12.4LGSep 24, 2022
Fast Lifelong Adaptive Inverse Reinforcement Learning from DemonstrationsLetian Chen, Sravan Jayanthi, Rohan Paleja et al.
Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. However, current LfD frameworks are not capable of fast adaptation to heterogeneous human demonstrations nor the large-scale deployment in ubiquitous robotics applications. In this paper, we propose a novel LfD framework, Fast Lifelong Adaptive Inverse Reinforcement learning (FLAIR). Our approach (1) leverages learned strategies to construct policy mixtures for fast adaptation to new demonstrations, allowing for quick end-user personalization, (2) distills common knowledge across demonstrations, achieving accurate task inference; and (3) expands its model only when needed in lifelong deployments, maintaining a concise set of prototypical strategies that can approximate all behaviors via policy mixtures. We empirically validate that FLAIR achieves adaptability (i.e., the robot adapts to heterogeneous, user-specific task preferences), efficiency (i.e., the robot achieves sample-efficient adaptation), and scalability (i.e., the model grows sublinearly with the number of demonstrations while maintaining high performance). FLAIR surpasses benchmarks across three control tasks with an average 57% improvement in policy returns and an average 78% fewer episodes required for demonstration modeling using policy mixtures. Finally, we demonstrate the success of FLAIR in a table tennis task and find users rate FLAIR as having higher task (p<.05) and personalization (p<.05) performance.
Learning Models of Adversarial Agent Behavior under Partial ObservabilitySean Ye, Manisha Natarajan, Zixuan Wu et al.
The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutal Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.
4.0RODec 6, 2022
Safe Inverse Reinforcement Learning via Control Barrier FunctionYue Yang, Letian Chen, Matthew Gombolay
Learning from Demonstration (LfD) is a powerful method for enabling robots to perform novel tasks as it is often more tractable for a non-roboticist end-user to demonstrate the desired skill and for the robot to efficiently learn from the associated data than for a human to engineer a reward function for the robot to learn the skill via reinforcement learning (RL). Safety issues arise in modern LfD techniques, e.g., Inverse Reinforcement Learning (IRL), just as they do for RL; yet, safe learning in LfD has received little attention. In the context of agile robots, safety is especially vital due to the possibility of robot-environment collision, robot-human collision, and damage to the robot. In this paper, we propose a safe IRL framework, CBFIRL, that leverages the Control Barrier Function (CBF) to enhance the safety of the IRL policy. The core idea of CBFIRL is to combine a loss function inspired by CBF requirements with the objective in an IRL method, both of which are jointly optimized via gradient descent. In the experiments, we show our framework performs safer compared to IRL methods without CBF, that is $\sim15\%$ and $\sim20\%$ improvement for two levels of difficulty of a 2D racecar domain and $\sim 50\%$ improvement for a 3D drone domain.
Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable EnvironmentZixuan Wu, Sean Ye, Manisha Natarajan et al.
We study a search and tracking (S&T) problem where a team of dynamic search agents must collaborate to track an adversarial, evasive agent. The heterogeneous search team may only have access to a limited number of past adversary trajectories within a large search space. This problem is challenging for both model-based searching and reinforcement learning (RL) methods since the adversary exhibits reactionary and deceptive evasive behaviors in a large space leading to sparse detections for the search agents. To address this challenge, we propose a novel Multi-Agent RL (MARL) framework that leverages the estimated adversary location from our learnable filtering model. We show that our MARL architecture can outperform all baselines and achieves a 46% increase in detection rate.
5.8AINov 15, 2025
RTMol: Rethinking Molecule-text Alignment in a Round-trip ViewLetian Chen, Runhan Shi, Gufeng Yu et al.
Aligning molecular sequence representations (e.g., SMILES notations) with textual descriptions is critical for applications spanning drug discovery, materials design, and automated chemical literature analysis. Existing methodologies typically treat molecular captioning (molecule-to-text) and text-based molecular design (text-to-molecule) as separate tasks, relying on supervised fine-tuning or contrastive learning pipelines. These approaches face three key limitations: (i) conventional metrics like BLEU prioritize linguistic fluency over chemical accuracy, (ii) training datasets frequently contain chemically ambiguous narratives with incomplete specifications, and (iii) independent optimization of generation directions leads to bidirectional inconsistency. To address these issues, we propose RTMol, a bidirectional alignment framework that unifies molecular captioning and text-to-SMILES generation through self-supervised round-trip learning. The framework introduces novel round-trip evaluation metrics and enables unsupervised training for molecular captioning without requiring paired molecule-text corpora. Experiments demonstrate that RTMol enhances bidirectional alignment performance by up to 47% across various LLMs, establishing an effective paradigm for joint molecule-text understanding and generation.
1.8LGFeb 14, 2022
Strategy Discovery and Mixture in Lifelong Learning from Heterogeneous DemonstrationSravan Jayanthi, Letian Chen, Matthew Gombolay
Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. A key challenge in LfD research is that users tend to provide heterogeneous demonstrations for the same task due to various strategies and preferences. Therefore, it is essential to develop LfD algorithms that ensure \textit{flexibility} (the robot adapts to personalized strategies), \textit{efficiency} (the robot achieves sample-efficient adaptation), and \textit{scalability} (robot reuses a concise set of strategies to represent a large amount of behaviors). In this paper, we propose a novel algorithm, Dynamic Multi-Strategy Reward Distillation (DMSRD), which distills common knowledge between heterogeneous demonstrations, leverages learned strategies to construct mixture policies, and continues to improve by learning from all available data. Our personalized, federated, and lifelong LfD architecture surpasses benchmarks in two continuous control problems with an average 77\% improvement in policy returns and 42\% improvement in log likelihood, alongside stronger task reward correlation and more precise strategy rewards.
5.3ROOct 8, 2021
Towards Sample-efficient Apprenticeship Learning from Suboptimal DemonstrationLetian Chen, Rohan Paleja, Matthew Gombolay
Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform novel tasks by providing demonstrations. However, as demonstrators are typically non-experts, modern LfD techniques are unable to produce policies much better than the suboptimal demonstration. A previously-proposed framework, SSRR, has shown success in learning from suboptimal demonstration but relies on noise-injected trajectories to infer an idealized reward function. A random approach such as noise-injection to generate trajectories has two key drawbacks: 1) Performance degradation could be random depending on whether the noise is applied to vital states and 2) Noise-injection generated trajectories may have limited suboptimality and therefore will not accurately represent the whole scope of suboptimality. We present Systematic Self-Supervised Reward Regression, S3RR, to investigate systematic alternatives for trajectory degradation. We carry out empirical evaluations and find S3RR can learn comparable or better reward correlation with ground-truth against a state-of-the-art learning from suboptimal demonstration framework.
Learning from Suboptimal Demonstration via Self-Supervised Reward RegressionLetian Chen, Rohan Paleja, Matthew Gombolay
Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform a task by providing a human demonstration. However, modern LfD techniques, e.g. inverse reinforcement learning (IRL), assume users provide at least stochastically optimal demonstrations. This assumption fails to hold in most real-world scenarios. Recent attempts to learn from sub-optimal demonstration leverage pairwise rankings and following the Luce-Shepard rule. However, we show these approaches make incorrect assumptions and thus suffer from brittle, degraded performance. We overcome these limitations in developing a novel approach that bootstraps off suboptimal demonstrations to synthesize optimality-parameterized data to train an idealized reward function. We empirically validate we learn an idealized reward function with ~0.95 correlation with ground-truth reward versus ~0.75 for prior work. We can then train policies achieving ~200% improvement over the suboptimal demonstration and ~90% improvement over prior work. We present a physical demonstration of teaching a robot a topspin strike in table tennis that achieves 32% faster returns and 40% more topspin than user demonstration.
Interpretable and Personalized Apprenticeship Scheduling: Learning Interpretable Scheduling Policies from Heterogeneous User DemonstrationsRohan Paleja, Andrew Silva, Letian Chen et al.
Resource scheduling and coordination is an NP-hard optimization requiring an efficient allocation of agents to a set of tasks with upper- and lower bound temporal and resource constraints. Due to the large-scale and dynamic nature of resource coordination in hospitals and factories, human domain experts manually plan and adjust schedules on the fly. To perform this job, domain experts leverage heterogeneous strategies and rules-of-thumb honed over years of apprenticeship. What is critically needed is the ability to extract this domain knowledge in a heterogeneous and interpretable apprenticeship learning framework to scale beyond the power of a single human expert, a necessity in safety-critical domains. We propose a personalized and interpretable apprenticeship scheduling algorithm that infers an interpretable representation of all human task demonstrators by extracting decision-making criteria via an inferred, personalized embedding non-parametric in the number of demonstrator types. We achieve near-perfect LfD accuracy in synthetic domains and 88.22\% accuracy on a planning domain with real-world, outperforming baselines. Finally, our user study showed our methodology produces more interpretable and easier-to-use models than neural networks ($p < 0.05$).
3.5LGDec 11, 2018
Efficient Model-Free Reinforcement Learning Using Gaussian ProcessYing Fan, Letian Chen, Yizhou Wang
Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justifications and empirical results. We also provide theoretical and empirical results that various demonstration could lower expected uncertainty and benefit posterior sampling exploration. In this way, we combined the demonstration and exploration process together to achieve a more efficient reinforcement learning.