CVMar 16, 2025
Point Cloud Based Scene Segmentation: A SurveyDan Halperin, Niklas Eisl
Autonomous driving is a safety-critical application, and it is therefore a top priority that the accompanying assistance systems are able to provide precise information about the surrounding environment of the vehicle. Tasks such as 3D Object Detection deliver an insufficiently detailed understanding of the surrounding scene because they only predict a bounding box for foreground objects. In contrast, 3D Semantic Segmentation provides richer and denser information about the environment by assigning a label to each individual point, which is of paramount importance for autonomous driving tasks, such as navigation or lane changes. To inspire future research, in this review paper, we provide a comprehensive overview of the current state-of-the-art methods in the field of Point Cloud Semantic Segmentation for autonomous driving. We categorize the approaches into projection-based, 3D-based and hybrid methods. Moreover, we discuss the most important and commonly used datasets for this task and also emphasize the importance of synthetic data to support research when real-world data is limited. We further present the results of the different methods and compare them with respect to their segmentation accuracy and efficiency.
ROApr 14, 2021
Tractability Frontiers in Multi-Robot Coordination and Geometric ReconfigurationTzvika Geft, Dan Halperin, Yonatan Nakar
We study the Monotone Sliding Reconfiguration (MSR) problem, in which $\textit{labeled}$ pairwise interior-disjoint objects in a planar workspace need to be brought $\textit{one by one}$ from their initial positions to given target positions, without causing collisions. That is, at each step only one object moves to its respective target, where it stays thereafter. MSR is a natural special variant of Multi-Robot Motion Planning (MRMP) and related reconfiguration problems, many of which are known to be computationally hard. A key question is identifying the minimal mitigating assumptions that enable efficient algorithms for such problems. We first show that despite the monotonicity requirement, MSR remains a computationally hard MRMP problem. We then provide additional hardness results for MSR that rule out several natural assumptions. For example, we show that MSR remains hard without obstacles in the workspace. On the positive side, we introduce a family of MSR instances that always have a solution through a novel structural assumption pertaining to the graphs underlying the start and target configuration -- we require that these graphs are spannable by a forest of full binary trees (SFFBT). We use our assumption to obtain efficient MSR algorithms for unit discs and 2D grid settings. Notably, our assumption does not require separation between start/target positions, which is a standard requirement in efficient and complete MRMP algorithms. Instead, we (implicitly) require separation between $\textit{groups}$ of these positions, thereby pushing the boundary of efficiently solvable instances toward denser scenarios.
RONov 17, 2020
Near-Optimal Multi-Robot Motion Planning with Finite SamplingDror Dayan, Kiril Solovey, Marco Pavone et al.
An underlying structure in several sampling-based methods for continuous multi-robot motion planning (MRMP) is the tensor roadmap (TR), which emerges from combining multiple PRM graphs constructed for the individual robots via a tensor product. We study the conditions under which the TR encodes a near-optimal solution for MRMP -- satisfying these conditions implies near optimality for a variety of popular planners, including dRRT*, and the discrete methods M* and CBS when applied to the continuous domain. We develop the first finite-sample analysis of this kind, which specifies the number of samples, their deterministic distribution, and magnitude of the connection radii that should be used by each individual PRM graph, to guarantee near-optimality using the TR. This significantly improves upon a previous asymptotic analysis, wherein the number of samples tends to infinity. Our new finite sample-size analysis supports guaranteed high-quality solutions in practice within finite time. To achieve our new result, we first develop a sampling scheme, which we call the staggered grid, for finite-sample motion planning for individual robots, which requires significantly fewer samples than previous work. We then extend it to the much more involved MRMP setting which requires to account for interactions among multiple robots. Finally, we report on a few experiments that serve as a verification of our theoretical findings and raise interesting questions for further investigation.
CGSep 25, 2020
On Two-Handed Planar Assembly Partitioning with Connectivity ConstraintsPankaj K. Agarwal, Boris Aronov, Tzvika Geft et al.
Assembly planning is a fundamental problem in robotics and automation, which involves designing a sequence of motions to bring the separate constituent parts of a product into their final placement in the product. Assembly planning is naturally cast as a disassembly problem, giving rise to the assembly partitioning problem: Given a set $A$ of parts, find a subset $S\subset A$, referred to as a subassembly, such that $S$ can be rigidly translated to infinity along a prescribed direction without colliding with $A\setminus S$. While assembly partitioning is efficiently solvable, it is further desirable for the parts of a subassembly to be easily held together. This motivates the problem that we study, called connected-assembly-partitioning, which additionally requires each of the two subassemblies, $S$ and $A\setminus S$, to be connected. We show that this problem is NP-complete, settling an open question posed by Wilson et al. (1995) a quarter of a century ago, even when $A$ consists of unit-grid squares (i.e., $A$ is polyomino-shaped). Towards this result, we prove the NP-hardness of a new Planar 3-SAT variant having an adjacency requirement for variables appearing in the same clause, which may be of independent interest. On the positive side, we give an $O(2^k n^2)$-time fixed-parameter tractable algorithm (requiring low degree polynomial-time pre-processing) for an assembly $A$ consisting of polygons in the plane, where $n=|A|$ and $k=|S|$. We also describe a special case of unit-grid square assemblies, where a connected partition can always be found in $O(n)$-time.
ROSep 20, 2020
Robust 2D Assembly Sequencing via Geometric Planning with Learned ScoresTzvika Geft, Aviv Tamar, Ken Goldberg et al.
To compute robust 2D assembly plans, we present an approach that combines geometric planning with a deep neural network. We train the network using the Box2D physics simulator with added stochastic noise to yield robustness scores--the success probabilities of planned assembly motions. As running a simulation for every assembly motion is impractical, we train a convolutional neural network to map assembly operations, given as an image pair of the subassemblies before and after they are mated, to a robustness score. The neural network prediction is used within a planner to quickly prune out motions that are not robust. We demonstrate this approach on two-handed planar assemblies, where the motions are one-step translations. Results suggest that the neural network can learn robustness to plan robust sequences an order of magnitude faster than physics simulation.
CGSep 12, 2019
Optimized Synthesis of Snapping FixturesTom Tsabar, Efi Fogel, Dan Halperin
Fixtures for constraining the movement of parts have been extensively investigated in robotics, since they are essential for using robots in automated manufacturing. This paper deals with the design and optimized synthesis of a special type of fixtures, which we call \emph{snapping fixtures}. Given a polyhedral workpiece $P$ with $n$ vertices and of constant genus, which we need to hold, a snapping fixture is a semi-rigid polyhedron $G$, made of a palm and several fingers, such that when $P$ and $G$ are well separated, we can push $P$ toward $G$, slightly bending the fingers of $G$ on the way (exploiting its mild flexibility), and obtain a configuration, where $G$ is back in its original shape and $P$ and $G$ are inseparable as rigid bodies. We prove the minimal closure conditions under which such fixtures can hold parts, using Helly's theorem. We then introduce an algorithm running in $O(n^3)$ time that produces a snapping fixture, minimizing the number of fingers and optimizing additional objectives, if a snapping fixture exists. We also provide an efficient and robust implementation of a simpler version of the algorithm, which produces the fixture model to be 3D printed and runs in $O(n^4)$ time. We describe two applications with different optimization criteria: Fixtures to hold add-ons for drones, where we aim to make the fixture as lightweight as possible, and small-scale fixtures to hold precious stones in jewelry, where we aim to maximize the exposure of the stones, namely minimize the obscuring of the workpiece by the fixture.
ROSep 12, 2019
Refined Analysis of Asymptotically-Optimal Kinodynamic Planning in the State-Cost SpaceMichal Kleinbort, Edgar Granados, Kiril Solovey et al.
We present a novel analysis of AO-RRT: a tree-based planner for motion planning with kinodynamic constraints, originally described by Hauser and Zhou (AO-X, 2016). AO-RRT explores the state-cost space and has been shown to efficiently obtain high-quality solutions in practice without relying on the availability of a computationally-intensive two-point boundary-value solver. Our main contribution is an optimality proof for the single-tree version of the algorithm---a variant that was not analyzed before. Our proof only requires a mild and easily-verifiable set of assumptions on the problem and system: Lipschitz-continuity of the cost function and the dynamics. In particular, we prove that for any system satisfying these assumptions, any trajectory having a piecewise-constant control function and positive clearance from the obstacles can be approximated arbitrarily well by a trajectory found by AO-RRT. We also discuss practical aspects of AO-RRT and present experimental comparisons of variants of the algorithm.
ROMar 3, 2019
dRRT*: Scalable and Informed Asymptotically-Optimal Multi-Robot Motion PlanningRahul Shome, Kiril Solovey, Andrew Dobson et al.
Many exciting robotic applications require multiple robots with many degrees of freedom, such as manipulators, to coordinate their motion in a shared workspace. Discovering high-quality paths in such scenarios can be achieved, in principle, by exploring the composite space of all robots. Sampling-based planners do so by building a roadmap or a tree data structure in the corresponding configuration space and can achieve asymptotic optimality. The hardness of motion planning, however, renders the explicit construction of such structures in the composite space of multiple robots impractical. This work proposes a scalable solution for such coupled multi-robot problems, which provides desirable path-quality guarantees and is also computationally efficient. In particular, the proposed \drrtstar\ is an informed, asymptotically-optimal extension of a prior sampling-based multi-robot motion planner, \drrt. The prior approach introduced the idea of building roadmaps for each robot and implicitly searching the tensor product of these structures in the composite space. This work identifies the conditions for convergence to optimal paths in multi-robot problems, which the prior method was not achieving. Building on this analysis, \drrt\ is first properly adapted so as to achieve the theoretical guarantees and then further extended so as to make use of effective heuristics when searching the composite space of all robots. The case where the various robots share some degrees of freedom is also studied. Evaluation in simulation indicates that the new algorithm, \drrtstar\, converges to high-quality paths quickly and scales to a higher number of robots where various alternatives fail. This work also demonstrates the planner's capability to solve problems involving multiple real-world robotic arms.
ROOct 29, 2018
Fast, High-Quality Dual-Arm Rearrangement in Synchronous, Monotone Tabletop SetupsRahul Shome, Kiril Solovey, Jingjin Yu et al.
Rearranging objects on a planar surface arises in a variety of robotic applications, such as product packaging. Using two arms can improve efficiency but introduces new computational challenges. This paper studies the structure of dual-arm rearrangement for synchronous, monotone tabletop setups and develops an optimal mixed integer model. It then describes an efficient and scalable algorithm, which first minimizes the cost of object transfers and then of moves between objects. This is motivated by the fact that, asymptotically, object transfers dominate the cost of solutions. Moreover, a lazy strategy minimizes the number of motion planning calls and results in significant speedups. Theoretical arguments support the benefits of using two arms and indicate that synchronous execution, in which the two arms perform together either transfers or moves, introduces only a small overhead. Experiments support these points and show that the scalable method can quickly compute solutions close to the optimal for the considered setup.
ROSep 19, 2018
Probabilistic completeness of RRT for geometric and kinodynamic planning with forward propagationMichal Kleinbort, Kiril Solovey, Zakary Littlefield et al.
The Rapidly-exploring Random Tree (RRT) algorithm has been one of the most prevalent and popular motion-planning techniques for two decades now. Surprisingly, in spite of its centrality, there has been an active debate under which conditions RRT is probabilistically complete. We provide two new proofs of probabilistic completeness (PC) of RRT with a reduced set of assumptions. The first one for the purely geometric setting, where we only require that the solution path has a certain clearance from the obstacles. For the kinodynamic case with forward propagation of random controls and duration, we only consider in addition mild Lipschitz-continuity conditions. These proofs fill a gap in the study of RRT itself. They also lay sound foundations for a variety of more recent and alternative sampling-based methods, whose PC property relies on that of RRT. Our original publication contains an error in the analysis of the case of the kinodynamic RRT. Here, we rectify the problem by modifying the proof of Theorem 2, which, in particular, necessitated a revision of Lemma 3. Briefly, the original (and erroneous) proof of Theorem 2 used a sequence of equal-size balls. The correction uses a sequence of balls of increasing radii. We emphasize that the correction is in Lemma 3 and the proof of Theorem 2 only. The main results remain unchanged.
CGJul 14, 2018
Motion Planning for Multiple Unit-Ball Robots in $\mathbb{R}^d$Israela Solomon, Dan Halperin
We present a decoupled algorithm for motion planning for a collection of unit-balls moving among polyhedral obstacles in $\mathbb{R}^d$, for any $d \ge 2$. We assume that the robots have revolving areas in the vicinity of their start and target positions: Revolving areas are regions where robots can maneuver in order to give way to another moving robot. Given that this assumption is fulfilled, the algorithm is complete, namely it is guaranteed to find a solution or report that none exists. A key goal in our design is to make the revolving areas as economical as possible and in particular to allow different revolving areas to overlap. This makes the analysis rather involved but in return makes the algorithm conceptually fairly simple. We show that for the case of $m$ unit-discs moving among polygonal obstacles of total complexity $n$ in $\mathbb{R}^2$, the algorithm can be executed in $O(n^2m + m(m+n)\log(m+n))$ time. We implemented the algorithm for this case and tested it on several scenarios, for which we show experimental results for up to $1000$ robots. Finally, we address the problem of choosing the order of execution of the paths in decoupled algorithms that locally solve interferences and show that finding the optimal order of execution is NP-hard. This motivated us to develop a heuristic for choosing the order; we describe the heuristic and demonstrate its effectiveness in certain scenarios.
MAJun 29, 2017
Scalable Asymptotically-Optimal Multi-Robot Motion PlanningAndrew Dobson, Kiril Solovey, Rahul Shome et al.
Finding asymptotically-optimal paths in multi-robot motion planning problems could be achieved, in principle, using sampling-based planners in the composite configuration space of all of the robots in the space. The dimensionality of this space increases with the number of robots, rendering this approach impractical. This work focuses on a scalable sampling-based planner for coupled multi-robot problems that provides asymptotic optimality. It extends the dRRT approach, which proposed building roadmaps for each robot and searching an implicit roadmap in the composite configuration space. This work presents a new method, dRRT* , and develops theory for scalable convergence to optimal paths in multi-robot problems. Simulated experiments indicate dRRT* converges to high-quality paths while scaling to higher numbers of robots where the naive approach fails. Furthermore, dRRT* is applicable to high-dimensional problems, such as planning for robot manipulators
ROMay 29, 2017
Effective Metrics for Multi-Robot Motion-PlanningAviel Atias, Kiril Solovey, Oren Salzman et al.
We study the effectiveness of metrics for Multi-Robot Motion-Planning (MRMP) when using RRT-style sampling-based planners. These metrics play the crucial role of determining the nearest neighbors of configurations and in that they regulate the connectivity of the underlying roadmaps produced by the planners and other properties like the quality of solution paths. After screening over a dozen different metrics we focus on the five most promising ones- two more traditional metrics, and three novel ones which we propose here, adapted from the domain of shape-matching. In addition to the novel multi-robot metrics, a central contribution of this work are tools to analyze and predict the effectiveness of metrics in the MRMP context. We identify a suite of possible substructures in the configuration space, for which it is fairly easy (i) to define a so-called natural distance which allows us to predict the performance of a metric. This is done by comparing the distribution of its values for sampled pairs of configurations to the distribution induced by the natural distance; (ii) to define equivalence classes of configurations and test how well a metric covers the different classes. We provide experiments that attest to the ability of our tools to predict the effectiveness of metrics: those metrics that qualify in the analysis yield higher success rate of the planner with fewer vertices in the roadmap. We also show how combining several metrics together leads to better results (success rate and size of roadmap) than using a single metric.
ROJul 31, 2016
Efficient sampling-based bottleneck pathfinding over cost mapsKiril Solovey, Dan Halperin
We introduce a simple yet effective sampling-based planner that is tailored for bottleneck pathfinding: Given an implicitly-defined cost map $\mathcal{M}:\mathbb{R}^d\rightarrow \mathbb{R}$, which assigns to every point in space a real value, we wish to find a path connecting two given points, that minimizes the maximal value with respect to~$\mathcal{M}$. We demonstrate the capabilities of our algorithm, which we call bottleneck tree (BTT), on several challenging instances of the problem involving multiple agents, where it outperforms the state-of-the-art cost-map planning technique T-RRT*. On the theoretical side, we study the asymptotic properties of our method and consider the special setting where the computed trajectories must be monotone in all coordinates. This constraint arises in cases where the problem involves the coordination of multiple agents that are restricted to forward motions along predefined paths.
ROJul 16, 2016
Collision detection or nearest-neighbor search? On the computational bottleneck in sampling-based motion planningMichal Kleinbort, Oren Salzman, Dan Halperin
The complexity of nearest-neighbor search dominates the asymptotic running time of many sampling-based motion-planning algorithms. However, collision detection is often considered to be the computational bottleneck in practice. Examining various asymptotically optimal planning algorithms, we characterize settings, which we call NN-sensitive, in which the practical computational role of nearest-neighbor search is far from being negligible, i.e., the portion of running time taken up by nearest-neighbor search is comparable, or sometimes even greater than the portion of time taken up by collision detection. This reinforces and substantiates the claim that motion-planning algorithms could significantly benefit from efficient and possibly specifically-tailored nearest-neighbor data structures. The asymptotic (near) optimality of these algorithms relies on a prescribed connection radius, defining a ball around a configuration $q$, such that $q$ needs to be connected to all other configurations in that ball. To facilitate our study, we show how to adapt this radius to non-Euclidean spaces, which are prevalent in motion planning. This technical result is of independent interest, as it enables to compare the radial-connection approach with the common alternative, namely, connecting each configuration to its $k$ nearest neighbors ($k$-NN). Indeed, as we demonstrate, there are scenarios where using the radial connection scheme, a solution path of a specific cost is produced ten-fold (and more) faster than with $k$-NN.
CGJul 10, 2016
Sampling-based bottleneck pathfinding with applications to Frechet matchingKiril Solovey, Dan Halperin
We describe a general probabilistic framework to address a variety of Frechet-distance optimization problems. Specifically, we are interested in finding minimal bottleneck-paths in $d$-dimensional Euclidean space between given start and goal points, namely paths that minimize the maximal value over a continuous cost map. We present an efficient and simple sampling-based framework for this problem, which is inspired by, and draws ideas from, techniques for robot motion planning. We extend the framework to handle not only standard bottleneck pathfinding, but also the more demanding case, where the path needs to be monotone in all dimensions. Finally, we provide experimental results of the framework on several types of problems.
ROFeb 17, 2016
New perspective on sampling-based motion planning via random geometric graphsKiril Solovey, Oren Salzman, Dan Halperin
Roadmaps constructed by many sampling-based motion planners coincide, in the absence of obstacles, with standard models of random geometric graphs (RGGs). Those models have been studied for several decades and by now a rich body of literature exists analyzing various properties and types of RGGs. In their seminal work on optimal motion planning Karaman and Frazzoli (2011) conjectured that a sampling-based planner has a certain property if the underlying RGG has this property as well. In this paper we settle this conjecture and leverage it for the development of a general framework for the analysis of sampling-based planners. Our framework, which we call localization-tessellation, allows for easy transfer of arguments on RGGs from the free unit-hypercube to spaces punctured by obstacles, which are geometrically and topologically much more complex. We demonstrate its power by providing alternative and (arguably) simple proofs for probabilistic completeness and asymptotic (near-)optimality of probabilistic roadmaps (PRMs). Furthermore, we introduce several variants of PRMs, analyze them using our framework, and discuss the implications of the analysis.
ROApr 24, 2015
Motion Planning for Multi-Link Robots by Implicit Configuration-Space TilingOren Salzman, Kiril Solovey, Dan Halperin
We study the problem of motion-planning for free-flying multi-link robots and develop a sampling-based algorithm that is specifically tailored for the task. Our work is based on the simple observation that the set of configurations for which the robot is self-collision free is independent of the obstacles or of the exact placement of the robot. This allows to eliminate the need to perform costly self-collision checks online when solving motion-planning problems, assuming some offline preprocessing. In particular, given a specific robot type our algorithm precomputes a tiling roadmap, which efficiently and implicitly encodes the self-collision free (sub-)space over the entire configuration space, where the latter can be infinite for that matter. To answer any query, in any given scenario, we traverse the tiling roadmap while only testing for collisions with obstacles. Our algorithm suggests more flexibility than the prevailing paradigm in which a precomputed roadmap depends both on the robot and on the scenario at hand. We show through various simulations the effectiveness of this approach on open and closed-chain multi-link robots, where in some settings our algorithm is more than fifty times faster than the state-of-the-art.
CGApr 20, 2015
Motion Planning for Unlabeled Discs with Optimality GuaranteesKiril Solovey, Jingjin Yu, Or Zamir et al.
We study the problem of path planning for unlabeled (indistinguishable) unit-disc robots in a planar environment cluttered with polygonal obstacles. We introduce an algorithm which minimizes the total path length, i.e., the sum of lengths of the individual paths. Our algorithm is guaranteed to find a solution if one exists, or report that none exists otherwise. It runs in time $\tilde{O}(m^4+m^2n^2)$, where $m$ is the number of robots and $n$ is the total complexity of the workspace. Moreover, the total length of the returned solution is at most $\text{OPT}+4m$, where OPT is the optimal solution cost. To the best of our knowledge this is the first algorithm for the problem that has such guarantees. The algorithm has been implemented in an exact manner and we present experimental results that attest to its efficiency.
ROSep 29, 2014
Efficient high-quality motion planning by fast all-pairs r-nearest-neighborsMichal Kleinbort, Oren Salzman, Dan Halperin
Sampling-based motion-planning algorithms typically rely on nearest-neighbor (NN) queries when constructing a roadmap. Recent results suggest that in various settings NN queries may be the computational bottleneck of such algorithms. Moreover, in several asymptotically-optimal algorithms these NN queries are of a specific form: Given a set of points and a radius r report all pairs of points whose distance is at most r. This calls for an application-specific NN data structure tailored to efficiently answering this type of queries. Randomly transformed grids (RTG) were recently proposed by Aiger et al. as a tool to answer such queries and have been shown to outperform common implementations of NN data structures in this context. In this work we employ RTG for sampling-based motion-planning algorithms and describe an efficient implementation of the approach. We show that for motion-planning, RTG allow for faster convergence to high-quality solutions when compared with existing NN data structures. Additionally, RTG enable significantly shorter construction times for batched-PRM variants; specifically, we demonstrate a speedup by a factor of two to three for some scenarios.
ROAug 10, 2014
On the hardness of unlabeled multi-robot motion planningKiril Solovey, Dan Halperin
In unlabeled multi-robot motion planning several interchangeable robots operate in a common workspace. The goal is to move the robots to a set of target positions such that each position will be occupied by some robot. In this paper, we study this problem for the specific case of unit-square robots moving amidst polygonal obstacles and show that it is PSPACE-hard. We also consider three additional variants of this problem and show that they are all PSPACE-hard as well. To the best of our knowledge, this is the first hardness proof for the unlabeled case. Furthermore, our proofs can be used to show that the labeled variant (where each robot is assigned with a specific target position), again, for unit-square robots, is PSPACE-hard as well, which sets another precedence, as previous hardness results require the robots to be of different shapes.
ROMar 30, 2014
Asymptotically-Optimal Motion Planning using Lower Bounds on CostOren Salzman, Dan Halperin
Many path-finding algorithms on graphs such as A* are sped up by using a heuristic function that gives lower bounds on the cost to reach the goal. Aiming to apply similar techniques to speed up sampling-based motion-planning algorithms, we use effective lower bounds on the cost between configurations to tightly estimate the cost-to-go. We then use these estimates in an anytime asymptotically-optimal algorithm which we call Motion Planning using Lower Bounds (MPLB). MPLB is based on the Fast Marching Trees (FMT*) algorithm recently presented by Janson and Pavone. An advantage of our approach is that in many cases (especially as the number of samples grows) the weight of collision detection in the computation is almost negligible with respect to nearest-neighbor calls. We prove that MPLB performs no more collision-detection calls than an anytime version of FMT*. Additionally, we demonstrate in simulations that for certain scenarios, the algorithmic tools presented here enable efficiently producing low-cost paths while spending only a small fraction of the running time on collision detection.
CGDec 4, 2013
Efficient Multi-Robot Motion Planning for Unlabeled Discs in Simple PolygonsAviv Adler, Mark de Berg, Dan Halperin et al.
We consider the following motion-planning problem: we are given $m$ unit discs in a simple polygon with $n$ vertices, each at their own start position, and we want to move the discs to a given set of $m$ target positions. Contrary to the standard (labeled) version of the problem, each disc is allowed to be moved to any target position, as long as in the end every target position is occupied. We show that this unlabeled version of the problem can be solved in $O(n\log n+mn+m^2)$ time, assuming that the start and target positions are at least some minimal distance from each other. This is in sharp contrast to the standard (labeled) and more general multi-robot motion-planning problem for discs moving in a simple polygon, which is known to be strongly NP-hard.
ROAug 1, 2013
Asymptotically near-optimal RRT for fast, high-quality, motion planningOren Salzman, Dan Halperin
We present Lower Bound Tree-RRT (LBT-RRT), a single-query sampling-based algorithm that is asymptotically near-optimal. Namely, the solution extracted from LBT-RRT converges to a solution that is within an approximation factor of 1+epsilon of the optimal solution. Our algorithm allows for a continuous interpolation between the fast RRT algorithm and the asymptotically optimal RRT* and RRG algorithms. When the approximation factor is 1 (i.e., no approximation is allowed), LBT-RRT behaves like RRG. When the approximation factor is unbounded, LBT-RRT behaves like RRT. In between, LBT-RRT is shown to produce paths that have higher quality than RRT would produce and run faster than RRT* would run. This is done by maintaining a tree which is a sub-graph of the RRG roadmap and a second, auxiliary graph, which we call the lower-bound graph. The combination of the two roadmaps, which is faster to maintain than the roadmap maintained by RRT*, efficiently guarantees asymptotic near-optimality. We suggest to use LBT-RRT for high-quality, anytime motion planning. We demonstrate the performance of the algorithm for scenarios ranging from 3 to 12 degrees of freedom and show that even for small approximation factors, the algorithm produces high-quality solutions (comparable to RRG and RRT*) with little running-time overhead when compared to RRT.
ROMay 13, 2013
Finding a needle in an exponential haystack: Discrete RRT for exploration of implicit roadmaps in multi-robot motion planningKiril Solovey, Oren Salzman, Dan Halperin
We present a sampling-based framework for multi-robot motion planning which combines an implicit representation of a roadmap with a novel approach for pathfinding in geometrically embedded graphs tailored for our setting. Our pathfinding algorithm, discrete-RRT (dRRT), is an adaptation of the celebrated RRT algorithm for the discrete case of a graph, and it enables a rapid exploration of the high-dimensional configuration space by carefully walking through an implicit representation of a tensor product of roadmaps for the individual robots. We demonstrate our approach experimentally on scenarios of up to 60 degrees of freedom where our algorithm is faster by a factor of at least ten when compared to existing algorithms that we are aware of.
ROSep 20, 2012
Sparsification of Motion-Planning Roadmaps by Edge ContractionDoron Shaharabani, Oren Salzman, Pankaj K. Agarwal et al.
We present Roadmap Sparsification by Edge Contraction (RSEC), a simple and effective algorithm for reducing the size of a motion-planning roadmap. The algorithm exhibits minimal effect on the quality of paths that can be extracted from the new roadmap. The primitive operation used by RSEC is edge contraction - the contraction of a roadmap edge to a single vertex and the connection of the new vertex to the neighboring vertices of the contracted edge. For certain scenarios, we compress more than 98% of the edges and vertices at the cost of degradation of average shortest path length by at most 2%.
ROFeb 28, 2012
k-Color Multi-Robot Motion PlanningKiril Solovey, Dan Halperin
We present a simple and natural extension of the multi-robot motion planning problem where the robots are partitioned into groups (colors), such that in each group the robots are interchangeable. Every robot is no longer required to move to a specific target, but rather to some target placement that is assigned to its group. We call this problem k-color multi-robot motion planning and provide a sampling-based algorithm specifically designed for solving it. At the heart of the algorithm is a novel technique where the k-color problem is reduced to several discrete multi-robot motion planning problems. These reductions amplify basic samples into massive collections of free placements and paths for the robots. We demonstrate the performance of the algorithm by an implementation for the case of disc robots and polygonal robots translating in the plane. We show that the algorithm successfully and efficiently copes with a variety of challenging scenarios, involving many robots, while a simplified version of this algorithm, that can be viewed as an extension of a prevalent sampling-based algorithm for the k-color case, fails even on simple scenarios. Interestingly, our algorithm outperforms a well established implementation of PRM for the standard multi-robot problem, in which each robot has a distinct color.
ROFeb 23, 2012
On the Power of Manifold Samples in Exploring Configuration Spaces and the Dimensionality of Narrow PassagesOren Salzman, Michael Hemmer, Dan Halperin
We extend our study of Motion Planning via Manifold Samples (MMS), a general algorithmic framework that combines geometric methods for the exact and complete analysis of low-dimensional configuration spaces with sampling-based approaches that are appropriate for higher dimensions. The framework explores the configuration space by taking samples that are entire low-dimensional manifolds of the configuration space capturing its connectivity much better than isolated point samples. The contributions of this paper are as follows: (i) We present a recursive application of MMS in a six-dimensional configuration space, enabling the coordination of two polygonal robots translating and rotating amidst polygonal obstacles. In the adduced experiments for the more demanding test cases MMS clearly outperforms PRM, with over 20-fold speedup in a coordination-tight setting. (ii) A probabilistic completeness proof for the most prevalent case, namely MMS with samples that are affine subspaces. (iii) A closer examination of the test cases reveals that MMS has, in comparison to standard sampling-based algorithms, a significant advantage in scenarios containing high-dimensional narrow passages. This provokes a novel characterization of narrow passages which attempts to capture their dimensionality, an attribute that had been (to a large extent) unattended in previous definitions.