AIMar 17, 2025
The Amazon Nova Family of Models: Technical Report and Model CardAmazon AGI, Aaron Langford, Aayush Shah et al. · amazon-science
We present Amazon Nova, a new generation of state-of-the-art foundation models that deliver frontier intelligence and industry-leading price performance. Amazon Nova Pro is a highly-capable multimodal model with the best combination of accuracy, speed, and cost for a wide range of tasks. Amazon Nova Lite is a low-cost multimodal model that is lightning fast for processing images, video, documents and text. Amazon Nova Micro is a text-only model that delivers our lowest-latency responses at very low cost. Amazon Nova Canvas is an image generation model that creates professional grade images with rich customization controls. Amazon Nova Reel is a video generation model offering high-quality outputs, customization, and motion control. Our models were built responsibly and with a commitment to customer trust, security, and reliability. We report benchmarking results for core capabilities, agentic performance, long context, functional adaptation, runtime performance, and human evaluation.
ROJan 30, 2023
RREx-BoT: Remote Referring Expressions with a Bag of TricksGunnar A. Sigurdsson, Jesse Thomason, Gaurav S. Sukhatme et al. · uw
Household robots operate in the same space for years. Such robots incrementally build dynamic maps that can be used for tasks requiring remote object localization. However, benchmarks in robot learning often test generalization through inference on tasks in unobserved environments. In an observed environment, locating an object is reduced to choosing from among all object proposals in the environment, which may number in the 100,000s. Armed with this intuition, using only a generic vision-language scoring model with minor modifications for 3d encoding and operating in an embodied environment, we demonstrate an absolute performance gain of 9.84% on remote object grounding above state of the art models for REVERIE and of 5.04% on FAO. When allowed to pre-explore an environment, we also exceed the previous state of the art pre-exploration method on REVERIE. Additionally, we demonstrate our model on a real-world TurtleBot platform, highlighting the simplicity and usefulness of the approach. Our analysis outlines a "bag of tricks" essential for accomplishing this task, from utilizing 3d coordinates and context, to generalizing vision-language models to large 3d search spaces.
ROMar 12, 2023
Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement LearningSiddharth Singi, Zhanpeng He, Alvin Pan et al.
In a Human-in-the-Loop paradigm, a robotic agent is able to act mostly autonomously in solving a task, but can request help from an external expert when needed. However, knowing when to request such assistance is critical: too few requests can lead to the robot making mistakes, but too many requests can overload the expert. In this paper, we present a Reinforcement Learning based approach to this problem, where a semi-autonomous agent asks for external assistance when it has low confidence in the eventual success of the task. The confidence level is computed by estimating the variance of the return from the current state. We show that this estimate can be iteratively improved during training using a Bellman-like recursion. On discrete navigation problems with both fully- and partially-observable state information, we show that our method makes effective use of a limited budget of expert calls at run-time, despite having no access to the expert at training time.
CVOct 15, 2022
Video in 10 Bits: Few-Bit VideoQA for Efficiency and PrivacyShiyuan Huang, Robinson Piramuthu, Shih-Fu Chang et al.
In Video Question Answering (VideoQA), answering general questions about a video requires its visual information. Yet, video often contains redundant information irrelevant to the VideoQA task. For example, if the task is only to answer questions similar to "Is someone laughing in the video?", then all other information can be discarded. This paper investigates how many bits are really needed from the video in order to do VideoQA by introducing a novel Few-Bit VideoQA problem, where the goal is to accomplish VideoQA with few bits of video information (e.g., 10 bits). We propose a simple yet effective task-specific feature compression approach to solve this problem. Specifically, we insert a lightweight Feature Compression Module (FeatComp) into a VideoQA model which learns to extract task-specific tiny features as little as 10 bits, which are optimal for answering certain types of questions. We demonstrate more than 100,000-fold storage efficiency over MPEG4-encoded videos and 1,000-fold over regular floating point features, with just 2.0-6.6% absolute loss in accuracy, which is a surprising and novel finding. Finally, we analyze what the learned tiny features capture and demonstrate that they have eliminated most of the non-task-specific information, and introduce a Bit Activation Map to visualize what information is being stored. This decreases the privacy risk of data by providing k-anonymity and robustness to feature-inversion techniques, which can influence the machine learning community, allowing us to store data with privacy guarantees while still performing the task effectively.
CVNov 27, 2023
Characterizing Video Question Answering with Sparsified InputsShiyuan Huang, Robinson Piramuthu, Vicente Ordonez et al.
In Video Question Answering, videos are often processed as a full-length sequence of frames to ensure minimal loss of information. Recent works have demonstrated evidence that sparse video inputs are sufficient to maintain high performance. However, they usually discuss the case of single frame selection. In our work, we extend the setting to multiple number of inputs and other modalities. We characterize the task with different input sparsity and provide a tool for doing that. Specifically, we use a Gumbel-based learnable selection module to adaptively select the best inputs for the final task. In this way, we experiment over public VideoQA benchmarks and provide analysis on how sparsified inputs affect the performance. From our experiments, we have observed only 5.2%-5.8% loss of performance with only 10% of video lengths, which corresponds to 2-4 frames selected from each video. Meanwhile, we also observed the complimentary behaviour between visual and textual inputs, even under highly sparsified settings, suggesting the potential of improving data efficiency for video-and-language tasks.
CVMar 12, 2020
Beyond the Camera: Neural Networks in World CoordinatesGunnar A. Sigurdsson, Abhinav Gupta, Cordelia Schmid et al.
Eye movement and strategic placement of the visual field onto the retina, gives animals increased resolution of the scene and suppresses distracting information. This fundamental system has been missing from video understanding with deep networks, typically limited to 224 by 224 pixel content locked to the camera frame. We propose a simple idea, WorldFeatures, where each feature at every layer has a spatial transformation, and the feature map is only transformed as needed. We show that a network built with these WorldFeatures, can be used to model eye movements, such as saccades, fixation, and smooth pursuit, even in a batch setting on pre-recorded video. That is, the network can for example use all 224 by 224 pixels to look at a small detail one moment, and the whole scene the next. We show that typical building blocks, such as convolutions and pooling, can be adapted to support WorldFeatures using available tools. Experiments are presented on the Charades, Olympic Sports, and Caltech-UCSD Birds-200-2011 datasets, exploring action recognition, fine-grained recognition, and video stabilization.
CVMar 11, 2020
Visual Grounding in Video for Unsupervised Word TranslationGunnar A. Sigurdsson, Jean-Baptiste Alayrac, Aida Nematzadeh et al.
There are thousands of actively spoken languages on Earth, but a single visual world. Grounding in this visual world has the potential to bridge the gap between all these languages. Our goal is to use visual grounding to improve unsupervised word mapping between languages. The key idea is to establish a common visual representation between two languages by learning embeddings from unpaired instructional videos narrated in the native language. Given this shared embedding we demonstrate that (i) we can map words between the languages, particularly the 'visual' words; (ii) that the shared embedding provides a good initialization for existing unsupervised text-based word translation techniques, forming the basis for our proposed hybrid visual-text mapping algorithm, MUVE; and (iii) our approach achieves superior performance by addressing the shortcomings of text-based methods -- it is more robust, handles datasets with less commonality, and is applicable to low-resource languages. We apply these methods to translate words from English to French, Korean, and Japanese -- all without any parallel corpora and simply by watching many videos of people speaking while doing things.
CVApr 25, 2018
Actor and Observer: Joint Modeling of First and Third-Person VideosGunnar A. Sigurdsson, Abhinav Gupta, Cordelia Schmid et al.
Several theories in cognitive neuroscience suggest that when people interact with the world, or simulate interactions, they do so from a first-person egocentric perspective, and seamlessly transfer knowledge between third-person (observer) and first-person (actor). Despite this, learning such models for human action recognition has not been achievable due to the lack of data. This paper takes a step in this direction, with the introduction of Charades-Ego, a large-scale dataset of paired first-person and third-person videos, involving 112 people, with 4000 paired videos. This enables learning the link between the two, actor and observer perspectives. Thereby, we address one of the biggest bottlenecks facing egocentric vision research, providing a link from first-person to the abundant third-person data on the web. We use this data to learn a joint representation of first and third-person videos, with only weak supervision, and show its effectiveness for transferring knowledge from the third-person to the first-person domain.
CVApr 25, 2018
Charades-Ego: A Large-Scale Dataset of Paired Third and First Person VideosGunnar A. Sigurdsson, Abhinav Gupta, Cordelia Schmid et al.
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego with 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Charades-Ego has temporal annotations and textual descriptions, making it suitable for egocentric video classification, localization, captioning, and new tasks utilizing the cross-modal nature of the data.
CVAug 9, 2017
What Actions are Needed for Understanding Human Actions in Videos?Gunnar A. Sigurdsson, Olga Russakovsky, Abhinav Gupta
What is the right way to reason about human activities? What directions forward are most promising? In this work, we analyze the current state of human activity understanding in videos. The goal of this paper is to examine datasets, evaluation metrics, algorithms, and potential future directions. We look at the qualitative attributes that define activities such as pose variability, brevity, and density. The experiments consider multiple state-of-the-art algorithms and multiple datasets. The results demonstrate that while there is inherent ambiguity in the temporal extent of activities, current datasets still permit effective benchmarking. We discover that fine-grained understanding of objects and pose when combined with temporal reasoning is likely to yield substantial improvements in algorithmic accuracy. We present the many kinds of information that will be needed to achieve substantial gains in activity understanding: objects, verbs, intent, and sequential reasoning. The software and additional information will be made available to provide other researchers detailed diagnostics to understand their own algorithms.
CVDec 19, 2016
Asynchronous Temporal Fields for Action RecognitionGunnar A. Sigurdsson, Santosh Divvala, Ali Farhadi et al.
Actions are more than just movements and trajectories: we cook to eat and we hold a cup to drink from it. A thorough understanding of videos requires going beyond appearance modeling and necessitates reasoning about the sequence of activities, as well as the higher-level constructs such as intentions. But how do we model and reason about these? We propose a fully-connected temporal CRF model for reasoning over various aspects of activities that includes objects, actions, and intentions, where the potentials are predicted by a deep network. End-to-end training of such structured models is a challenging endeavor: For inference and learning we need to construct mini-batches consisting of whole videos, leading to mini-batches with only a few videos. This causes high-correlation between data points leading to breakdown of the backprop algorithm. To address this challenge, we present an asynchronous variational inference method that allows efficient end-to-end training. Our method achieves a classification mAP of 22.4% on the Charades benchmark, outperforming the state-of-the-art (17.2% mAP), and offers equal gains on the task of temporal localization.
HCJul 25, 2016
Much Ado About Time: Exhaustive Annotation of Temporal DataGunnar A. Sigurdsson, Olga Russakovsky, Ali Farhadi et al.
Large-scale annotated datasets allow AI systems to learn from and build upon the knowledge of the crowd. Many crowdsourcing techniques have been developed for collecting image annotations. These techniques often implicitly rely on the fact that a new input image takes a negligible amount of time to perceive. In contrast, we investigate and determine the most cost-effective way of obtaining high-quality multi-label annotations for temporal data such as videos. Watching even a short 30-second video clip requires a significant time investment from a crowd worker; thus, requesting multiple annotations following a single viewing is an important cost-saving strategy. But how many questions should we ask per video? We conclude that the optimal strategy is to ask as many questions as possible in a HIT (up to 52 binary questions after watching a 30-second video clip in our experiments). We demonstrate that while workers may not correctly answer all questions, the cost-benefit analysis nevertheless favors consensus from multiple such cheap-yet-imperfect iterations over more complex alternatives. When compared with a one-question-per-video baseline, our method is able to achieve a 10% improvement in recall 76.7% ours versus 66.7% baseline) at comparable precision (83.8% ours versus 83.0% baseline) in about half the annotation time (3.8 minutes ours compared to 7.1 minutes baseline). We demonstrate the effectiveness of our method by collecting multi-label annotations of 157 human activities on 1,815 videos.
CVApr 14, 2016
Learning Visual Storylines with Skipping Recurrent Neural NetworksGunnar A. Sigurdsson, Xinlei Chen, Abhinav Gupta
What does a typical visit to Paris look like? Do people first take photos of the Louvre and then the Eiffel Tower? Can we visually model a temporal event like "Paris Vacation" using current frameworks? In this paper, we explore how we can automatically learn the temporal aspects, or storylines of visual concepts from web data. Previous attempts focus on consecutive image-to-image transitions and are unsuccessful at recovering the long-term underlying story. Our novel Skipping Recurrent Neural Network (S-RNN) model does not attempt to predict each and every data point in the sequence, like classic RNNs. Rather, S-RNN uses a framework that skips through the images in the photo stream to explore the space of all ordered subsets of the albums via an efficient sampling procedure. This approach reduces the negative impact of strong short-term correlations, and recovers the latent story more accurately. We show how our learned storylines can be used to analyze, predict, and summarize photo albums from Flickr. Our experimental results provide strong qualitative and quantitative evidence that S-RNN is significantly better than other candidate methods such as LSTMs on learning long-term correlations and recovering latent storylines. Moreover, we show how storylines can help machines better understand and summarize photo streams by inferring a brief personalized story of each individual album.
CVApr 6, 2016
Hollywood in Homes: Crowdsourcing Data Collection for Activity UnderstandingGunnar A. Sigurdsson, Gül Varol, Xiaolong Wang et al.
Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.