Chaolong Yang

CV
h-index11
5papers
63citations
Novelty55%
AI Score37

5 Papers

CVApr 8, 2022Code
From 2D Images to 3D Model:Weakly Supervised Multi-View Face Reconstruction with Deep Fusion

Weiguang Zhao, Chaolong Yang, Jianan Ye et al. · nvidia

While weakly supervised multi-view face reconstruction (MVR) is garnering increased attention, one critical issue still remains open: how to effectively interact and fuse multiple image information to reconstruct high-precision 3D models. In this regard, we propose a novel pipeline called Deep Fusion MVR (DF-MVR) to explore the feature correspondences between multi-view images and reconstruct high-precision 3D faces. Specifically, we present a novel multi-view feature fusion backbone that utilizes face masks to align features from multiple encoders and integrates one multi-layer attention mechanism to enhance feature interaction and fusion, resulting in one unified facial representation. Additionally, we develop one concise face mask mechanism that facilitates multi-view feature fusion and facial reconstruction by identifying common areas and guiding the network's focus on critical facial features (e.g., eyes, brows, nose, and mouth). Experiments on Pixel-Face and Bosphorus datasets indicate the superiority of our model. Without 3D annotation, DF-MVR achieves 5.2% and 3.0% RMSE improvement over the existing weakly supervised MVRs respectively on Pixel-Face and Bosphorus dataset. Code will be available publicly at https://github.com/weiguangzhao/DF_MVR.

CVJul 22, 2022Code
Divide and Conquer: 3D Point Cloud Instance Segmentation With Point-Wise Binarization

Weiguang Zhao, Yuyao Yan, Chaolong Yang et al.

Instance segmentation on point clouds is crucially important for 3D scene understanding. Most SOTAs adopt distance clustering, which is typically effective but does not perform well in segmenting adjacent objects with the same semantic label (especially when they share neighboring points). Due to the uneven distribution of offset points, these existing methods can hardly cluster all instance points. To this end, we design a novel divide-and-conquer strategy named PBNet that binarizes each point and clusters them separately to segment instances. Our binary clustering divides offset instance points into two categories: high and low density points (HPs vs. LPs). Adjacent objects can be clearly separated by removing LPs, and then be completed and refined by assigning LPs via a neighbor voting method. To suppress potential over-segmentation, we propose to construct local scenes with the weight mask for each instance. As a plug-in, the proposed binary clustering can replace traditional distance clustering and lead to consistent performance gains on many mainstream baselines. A series of experiments on ScanNetV2 and S3DIS datasets indicate the superiority of our model. In particular, PBNet ranks first on the ScanNetV2 official benchmark challenge, achieving the highest mAP. Code will be available publicly at https://github.com/weiguangzhao/PBNet.

CVDec 13, 2022
Towards Deeper and Better Multi-view Feature Fusion for 3D Semantic Segmentation

Chaolong Yang, Yuyao Yan, Weiguang Zhao et al.

3D point clouds are rich in geometric structure information, while 2D images contain important and continuous texture information. Combining 2D information to achieve better 3D semantic segmentation has become mainstream in 3D scene understanding. Albeit the success, it still remains elusive how to fuse and process the cross-dimensional features from these two distinct spaces. Existing state-of-the-art usually exploit bidirectional projection methods to align the cross-dimensional features and realize both 2D & 3D semantic segmentation tasks. However, to enable bidirectional mapping, this framework often requires a symmetrical 2D-3D network structure, thus limiting the network's flexibility. Meanwhile, such dual-task settings may distract the network easily and lead to over-fitting in the 3D segmentation task. As limited by the network's inflexibility, fused features can only pass through a decoder network, which affects model performance due to insufficient depth. To alleviate these drawbacks, in this paper, we argue that despite its simplicity, projecting unidirectionally multi-view 2D deep semantic features into the 3D space aligned with 3D deep semantic features could lead to better feature fusion. On the one hand, the unidirectional projection enforces our model focused more on the core task, i.e., 3D segmentation; on the other hand, unlocking the bidirectional to unidirectional projection enables a deeper cross-domain semantic alignment and enjoys the flexibility to fuse better and complicated features from very different spaces. In joint 2D-3D approaches, our proposed method achieves superior performance on the ScanNetv2 benchmark for 3D semantic segmentation.

CVDec 12, 2023Code
Open-Pose 3D Zero-Shot Learning: Benchmark and Challenges

Weiguang Zhao, Guanyu Yang, Rui Zhang et al.

With the explosive 3D data growth, the urgency of utilizing zero-shot learning to facilitate data labeling becomes evident. Recently, methods transferring language or language-image pre-training models like Contrastive Language-Image Pre-training (CLIP) to 3D vision have made significant progress in the 3D zero-shot classification task. These methods primarily focus on 3D object classification with an aligned pose; such a setting is, however, rather restrictive, which overlooks the recognition of 3D objects with open poses typically encountered in real-world scenarios, such as an overturned chair or a lying teddy bear. To this end, we propose a more realistic and challenging scenario named open-pose 3D zero-shot classification, focusing on the recognition of 3D objects regardless of their orientation. First, we revisit the current research on 3D zero-shot classification, and propose two benchmark datasets specifically designed for the open-pose setting. We empirically validate many of the most popular methods in the proposed open-pose benchmark. Our investigations reveal that most current 3D zero-shot classification models suffer from poor performance, indicating a substantial exploration room towards the new direction. Furthermore, we study a concise pipeline with an iterative angle refinement mechanism that automatically optimizes one ideal angle to classify these open-pose 3D objects. In particular, to make validation more compelling and not just limited to existing CLIP-based methods, we also pioneer the exploration of knowledge transfer based on Diffusion models. While the proposed solutions can serve as a new benchmark for open-pose 3D zero-shot classification, we discuss the complexities and challenges of this scenario that remain for further research development. The code is available publicly at https://github.com/weiguangzhao/Diff-OP3D.

CVMar 17, 2025Code
Unlock Pose Diversity: Accurate and Efficient Implicit Keypoint-based Spatiotemporal Diffusion for Audio-driven Talking Portrait

Chaolong Yang, Kai Yao, Yuyao Yan et al.

Audio-driven single-image talking portrait generation plays a crucial role in virtual reality, digital human creation, and filmmaking. Existing approaches are generally categorized into keypoint-based and image-based methods. Keypoint-based methods effectively preserve character identity but struggle to capture fine facial details due to the fixed points limitation of the 3D Morphable Model. Moreover, traditional generative networks face challenges in establishing causality between audio and keypoints on limited datasets, resulting in low pose diversity. In contrast, image-based approaches produce high-quality portraits with diverse details using the diffusion network but incur identity distortion and expensive computational costs. In this work, we propose KDTalker, the first framework to combine unsupervised implicit 3D keypoint with a spatiotemporal diffusion model. Leveraging unsupervised implicit 3D keypoints, KDTalker adapts facial information densities, allowing the diffusion process to model diverse head poses and capture fine facial details flexibly. The custom-designed spatiotemporal attention mechanism ensures accurate lip synchronization, producing temporally consistent, high-quality animations while enhancing computational efficiency. Experimental results demonstrate that KDTalker achieves state-of-the-art performance regarding lip synchronization accuracy, head pose diversity, and execution efficiency.Our codes are available at https://github.com/chaolongy/KDTalker.