10.5CVAug 23, 2024
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian SplattingZhenyuan Liu, Yu Guo, Xinyuan Li et al.
We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light intrinsic decomposition into the Gaussian splatting framework, enabling real-time relighting of 3D objects. To unify surface and volumetric material within a cohesive appearance model, we adopt a light- and view-dependent scattering representation via bidirectional spherical harmonics. Our model does not use a specific surface normal-related reflectance function, making it more compatible with volumetric representations like Gaussian splatting, where the normals are undefined. We demonstrate our method by reconstructing and rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data as input, we can reproduce photorealistic appearances under novel lighting conditions in real time.
7.3ROSep 6, 2021
Learning-Based Strategy Design for Robot-Assisted Reminiscence Therapy Based on a Developed Model for People with DementiaFengpei Yuan, Ran Zhang, Dania Bilal et al.
In this paper, the robot-assisted Reminiscence Therapy (RT) is studied as a psychosocial intervention to persons with dementia (PwDs). We aim at a conversation strategy for the robot by reinforcement learning to stimulate the PwD to talk. Specifically, to characterize the stochastic reactions of a PwD to the robot's actions, a simulation model of a PwD is developed which features the transition probabilities among different PwD states consisting of the response relevance, emotion levels and confusion conditions. A Q-learning (QL) algorithm is then designed to achieve the best conversation strategy for the robot. The objective is to stimulate the PwD to talk as much as possible while keeping the PwD's states as positive as possible. In certain conditions, the achieved strategy gives the PwD choices to continue or change the topic, or stop the conversation, so that the PwD has a sense of control to mitigate the conversation stress. To achieve this, the standard QL algorithm is revised to deliberately integrate the impact of PwD's choices into the Q-value updates. Finally, the simulation results demonstrate the learning convergence and validate the efficacy of the achieved strategy. Tests show that the strategy is capable to duly adjust the difficulty level of prompt according to the PwD's states, take actions (e.g., repeat or explain the prompt, or comfort) to help the PwD out of bad states, and allow the PwD to control the conversation tendency when bad states continue.