79.5CVApr 19
LookasideVLN: Direction-Aware Aerial Vision-and-Language NavigationYuwei Ning, Ganlong Zhao, Yipeng Qin et al.
Aerial Vision-and-Language Navigation (Aerial VLN) enables unmanned aerial vehicles (UAVs) to follow natural language instructions and navigate complex urban environments. While recent advances have achieved progress through large-scale memory graphs and lookahead path planning, they remain limited by shallow instruction understanding and high computational cost. In particular, existing methods rely primarily on landmark descriptions, overlooking directional cues "a key source of spatial context in human navigation". In this work, we propose LookasideVLN, a new paradigm that exploits directional cues in natural language to achieve both more accurate spatial reasoning and greater computational efficiency. LookasideVLN comprises three core components: (1) an Egocentric Lookaside Graph (ELG) that dynamically encodes instruction-relevant landmarks and their directional relationships, (2) a Spatial Landmark Knowledge Base (SLKB) that provides lightweight memory retrieval from prior navigation experiences, and (3) a Lookaside MLLM Navigation Agent that aligns multimodal information from user instructions, visual observations, and landmark-direction information from ELG for path planning. Extensive experiments show that LookasideVLN significantly outperforms the state-of-the-art CityNavAgent, even with a single-level lookahead, demonstrating that leveraging directional cues is a powerful yet efficient strategy for Aerial VLN.
CVMar 15, 2025
VTON 360: High-Fidelity Virtual Try-On from Any Viewing DirectionZijian He, Yuwei Ning, Yipeng Qin et al.
Virtual Try-On (VTON) is a transformative technology in e-commerce and fashion design, enabling realistic digital visualization of clothing on individuals. In this work, we propose VTON 360, a novel 3D VTON method that addresses the open challenge of achieving high-fidelity VTON that supports any-view rendering. Specifically, we leverage the equivalence between a 3D model and its rendered multi-view 2D images, and reformulate 3D VTON as an extension of 2D VTON that ensures 3D consistent results across multiple views. To achieve this, we extend 2D VTON models to include multi-view garments and clothing-agnostic human body images as input, and propose several novel techniques to enhance them, including: i) a pseudo-3D pose representation using normal maps derived from the SMPL-X 3D human model, ii) a multi-view spatial attention mechanism that models the correlations between features from different viewing angles, and iii) a multi-view CLIP embedding that enhances the garment CLIP features used in 2D VTON with camera information. Extensive experiments on large-scale real datasets and clothing images from e-commerce platforms demonstrate the effectiveness of our approach. Project page: https://scnuhealthy.github.io/VTON360.
CVMar 26, 2024
Panonut360: A Head and Eye Tracking Dataset for Panoramic VideoYutong Xu, Junhao Du, Jiahe Wang et al.
With the rapid development and widespread application of VR/AR technology, maximizing the quality of immersive panoramic video services that match users' personal preferences and habits has become a long-standing challenge. Understanding the saliency region where users focus, based on data collected with HMDs, can promote multimedia encoding, transmission, and quality assessment. At the same time, large-scale datasets are essential for researchers and developers to explore short/long-term user behavior patterns and train AI models related to panoramic videos. However, existing panoramic video datasets often include low-frequency user head or eye movement data through short-term videos only, lacking sufficient data for analyzing users' Field of View (FoV) and generating video saliency regions. Driven by these practical factors, in this paper, we present a head and eye tracking dataset involving 50 users (25 males and 25 females) watching 15 panoramic videos. The dataset provides details on the viewport and gaze attention locations of users. Besides, we present some statistics samples extracted from the dataset. For example, the deviation between head and eye movements challenges the widely held assumption that gaze attention decreases from the center of the FoV following a Gaussian distribution. Our analysis reveals a consistent downward offset in gaze fixations relative to the FoV in experimental settings involving multiple users and videos. That's why we name the dataset Panonut, a saliency weighting shaped like a donut. Finally, we also provide a script that generates saliency distributions based on given head or eye coordinates and pre-generated saliency distribution map sets of each video from the collected eye tracking data. The dataset is available on website: https://dianvrlab.github.io/Panonut360/.