Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene ReconstructionJiaxin Guo, Jiangliu Wang, Di Kang et al.
Real-time 3D reconstruction of surgical scenes plays a vital role in computer-assisted surgery, holding a promise to enhance surgeons' visibility. Recent advancements in 3D Gaussian Splatting (3DGS) have shown great potential for real-time novel view synthesis of general scenes, which relies on accurate poses and point clouds generated by Structure-from-Motion (SfM) for initialization. However, 3DGS with SfM fails to recover accurate camera poses and geometry in surgical scenes due to the challenges of minimal textures and photometric inconsistencies. To tackle this problem, in this paper, we propose the first SfM-free 3DGS-based method for surgical scene reconstruction by jointly optimizing the camera poses and scene representation. Based on the video continuity, the key of our method is to exploit the immediate optical flow priors to guide the projection flow derived from 3D Gaussians. Unlike most previous methods relying on photometric loss only, we formulate the pose estimation problem as minimizing the flow loss between the projection flow and optical flow. A consistency check is further introduced to filter the flow outliers by detecting the rigid and reliable points that satisfy the epipolar geometry. During 3D Gaussian optimization, we randomly sample frames to optimize the scene representations to grow the 3D Gaussian progressively. Experiments on the SCARED dataset demonstrate our superior performance over existing methods in novel view synthesis and pose estimation with high efficiency. Code is available at https://github.com/wrld/Free-SurGS.
Ada-Tracker: Soft Tissue Tracking via Inter-Frame and Adaptive-Template MatchingJiaxin Guo, Jiangliu Wang, Zhaoshuo Li et al.
Soft tissue tracking is crucial for computer-assisted interventions. Existing approaches mainly rely on extracting discriminative features from the template and videos to recover corresponding matches. However, it is difficult to adopt these techniques in surgical scenes, where tissues are changing in shape and appearance throughout the surgery. To address this problem, we exploit optical flow to naturally capture the pixel-wise tissue deformations and adaptively correct the tracked template. Specifically, we first implement an inter-frame matching mechanism to extract a coarse region of interest based on optical flow from consecutive frames. To accommodate appearance change and alleviate drift, we then propose an adaptive-template matching method, which updates the tracked template based on the reliability of the estimates. Our approach, Ada-Tracker, enjoys both short-term dynamics modeling by capturing local deformations and long-term dynamics modeling by introducing global temporal compensation. We evaluate our approach on the public SurgT benchmark, which is generated from Hamlyn, SCARED, and Kidney boundary datasets. The experimental results show that Ada-Tracker achieves superior accuracy and performs more robustly against prior works. Code is available at https://github.com/wrld/Ada-Tracker.
Self-supervised Video Representation Learning by Uncovering Spatio-temporal StatisticsJiangliu Wang, Jianbo Jiao, Linchao Bao et al.
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial location and dominant direction of the largest motion, the spatial location and dominant color of the largest color diversity along the temporal axis, etc. Then a neural network is built and trained to yield the statistical summaries given the video frames as inputs. In order to alleviate the learning difficulty, we employ several spatial partitioning patterns to encode rough spatial locations instead of exact spatial Cartesian coordinates. Our approach is inspired by the observation that human visual system is sensitive to rapidly changing contents in the visual field, and only needs impressions about rough spatial locations to understand the visual contents. To validate the effectiveness of the proposed approach, we conduct extensive experiments with four 3D backbone networks, i.e., C3D, 3D-ResNet, R(2+1)D and S3D-G. The results show that our approach outperforms the existing approaches across these backbone networks on four downstream video analysis tasks including action recognition, video retrieval, dynamic scene recognition, and action similarity labeling. The source code is publicly available at: https://github.com/laura-wang/video_repres_sts.
Self-supervised Video Representation Learning by Pace PredictionJiangliu Wang, Jianbo Jiao, Yun-Hui Liu
This paper addresses the problem of self-supervised video representation learning from a new perspective -- by video pace prediction. It stems from the observation that human visual system is sensitive to video pace, e.g., slow motion, a widely used technique in film making. Specifically, given a video played in natural pace, we randomly sample training clips in different paces and ask a neural network to identify the pace for each video clip. The assumption here is that the network can only succeed in such a pace reasoning task when it understands the underlying video content and learns representative spatio-temporal features. In addition, we further introduce contrastive learning to push the model towards discriminating different paces by maximizing the agreement on similar video content. To validate the effectiveness of the proposed method, we conduct extensive experiments on action recognition and video retrieval tasks with several alternative network architectures. Experimental evaluations show that our approach achieves state-of-the-art performance for self-supervised video representation learning across different network architectures and different benchmarks. The code and pre-trained models are available at https://github.com/laura-wang/video-pace.
6.4HCSep 3, 2021
A Multi-Sensor Interface to Improve the Learning Experience in Arc Welding Training TasksHoi-Yin Lee, Peng Zhou, Anqing Duan et al.
This paper presents the development of a multi-sensor user interface to facilitate the instruction of arc welding tasks. Traditional methods to acquire hand-eye coordination skills are typically conducted through one-to-one instruction where trainees must wear protective helmets and conduct several tests. This approach is inefficient as the harmful light emitted from the electric arc impedes the close monitoring of the process; Practitioners can only observe a small bright spot. To tackle these problems, recent training approaches have leveraged virtual reality to safely simulate the process and visualize the geometry of the workpieces. However, the synthetic nature of these types of simulation platforms reduces their effectiveness as they fail to comprise actual welding interactions with the environment, which hinders the trainees' learning process. To provide users with a real welding experience, we have developed a new multi-sensor extended reality platform for arc welding training. Our system is composed of: (1) An HDR camera, monitoring the real welding spot in real-time; (2) A depth sensor, capturing the 3D geometry of the scene; and (3) A head-mounted VR display, visualizing the process safely. Our innovative platform provides users with a "bot trainer", virtual cues of the seam geometry, automatic spot tracking, and performance scores. To validate the platform's feasibility, we conduct extensive experiments with several welding training tasks. We show that compared with the traditional training practice and recent virtual reality approaches, our automated multi-sensor method achieves better performances in terms of accuracy, learning curve, and effectiveness.