Xiner Li

h-index6
2papers
274citations

2 Papers

31.9LGMar 16Code
Curriculum Reinforcement Learning from Easy to Hard Tasks Improves LLM Reasoning

Shubham Parashar, Shurui Gui, Xiner Li et al.

We aim to improve the reasoning capabilities of language models via reinforcement learning (RL). Recent RL post-trained models like DeepSeek-R1 have demonstrated reasoning abilities on mathematical and coding tasks. However, prior studies suggest that using RL alone to improve reasoning on inherently difficult tasks is less effective. Here, we draw inspiration from curriculum learning and propose to schedule tasks from easy to hard (E2H), allowing LLMs to build reasoning skills gradually. Our method is termed E2H Reasoner. Empirically, we observe that, although easy tasks are important initially, fading them out through appropriate scheduling is essential in preventing overfitting. Theoretically, we establish convergence guarantees for E2H Reasoner within an approximate policy iteration framework. We derive finite-sample complexity bounds and show that when tasks are appropriately decomposed and conditioned, learning through curriculum stages requires fewer total samples than direct learning. Experiments across multiple domains show that E2H Reasoner significantly improves the reasoning ability of small LLMs (1.5B to 3B), which otherwise struggle when trained with vanilla RL alone, highlighting the effectiveness of our method. Our code can be found on https://github.com/divelab/E2H-Reasoning.

3.6CVOct 31, 2025
Object-Aware 4D Human Motion Generation

Shurui Gui, Deep Anil Patel, Xiner Li et al.

Recent advances in video diffusion models have enabled the generation of high-quality videos. However, these videos still suffer from unrealistic deformations, semantic violations, and physical inconsistencies that are largely rooted in the absence of 3D physical priors. To address these challenges, we propose an object-aware 4D human motion generation framework grounded in 3D Gaussian representations and motion diffusion priors. With pre-generated 3D humans and objects, our method, Motion Score Distilled Interaction (MSDI), employs the spatial and prompt semantic information in large language models (LLMs) and motion priors through the proposed Motion Diffusion Score Distillation Sampling (MSDS). The combination of MSDS and LLMs enables our spatial-aware motion optimization, which distills score gradients from pre-trained motion diffusion models, to refine human motion while respecting object and semantic constraints. Unlike prior methods requiring joint training on limited interaction datasets, our zero-shot approach avoids retraining and generalizes to out-of-distribution object aware human motions. Experiments demonstrate that our framework produces natural and physically plausible human motions that respect 3D spatial context, offering a scalable solution for realistic 4D generation.