7.5LGOct 21, 2021
On games and simulators as a platform for development of artificial intelligence for command and controlVinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher et al.
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.
5.9MAOct 7, 2019
Decentralized Multi-Agent Actor-Critic with Generative InferenceKevin Corder, Manuel M. Vindiola, Keith Decker
Recent multi-agent actor-critic methods have utilized centralized training with decentralized execution to address the non-stationarity of co-adapting agents. This training paradigm constrains learning to the centralized phase such that only pre-learned policies may be used during the decentralized phase, which performs poorly when agent communications are delayed, noisy, or disrupted. In this work, we propose a new system that can gracefully handle partially-observable information due to communication disruptions during decentralized execution. Our approach augments the multi-agent actor-critic method's centralized training phase with generative modeling so that agents may infer other agents' observations when provided with locally available context. Our method is evaluated on three tasks that require agents to combine local and remote observations communicated by other agents. We evaluate our approach by introducing both partial observability during decentralized execution, and show that decentralized training on inferred observations performs as well or better than existing actor-critic methods.
2.9NEMar 10, 2017
Integer Factorization with a Neuromorphic SieveJohn V. Monaco, Manuel M. Vindiola
The bound to factor large integers is dominated by the computational effort to discover numbers that are smooth, typically performed by sieving a polynomial sequence. On a von Neumann architecture, sieving has log-log amortized time complexity to check each value for smoothness. This work presents a neuromorphic sieve that achieves a constant time check for smoothness by exploiting two characteristic properties of neuromorphic architectures: constant time synaptic integration and massively parallel computation. The approach is validated by modifying msieve, one of the fastest publicly available integer factorization implementations, to use the IBM Neurosynaptic System (NS1e) as a coprocessor for the sieving stage.