Point-Based Multi-View Stereo NetworkRui Chen, Songfang Han, Jing Xu et al.
We introduce Point-MVSNet, a novel point-based deep framework for multi-view stereo (MVS). Distinct from existing cost volume approaches, our method directly processes the target scene as point clouds. More specifically, our method predicts the depth in a coarse-to-fine manner. We first generate a coarse depth map, convert it into a point cloud and refine the point cloud iteratively by estimating the residual between the depth of the current iteration and that of the ground truth. Our network leverages 3D geometry priors and 2D texture information jointly and effectively by fusing them into a feature-augmented point cloud, and processes the point cloud to estimate the 3D flow for each point. This point-based architecture allows higher accuracy, more computational efficiency and more flexibility than cost-volume-based counterparts. Experimental results show that our approach achieves a significant improvement in reconstruction quality compared with state-of-the-art methods on the DTU and the Tanks and Temples dataset. Our source code and trained models are available at https://github.com/callmeray/PointMVSNet .
17.8CVAug 11, 2021
M3D-VTON: A Monocular-to-3D Virtual Try-On NetworkFuwei Zhao, Zhenyu Xie, Michael Kampffmeyer et al.
Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information efficiently and learning a mapping that lifts the 2D representation to 3D, we make the first attempt to reconstruct a 3D try-on mesh only taking the target clothing and a person image as inputs. The proposed M3D-VTON includes three modules: 1) The Monocular Prediction Module (MPM) that estimates an initial full-body depth map and accomplishes 2D clothes-person alignment through a novel two-stage warping procedure; 2) The Depth Refinement Module (DRM) that refines the initial body depth to produce more detailed pleat and face characteristics; 3) The Texture Fusion Module (TFM) that fuses the warped clothing with the non-target body part to refine the results. We also construct a high-quality synthesized Monocular-to-3D virtual try-on dataset, in which each person image is associated with a front and a back depth map. Extensive experiments demonstrate that the proposed M3D-VTON can manipulate and reconstruct the 3D human body wearing the given clothing with compelling details and is more efficient than other 3D approaches.
14.0CVJul 29, 2021
Learning with Noisy Labels for Robust Point Cloud SegmentationShuquan Ye, Dongdong Chen, Songfang Han et al.
Point cloud segmentation is a fundamental task in 3D. Despite recent progress on point cloud segmentation with the power of deep networks, current deep learning methods based on the clean label assumptions may fail with noisy labels. Yet, object class labels are often mislabeled in real-world point cloud datasets. In this work, we take the lead in solving this issue by proposing a novel Point Noise-Adaptive Learning (PNAL) framework. Compared to existing noise-robust methods on image tasks, our PNAL is noise-rate blind, to cope with the spatially variant noise rate problem specific to point clouds. Specifically, we propose a novel point-wise confidence selection to obtain reliable labels based on the historical predictions of each point. A novel cluster-wise label correction is proposed with a voting strategy to generate the best possible label taking the neighbor point correlations into consideration. We conduct extensive experiments to demonstrate the effectiveness of PNAL on both synthetic and real-world noisy datasets. In particular, even with $60\%$ symmetric noisy labels, our proposed method produces much better results than its baseline counterpart without PNAL and is comparable to the ideal upper bound trained on a completely clean dataset. Moreover, we fully re-labeled the validation set of a popular but noisy real-world scene dataset ScanNetV2 to make it clean, for rigorous experiment and future research. Our code and data are available at \url{https://shuquanye.com/PNAL_website/}.
8.5CVDec 4, 2020
Compositionally Generalizable 3D Structure PredictionSongfang Han, Jiayuan Gu, Kaichun Mo et al.
Single-image 3D shape reconstruction is an important and long-standing problem in computer vision. A plethora of existing works is constantly pushing the state-of-the-art performance in the deep learning era. However, there remains a much more difficult and under-explored issue on how to generalize the learned skills over unseen object categories that have very different shape geometry distributions. In this paper, we bring in the concept of compositional generalizability and propose a novel framework that could better generalize to these unseen categories. We factorize the 3D shape reconstruction problem into proper sub-problems, each of which is tackled by a carefully designed neural sub-module with generalizability concerns. The intuition behind our formulation is that object parts (slates and cylindrical parts), their relationships (adjacency and translation symmetry), and shape substructures (T-junctions and a symmetric group of parts) are mostly shared across object categories, even though object geometries may look very different (e.g. chairs and cabinets). Experiments on PartNet show that we achieve superior performance than state-of-the-art. This validates our problem factorization and network designs.