Zhihao Yuan

CV
h-index20
14papers
478citations
Novelty55%
AI Score58

14 Papers

CVMar 2, 2022
X-Trans2Cap: Cross-Modal Knowledge Transfer using Transformer for 3D Dense Captioning

Zhihao Yuan, Xu Yan, Yinghong Liao et al.

3D dense captioning aims to describe individual objects by natural language in 3D scenes, where 3D scenes are usually represented as RGB-D scans or point clouds. However, only exploiting single modal information, e.g., point cloud, previous approaches fail to produce faithful descriptions. Though aggregating 2D features into point clouds may be beneficial, it introduces an extra computational burden, especially in inference phases. In this study, we investigate a cross-modal knowledge transfer using Transformer for 3D dense captioning, X-Trans2Cap, to effectively boost the performance of single-modal 3D caption through knowledge distillation using a teacher-student framework. In practice, during the training phase, the teacher network exploits auxiliary 2D modality and guides the student network that only takes point clouds as input through the feature consistency constraints. Owing to the well-designed cross-modal feature fusion module and the feature alignment in the training phase, X-Trans2Cap acquires rich appearance information embedded in 2D images with ease. Thus, a more faithful caption can be generated only using point clouds during the inference. Qualitative and quantitative results confirm that X-Trans2Cap outperforms previous state-of-the-art by a large margin, i.e., about +21 and about +16 absolute CIDEr score on ScanRefer and Nr3D datasets, respectively.

CVNov 26, 2023
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding

Zhihao Yuan, Jinke Ren, Chun-Mei Feng et al.

3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.

CVJul 5, 2022
Toward Explainable and Fine-Grained 3D Grounding through Referring Textual Phrases

Zhihao Yuan, Xu Yan, Zhuo Li et al.

Recent progress in 3D scene understanding has explored visual grounding (3DVG) to localize a target object through a language description. However, existing methods only consider the dependency between the entire sentence and the target object, ignoring fine-grained relationships between contexts and non-target ones. In this paper, we extend 3DVG to a more fine-grained and interpretable task, called 3D Phrase Aware Grounding (3DPAG). The 3DPAG task aims to localize the target objects in a 3D scene by explicitly identifying all phrase-related objects and then conducting the reasoning according to contextual phrases. To tackle this problem, we manually labeled about 227K phrase-level annotations using a self-developed platform, from 88K sentences of widely used 3DVG datasets, i.e., Nr3D, Sr3D and ScanRefer. By tapping on our datasets, we can extend previous 3DVG methods to the fine-grained phrase-aware scenario. It is achieved through the proposed novel phrase-object alignment optimization and phrase-specific pre-training, boosting conventional 3DVG performance as well. Extensive results confirm significant improvements, i.e., previous state-of-the-art method achieves 3.9%, 3.5% and 4.6% overall accuracy gains on Nr3D, Sr3D and ScanRefer respectively.

ROApr 22
JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

Tianle Zhang, Zhihao Yuan, Dafeng Chi et al.

Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.

CVJul 23, 2025Code
See the Forest and the Trees: A Synergistic Reasoning Framework for Knowledge-Based Visual Question Answering

Junjie Wang, Yunhan Tang, Yijie Wang et al.

Multimodal Large Language Models (MLLMs) have pushed the frontiers of Knowledge-Based Visual Question Answering (KBVQA), yet their reasoning is fundamentally bottlenecked by a reliance on uni-dimensional evidence. This "seeing only the trees, but not the forest" approach prevents robust, multi-faceted understanding. Inspired by the principle of seeing both the forest and trees, we propose Synergos-VQA, a novel synergistic reasoning framework. At its core, Synergos-VQA concurrently generates and fuses three complementary evidence streams at inference time: (1) Holistic Evidence to perceive the entire scene (the "forest"), (2) Structural Evidence from a prototype-driven module to identify key objects (the "trees"), and (3) Causal Evidence from a counterfactual probe to ensure the reasoning is robustly grounded. By synergistically fusing this multi-faceted evidence, our framework achieves a more comprehensive and reliable reasoning process. Extensive experiments show that Synergos-VQA decisively establishes a new state-of-the-art on three challenging benchmarks, including OK-VQA and A-OKVQA. Furthermore, our approach demonstrates strong plug-and-play capabilities, significantly boosting various open-source MLLMs and proving that superior methodological design can outperform sheer model scale.

CLJan 9
Towards Valid Student Simulation with Large Language Models

Zhihao Yuan, Yunze Xiao, Ming Li et al.

This paper presents a conceptual and methodological framework for large language model (LLM) based student simulation in educational settings. The authors identify a core failure mode, termed the "competence paradox" in which broadly capable LLMs are asked to emulate partially knowledgeable learners, leading to unrealistic error patterns and learning dynamics. To address this, the paper reframes student simulation as a constrained generation problem governed by an explicit Epistemic State Specification (ESS), which defines what a simulated learner can access, how errors are structured, and how learner state evolves over time. The work further introduces a Goal-by-Environment framework to situate simulated student systems according to behavioral objectives and deployment contexts. Rather than proposing a new system or benchmark, the paper synthesizes prior literature, formalizes key design dimensions, and articulates open challenges related to validity, evaluation, and ethical risks. Overall, the paper argues for epistemic fidelity over surface realism as a prerequisite for using LLM-based simulated students as reliable scientific and pedagogical instruments.

CVDec 22, 2021Code
Comprehensive Visual Question Answering on Point Clouds through Compositional Scene Manipulation

Xu Yan, Zhihao Yuan, Yuhao Du et al.

Visual Question Answering on 3D Point Cloud (VQA-3D) is an emerging yet challenging field that aims at answering various types of textual questions given an entire point cloud scene. To tackle this problem, we propose the CLEVR3D, a large-scale VQA-3D dataset consisting of 171K questions from 8,771 3D scenes. Specifically, we develop a question engine leveraging 3D scene graph structures to generate diverse reasoning questions, covering the questions of objects' attributes (i.e., size, color, and material) and their spatial relationships. Through such a manner, we initially generated 44K questions from 1,333 real-world scenes. Moreover, a more challenging setup is proposed to remove the confounding bias and adjust the context from a common-sense layout. Such a setup requires the network to achieve comprehensive visual understanding when the 3D scene is different from the general co-occurrence context (e.g., chairs always exist with tables). To this end, we further introduce the compositional scene manipulation strategy and generate 127K questions from 7,438 augmented 3D scenes, which can improve VQA-3D models for real-world comprehension. Built upon the proposed dataset, we baseline several VQA-3D models, where experimental results verify that the CLEVR3D can significantly boost other 3D scene understanding tasks. Our code and dataset will be made publicly available at https://github.com/yanx27/CLEVR3D.

CVMar 13, 2025
PiSA: A Self-Augmented Data Engine and Training Strategy for 3D Understanding with Large Models

Zilu Guo, Hongbin Lin, Zhihao Yuan et al.

3D Multimodal Large Language Models (MLLMs) have recently made substantial advancements. However, their potential remains untapped, primarily due to the limited quantity and suboptimal quality of 3D datasets. Current approaches attempt to transfer knowledge from 2D MLLMs to expand 3D instruction data, but still face modality and domain gaps. To this end, we introduce PiSA-Engine (Point-Self-Augmented-Engine), a new framework for generating instruction point-language datasets enriched with 3D spatial semantics. We observe that existing 3D MLLMs offer a comprehensive understanding of point clouds for annotation, while 2D MLLMs excel at cross-validation by providing complementary information. By integrating holistic 2D and 3D insights from off-the-shelf MLLMs, PiSA-Engine enables a continuous cycle of high-quality data generation. We select PointLLM as the baseline and adopt this co-evolution training framework to develop an enhanced 3D MLLM, termed PointLLM-PiSA. Additionally, we identify limitations in previous 3D benchmarks, which often feature coarse language captions and insufficient category diversity, resulting in inaccurate evaluations. To address this gap, we further introduce PiSA-Bench, a comprehensive 3D benchmark covering six key aspects with detailed and diverse labels. Experimental results demonstrate PointLLM-PiSA's state-of-the-art performance in zero-shot 3D object captioning and generative classification on our PiSA-Bench, achieving significant improvements of 46.45% (+8.33%) and 63.75% (+16.25%), respectively. We will release the code, datasets, and benchmark.

CVMar 29, 2025
Empowering Large Language Models with 3D Situation Awareness

Zhihao Yuan, Yibo Peng, Jinke Ren et al.

Driven by the great success of Large Language Models (LLMs) in the 2D image domain, their applications in 3D scene understanding has emerged as a new trend. A key difference between 3D and 2D is that the situation of an egocentric observer in 3D scenes can change, resulting in different descriptions (e.g., ''left" or ''right"). However, current LLM-based methods overlook the egocentric perspective and simply use datasets from a global viewpoint. To address this issue, we propose a novel approach to automatically generate a situation-aware dataset by leveraging the scanning trajectory during data collection and utilizing Vision-Language Models (VLMs) to produce high-quality captions and question-answer pairs. Furthermore, we introduce a situation grounding module to explicitly predict the position and orientation of observer's viewpoint, thereby enabling LLMs to ground situation description in 3D scenes. We evaluate our approach on several benchmarks, demonstrating that our method effectively enhances the 3D situational awareness of LLMs while significantly expanding existing datasets and reducing manual effort.

CVJun 21, 2025
Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations

Zhihao Yuan, Shuyi Jiang, Chun-Mei Feng et al.

Currently, utilizing large language models to understand the 3D world is becoming popular. Yet existing 3D-aware LLMs act as black boxes: they output bounding boxes or textual answers without revealing how those decisions are made, and they still rely on pre-trained 3D detectors to supply object proposals. We introduce Scene-R1, a video-grounded framework that learns to reason about 3D scenes without any point-wise 3D instance supervision by pairing reinforcement-learning-driven reasoning with a two-stage grounding pipeline. In the temporal grounding stage, we explicitly reason about the video and select the video snippets most relevant to an open-ended query. In the subsequent image grounding stage, we analyze the image and predict the 2D bounding box. After that, we track the object using SAM2 to produce pixel-accurate masks in RGB frames, and project them back into 3D, thereby eliminating the need for 3D detector-based proposals while capturing fine geometry and material cues. Scene-R1 can also adapt to the 3D visual question answering task to answer free-form questions directly from video. Our training pipeline only needs task-level 2D boxes or textual labels without dense 3D point-wise labels. Scene-R1 surpasses existing open-vocabulary baselines on multiple datasets, while delivering transparent, step-by-step rationales. These results show that reinforcement-learning-based reasoning combined with RGB-D video alone offers a practical, annotation-efficient route to trustworthy 3D scene understanding.

CVDec 12, 2023
GSmoothFace: Generalized Smooth Talking Face Generation via Fine Grained 3D Face Guidance

Haiming Zhang, Zhihao Yuan, Chaoda Zheng et al.

Although existing speech-driven talking face generation methods achieve significant progress, they are far from real-world application due to the avatar-specific training demand and unstable lip movements. To address the above issues, we propose the GSmoothFace, a novel two-stage generalized talking face generation model guided by a fine-grained 3d face model, which can synthesize smooth lip dynamics while preserving the speaker's identity. Our proposed GSmoothFace model mainly consists of the Audio to Expression Prediction (A2EP) module and the Target Adaptive Face Translation (TAFT) module. Specifically, we first develop the A2EP module to predict expression parameters synchronized with the driven speech. It uses a transformer to capture the long-term audio context and learns the parameters from the fine-grained 3D facial vertices, resulting in accurate and smooth lip-synchronization performance. Afterward, the well-designed TAFT module, empowered by Morphology Augmented Face Blending (MAFB), takes the predicted expression parameters and target video as inputs to modify the facial region of the target video without distorting the background content. The TAFT effectively exploits the identity appearance and background context in the target video, which makes it possible to generalize to different speakers without retraining. Both quantitative and qualitative experiments confirm the superiority of our method in terms of realism, lip synchronization, and visual quality. See the project page for code, data, and request pre-trained models: https://zhanghm1995.github.io/GSmoothFace.

CLOct 28, 2025
Agent Data Protocol: Unifying Datasets for Diverse, Effective Fine-tuning of LLM Agents

Yueqi Song, Ketan Ramaneti, Zaid Sheikh et al.

Public research results on large-scale supervised finetuning of AI agents remain relatively rare, since the collection of agent training data presents unique challenges. In this work, we argue that the bottleneck is not a lack of underlying data sources, but that a large variety of data is fragmented across heterogeneous formats, tools, and interfaces. To this end, we introduce the agent data protocol (ADP), a light-weight representation language that serves as an "interlingua" between agent datasets in diverse formats and unified agent training pipelines downstream. The design of ADP is expressive enough to capture a large variety of tasks, including API/tool use, browsing, coding, software engineering, and general agentic workflows, while remaining simple to parse and train on without engineering at a per-dataset level. In experiments, we unified a broad collection of 13 existing agent training datasets into ADP format, and converted the standardized ADP data into training-ready formats for multiple agent frameworks. We performed SFT on these data, and demonstrated an average performance gain of ~20% over corresponding base models, and delivers state-of-the-art or near-SOTA performance on standard coding, browsing, tool use, and research benchmarks, without domain-specific tuning. All code and data are released publicly, in the hope that ADP could help lower the barrier to standardized, scalable, and reproducible agent training.

CVApr 27, 2024
Instance-free Text to Point Cloud Localization with Relative Position Awareness

Lichao Wang, Zhihao Yuan, Jinke Ren et al.

Text-to-point-cloud cross-modal localization is an emerging vision-language task critical for future robot-human collaboration. It seeks to localize a position from a city-scale point cloud scene based on a few natural language instructions. In this paper, we address two key limitations of existing approaches: 1) their reliance on ground-truth instances as input; and 2) their neglect of the relative positions among potential instances. Our proposed model follows a two-stage pipeline, including a coarse stage for text-cell retrieval and a fine stage for position estimation. In both stages, we introduce an instance query extractor, in which the cells are encoded by a 3D sparse convolution U-Net to generate the multi-scale point cloud features, and a set of queries iteratively attend to these features to represent instances. In the coarse stage, a row-column relative position-aware self-attention (RowColRPA) module is designed to capture the spatial relations among the instance queries. In the fine stage, a multi-modal relative position-aware cross-attention (RPCA) module is developed to fuse the text and point cloud features along with spatial relations for improving fine position estimation. Experiment results on the KITTI360Pose dataset demonstrate that our model achieves competitive performance with the state-of-the-art models without taking ground-truth instances as input.

CVMar 1, 2021
InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring

Zhihao Yuan, Xu Yan, Yinghong Liao et al.

Compared with the visual grounding on 2D images, the natural-language-guided 3D object localization on point clouds is more challenging. In this paper, we propose a new model, named InstanceRefer, to achieve a superior 3D visual grounding through the grounding-by-matching strategy. In practice, our model first predicts the target category from the language descriptions using a simple language classification model. Then, based on the category, our model sifts out a small number of instance candidates (usually less than 20) from the panoptic segmentation of point clouds. Thus, the non-trivial 3D visual grounding task has been effectively re-formulated as a simplified instance-matching problem, considering that instance-level candidates are more rational than the redundant 3D object proposals. Subsequently, for each candidate, we perform the multi-level contextual inference, i.e., referring from instance attribute perception, instance-to-instance relation perception, and instance-to-background global localization perception, respectively. Eventually, the most relevant candidate is selected and localized by ranking confidence scores, which are obtained by the cooperative holistic visual-language feature matching. Experiments confirm that our method outperforms previous state-of-the-arts on ScanRefer online benchmark and Nr3D/Sr3D datasets.