DNA Family: Boosting Weight-Sharing NAS with Block-Wise SupervisionsGuangrun Wang, Changlin Li, Liuchun Yuan et al.
Neural Architecture Search (NAS), aiming at automatically designing neural architectures by machines, has been considered a key step toward automatic machine learning. One notable NAS branch is the weight-sharing NAS, which significantly improves search efficiency and allows NAS algorithms to run on ordinary computers. Despite receiving high expectations, this category of methods suffers from low search effectiveness. By employing a generalization boundedness tool, we demonstrate that the devil behind this drawback is the untrustworthy architecture rating with the oversized search space of the possible architectures. Addressing this problem, we modularize a large search space into blocks with small search spaces and develop a family of models with the distilling neural architecture (DNA) techniques. These proposed models, namely a DNA family, are capable of resolving multiple dilemmas of the weight-sharing NAS, such as scalability, efficiency, and multi-modal compatibility. Our proposed DNA models can rate all architecture candidates, as opposed to previous works that can only access a subsearch space using heuristic algorithms. Moreover, under a certain computational complexity constraint, our method can seek architectures with different depths and widths. Extensive experimental evaluations show that our models achieve state-of-the-art top-1 accuracy of 78.9% and 83.6% on ImageNet for a mobile convolutional network and a small vision transformer, respectively. Additionally, we provide in-depth empirical analysis and insights into neural architecture ratings. Codes available: \url{https://github.com/changlin31/DNA}.
29.8CVFeb 10, 2025
Pre-Trained Video Generative Models as World SimulatorsHaoran He, Yang Zhang, Liang Lin et al.
Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.
6.2CVAug 13, 2025
HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human DynamicsWeiqi Li, Zehao Zhang, Liang Lin et al.
\textbf{Synthetic human dynamics} aims to generate photorealistic videos of human subjects performing expressive, intention-driven motions. However, current approaches face two core challenges: (1) \emph{geometric inconsistency} and \emph{coarse reconstruction}, due to limited 3D modeling and detail preservation; and (2) \emph{motion generalization limitations} and \emph{scene inharmonization}, stemming from weak generative capabilities. To address these, we present \textbf{HumanGenesis}, a framework that integrates geometric and generative modeling through four collaborative agents: (1) \textbf{Reconstructor} builds 3D-consistent human-scene representations from monocular video using 3D Gaussian Splatting and deformation decomposition. (2) \textbf{Critique Agent} enhances reconstruction fidelity by identifying and refining poor regions via multi-round MLLM-based reflection. (3) \textbf{Pose Guider} enables motion generalization by generating expressive pose sequences using time-aware parametric encoders. (4) \textbf{Video Harmonizer} synthesizes photorealistic, coherent video via a hybrid rendering pipeline with diffusion, refining the Reconstructor through a Back-to-4D feedback loop. HumanGenesis achieves state-of-the-art performance on tasks including text-guided synthesis, video reenactment, and novel-pose generalization, significantly improving expressiveness, geometric fidelity, and scene integration.
3.6CVJul 11, 2025
PanMatch: Unleashing the Potential of Large Vision Models for Unified Matching ModelsYongjian Zhang, Longguang Wang, Kunhong Li et al.
This work presents PanMatch, a versatile foundation model for robust correspondence matching. Unlike previous methods that rely on task-specific architectures and domain-specific fine-tuning to support tasks like stereo matching, optical flow or feature matching, our key insight is that any two-frame correspondence matching task can be addressed within a 2D displacement estimation framework using the same model weights. Such a formulation eliminates the need for designing specialized unified architectures or task-specific ensemble models. Instead, it achieves multi-task integration by endowing displacement estimation algorithms with unprecedented generalization capabilities. To this end, we highlight the importance of a robust feature extractor applicable across multiple domains and tasks, and propose the feature transformation pipeline that leverage all-purpose features from Large Vision Models to endow matching baselines with zero-shot cross-view matching capabilities. Furthermore, we assemble a cross-domain dataset with near 1.8 million samples from stereo matching, optical flow, and feature matching domains to pretrain PanMatch. We demonstrate the versatility of PanMatch across a wide range of domains and downstream tasks using the same model weights. Our model outperforms UniMatch and Flow-Anything on cross-task evaluations, and achieves comparable performance to most state-of-the-art task-specific algorithms on task-oriented benchmarks. Additionally, PanMatch presents unprecedented zero-shot performance in abnormal scenarios, such as rainy day and satellite imagery, where most existing robust algorithms fail to yield meaningful results.