Shuyi Yang

AI
h-index27
4papers
391citations
Novelty45%
AI Score31

4 Papers

CLMar 7, 2023
Disambiguation of Company names via Deep Recurrent Networks

Alessandro Basile, Riccardo Crupi, Michele Grasso et al.

Name Entity Disambiguation is the Natural Language Processing task of identifying textual records corresponding to the same Named Entity, i.e. real-world entities represented as a list of attributes (names, places, organisations, etc.). In this work, we face the task of disambiguating companies on the basis of their written names. We propose a Siamese LSTM Network approach to extract -- via supervised learning -- an embedding of company name strings in a (relatively) low dimensional vector space and use this representation to identify pairs of company names that actually represent the same company (i.e. the same Entity). Given that the manual labelling of string pairs is a rather onerous task, we analyse how an Active Learning approach to prioritise the samples to be labelled leads to a more efficient overall learning pipeline. With empirical investigations, we show that our proposed Siamese Network outperforms several benchmark approaches based on standard string matching algorithms when enough labelled data are available. Moreover, we show that Active Learning prioritisation is indeed helpful when labelling resources are limited, and let the learning models reach the out-of-sample performance saturation with less labelled data with respect to standard (random) data labelling approaches.

AIJul 11, 2024
A Text-to-Game Engine for UGC-Based Role-Playing Games

Lei Zhang, Xuezheng Peng, Shuyi Yang et al.

The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation is set to redefine the gaming industry, particularly within the domain of role-playing games (RPGs). This paper introduces a novel framework for a text-to-game engine that leverages foundation models to transform simple textual inputs into intricate, multi-modal RPG experiences. The engine dynamically generates game narratives, integrating text, visuals, and mechanics, while adapting characters, environments, and gameplay in realtime based on player interactions. To evaluate and demonstrate the feasibility and versatility of this framework, we developed the 'Zagii' game engine. Zagii has successfully powered hundreds of RPG games across diverse genres and facilitated tens of thousands of online gameplay sessions, showcasing its scalability and adaptability. These results highlight the framework's effectiveness and its potential to foster a more open and democratized approach to game development. Our work underscores the transformative role of generative AI in reshaping the gaming lifecycle and advancing the boundaries of interactive entertainment.

AIMar 17, 2025
Why Do Multi-Agent LLM Systems Fail?

Mert Cemri, Melissa Z. Pan, Shuyi Yang et al. · berkeley

Despite enthusiasm for Multi-Agent LLM Systems (MAS), their performance gains on popular benchmarks are often minimal. This gap highlights a critical need for a principled understanding of why MAS fail. Addressing this question requires systematic identification and analysis of failure patterns. We introduce MAST-Data, a comprehensive dataset of 1600+ annotated traces collected across 7 popular MAS frameworks. MAST-Data is the first multi-agent system dataset to outline the failure dynamics in MAS for guiding the development of better future systems. To enable systematic classification of failures for MAST-Data, we build the first Multi-Agent System Failure Taxonomy (MAST). We develop MAST through rigorous analysis of 150 traces, guided closely by expert human annotators and validated by high inter-annotator agreement (kappa = 0.88). This process identifies 14 unique modes, clustered into 3 categories: (i) system design issues, (ii) inter-agent misalignment, and (iii) task verification. To enable scalable annotation, we develop an LLM-as-a-Judge pipeline with high agreement with human annotations. We leverage MAST and MAST-Data to analyze failure patterns across models (GPT4, Claude 3, Qwen2.5, CodeLlama) and tasks (coding, math, general agent), demonstrating improvement headrooms from better MAS design. Our analysis provides insights revealing that identified failures require more sophisticated solutions, highlighting a clear roadmap for future research. We publicly release our comprehensive dataset (MAST-Data), the MAST, and our LLM annotator to facilitate widespread research and development in MAS.

MAOct 16, 2024
HEnRY: A Multi-Agent System Framework for Multi-Domain Contexts

Emmanuele Lacavalla, Shuyi Yang, Riccardo Crupi et al.

This project, named HEnRY, aims to introduce a Multi-Agent System (MAS) into Intesa Sanpaolo. The name HEnRY summarizes the project's core principles: the Hierarchical organization of agents in a layered structure for efficient resource management; Efficient optimization of resources and operations to enhance overall performance; Reactive ability of agents to quickly respond to environmental stimuli; and Yielding adaptability and flexibility of agents to handle unexpected situations. The discussion covers two distinct research paths: the first focuses on the system architecture, and the second on the collaboration between agents. This work is not limited to the specific structure of the Intesa Sanpaolo context; instead, it leverages existing research in MAS to introduce a new solution. Since Intesa Sanpaolo is organized according to a model that aligns with international corporate governance best practices, this approach could also be relevant to similar scenarios.