Fadri Furrer

RO
h-index13
4papers
199citations
Novelty45%
AI Score23

4 Papers

13.7ROFeb 25, 2020
Whole-Body Control of a Mobile Manipulator using End-to-End Reinforcement Learning

Julien Kindle, Fadri Furrer, Tonci Novkovic et al.

Mobile manipulation is usually achieved by sequentially executing base and manipulator movements. This simplification, however, leads to a loss in efficiency and in some cases a reduction of workspace size. Even though different methods have been proposed to solve Whole-Body Control (WBC) online, they are either limited by a kinematic model or do not allow for reactive, online obstacle avoidance. In order to overcome these drawbacks, in this work, we propose an end-to-end Reinforcement Learning (RL) approach to WBC. We compared our learned controller against a state-of-the-art sampling-based method in simulation and achieved faster overall mission times. In addition, we validated the learned policy on our mobile manipulator RoyalPanda in challenging narrow corridor environments.

22.1RONov 18, 2019
Object Finding in Cluttered Scenes Using Interactive Perception

Tonci Novkovic, Remi Pautrat, Fadri Furrer et al.

Object finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the environment, and vice versa use perception to guide the next action. Scene interactions are difficult to model, therefore, most of the current systems use predefined heuristics. This limits their ability to efficiently search for the target object in a complex environment. In order to remove heuristics and the need for explicit models of the interactions, in this work we propose a reinforcement learning based active and interactive perception system for scene exploration and object search. We evaluate our work both in simulated and in real-world experiments using a robotic manipulator equipped with an RGB and a depth camera, and compare our system to two baselines. The results indicate that our approach, trained in simulation only, transfers smoothly to reality and can solve the object finding task efficiently and with more than 88% success rate.

15.9ROAug 2, 2018
Incremental Object Database: Building 3D Models from Multiple Partial Observations

Fadri Furrer, Tonci Novkovic, Marius Fehr et al.

Collecting 3D object datasets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely observe it. We present a system that incrementally builds a database of objects as a mobile agent traverses a scene. Our approach requires no prior knowledge of the shapes present in the scene. Object-like segments are extracted from a global segmentation map, which is built online using the input of segmented RGB-D images. These segments are stored in a database, matched among each other, and merged with other previously observed instances. This allows us to create and improve object models on the fly and to use these merged models to reconstruct also unobserved parts of the scene. The database contains each (potentially merged) object model only once, together with a set of poses where it was observed. We evaluate our pipeline with one public dataset, and on a newly created Google Tango dataset containing four indoor scenes with some of the objects appearing multiple times, both within and across scenes.

14.6ROMar 13, 2018
Comparing Task Simplifications to Learn Closed-Loop Object Picking Using Deep Reinforcement Learning

Michel Breyer, Fadri Furrer, Tonci Novkovic et al.

Enabling autonomous robots to interact in unstructured environments with dynamic objects requires manipulation capabilities that can deal with clutter, changes, and objects' variability. This paper presents a comparison of different reinforcement learning-based approaches for object picking with a robotic manipulator. We learn closed-loop policies mapping depth camera inputs to motion commands and compare different approaches to keep the problem tractable, including reward shaping, curriculum learning and using a policy pre-trained on a task with a reduced action set to warm-start the full problem. For efficient and more flexible data collection, we train in simulation and transfer the policies to a real robot. We show that using curriculum learning, policies learned with a sparse reward formulation can be trained at similar rates as with a shaped reward. These policies result in success rates comparable to the policy initialized on the simplified task. We could successfully transfer these policies to the real robot with only minor modifications of the depth image filtering. We found that using a heuristic to warm-start the training was useful to enforce desired behavior, while the policies trained from scratch using a curriculum learned better to cope with unseen scenarios where objects are removed.