CRSep 3, 2024
$S^2$NeRF: Privacy-preserving Training Framework for NeRFBokang Zhang, Yanglin Zhang, Zhikun Zhang et al.
Neural Radiance Fields (NeRF) have revolutionized 3D computer vision and graphics, facilitating novel view synthesis and influencing sectors like extended reality and e-commerce. However, NeRF's dependence on extensive data collection, including sensitive scene image data, introduces significant privacy risks when users upload this data for model training. To address this concern, we first propose SplitNeRF, a training framework that incorporates split learning (SL) techniques to enable privacy-preserving collaborative model training between clients and servers without sharing local data. Despite its benefits, we identify vulnerabilities in SplitNeRF by developing two attack methods, Surrogate Model Attack and Scene-aided Surrogate Model Attack, which exploit the shared gradient data and a few leaked scene images to reconstruct private scene information. To counter these threats, we introduce $S^2$NeRF, secure SplitNeRF that integrates effective defense mechanisms. By introducing decaying noise related to the gradient norm into the shared gradient information, $S^2$NeRF preserves privacy while maintaining a high utility of the NeRF model. Our extensive evaluations across multiple datasets demonstrate the effectiveness of $S^2$NeRF against privacy breaches, confirming its viability for secure NeRF training in sensitive applications.
92.7CVMay 12
SpatialForge: Bootstrapping 3D-Aware Spatial Reasoning from Open-World 2D ImagesZishan Liu, Ruoxi Zang, Yanglin Zhang et al.
Recent advancements in Large Vision-Language Models (VLMs) have demonstrated exceptional semantic understanding, yet these models consistently struggle with spatial reasoning, often failing at fundamental geometric tasks such as depth ordering and precise coordinate grounding. Recent efforts introduce spatial supervision from scene-centric datasets (e.g., multi-view scans or indoor video), but are constrained by the limited number of underlying scenes. As a result, the scale and diversity of such data remain significantly smaller than those of web-scale 2D image collections. To address this limitation, we propose SpatialForge, a scalable data synthesis pipeline that transforms in-the-wild 2D images into spatial reasoning supervision. Our approach decomposes spatial reasoning into perception and relation, and constructs structured supervision signals covering depth, layout, and viewpoint-dependent reasoning, with automatic verification to ensure data quality. Based on this pipeline, we build SpatialForge-10M, a large-scale dataset containing 10 million spatial QA pairs. Extensive experiments across multiple spatial reasoning benchmarks demonstrate that training on SpatialForge-10M significantly improves the spatial reasoning ability of standard VLMs, highlighting the effectiveness of scaling 2D data for 3D-aware spatial reasoning.
ROMar 14, 2025
Prof. Robot: Differentiable Robot Rendering Without Static and Self-CollisionsQuanyuan Ruan, Jiabao Lei, Wenhao Yuan et al.
Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions.