90.5LGMay 18
GROW: Aligning GRPO with State-Action Modeling for Open-World VLM AgentsXiongbin Wu, Zhihao Luo, Shanzhe Lei et al.
Recently, vision-language model (VLM) agents have shown promising progress in open-world tasks, where successful task completion often requires multiple turns of visual perception and action execution. However, existing methods still rely primarily on Supervised Fine-Tuning (SFT) with expert demonstrations, while the advanced reinforcement learning (RL) algorithm, specifically Group Relative Policy Optimization (GRPO), has not been effectively employed for multi-turn RL in these tasks because standard GRPO requires full trajectories as training samples which leads to excessively long context and noise. To address this issue, we propose GROW, a RL framework for open-world VLM agents that decomposes collected trajectories into state-action samples, and computes advantages between these samples rather than treating a full trajectory as a single entity. We further provide a surrogate analysis indicating that, even though the grouped samples are conditioned on different local states rather than an identical prompt context, the objective can preserve the core relative policy optimization signal of GRPO under simplifying assumptions. Experiments on more than 800 Minecraft tasks show that our method achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of our proposed RL framework for open-world VLM agents.
LGMar 13, 2025
Deep Learning for Time Series Forecasting: A SurveyXiangjie Kong, Zhenghao Chen, Weiyao Liu et al.
Time series forecasting (TSF) has long been a crucial task in both industry and daily life. Most classical statistical models may have certain limitations when applied to practical scenarios in fields such as energy, healthcare, traffic, meteorology, and economics, especially when high accuracy is required. With the continuous development of deep learning, numerous new models have emerged in the field of time series forecasting in recent years. However, existing surveys have not provided a unified summary of the wide range of model architectures in this field, nor have they given detailed summaries of works in feature extraction and datasets. To address this gap, in this review, we comprehensively study the previous works and summarize the general paradigms of Deep Time Series Forecasting (DTSF) in terms of model architectures. Besides, we take an innovative approach by focusing on the composition of time series and systematically explain important feature extraction methods. Additionally, we provide an overall compilation of datasets from various domains in existing works. Finally, we systematically emphasize the significant challenges faced and future research directions in this field.
70.6CVApr 30
World2Minecraft: Occupancy-Driven Simulated Scenes ConstructionLechao Zhang, Haoran Xu, Jingyu Gong et al.
Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.