Aditya Ranjan

QUANT-PH
h-index38
7papers
72citations
Novelty56%
AI Score47

7 Papers

90.2AIMay 28
MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Kevin Wang, Anna Thöni, Benjamin Kempinski et al.

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

QUANT-PHSep 26, 2023Code
SLIQ: Quantum Image Similarity Networks on Noisy Quantum Computers

Daniel Silver, Tirthak Patel, Aditya Ranjan et al.

Exploration into quantum machine learning has grown tremendously in recent years due to the ability of quantum computers to speed up classical programs. However, these efforts have yet to solve unsupervised similarity detection tasks due to the challenge of porting them to run on quantum computers. To overcome this challenge, we propose SLIQ, the first open-sourced work for resource-efficient quantum similarity detection networks, built with practical and effective quantum learning and variance-reducing algorithms.

QUANT-PHAug 22, 2023
MosaiQ: Quantum Generative Adversarial Networks for Image Generation on NISQ Computers

Daniel Silver, Tirthak Patel, William Cutler et al.

Quantum machine learning and vision have come to the fore recently, with hardware advances enabling rapid advancement in the capabilities of quantum machines. Recently, quantum image generation has been explored with many potential advantages over non-quantum techniques; however, previous techniques have suffered from poor quality and robustness. To address these problems, we introduce, MosaiQ, a high-quality quantum image generation GAN framework that can be executed on today's Near-term Intermediate Scale Quantum (NISQ) computers.

QUANT-PHSep 29, 2024
OrganiQ: Mitigating Classical Resource Bottlenecks of Quantum Generative Adversarial Networks on NISQ-Era Machines

Daniel Silver, Tirthak Patel, Aditya Ranjan et al.

Driven by swift progress in hardware capabilities, quantum machine learning has emerged as a research area of interest. Recently, quantum image generation has produced promising results. However, prior quantum image generation techniques rely on classical neural networks, limiting their quantum potential and image quality. To overcome this, we introduce OrganiQ, the first quantum GAN capable of producing high-quality images without using classical neural networks.

LGFeb 12, 2025Code
Democratizing AI: Open-source Scalable LLM Training on GPU-based Supercomputers

Siddharth Singh, Prajwal Singhania, Aditya Ranjan et al.

Training and fine-tuning large language models (LLMs) with hundreds of billions to trillions of parameters requires tens of thousands of GPUs, and a highly scalable software stack. In this work, we present a novel four-dimensional hybrid parallel algorithm implemented in a highly scalable, portable, open-source framework called AxoNN. We describe several performance optimizations in AxoNN to improve matrix multiply kernel performance, overlap non-blocking collectives with computation, and performance modeling to choose performance optimal configurations. These have resulted in unprecedented scaling and peak flop/s (bf16) for training of GPT-style transformer models on Perlmutter (620.1 Petaflop/s), Frontier (1.381 Exaflop/s) and Alps (1.423 Exaflop/s). While the abilities of LLMs improve with the number of trainable parameters, so do privacy and copyright risks caused by memorization of training data, which can cause disclosure of sensitive or private information at inference time. We highlight this side effect of scale through experiments that explore "catastrophic memorization", where models are sufficiently large to memorize training data in a single pass, and present an approach to prevent it. As part of this study, we demonstrate fine-tuning of a 405-billion parameter LLM using AxoNN on Frontier.

DCMar 14, 2025
Characterizing GPU Resilience and Impact on AI/HPC Systems

Shengkun Cui, Archit Patke, Hung Nguyen et al.

This study characterizes GPU resilience in Delta HPC, a large-scale AI system that consists of 1,056 A100 and H100 GPUs, with over 1,300 petaflops of peak throughput. Delta HPC is operated by the National Center for Supercomputing Applications (NCSA) at the University of Illinois Urbana-Champaign. We used 2.5 years of operational data (11.7 million GPU hours) on GPU errors. Our major findings include: (i) H100 GPU memory resilience is worse than A100 GPU memory, with 3.2x lower per-GPU MTBE for memory errors, (ii) The GPU memory error-recovery mechanisms on H100 GPUs are insufficient to handle the increased memory capacity, (iii) H100 GPUs demonstrate significantly improved GPU hardware resilience over A100 GPUs with respect to critical hardware components, (iv) GPU errors on both A100 and H100 GPUs frequently result in job failures due to the lack of robust recovery mechanisms at the application level, and (v) We project the impact of GPU node availability on larger-scales and find that significant overprovisioning of 5% is necessary to handle GPU failures.

7.9AIApr 21
Revac: A Social Deduction Reasoning Agent

Mihir Shriniwas Arya, Avinash Anish, Aditya Ranjan

Social deduction games such as Mafia present a unique AI challenge: players must reason under uncertainty, interpret incomplete and intentionally misleading information, evaluate human-like communication, and make strategic elimination decisions. Unlike deterministic board games, success in Mafia depends not on perfect information or brute-force search, but on inference, memory, and adaptability in the presence of deception. This work presents the design and evaluation of Revac-8, an AI agent developed for the Social Deduction track of the MindGames Arena competition, where it achieved first place. The final agent evolved from a simple two-stage reasoning system into a multi-module architecture that integrates memory-based player profiling, social-graph analysis of accusations and defenses, and dynamic tone selection for communication. These results highlight the importance of structured memory and adaptive communication for achieving strong performance in high-stakes social environments.