HCMar 24
Design Space and Implementation of RAG-Based Avatars for Virtual ArchaeologyWilhelm Kerle-Malcharek, Giulio Biondi, Karsten Klein et al.
Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally reconstructed versions of them, and to enable access to previously unreachable locations for a broader audience. Here, we investigate retrieval-augmented generation (RAG)-based avatars as an interface for accessing further information about digital cultural heritage objects while immersed in dedicated virtual environments. We present a requirement design space that spans the application realm, avatar personality, and I/O modalities. We instantiate it with a RAG system coupled to a conversational avatar in a virtual reality (VR) environment, using the Maxentius mausoleum from the 4th century AD as a case study, through which users gain access to curated on-demand information of the digitised heritage object. Our workflow utilises scholarly texts and enriches them with metadata. We evaluate various RAG configurations in terms of answer quality on a small expert-crafted question-answer set, as well as the perceived workload of users of a VR setup using such a RAG avatar. We demonstrate evidence that users perceive the overall workload for interacting with such an avatar as below average and that such avatars help to gain topical engagement. Overall, our work demonstrates how to utilise RAG-driven VR avatars for archaeological purposes and provides evidence that they can offer a pathway for immersive, AI-enhanced digital heritage applications.
LGMar 13, 2025
Resource efficient data transmission on animals based on machine learningWilhelm Kerle-Malcharek, Karsten Klein, Martin Wikelski et al.
Bio-loggers, electronic devices used to track animal behaviour through various sensors, have become essential in wildlife research. Despite continuous improvements in their capabilities, bio-loggers still face significant limitations in storage, processing, and data transmission due to the constraints of size and weight, which are necessary to avoid disturbing the animals. This study aims to explore how selective data transmission, guided by machine learning, can reduce the energy consumption of bio-loggers, thereby extending their operational lifespan without requiring hardware modifications.
HCJan 17, 2020
A Study of Mental Maps in Immersive Network VisualizationJoseph Kotlarek, Oh-Hyun Kwon, Kwan-Liu Ma et al.
The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D desktop environment on the comprehension of a network's structure. We compare the two visualization environments using three tasks--interpreting network structure, memorizing a set of nodes, and identifying the structural changes--commonly used for evaluating the quality of a mental map in network visualization. The results show that participants were able to interpret network structure more accurately when viewing the network in an immersive environment, particularly for larger networks. However, we found that 2D visualizations performed better than immersive visualization for tasks that required spatial memory.
HCSep 2, 2018
Exploring the Limits of Complexity: A Survey of Empirical Studies on Graph VisualisationVahan Yoghourdjian, Daniel Archambault, Stephan Diehl et al.
For decades, researchers in information visualisation and graph drawing have focused on developing techniques for the layout and display of very large and complex networks. Experiments involving human participants have also explored the readability of different styles of layout and representations for such networks. In both bodies of literature, networks are frequently referred to as being 'large' or 'complex', yet these terms are relative. From a human-centred, experiment point-of-view, what constitutes 'large' (for example) depends on several factors, such as data complexity, visual complexity, and the technology used. In this paper, we survey the literature on human-centred experiments to understand how, in practice, different features and characteristics of node-link diagrams affect visual complexity.
HCSep 17, 2016
High-Dimensional Data Visualization by Interactive Construction of Low-Dimensional Parallel Coordinate PlotsTakayuki Itoh, Ashnil Kumar, Karsten Klein et al.
Parallel coordinate plots (PCPs) are among the most useful techniques for the visualization and exploration of high-dimensional data spaces. They are especially useful for the representation of correlations among the dimensions, which identify relationships and interdependencies between variables. However, within these high-dimensional spaces, PCPs face difficulties in displaying the correlation between combinations of dimensions and generally require additional display space as the number of dimensions increases. In this paper, we present a new technique for high-dimensional data visualization in which a set of low-dimensional PCPs are interactively constructed by sampling user-selected subsets of the high-dimensional data space. In our technique, we first construct a graph visualization of sets of well-correlated dimensions. Users observe this graph and are able to interactively select the dimensions by sampling from its cliques, thereby dynamically specifying the most relevant lower dimensional data to be used for the construction of focused PCPs. Our interactive sampling overcomes the shortcomings of the PCPs by enabling the visualization of the most meaningful dimensions (i.e., the most relevant information) from high-dimensional spaces. We demonstrate the effectiveness of our technique through two case studies, where we show that the proposed interactive low-dimensional space constructions were pivotal for visualizing the high-dimensional data and discovering new patterns.