StylerDALLE: Language-Guided Style Transfer Using a Vector-Quantized Tokenizer of a Large-Scale Generative ModelZipeng Xu, Enver Sangineto, Nicu Sebe
Despite the progress made in the style transfer task, most previous work focus on transferring only relatively simple features like color or texture, while missing more abstract concepts such as overall art expression or painter-specific traits. However, these abstract semantics can be captured by models like DALL-E or CLIP, which have been trained using huge datasets of images and textual documents. In this paper, we propose StylerDALLE, a style transfer method that exploits both of these models and uses natural language to describe abstract art styles. Specifically, we formulate the language-guided style transfer task as a non-autoregressive token sequence translation, i.e., from input content image to output stylized image, in the discrete latent space of a large-scale pretrained vector-quantized tokenizer, e.g., the discrete variational auto-encoder (dVAE) of DALL-E. To incorporate style information, we propose a Reinforcement Learning strategy with CLIP-based language supervision that ensures stylization and content preservation simultaneously. Experimental results demonstrate the superiority of our method, which can effectively transfer art styles using language instructions at different granularities. Code is available at https://github.com/zipengxuc/StylerDALLE.
SpectralCLIP: Preventing Artifacts in Text-Guided Style Transfer from a Spectral PerspectiveZipeng Xu, Songlong Xing, Enver Sangineto et al.
Owing to the power of vision-language foundation models, e.g., CLIP, the area of image synthesis has seen recent important advances. Particularly, for style transfer, CLIP enables transferring more general and abstract styles without collecting the style images in advance, as the style can be efficiently described with natural language, and the result is optimized by minimizing the CLIP similarity between the text description and the stylized image. However, directly using CLIP to guide style transfer leads to undesirable artifacts (mainly written words and unrelated visual entities) spread over the image. In this paper, we propose SpectralCLIP, which is based on a spectral representation of the CLIP embedding sequence, where most of the common artifacts occupy specific frequencies. By masking the band including these frequencies, we can condition the generation process to adhere to the target style properties (e.g., color, texture, paint stroke, etc.) while excluding the generation of larger-scale structures corresponding to the artifacts. Experimental results show that SpectralCLIP prevents the generation of artifacts effectively in quantitative and qualitative terms, without impairing the stylisation quality. We also apply SpectralCLIP to text-conditioned image generation and show that it prevents written words in the generated images. Our code is available at https://github.com/zipengxuc/SpectralCLIP.
Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable SceneDuo Zheng, Fandong Meng, Qingyi Si et al. · tsinghua
Visual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation, especially such as GuessWhich and GuessWhat, where the only image is visible by either and both of the questioner and the answerer, respectively. Researchers explore more on visual dialog tasks in such kind of single- or perfectly co-observable visual scene, while somewhat neglect the exploration on tasks of non perfectly co-observable visual scene, where the images accessed by two agents may not be exactly the same, often occurred in practice. Although building common ground in non-perfectly co-observable visual scene through conversation is significant for advanced dialog agents, the lack of such dialog task and corresponding large-scale dataset makes it impossible to carry out in-depth research. To break this limitation, we propose an object-referring game in non-perfectly co-observable visual scene, where the goal is to spot the difference between the similar visual scenes through conversing in natural language. The task addresses challenges of the dialog strategy in non-perfectly co-observable visual scene and the ability of categorizing objects. Correspondingly, we construct a large-scale multimodal dataset, named SpotDiff, which contains 87k Virtual Reality images and 97k dialogs generated by self-play. Finally, we give benchmark models for this task, and conduct extensive experiments to evaluate its performance as well as analyze its main challenges.