Yeonjin Chang

CV
h-index15
8papers
109citations
Novelty59%
AI Score45

8 Papers

CVFeb 17, 2023
MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs

Seunghyeon Seo, Donghoon Han, Yeonjin Chang et al.

Neural Radiance Field (NeRF) has broken new ground in the novel view synthesis due to its simple concept and state-of-the-art quality. However, it suffers from severe performance degradation unless trained with a dense set of images with different camera poses, which hinders its practical applications. Although previous methods addressing this problem achieved promising results, they relied heavily on the additional training resources, which goes against the philosophy of sparse-input novel-view synthesis pursuing the training efficiency. In this work, we propose MixNeRF, an effective training strategy for novel view synthesis from sparse inputs by modeling a ray with a mixture density model. Our MixNeRF estimates the joint distribution of RGB colors along the ray samples by modeling it with mixture of distributions. We also propose a new task of ray depth estimation as a useful training objective, which is highly correlated with 3D scene geometry. Moreover, we remodel the colors with regenerated blending weights based on the estimated ray depth and further improves the robustness for colors and viewpoints. Our MixNeRF outperforms other state-of-the-art methods in various standard benchmarks with superior efficiency of training and inference.

CVJun 30, 2023
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis

Seunghyeon Seo, Yeonjin Chang, Nojun Kwak

Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios.

CVSep 29, 2022
Semantics-Guided Object Removal for Facial Images: with Broad Applicability and Robust Style Preservation

Jookyung Song, Yeonjin Chang, Seonguk Park et al.

Object removal and image inpainting in facial images is a task in which objects that occlude a facial image are specifically targeted, removed, and replaced by a properly reconstructed facial image. Two different approaches utilizing U-net and modulated generator respectively have been widely endorsed for this task for their unique advantages but notwithstanding each method's innate disadvantages. U-net, a conventional approach for conditional GANs, retains fine details of unmasked regions but the style of the reconstructed image is inconsistent with the rest of the original image and only works robustly when the size of the occluding object is small enough. In contrast, the modulated generative approach can deal with a larger occluded area in an image and provides {a} more consistent style, yet it usually misses out on most of the detailed features. This trade-off between these two models necessitates an invention of a model that can be applied to any size of mask while maintaining a consistent style and preserving minute details of facial features. Here, we propose Semantics-Guided Inpainting Network (SGIN) which itself is a modification of the modulated generator, aiming to take advantage of its advanced generative capability and preserve the high-fidelity details of the original image. By using the guidance of a semantic map, our model is capable of manipulating facial features which grants direction to the one-to-many problem for further practicability.

CVNov 7, 2023
Fast Sun-aligned Outdoor Scene Relighting based on TensoRF

Yeonjin Chang, Yearim Kim, Seunghyeon Seo et al.

In this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods.

CVMar 23
4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video

Jae Won Jang, Yeonjin Chang, Wonsik Shin et al.

We introduce 4DGS360, a diffusion-free framework for 360$^{\circ}$ dynamic object reconstruction from casual monocular video. Existing methods often fail to reconstruct consistent 360$^{\circ}$ geometry, as their heavy reliance on 2D-native priors causes initial points to overfit to visible surface in each training view. 4DGS360 addresses this challenge through a advanced 3D-native initialization that mitigates the geometric ambiguity of occluded regions. Our proposed 3D tracker, AnchorTAP3D, produces reinforced 3D point trajectories by leveraging confident 2D track points as anchors, suppressing drift and providing reliable initialization that preserves geometry in occluded regions. This initialization, combined with optimization, yields coherent 360$^{\circ}$ 4D reconstructions. We further present iPhone360, a new benchmark where test cameras are placed up to 135$^{\circ}$ apart from training views, enabling 360$^{\circ}$ evaluation that existing datasets cannot provide. Experiments show that 4DGS360 achieves state-of-the-art performance on the iPhone360, iPhone, and DAVIS datasets, both qualitatively and quantitatively.

CVDec 10, 2025
LoGoColor: Local-Global 3D Colorization for 360° Scenes

Yeonjin Chang, Juhwan Cho, Seunghyeon Seo et al.

Single-channel 3D reconstruction is widely used in fields such as robotics and medical imaging. While this line of work excels at reconstructing 3D geometry, the outputs are not colored 3D models, thus 3D colorization is required for visualization. Recent 3D colorization studies address this problem by distilling 2D image colorization models. However, these approaches suffer from an inherent inconsistency of 2D image models. This results in colors being averaged during training, leading to monotonous and oversimplified results, particularly in complex 360° scenes. In contrast, we aim to preserve color diversity by generating a new set of consistently colorized training views, thereby bypassing the averaging process. Nevertheless, eliminating the averaging process introduces a new challenge: ensuring strict multi-view consistency across these colorized views. To achieve this, we propose LoGoColor, a pipeline designed to preserve color diversity by eliminating this guidance-averaging process with a `Local-Global' approach: we partition the scene into subscenes and explicitly tackle both inter-subscene and intra-subscene consistency using a fine-tuned multi-view diffusion model. We demonstrate that our method achieves quantitatively and qualitatively more consistent and plausible 3D colorization on complex 360° scenes than existing methods, and validate its superior color diversity using a novel Color Diversity Index.

CVMar 16, 2024
ARC-NeRF: Area Ray Casting for Broader Unseen View Coverage in Few-shot Object Rendering

Seunghyeon Seo, Yeonjin Chang, Jayeon Yoo et al.

Recent advancements in the Neural Radiance Field (NeRF) have enhanced its capabilities for novel view synthesis, yet its reliance on dense multi-view training images poses a practical challenge, often leading to artifacts and a lack of fine object details. Addressing this, we propose ARC-NeRF, an effective regularization-based approach with a novel Area Ray Casting strategy. While the previous ray augmentation methods are limited to covering only a single unseen view per extra ray, our proposed Area Ray covers a broader range of unseen views with just a single ray and enables an adaptive high-frequency regularization based on target pixel photo-consistency. Moreover, we propose luminance consistency regularization, which enhances the consistency of relative luminance between the original and Area Ray, leading to more accurate object textures. The relative luminance, as a free lunch extra data easily derived from RGB images, can be effectively utilized in few-shot scenarios where available training data is limited. Our ARC-NeRF outperforms its baseline and achieves competitive results on multiple benchmarks with sharply rendered fine details.

CVMar 13, 2025
ROODI: Reconstructing Occluded Objects with Denoising Inpainters

Yeonjin Chang, Erqun Dong, Seunghyeon Seo et al.

While the quality of novel-view images has improved dramatically with 3D Gaussian Splatting, extracting specific objects from scenes remains challenging. Isolating individual 3D Gaussian primitives for each object and handling occlusions in scenes remains far from being solved. We propose a novel object extraction method based on two key principles: (1) object-centric reconstruction through removal of irrelevant primitives; and (2) leveraging generative inpainting to compensate for missing observations caused by occlusions. For pruning, we propose to remove irrelevant Gaussians by looking into how close they are to its K-nearest neighbors and removing those that are statistical outliers. Importantly, these distances must take into account the actual spatial extent they cover -- we thus propose to use Wasserstein distances. For inpainting, we employ an off-the-shelf diffusion-based inpainter combined with occlusion reasoning, utilizing the 3D representation of the entire scene. Our findings highlight the crucial synergy between proper pruning and inpainting, both of which significantly enhance extraction performance. We evaluate our method on a standard real-world dataset and introduce a synthetic dataset for quantitative analysis. Our approach outperforms the state-of-the-art, demonstrating its effectiveness in object extraction from complex scenes.