Kun Zhan

CV
h-index6
14papers
256citations
Novelty55%
AI Score56

14 Papers

22.4CVMar 28, 2024Code
TOD3Cap: Towards 3D Dense Captioning in Outdoor Scenes

Bu Jin, Yupeng Zheng, Pengfei Li et al.

3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the domain gap between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the lack of data with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.

14.4CVDec 16, 2025
OmniGen: Unified Multimodal Sensor Generation for Autonomous Driving

Tao Tang, Enhui Ma, xia zhou et al.

Autonomous driving has seen remarkable advancements, largely driven by extensive real-world data collection. However, acquiring diverse and corner-case data remains costly and inefficient. Generative models have emerged as a promising solution by synthesizing realistic sensor data. However, existing approaches primarily focus on single-modality generation, leading to inefficiencies and misalignment in multimodal sensor data. To address these challenges, we propose OminiGen, which generates aligned multimodal sensor data in a unified framework. Our approach leverages a shared Bird\u2019s Eye View (BEV) space to unify multimodal features and designs a novel generalizable multimodal reconstruction method, UAE, to jointly decode LiDAR and multi-view camera data. UAE achieves multimodal sensor decoding through volume rendering, enabling accurate and flexible reconstruction. Furthermore, we incorporate a Diffusion Transformer (DiT) with a ControlNet branch to enable controllable multimodal sensor generation. Our comprehensive experiments demonstrate that OminiGen achieves desired performances in unified multimodal sensor data generation with multimodal consistency and flexible sensor adjustments.

31.0CVNov 29, 2024
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

Chaojun Ni, Guosheng Zhao, Xiaofeng Wang et al.

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a comprehensive user study.

25.5CVDec 17, 2024
StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

Yunzhi Yan, Zhen Xu, Haotong Lin et al.

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes, but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control. Moreover, the utilization of pixel-level LiDAR conditions allows us to make accurate pixel-level edits to target scenes. In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open Dataset and PandaSet demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

22.8ROMar 13, 2025
Learning Personalized Driving Styles via Reinforcement Learning from Human Feedback

Derun Li, Changye Li, Yue Wang et al.

Generating human-like and adaptive trajectories is essential for autonomous driving in dynamic environments. While generative models have shown promise in synthesizing feasible trajectories, they often fail to capture the nuanced variability of personalized driving styles due to dataset biases and distributional shifts. To address this, we introduce TrajHF, a human feedback-driven finetuning framework for generative trajectory models, designed to align motion planning with diverse driving styles. TrajHF incorporates multi-conditional denoiser and reinforcement learning with human feedback to refine multi-modal trajectory generation beyond conventional imitation learning. This enables better alignment with human driving preferences while maintaining safety and feasibility constraints. TrajHF achieves performance comparable to the state-of-the-art on NavSim benchmark. TrajHF sets a new paradigm for personalized and adaptable trajectory generation in autonomous driving.

18.2CVApr 28, 2025
DiVE: Efficient Multi-View Driving Scenes Generation Based on Video Diffusion Transformer

Junpeng Jiang, Gangyi Hong, Miao Zhang et al.

Collecting multi-view driving scenario videos to enhance the performance of 3D visual perception tasks presents significant challenges and incurs substantial costs, making generative models for realistic data an appealing alternative. Yet, the videos generated by recent works suffer from poor quality and spatiotemporal consistency, undermining their utility in advancing perception tasks under driving scenarios. To address this gap, we propose DiVE, a diffusion transformer-based generative framework meticulously engineered to produce high-fidelity, temporally coherent, and cross-view consistent multi-view videos, aligning seamlessly with bird's-eye view layouts and textual descriptions. DiVE leverages a unified cross-attention and a SketchFormer to exert precise control over multimodal data, while incorporating a view-inflated attention mechanism that adds no extra parameters, thereby guaranteeing consistency across views. Despite these advancements, synthesizing high-resolution videos under multimodal constraints introduces dual challenges: investigating the optimal classifier-free guidance coniguration under intricate multi-condition inputs and mitigating excessive computational latency in high-resolution rendering--both of which remain underexplored in prior researches. To resolve these limitations, we introduce two innovations: Multi-Control Auxiliary Branch Distillation, which streamlines multi-condition CFG selection while circumventing high computational overhead, and Resolution Progressive Sampling, a training-free acceleration strategy that staggers resolution scaling to reduce high latency due to high resolution. These innovations collectively achieve a 2.62x speedup with minimal quality degradation. Evaluated on the nuScenes dataset, DiVE achieves SOTA performance in multi-view video generation, yielding photorealistic outputs with exceptional temporal and cross-view coherence.

10.2CVMay 3, 2025
PosePilot: Steering Camera Pose for Generative World Models with Self-supervised Depth

Bu Jin, Weize Li, Baihan Yang et al.

Recent advancements in autonomous driving (AD) systems have highlighted the potential of world models in achieving robust and generalizable performance across both ordinary and challenging driving conditions. However, a key challenge remains: precise and flexible camera pose control, which is crucial for accurate viewpoint transformation and realistic simulation of scene dynamics. In this paper, we introduce PosePilot, a lightweight yet powerful framework that significantly enhances camera pose controllability in generative world models. Drawing inspiration from self-supervised depth estimation, PosePilot leverages structure-from-motion principles to establish a tight coupling between camera pose and video generation. Specifically, we incorporate self-supervised depth and pose readouts, allowing the model to infer depth and relative camera motion directly from video sequences. These outputs drive pose-aware frame warping, guided by a photometric warping loss that enforces geometric consistency across synthesized frames. To further refine camera pose estimation, we introduce a reverse warping step and a pose regression loss, improving viewpoint precision and adaptability. Extensive experiments on autonomous driving and general-domain video datasets demonstrate that PosePilot significantly enhances structural understanding and motion reasoning in both diffusion-based and auto-regressive world models. By steering camera pose with self-supervised depth, PosePilot sets a new benchmark for pose controllability, enabling physically consistent, reliable viewpoint synthesis in generative world models.

14.4CVSep 20, 2025
RLGF: Reinforcement Learning with Geometric Feedback for Autonomous Driving Video Generation

Tianyi Yan, Wencheng Han, Xia Zhou et al.

Synthetic data is crucial for advancing autonomous driving (AD) systems, yet current state-of-the-art video generation models, despite their visual realism, suffer from subtle geometric distortions that limit their utility for downstream perception tasks. We identify and quantify this critical issue, demonstrating a significant performance gap in 3D object detection when using synthetic versus real data. To address this, we introduce Reinforcement Learning with Geometric Feedback (RLGF), RLGF uniquely refines video diffusion models by incorporating rewards from specialized latent-space AD perception models. Its core components include an efficient Latent-Space Windowing Optimization technique for targeted feedback during diffusion, and a Hierarchical Geometric Reward (HGR) system providing multi-level rewards for point-line-plane alignment, and scene occupancy coherence. To quantify these distortions, we propose GeoScores. Applied to models like DiVE on nuScenes, RLGF substantially reduces geometric errors (e.g., VP error by 21\%, Depth error by 57\%) and dramatically improves 3D object detection mAP by 12.7\%, narrowing the gap to real-data performance. RLGF offers a plug-and-play solution for generating geometrically sound and reliable synthetic videos for AD development.

6.2CVFeb 4, 2025Code
Hierarchical Consensus Network for Multiview Feature Learning

Chengwei Xia, Chaoxi Niu, Kun Zhan

Multiview feature learning aims to learn discriminative features by integrating the distinct information in each view. However, most existing methods still face significant challenges in learning view-consistency features, which are crucial for effective multiview learning. Motivated by the theories of CCA and contrastive learning in multiview feature learning, we propose the hierarchical consensus network (HCN) in this paper. The HCN derives three consensus indices for capturing the hierarchical consensus across views, which are classifying consensus, coding consensus, and global consensus, respectively. Specifically, classifying consensus reinforces class-level correspondence between views from a CCA perspective, while coding consensus closely resembles contrastive learning and reflects contrastive comparison of individual instances. Global consensus aims to extract consensus information from two perspectives simultaneously. By enforcing the hierarchical consensus, the information within each view is better integrated to obtain more comprehensive and discriminative features. The extensive experimental results obtained on four multiview datasets demonstrate that the proposed method significantly outperforms several state-of-the-art methods.

3.6CVNov 17, 2025
DriveLiDAR4D: Sequential and Controllable LiDAR Scene Generation for Autonomous Driving

Kaiwen Cai, Xinze Liu, Xia Zhou et al.

The generation of realistic LiDAR point clouds plays a crucial role in the development and evaluation of autonomous driving systems. Although recent methods for 3D LiDAR point cloud generation have shown significant improvements, they still face notable limitations, including the lack of sequential generation capabilities and the inability to produce accurately positioned foreground objects and realistic backgrounds. These shortcomings hinder their practical applicability. In this paper, we introduce DriveLiDAR4D, a novel LiDAR generation pipeline consisting of multimodal conditions and a novel sequential noise prediction model LiDAR4DNet, capable of producing temporally consistent LiDAR scenes with highly controllable foreground objects and realistic backgrounds. To the best of our knowledge, this is the first work to address the sequential generation of LiDAR scenes with full scene manipulation capability in an end-to-end manner. We evaluated DriveLiDAR4D on the nuScenes and KITTI datasets, where we achieved an FRD score of 743.13 and an FVD score of 16.96 on the nuScenes dataset, surpassing the current state-of-the-art (SOTA) method, UniScene, with an performance boost of 37.2% in FRD and 24.1% in FVD, respectively.

6.2CVJun 30, 2025
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity

Yida Wang, Xueyang Zhang, Kun Zhan et al.

Neural surface reconstruction faces persistent challenges in reconciling geometric fidelity with photometric consistency under complex scene conditions. We present HiNeuS, a unified framework that holistically addresses three core limitations in existing approaches: multi-view radiance inconsistency, missing keypoints in textureless regions, and structural degradation from over-enforced Eikonal constraints during joint optimization. To resolve these issues through a unified pipeline, we introduce: 1) Differential visibility verification through SDF-guided ray tracing, resolving reflection ambiguities via continuous occlusion modeling; 2) Planar-conformal regularization via ray-aligned geometry patches that enforce local surface coherence while preserving sharp edges through adaptive appearance weighting; and 3) Physically-grounded Eikonal relaxation that dynamically modulates geometric constraints based on local radiance gradients, enabling detail preservation without sacrificing global regularity. Unlike prior methods that handle these aspects through sequential optimizations or isolated modules, our approach achieves cohesive integration where appearance-geometry constraints evolve synergistically throughout training. Comprehensive evaluations across synthetic and real-world datasets demonstrate state-of-the-art performance, including a 21.4% reduction in Chamfer distance over reflection-aware baselines and 2.32 dB PSNR improvement against neural rendering counterparts. Qualitative analyses reveal superior capability in recovering specular instruments, urban layouts with centimeter-scale infrastructure, and low-textured surfaces without local patch collapse. The method's generalizability is further validated through successful application to inverse rendering tasks, including material decomposition and view-consistent relighting.

3.6CVJun 28, 2025
RoboPearls: Editable Video Simulation for Robot Manipulation

Tao Tang, Likui Zhang, Youpeng Wen et al.

The development of generalist robot manipulation policies has seen significant progress, driven by large-scale demonstration data across diverse environments. However, the high cost and inefficiency of collecting real-world demonstrations hinder the scalability of data acquisition. While existing simulation platforms enable controlled environments for robotic learning, the challenge of bridging the sim-to-real gap remains. To address these challenges, we propose RoboPearls, an editable video simulation framework for robotic manipulation. Built on 3D Gaussian Splatting (3DGS), RoboPearls enables the construction of photo-realistic, view-consistent simulations from demonstration videos, and supports a wide range of simulation operators, including various object manipulations, powered by advanced modules like Incremental Semantic Distillation (ISD) and 3D regularized NNFM Loss (3D-NNFM). Moreover, by incorporating large language models (LLMs), RoboPearls automates the simulation production process in a user-friendly manner through flexible command interpretation and execution. Furthermore, RoboPearls employs a vision-language model (VLM) to analyze robotic learning issues to close the simulation loop for performance enhancement. To demonstrate the effectiveness of RoboPearls, we conduct extensive experiments on multiple datasets and scenes, including RLBench, COLOSSEUM, Ego4D, Open X-Embodiment, and a real-world robot, which demonstrate our satisfactory simulation performance.

20.5CVJun 7, 2024
3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views

Xiaobiao Du, Yida Wang, Haiyang Sun et al.

3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, limiting their applications in practical scenarios and presenting a significant gap toward high-quality real-world 3D car datasets. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) \textbf{High-Volume}: 2,500 cars are meticulously scanned by smartphones, obtaining car images and point clouds with real-world dimensions; (2) \textbf{High-Quality}: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) \textbf{High-Diversity}: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars and controllable rendering without background. We benchmark 3D reconstruction results with state-of-the-art methods across different lighting conditions in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. \textcolor{red}{\href{https://xiaobiaodu.github.io/3drealcar/}{Our dataset is here.}}

6.6CVSep 22, 2017
EraseReLU: A Simple Way to Ease the Training of Deep Convolution Neural Networks

Xuanyi Dong, Guoliang Kang, Kun Zhan et al.

For most state-of-the-art architectures, Rectified Linear Unit (ReLU) becomes a standard component accompanied with each layer. Although ReLU can ease the network training to an extent, the character of blocking negative values may suppress the propagation of useful information and leads to the difficulty of optimizing very deep Convolutional Neural Networks (CNNs). Moreover, stacking layers with nonlinear activations is hard to approximate the intrinsic linear transformations between feature representations. In this paper, we investigate the effect of erasing ReLUs of certain layers and apply it to various representative architectures following deterministic rules. It can ease the optimization and improve the generalization performance for very deep CNN models. We find two key factors being essential to the performance improvement: 1) the location where ReLU should be erased inside the basic module; 2) the proportion of basic modules to erase ReLU; We show that erasing the last ReLU layer of all basic modules in a network usually yields improved performance. In experiments, our approach successfully improves the performance of various representative architectures, and we report the improved results on SVHN, CIFAR-10/100, and ImageNet. Moreover, we achieve competitive single-model performance on CIFAR-100 with 16.53% error rate compared to state-of-the-art.