Atsuo Takanishi

h-index49
2papers
12,086citations

2 Papers

3.2ROOct 9, 2017Code
SGD for robot motion? The effectiveness of stochastic optimization on a new benchmark for biped locomotion tasks

Martim Brandao, Kenji Hashimoto, Atsuo Takanishi

Trajectory optimization and posture generation are hard problems in robot locomotion, which can be non-convex and have multiple local optima. Progress on these problems is further hindered by a lack of open benchmarks, since comparisons of different solutions are difficult to make. In this paper we introduce a new benchmark for trajectory optimization and posture generation of legged robots, using a pre-defined scenario, robot and constraints, as well as evaluation criteria. We evaluate state-of-the-art trajectory optimization algorithms based on sequential quadratic programming (SQP) on the benchmark, as well as new stochastic and incremental optimization methods borrowed from the large-scale machine learning literature. Interestingly we show that some of these stochastic and incremental methods, which are based on stochastic gradient descent (SGD), achieve higher success rates than SQP on tough initializations. Inspired by this observation we also propose a new incremental variant of SQP which updates only a random subset of the costs and constraints at each iteration. The algorithm is the best performing in both success rate and convergence speed, improving over SQP by up to 30% in both criteria. The benchmark's resources and a solution evaluation script are made openly available.

16.2AIAug 12, 2016
Perceptual Reward Functions

Ashley Edwards, Charles Isbell, Atsuo Takanishi

Reinforcement learning problems are often described through rewards that indicate if an agent has completed some task. This specification can yield desirable behavior, however many problems are difficult to specify in this manner, as one often needs to know the proper configuration for the agent. When humans are learning to solve tasks, we often learn from visual instructions composed of images or videos. Such representations motivate our development of Perceptual Reward Functions, which provide a mechanism for creating visual task descriptions. We show that this approach allows an agent to learn from rewards that are based on raw pixels rather than internal parameters.