Xiang Li

AI
h-index16
5papers
265citations
Novelty52%
AI Score32

5 Papers

5.9CVDec 27, 2023
In-Hand 3D Object Reconstruction from a Monocular RGB Video

Shijian Jiang, Qi Ye, Rengan Xie et al.

Our work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover the geometry of a generic hand-held object from multi-view images achieved compelling results in the visible part of the object. However, these methods falter in accurately capturing the shape within the hand-object contact region due to occlusion. In this paper, we propose a novel method that deals with surface reconstruction under occlusion by incorporating priors of 2D occlusion elucidation and physical contact constraints. For the former, we introduce an object amodal completion network to infer the 2D complete mask of objects under occlusion. To ensure the accuracy and view consistency of the predicted 2D amodal masks, we devise a joint optimization method for both amodal mask refinement and 3D reconstruction. For the latter, we impose penetration and attraction constraints on the local geometry in contact regions. We evaluate our approach on HO3D and HOD datasets and demonstrate that it outperforms the state-of-the-art methods in terms of reconstruction surface quality, with an improvement of $52\%$ on HO3D and $20\%$ on HOD. Project webpage: https://east-j.github.io/ihor.

15.7HCOct 7, 2020
Exploration of Hands-free Text Entry Techniques For Virtual Reality

Xueshi Lu, Difeng Yu, Hai-Ning Liang et al.

Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users' hands are busy such as holding items or hand-based devices are not available. The most used hands-free text entry technique is DwellType, where a user selects a letter by dwelling over it for a specific period. However, its performance is limited due to the fixed dwell time for each character selection. In this paper, we explore two other hands-free text entry mechanisms in VR: BlinkType and NeckType, which leverage users' eye blinks and neck's forward and backward movements to select letters. With a user study, we compare the performance of the two techniques with DwellType. Results show that users can achieve an average text entry rate of 13.47, 11.18 and 11.65 words per minute with BlinkType, NeckType, and DwellType, respectively. Users' subjective feedback shows BlinkType as the preferred technique for text entry in VR.

28.7IRJun 19, 2020Code
Disentangling User Interest and Conformity for Recommendation with Causal Embedding

Yu Zheng, Chen Gao, Xiang Li et al.

Recommendation models are usually trained on observational interaction data. However, observational interaction data could result from users' conformity towards popular items, which entangles users' real interest. Existing methods tracks this problem as eliminating popularity bias, e.g., by re-weighting training samples or leveraging a small fraction of unbiased data. However, the variety of user conformity is ignored by these approaches, and different causes of an interaction are bundled together as unified representations, hence robustness and interpretability are not guaranteed when underlying causes are changing. In this paper, we present DICE, a general framework that learns representations where interest and conformity are structurally disentangled, and various backbone recommendation models could be smoothly integrated. We assign users and items with separate embeddings for interest and conformity, and make each embedding capture only one cause by training with cause-specific data which is obtained according to the colliding effect of causal inference. Our proposed methodology outperforms state-of-the-art baselines with remarkable improvements on two real-world datasets on top of various backbone models. We further demonstrate that the learned embeddings successfully capture the desired causes, and show that DICE guarantees the robustness and interpretability of recommendation.

18.8MLMay 28, 2018
Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Tasks

Yabo Ni, Dan Ou, Shichen Liu et al.

Tasks such as search and recommendation have become increas- ingly important for E-commerce to deal with the information over- load problem. To meet the diverse needs of di erent users, person- alization plays an important role. In many large portals such as Taobao and Amazon, there are a bunch of di erent types of search and recommendation tasks operating simultaneously for person- alization. However, most of current techniques address each task separately. This is suboptimal as no information about users shared across di erent tasks. In this work, we propose to learn universal user representations across multiple tasks for more e ective personalization. In partic- ular, user behavior sequences (e.g., click, bookmark or purchase of products) are modeled by LSTM and attention mechanism by integrating all the corresponding content, behavior and temporal information. User representations are shared and learned in an end-to-end setting across multiple tasks. Bene ting from better information utilization of multiple tasks, the user representations are more e ective to re ect their interests and are more general to be transferred to new tasks. We refer this work as Deep User Perception Network (DUPN) and conduct an extensive set of o ine and online experiments. Across all tested ve di erent tasks, our DUPN consistently achieves better results by giving more e ective user representations. Moreover, we deploy DUPN in large scale operational tasks in Taobao. Detailed implementations, e.g., incre- mental model updating, are also provided to address the practical issues for the real world applications.

1.7AIJul 31, 2017
Developing Knowledge-enhanced Chronic Disease Risk Prediction Models from Regional EHR Repositories

Jing Mei, Eryu Xia, Xiang Li et al.

Precision medicine requires the precision disease risk prediction models. In literature, there have been a lot well-established (inter-)national risk models, but when applying them into the local population, the prediction performance becomes unsatisfactory. To address the localization issue, this paper exploits the way to develop knowledge-enhanced localized risk models. On the one hand, we tune models by learning from regional Electronic Health Record (EHR) repositories, and on the other hand, we propose knowledge injection into the EHR data learning process. For experiments, we leverage the Pooled Cohort Equations (PCE, as recommended in ACC/AHA guidelines to estimate the risk of ASCVD) to develop a localized ASCVD risk prediction model in diabetes. The experimental results show that, if directly using the PCE algorithm on our cohort, the AUC is only 0.653, while our knowledge-enhanced localized risk model can achieve higher prediction performance with AUC of 0.723 (improved by 10.7%).