70.8CVApr 29, 2022
Flamingo: a Visual Language Model for Few-Shot LearningJean-Baptiste Alayrac, Jeff Donahue, Pauline Luc et al. · deepmind
Building models that can be rapidly adapted to novel tasks using only a handful of annotated examples is an open challenge for multimodal machine learning research. We introduce Flamingo, a family of Visual Language Models (VLM) with this ability. We propose key architectural innovations to: (i) bridge powerful pretrained vision-only and language-only models, (ii) handle sequences of arbitrarily interleaved visual and textual data, and (iii) seamlessly ingest images or videos as inputs. Thanks to their flexibility, Flamingo models can be trained on large-scale multimodal web corpora containing arbitrarily interleaved text and images, which is key to endow them with in-context few-shot learning capabilities. We perform a thorough evaluation of our models, exploring and measuring their ability to rapidly adapt to a variety of image and video tasks. These include open-ended tasks such as visual question-answering, where the model is prompted with a question which it has to answer; captioning tasks, which evaluate the ability to describe a scene or an event; and close-ended tasks such as multiple-choice visual question-answering. For tasks lying anywhere on this spectrum, a single Flamingo model can achieve a new state of the art with few-shot learning, simply by prompting the model with task-specific examples. On numerous benchmarks, Flamingo outperforms models fine-tuned on thousands of times more task-specific data.
28.6CVApr 6, 2022
Temporal Alignment Networks for Long-term VideoTengda Han, Weidi Xie, Andrew Zisserman
The objective of this paper is a temporal alignment network that ingests long term video sequences, and associated text sentences, in order to: (1) determine if a sentence is alignable with the video; and (2) if it is alignable, then determine its alignment. The challenge is to train such networks from large-scale datasets, such as HowTo100M, where the associated text sentences have significant noise, and are only weakly aligned when relevant. Apart from proposing the alignment network, we also make four contributions: (i) we describe a novel co-training method that enables to denoise and train on raw instructional videos without using manual annotation, despite the considerable noise; (ii) to benchmark the alignment performance, we manually curate a 10-hour subset of HowTo100M, totalling 80 videos, with sparse temporal descriptions. Our proposed model, trained on HowTo100M, outperforms strong baselines (CLIP, MIL-NCE) on this alignment dataset by a significant margin; (iii) we apply the trained model in the zero-shot settings to multiple downstream video understanding tasks and achieve state-of-the-art results, including text-video retrieval on YouCook2, and weakly supervised video action segmentation on Breakfast-Action; (iv) we use the automatically aligned HowTo100M annotations for end-to-end finetuning of the backbone model, and obtain improved performance on downstream action recognition tasks.
AutoAD: Movie Description in ContextTengda Han, Max Bain, Arsha Nagrani et al.
The objective of this paper is an automatic Audio Description (AD) model that ingests movies and outputs AD in text form. Generating high-quality movie AD is challenging due to the dependency of the descriptions on context, and the limited amount of training data available. In this work, we leverage the power of pretrained foundation models, such as GPT and CLIP, and only train a mapping network that bridges the two models for visually-conditioned text generation. In order to obtain high-quality AD, we make the following four contributions: (i) we incorporate context from the movie clip, AD from previous clips, as well as the subtitles; (ii) we address the lack of training data by pretraining on large-scale datasets, where visual or contextual information is unavailable, e.g. text-only AD without movies or visual captioning datasets without context; (iii) we improve on the currently available AD datasets, by removing label noise in the MAD dataset, and adding character naming information; and (iv) we obtain strong results on the movie AD task compared with previous methods.
Open-world Text-specified Object CountingNiki Amini-Naieni, Kiana Amini-Naieni, Tengda Han et al.
Our objective is open-world object counting in images, where the target object class is specified by a text description. To this end, we propose CounTX, a class-agnostic, single-stage model using a transformer decoder counting head on top of pre-trained joint text-image representations. CounTX is able to count the number of instances of any class given only an image and a text description of the target object class, and can be trained end-to-end. In addition to this model, we make the following contributions: (i) we compare the performance of CounTX to prior work on open-world object counting, and show that our approach exceeds the state of the art on all measures on the FSC-147 benchmark for methods that use text to specify the task; (ii) we present and release FSC-147-D, an enhanced version of FSC-147 with text descriptions, so that object classes can be described with more detailed language than their simple class names. FSC-147-D and the code are available at https://www.robots.ox.ac.uk/~vgg/research/countx.
12.7CVOct 10, 2022
Turbo Training with Token DropoutTengda Han, Weidi Xie, Andrew Zisserman
The objective of this paper is an efficient training method for video tasks. We make three contributions: (1) We propose Turbo training, a simple and versatile training paradigm for Transformers on multiple video tasks. (2) We illustrate the advantages of Turbo training on action classification, video-language representation learning, and long-video activity classification, showing that Turbo training can largely maintain competitive performance while achieving almost 4X speed-up and significantly less memory consumption. (3) Turbo training enables long-schedule video-language training and end-to-end long-video training, delivering competitive or superior performance than previous works, which were infeasible to train under limited resources.
21.3CVOct 10, 2023
AutoAD II: The Sequel -- Who, When, and What in Movie Audio DescriptionTengda Han, Max Bain, Arsha Nagrani et al.
Audio Description (AD) is the task of generating descriptions of visual content, at suitable time intervals, for the benefit of visually impaired audiences. For movies, this presents notable challenges -- AD must occur only during existing pauses in dialogue, should refer to characters by name, and ought to aid understanding of the storyline as a whole. To this end, we develop a new model for automatically generating movie AD, given CLIP visual features of the frames, the cast list, and the temporal locations of the speech; addressing all three of the 'who', 'when', and 'what' questions: (i) who -- we introduce a character bank consisting of the character's name, the actor that played the part, and a CLIP feature of their face, for the principal cast of each movie, and demonstrate how this can be used to improve naming in the generated AD; (ii) when -- we investigate several models for determining whether an AD should be generated for a time interval or not, based on the visual content of the interval and its neighbours; and (iii) what -- we implement a new vision-language model for this task, that can ingest the proposals from the character bank, whilst conditioning on the visual features using cross-attention, and demonstrate how this improves over previous architectures for AD text generation in an apples-to-apples comparison.
AutoAD-Zero: A Training-Free Framework for Zero-Shot Audio DescriptionJunyu Xie, Tengda Han, Max Bain et al.
Our objective is to generate Audio Descriptions (ADs) for both movies and TV series in a training-free manner. We use the power of off-the-shelf Visual-Language Models (VLMs) and Large Language Models (LLMs), and develop visual and text prompting strategies for this task. Our contributions are three-fold: (i) We demonstrate that a VLM can successfully name and refer to characters if directly prompted with character information through visual indications without requiring any fine-tuning; (ii) A two-stage process is developed to generate ADs, with the first stage asking the VLM to comprehensively describe the video, followed by a second stage utilising a LLM to summarise dense textual information into one succinct AD sentence; (iii) A new dataset for TV audio description is formulated. Our approach, named AutoAD-Zero, demonstrates outstanding performance (even competitive with some models fine-tuned on ground truth ADs) in AD generation for both movies and TV series, achieving state-of-the-art CRITIC scores.
25.5CVJul 5, 2024
CountGD: Multi-Modal Open-World CountingNiki Amini-Naieni, Tengda Han, Andrew Zisserman
The goal of this paper is to improve the generality and accuracy of open-vocabulary object counting in images. To improve the generality, we repurpose an open-vocabulary detection foundation model (GroundingDINO) for the counting task, and also extend its capabilities by introducing modules to enable specifying the target object to count by visual exemplars. In turn, these new capabilities - being able to specify the target object by multi-modalites (text and exemplars) - lead to an improvement in counting accuracy. We make three contributions: First, we introduce the first open-world counting model, CountGD, where the prompt can be specified by a text description or visual exemplars or both; Second, we show that the performance of the model significantly improves the state of the art on multiple counting benchmarks - when using text only, CountGD is comparable to or outperforms all previous text-only works, and when using both text and visual exemplars, we outperform all previous models; Third, we carry out a preliminary study into different interactions between the text and visual exemplar prompts, including the cases where they reinforce each other and where one restricts the other. The code and an app to test the model are available at https://www.robots.ox.ac.uk/~vgg/research/countgd/.
Prompt Generation Networks for Input-Space Adaptation of Frozen Vision TransformersJochem Loedeman, Maarten C. Stol, Tengda Han et al.
With the introduction of the transformer architecture in computer vision, increasing model scale has been demonstrated as a clear path to achieving performance and robustness gains. However, with model parameter counts reaching the billions, classical finetuning approaches are becoming increasingly limiting and even unfeasible when models become hosted as inference APIs, as in NLP. Visual input-prompt learning, an adaptation technique in which additional inputs in visual (RGB) space are learned, has emerged as a potential solution for adapting frozen and cloud-hosted models, requiring neither access to the forward pass, nor post-processing. Yet so far, these constraints have deteriorated adaptation performances significantly. To this end, we propose the Prompt Generation Network (PGN) that generates a different prompt for every data point, which is then used to adapt a frozen pretrained vision model to a target task. We show that the PGN effectively adapts pretrained models to various new datasets: It surpasses previous methods by a large margin on 12/12 datasets and even outperforms full-finetuning on 5/12, while requiring 100x fewer parameters. Lastly, we introduce the "prompt inversion" trick, with which PGNs can be efficiently trained in a latent space but deployed in RGB input space for inference.
3.6CVDec 3, 2025
Unique Lives, Shared World: Learning from Single-Life VideosTengda Han, Sayna Ebrahimi, Dilara Gokay et al.
We introduce the "single-life" learning paradigm, where we train a distinct vision model exclusively on egocentric videos captured by one individual. We leverage the multiple viewpoints naturally captured within a single life to learn a visual encoder in a self-supervised manner. Our experiments demonstrate three key findings. First, models trained independently on different lives develop a highly aligned geometric understanding. We demonstrate this by training visual encoders on distinct datasets each capturing a different life, both indoors and outdoors, as well as introducing a novel cross-attention-based metric to quantify the functional alignment of the internal representations developed by different models. Second, we show that single-life models learn generalizable geometric representations that effectively transfer to downstream tasks, such as depth estimation, in unseen environments. Third, we demonstrate that training on up to 30 hours from one week of the same person's life leads to comparable performance to training on 30 hours of diverse web data, highlighting the strength of single-life representation learning. Overall, our results establish that the shared structure of the world, both leads to consistency in models trained on individual lives, and provides a powerful signal for visual representation learning.
8.4CVNov 26, 2025
Seeing without Pixels: Perception from Camera TrajectoriesZihui Xue, Kristen Grauman, Dima Damen et al.
Can one perceive a video's content without seeing its pixels, just from the camera trajectory-the path it carves through space? This paper is the first to systematically investigate this seemingly implausible question. Towards this end, we propose a contrastive learning framework to train CamFormer, a dedicated encoder that projects camera pose trajectories into a joint embedding space, aligning them with natural language. We find that, contrary to its apparent simplicity, the camera trajectory is a remarkably informative signal to uncover video content. In other words, "how you move" can indeed reveal "what you are doing" (egocentric) or "observing" (exocentric). We demonstrate the versatility of our learned CamFormer embeddings on a diverse suite of downstream tasks, ranging from cross-modal alignment to classification and temporal analysis. Importantly, our representations are robust across diverse camera pose estimation methods, including both high-fidelity multi-sensored and standard RGB-only estimators. Our findings establish camera trajectory as a lightweight, robust, and versatile modality for perceiving video content.
Learning to Count without AnnotationsLukas Knobel, Tengda Han, Yuki M. Asano
While recent supervised methods for reference-based object counting continue to improve the performance on benchmark datasets, they have to rely on small datasets due to the cost associated with manually annotating dozens of objects in images. We propose UnCounTR, a model that can learn this task without requiring any manual annotations. To this end, we construct "Self-Collages", images with various pasted objects as training samples, that provide a rich learning signal covering arbitrary object types and counts. Our method builds on existing unsupervised representations and segmentation techniques to successfully demonstrate for the first time the ability of reference-based counting without manual supervision. Our experiments show that our method not only outperforms simple baselines and generic models such as FasterRCNN and DETR, but also matches the performance of supervised counting models in some domains.
11.4CVMay 28
GMOS: Grounding Moving Object Segmentation in 3D Space and TimeJunyu Xie, Tengda Han, Weidi Xie et al.
Moving Object Segmentation (MOS) aims to discover, segment, and track objects that move independently of the camera. Current MOS methods, however, exhibit two fundamental limitations: they rely on pre-computed 2D auxiliary modalities such as optical flow or point trajectories that lack 3D geometric information, and they treat motion as a sequence-level attribute, overlooking the instantaneous motion state of each object. We address both by grounding MOS in 3D space and time, and propose GMOS, a framework that operates directly on RGB video to produce 3D-aware, temporally fine-grained segmentation of multiple moving objects, alongside a foreground--background variant GMOS-S for faster deployment. To support training and evaluation in this regime, we curate GMOS-2K, a dataset of 2,210 real-world videos with per-object temporal motion annotations drawn from five established Video Object Segmentation (VOS) benchmarks, and formalise MOS-I ("I" for instantaneous), a temporally fine-grained evaluation protocol with three complementary metrics. GMOS achieves state-of-the-art results across MOS, MOS-I, and Unsupervised VOS benchmarks, while running significantly faster than prior multi-object MOS methods and supporting online inference for streaming deployment.
13.1CVApr 1, 2025Code
Shot-by-Shot: Film-Grammar-Aware Training-Free Audio Description GenerationJunyu Xie, Tengda Han, Max Bain et al.
Our objective is the automatic generation of Audio Descriptions (ADs) for edited video material, such as movies and TV series. To achieve this, we propose a two-stage framework that leverages "shots" as the fundamental units of video understanding. This includes extending temporal context to neighbouring shots and incorporating film grammar devices, such as shot scales and thread structures, to guide AD generation. Our method is compatible with both open-source and proprietary Visual-Language Models (VLMs), integrating expert knowledge from add-on modules without requiring additional training of the VLMs. We achieve state-of-the-art performance among all prior training-free approaches and even surpass fine-tuned methods on several benchmarks. To evaluate the quality of predicted ADs, we introduce a new evaluation measure -- an action score -- specifically targeted to assessing this important aspect of AD. Additionally, we propose a novel evaluation protocol that treats automatic frameworks as AD generation assistants and asks them to generate multiple candidate ADs for selection.
21.8CVApr 22, 2024
AutoAD III: The Prequel -- Back to the PixelsTengda Han, Max Bain, Arsha Nagrani et al.
Generating Audio Description (AD) for movies is a challenging task that requires fine-grained visual understanding and an awareness of the characters and their names. Currently, visual language models for AD generation are limited by a lack of suitable training data, and also their evaluation is hampered by using performance measures not specialized to the AD domain. In this paper, we make three contributions: (i) We propose two approaches for constructing AD datasets with aligned video data, and build training and evaluation datasets using these. These datasets will be publicly released; (ii) We develop a Q-former-based architecture which ingests raw video and generates AD, using frozen pre-trained visual encoders and large language models; and (iii) We provide new evaluation metrics to benchmark AD quality that are well-matched to human performance. Taken together, we improve the state of the art on AD generation.
11.0CVDec 21, 2023
Multi-Sentence Grounding for Long-term Instructional VideoZeqian Li, Qirui Chen, Tengda Han et al.
In this paper, we aim to establish an automatic, scalable pipeline for denoising the large-scale instructional dataset and construct a high-quality video-text dataset with multiple descriptive steps supervision, named HowToStep. We make the following contributions: (i) improving the quality of sentences in dataset by upgrading ASR systems to reduce errors from speech recognition and prompting a large language model to transform noisy ASR transcripts into descriptive steps; (ii) proposing a Transformer-based architecture with all texts as queries, iteratively attending to the visual features, to temporally align the generated steps to corresponding video segments. To measure the quality of our curated datasets, we train models for the task of multi-sentence grounding on it, i.e., given a long-form video, and associated multiple sentences, to determine their corresponding timestamps in the video simultaneously, as a result, the model shows superior performance on a series of multi-sentence grounding tasks, surpassing existing state-of-the-art methods by a significant margin on three public benchmarks, namely, 9.0% on HT-Step, 5.1% on HTM-Align and 1.9% on CrossTask. All codes, models, and the resulting dataset have been publicly released.
6.5CVOct 15, 2024
It's Just Another Day: Unique Video Captioning by Discriminative PromptingToby Perrett, Tengda Han, Dima Damen et al.
Long videos contain many repeating actions, events and shots. These repetitions are frequently given identical captions, which makes it difficult to retrieve the exact desired clip using a text search. In this paper, we formulate the problem of unique captioning: Given multiple clips with the same caption, we generate a new caption for each clip that uniquely identifies it. We propose Captioning by Discriminative Prompting (CDP), which predicts a property that can separate identically captioned clips, and use it to generate unique captions. We introduce two benchmarks for unique captioning, based on egocentric footage and timeloop movies - where repeating actions are common. We demonstrate that captions generated by CDP improve text-to-video R@1 by 15% for egocentric videos and 10% in timeloop movies.
6.2CVSep 15, 2025
Character-Centric Understanding of Animated MoviesZhongrui Gui, Junyu Xie, Tengda Han et al. · oxford
Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face recognition methods, animated characters exhibit extreme diversity in their appearance, motion, and deformation. In this work, we propose an audio-visual pipeline to enable automatic and robust animated character recognition, and thereby enhance character-centric understanding of animated movies. Central to our approach is the automatic construction of an audio-visual character bank from online sources. This bank contains both visual exemplars and voice (audio) samples for each character, enabling subsequent multi-modal character recognition despite long-tailed appearance distributions. Building on accurate character recognition, we explore two downstream applications: Audio Description (AD) generation for visually impaired audiences, and character-aware subtitling for the hearing impaired. To support research in this domain, we introduce CMD-AM, a new dataset of 75 animated movies with comprehensive annotations. Our character-centric pipeline demonstrates significant improvements in both accessibility and narrative comprehension for animated content over prior face-detection-based approaches. For the code and dataset, visit https://www.robots.ox.ac.uk/~vgg/research/animated_ad/.
2.0CVApr 1, 2024
Stale Diffusion: Hyper-realistic 5D Movie Generation Using Old-school MethodsJoao F. Henriques, Dylan Campbell, Tengda Han
Two years ago, Stable Diffusion achieved super-human performance at generating images with super-human numbers of fingers. Following the steady decline of its technical novelty, we propose Stale Diffusion, a method that solidifies and ossifies Stable Diffusion in a maximum-entropy state. Stable Diffusion works analogously to a barn (the Stable) from which an infinite set of horses have escaped (the Diffusion). As the horses have long left the barn, our proposal may be seen as antiquated and irrelevant. Nevertheless, we vigorously defend our claim of novelty by identifying as early adopters of the Slow Science Movement, which will produce extremely important pearls of wisdom in the future. Our speed of contributions can also be seen as a quasi-static implementation of the recent call to pause AI experiments, which we wholeheartedly support. As a result of a careful archaeological expedition to 18-months-old Git commit histories, we found that naturally-accumulating errors have produced a novel entropy-maximising Stale Diffusion method, that can produce sleep-inducing hyper-realistic 5D video that is as good as one's imagination.
Prompting Visual-Language Models for Efficient Video UnderstandingChen Ju, Tengda Han, Kunhao Zheng et al.
Image-based visual-language (I-VL) pre-training has shown great success for learning joint visual-textual representations from large-scale web data, revealing remarkable ability for zero-shot generalisation. This paper presents a simple but strong baseline to efficiently adapt the pre-trained I-VL model, and exploit its powerful ability for resource-hungry video understanding tasks, with minimal training. Specifically, we propose to optimise a few random vectors, termed as continuous prompt vectors, that convert video-related tasks into the same format as the pre-training objectives. In addition, to bridge the gap between static images and videos, temporal information is encoded with lightweight Transformers stacking on top of frame-wise visual features. Experimentally, we conduct extensive ablation studies to analyse the critical components. On 10 public benchmarks of action recognition, action localisation, and text-video retrieval, across closed-set, few-shot, and zero-shot scenarios, we achieve competitive or state-of-the-art performance to existing methods, despite optimising significantly fewer parameters.
Self-supervised Co-training for Video Representation LearningTengda Han, Weidi Xie, Andrew Zisserman
The objective of this paper is visual-only self-supervised video representation learning. We make the following contributions: (i) we investigate the benefit of adding semantic-class positives to instance-based Info Noise Contrastive Estimation (InfoNCE) training, showing that this form of supervised contrastive learning leads to a clear improvement in performance; (ii) we propose a novel self-supervised co-training scheme to improve the popular infoNCE loss, exploiting the complementary information from different views, RGB streams and optical flow, of the same data source by using one view to obtain positive class samples for the other; (iii) we thoroughly evaluate the quality of the learnt representation on two different downstream tasks: action recognition and video retrieval. In both cases, the proposed approach demonstrates state-of-the-art or comparable performance with other self-supervised approaches, whilst being significantly more efficient to train, i.e. requiring far less training data to achieve similar performance.
Memory-augmented Dense Predictive Coding for Video Representation LearningTengda Han, Weidi Xie, Andrew Zisserman
The objective of this paper is self-supervised learning from video, in particular for representations for action recognition. We make the following contributions: (i) We propose a new architecture and learning framework Memory-augmented Dense Predictive Coding (MemDPC) for the task. It is trained with a predictive attention mechanism over the set of compressed memories, such that any future states can always be constructed by a convex combination of the condense representations, allowing to make multiple hypotheses efficiently. (ii) We investigate visual-only self-supervised video representation learning from RGB frames, or from unsupervised optical flow, or both. (iii) We thoroughly evaluate the quality of learnt representation on four different downstream tasks: action recognition, video retrieval, learning with scarce annotations, and unintentional action classification. In all cases, we demonstrate state-of-the-art or comparable performance over other approaches with orders of magnitude fewer training data.
Video Representation Learning by Dense Predictive CodingTengda Han, Weidi Xie, Andrew Zisserman
The objective of this paper is self-supervised learning of spatio-temporal embeddings from video, suitable for human action recognition. We make three contributions: First, we introduce the Dense Predictive Coding (DPC) framework for self-supervised representation learning on videos. This learns a dense encoding of spatio-temporal blocks by recurrently predicting future representations; Second, we propose a curriculum training scheme to predict further into the future with progressively less temporal context. This encourages the model to only encode slowly varying spatial-temporal signals, therefore leading to semantic representations; Third, we evaluate the approach by first training the DPC model on the Kinetics-400 dataset with self-supervised learning, and then finetuning the representation on a downstream task, i.e. action recognition. With single stream (RGB only), DPC pretrained representations achieve state-of-the-art self-supervised performance on both UCF101(75.7% top1 acc) and HMDB51(35.7% top1 acc), outperforming all previous learning methods by a significant margin, and approaching the performance of a baseline pre-trained on ImageNet.
5.6CVSep 19, 2017
Human Action Forecasting by Learning Task GrammarsTengda Han, Jue Wang, Anoop Cherian et al.
For effective human-robot interaction, it is important that a robotic assistant can forecast the next action a human will consider in a given task. Unfortunately, real-world tasks are often very long, complex, and repetitive; as a result forecasting is not trivial. In this paper, we propose a novel deep recurrent architecture that takes as input features from a two-stream Residual action recognition framework, and learns to estimate the progress of human activities from video sequences -- this surrogate progress estimation task implicitly learns a temporal task grammar with respect to which activities can be localized and forecasted. To learn the task grammar, we propose a stacked LSTM based multi-granularity progress estimation framework that uses a novel cumulative Euclidean loss as objective. To demonstrate the effectiveness of our proposed architecture, we showcase experiments on two challenging robotic assistive tasks, namely (i) assembling an Ikea table from its constituents, and (ii) changing the tires of a car. Our results demonstrate that learning task grammars offers highly discriminative cues improving the forecasting accuracy by more than 9% over the baseline two-stream forecasting model, while also outperforming other competitive schemes.
14.0CVJul 24, 2017
Human Pose Forecasting via Deep Markov ModelsSam Toyer, Anoop Cherian, Tengda Han et al.
Human pose forecasting is an important problem in computer vision with applications to human-robot interaction, visual surveillance, and autonomous driving. Usually, forecasting algorithms use 3D skeleton sequences and are trained to forecast for a few milliseconds into the future. Long-range forecasting is challenging due to the difficulty of estimating how long a person continues an activity. To this end, our contributions are threefold: (i) we propose a generative framework for poses using variational autoencoders based on Deep Markov Models (DMMs); (ii) we evaluate our pose forecasts using a pose-based action classifier, which we argue better reflects the subjective quality of pose forecasts than distance in coordinate space; (iii) last, for evaluation of the new model, we introduce a 480,000-frame video dataset called Ikea Furniture Assembly (Ikea FA), which depicts humans repeatedly assembling and disassembling furniture. We demonstrate promising results for our approach on both Ikea FA and the existing NTU RGB+D dataset.