6.2CVAug 4, 2025
VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes ModelingYuru Xiao, Zihan Lin, Chao Lu et al.
Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine-grained reconstruction and high-fidelity novel view synthesis, they still face significant limitations. These often stem from a dependence on pre-calibrated object tracks or difficulties in accurately modeling fast-moving objects from undersampled capture, particularly due to challenges in handling temporal discontinuities. To overcome these issues, we propose a novel video diffusion-enhanced 4D Gaussian Splatting framework. Our key insight is to distill robust, temporally consistent priors from a test-time adapted video diffusion model. To ensure precise pose alignment and effective integration of this denoised content, we introduce two core innovations: a joint timestamp optimization strategy that refines interpolated frame poses, and an uncertainty distillation method that adaptively extracts target content while preserving well-reconstructed regions. Extensive experiments demonstrate that our method significantly enhances dynamic modeling, especially for fast-moving objects, achieving an approximate PSNR gain of 2 dB for novel view synthesis over baseline approaches.
3.3AIJul 29, 2025
MultiEditor: Controllable Multimodal Object Editing for Driving Scenarios Using 3D Gaussian Splatting PriorsShouyi Lu, Zihan Lin, Chao Lu et al.
Autonomous driving systems rely heavily on multimodal perception data to understand complex environments. However, the long-tailed distribution of real-world data hinders generalization, especially for rare but safety-critical vehicle categories. To address this challenge, we propose MultiEditor, a dual-branch latent diffusion framework designed to edit images and LiDAR point clouds in driving scenarios jointly. At the core of our approach is introducing 3D Gaussian Splatting (3DGS) as a structural and appearance prior for target objects. Leveraging this prior, we design a multi-level appearance control mechanism--comprising pixel-level pasting, semantic-level guidance, and multi-branch refinement--to achieve high-fidelity reconstruction across modalities. We further propose a depth-guided deformable cross-modality condition module that adaptively enables mutual guidance between modalities using 3DGS-rendered depth, significantly enhancing cross-modality consistency. Extensive experiments demonstrate that MultiEditor achieves superior performance in visual and geometric fidelity, editing controllability, and cross-modality consistency. Furthermore, generating rare-category vehicle data with MultiEditor substantially enhances the detection accuracy of perception models on underrepresented classes.