CVMay 4
HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting AvatarYeheng Zong, Pou-Chun Kung, Yike Pan et al.
Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in building realistic human avatars from video, this paper demonstrates that existing methods do not accurately recover the 3D geometry of humans. ViT-based approaches are not consistently reliable and can overfit to 2D views, while NeRF- and Gaussian Splatting-based avatars treat pose and appearance separately, limiting rendering generalization to new poses. To resolve these shortcomings, this paper proposes HumanSplatHMR, a joint optimization framework that refines 3D human poses while simultaneously learning a high-fidelity avatar for novel-view and novel-pose synthesis. Our key insight is to close the loop between geometric pose estimation and differentiable rendering. Unlike prior human avatar methods that rely on accurate human pose obtained through motion capture systems or offline refinement, which are impractical in in-the-wild scenarios, our approach uses only human mesh estimates from a state-of-the-art human pose estimator to better reflect real-world conditions. Therefore, instead of using the human pose only as a deformation prior, HumanSplatHMR backpropagates photometric, segmentation, and depth losses through a differentiable renderer to the pose parameters and global position. This coupling refines the global 3D pose over time, improving accuracy and alignment while producing better renderings from novel views. Experiments show consistent improvements over pose recovery baselines that omit image-level refinement and avatar baselines that decouple pose estimation from avatar reconstruction.
CVMar 18, 2025
These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field ModelsParker Ewen, Hao Chen, Seth Isaacson et al.
This paper introduces a novel approach to uncertainty quantification for radiance fields by leveraging higher-order moments of the rendering equation. Uncertainty quantification is crucial for downstream tasks including view planning and scene understanding, where safety and robustness are paramount. However, the high dimensionality and complexity of radiance fields pose significant challenges for uncertainty quantification, limiting the use of these uncertainty quantification methods in high-speed decision-making. We demonstrate that the probabilistic nature of the rendering process enables efficient and differentiable computation of higher-order moments for radiance field outputs, including color, depth, and semantic predictions. Our method outperforms existing radiance field uncertainty estimation techniques while offering a more direct, computationally efficient, and differentiable formulation without the need for post-processing. Beyond uncertainty quantification, we also illustrate the utility of our approach in downstream applications such as next-best-view (NBV) selection and active ray sampling for neural radiance field training. Extensive experiments on synthetic and real-world scenes confirm the efficacy of our approach, which achieves state-of-the-art performance while maintaining simplicity.
AISep 14, 2019
MAD-TN: A Tool for Measuring Fluency in Human-Robot CollaborationSeth Isaacson, Gretchen Rice, James C. Boerkoel
Fluency is an important metric in Human-Robot Interaction (HRI) that describes the coordination with which humans and robots collaborate on a task. Fluency is inherently linked to the timing of the task, making temporal constraint networks a promising way to model and measure fluency. We show that the Multi-Agent Daisy Temporal Network (MAD-TN) formulation, which expands on an existing concept of daisy-structured networks, is both an effective model of human-robot collaboration and a natural way to measure a number of existing fluency metrics. The MAD-TN model highlights new metrics that we hypothesize will strongly correlate with human teammates' perception of fluency.