Yiye Chen

CV
h-index3
4papers
69citations
Novelty50%
AI Score42

4 Papers

13.0LGFeb 5, 2025
Schema-Guided Scene-Graph Reasoning based on Multi-Agent Large Language Model System

Yiye Chen, Harpreet Sawhney, Nicholas Gydé et al.

Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG^2, an iterative Schema-Guided Scene-Graph reasoning framework based on multi-agent LLMs. The agents are grouped into two modules: a (1) Reasoner module for abstract task planning and graph information queries generation, and a (2) Retriever module for extracting corresponding graph information based on code-writing following the queries. Two modules collaborate iteratively, enabling sequential reasoning and adaptive attention to graph information. The scene graph schema, prompted to both modules, serves to not only streamline both reasoning and retrieval process, but also guide the cooperation between two modules. This eliminates the need to prompt LLMs with full graph data, reducing the chance of hallucination due to irrelevant information. Through experiments in multiple simulation environments, we show that our framework surpasses existing LLM-based approaches and baseline single-agent, tool-based Reason-while-Retrieve strategy in numerical Q\&A and planning tasks.

10.5CVDec 10, 2024
GASP: Gaussian Avatars with Synthetic Priors

Jack Saunders, Charlie Hewitt, Yanan Jian et al.

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360$^\circ$ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware. See our project page (https://microsoft.github.io/GASP/) for results.

1.5CVFeb 4
VISTA: Enhancing Visual Conditioning via Track-Following Preference Optimization in Vision-Language-Action Models

Yiye Chen, Yanan Jian, Xiaoyi Dong et al.

Vision-Language-Action (VLA) models have demonstrated strong performance across a wide range of robotic manipulation tasks. Despite the success, extending large pretrained Vision-Language Models (VLMs) to the action space can induce vision-action misalignment, where action predictions exhibit weak dependence on the current visual state, leading to unreliable action outputs. In this work, we study VLA models through the lens of visual conditioning and empirically show that successful rollouts consistently exhibit stronger visual dependence than failed ones. Motivated by this observation, we propose a training framework that explicitly strengthens visual conditioning in VLA models. Our approach first aligns action prediction with visual input via preference optimization on a track-following surrogate task, and then transfers the enhanced alignment to instruction-following task through latent-space distillation during supervised finetuning. Without introducing architectural modifications or additional data collection, our method improves both visual conditioning and task performance for discrete OpenVLA, and further yields consistent gains when extended to the continuous OpenVLA-OFT setting. Project website: https://vista-vla.github.io/ .

13.5CVApr 1, 2021
A Joint Network for Grasp Detection Conditioned on Natural Language Commands

Yiye Chen, Ruinian Xu, Yunzhi Lin et al.

We consider the task of grasping a target object based on a natural language command query. Previous work primarily focused on localizing the object given the query, which requires a separate grasp detection module to grasp it. The cascaded application of two pipelines incurs errors in overlapping multi-object cases due to ambiguity in the individual outputs. This work proposes a model named Command Grasping Network(CGNet) to directly output command satisficing grasps from RGB image and textual command inputs. A dataset with ground truth (image, command, grasps) tuple is generated based on the VMRD dataset to train the proposed network. Experimental results on the generated test set show that CGNet outperforms a cascaded object-retrieval and grasp detection baseline by a large margin. Three physical experiments demonstrate the functionality and performance of CGNet.