27.9CVApr 3, 2025Code
Morpheus: Benchmarking Physical Reasoning of Video Generative Models with Real Physical ExperimentsChenyu Zhang, Daniil Cherniavskii, Antonios Tragoudaras et al.
Recent advances in image and video generation raise hopes that these models possess world modeling capabilities, the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical conservation laws? To answer this, we introduce Morpheus, a benchmark for evaluating video generation models on physical reasoning. It features 80 real-world videos capturing physical phenomena, guided by conservation laws. Since artificial generations lack ground truth, we assess physical plausibility using physics-informed metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Our findings reveal that even with advanced prompting and video conditioning, current models struggle to encode physical principles despite generating aesthetically pleasing videos. All data, leaderboard, and code are open-sourced at our project page.
DeBiFormer: Vision Transformer with Deformable Agent Bi-level Routing AttentionNguyen Huu Bao Long, Chenyu Zhang, Yuzhi Shi et al.
Vision Transformers with various attention modules have demonstrated superior performance on vision tasks. While using sparsity-adaptive attention, such as in DAT, has yielded strong results in image classification, the key-value pairs selected by deformable points lack semantic relevance when fine-tuning for semantic segmentation tasks. The query-aware sparsity attention in BiFormer seeks to focus each query on top-k routed regions. However, during attention calculation, the selected key-value pairs are influenced by too many irrelevant queries, reducing attention on the more important ones. To address these issues, we propose the Deformable Bi-level Routing Attention (DBRA) module, which optimizes the selection of key-value pairs using agent queries and enhances the interpretability of queries in attention maps. Based on this, we introduce the Deformable Bi-level Routing Attention Transformer (DeBiFormer), a novel general-purpose vision transformer built with the DBRA module. DeBiFormer has been validated on various computer vision tasks, including image classification, object detection, and semantic segmentation, providing strong evidence of its effectiveness.Code is available at {https://github.com/maclong01/DeBiFormer}
2.0CVSep 3, 2024
A New People-Object Interaction Dataset and NVS BenchmarksShuai Guo, Houqiang Zhong, Qiuwen Wang et al.
Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing interactions between a single person and objects. Moreover, these datasets exhibit complexities in lighting environments, poor synchronization, and low resolution, hindering high-quality human-object interaction studies. In this paper, we introduce a new people-object interaction dataset that comprises 38 series of 30-view multi-person or single-person RGB-D video sequences, accompanied by camera parameters, foreground masks, SMPL models, some point clouds, and mesh files. Video sequences are captured by 30 Kinect Azures, uniformly surrounding the scene, each in 4K resolution 25 FPS, and lasting for 1$\sim$19 seconds. Meanwhile, we evaluate some SOTA NVS models on our dataset to establish the NVS benchmarks. We hope our work can inspire further research in humanobject interaction.
15.7LGOct 30, 2024
GWQ: Gradient-Aware Weight Quantization for Large Language ModelsYihua Shao, Yan Gu, Siyu Chen et al.
Large language models (LLMs) show impressive performance in solving complex language tasks. However, its large number of parameters presents significant challenges for the deployment. So, compressing LLMs to low bits can enable to deploy on resource-constrained devices. To address this problem, we propose gradient-aware weight quantization (GWQ), the first quantization approach for low-bit weight quantization that leverages gradients to localize outliers, requiring only a minimal amount of calibration data for outlier detection. GWQ retains the top 1\% outliers preferentially at FP16 precision, while the remaining non-outlier weights are stored in a low-bit. We widely evaluate GWQ on different task include language modeling, grounding detection, massive multitask language understanding and vision-language question and answering. Results show that models quantified by GWQ performs better than other quantization method. During quantization process, GWQ only need one calibration set to realize effective quant. Also, GWQ achieves 1.2x inference speedup in comparison to the original model and effectively reduces the inference memory.
9.4OCMay 8, 2024
Graphon Mean Field Games with a Representative Player: Analysis and Learning AlgorithmFuzhong Zhou, Chenyu Zhang, Xu Chen et al. · mit
We propose a discrete time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and mathematical advantages, compared to a widely adopted formulation using a continuum of players. We prove the existence and uniqueness of the graphon equilibrium with mild assumptions, and show that this equilibrium can be used to construct an approximate solution for finite player game on networks, which is challenging to analyze and solve due to curse of dimensionality. An online oracle-free learning algorithm is developed to solve the equilibrium numerically, and sample complexity analysis is provided for its convergence.
7.9LGMay 5, 2024
A Single Online Agent Can Efficiently Learn Mean Field GamesChenyu Zhang, Xu Chen, Xuan Di · mit
Mean field games (MFGs) are a promising framework for modeling the behavior of large-population systems. However, solving MFGs can be challenging due to the coupling of forward population evolution and backward agent dynamics. Typically, obtaining mean field Nash equilibria (MFNE) involves an iterative approach where the forward and backward processes are solved alternately, known as fixed-point iteration (FPI). This method requires fully observed population propagation and agent dynamics over the entire spatial domain, which could be impractical in some real-world scenarios. To overcome this limitation, this paper introduces a novel online single-agent model-free learning scheme, which enables a single agent to learn MFNE using online samples, without prior knowledge of the state-action space, reward function, or transition dynamics. Specifically, the agent updates its policy through the value function (Q), while simultaneously evaluating the mean field state (M), using the same batch of observations. We develop two variants of this learning scheme: off-policy and on-policy QM iteration. We prove that they efficiently approximate FPI, and a sample complexity guarantee is provided. The efficacy of our methods is confirmed by numerical experiments.
3.7CVNov 15, 2024
Explanation for Trajectory Planning using Multi-modal Large Language Model for Autonomous DrivingShota Yamazaki, Chenyu Zhang, Takuya Nanri et al.
End-to-end style autonomous driving models have been developed recently. These models lack interpretability of decision-making process from perception to control of the ego vehicle, resulting in anxiety for passengers. To alleviate it, it is effective to build a model which outputs captions describing future behaviors of the ego vehicle and their reason. However, the existing approaches generate reasoning text that inadequately reflects the future plans of the ego vehicle, because they train models to output captions using momentary control signals as inputs. In this study, we propose a reasoning model that takes future planning trajectories of the ego vehicle as inputs to solve this limitation with the dataset newly collected.
1.2CYNov 14, 2025
Scaling Equitable Reflection Assessment in Education via Large Language Models and Role-Based Feedback AgentsChenyu Zhang, Xiaohang Luo
Formative feedback is widely recognized as one of the most effective drivers of student learning, yet it remains difficult to implement equitably at scale. In large or low-resource courses, instructors often lack the time, staffing, and bandwidth required to review and respond to every student reflection, creating gaps in support precisely where learners would benefit most. This paper presents a theory-grounded system that uses five coordinated role-based LLM agents (Evaluator, Equity Monitor, Metacognitive Coach, Aggregator, and Reflexion Reviewer) to score learner reflections with a shared rubric and to generate short, bias-aware, learner-facing comments. The agents first produce structured rubric scores, then check for potentially biased or exclusionary language, add metacognitive prompts that invite students to think about their own thinking, and finally compose a concise feedback message of at most 120 words. The system includes simple fairness checks that compare scoring error across lower and higher scoring learners, enabling instructors to monitor and bound disparities in accuracy. We evaluate the pipeline in a 12-session AI literacy program with adult learners. In this setting, the system produces rubric scores that approach expert-level agreement, and trained graders rate the AI-generated comments as helpful, empathetic, and well aligned with instructional goals. Taken together, these results show that multi-agent LLM systems can deliver equitable, high-quality formative feedback at a scale and speed that would be impossible for human graders alone. More broadly, the work points toward a future where feedback-rich learning becomes feasible for any course size or context, advancing long-standing goals of equity, access, and instructional capacity in education.
4.5MLOct 17, 2025
Personalized Collaborative Learning with Affinity-Based Variance ReductionChenyu Zhang, Navid Azizan · mit
Multi-agent learning faces a fundamental tension: leveraging distributed collaboration without sacrificing the personalization needed for diverse agents. This tension intensifies when aiming for full personalization while adapting to unknown heterogeneity levels -- gaining collaborative speedup when agents are similar, without performance degradation when they are different. Embracing the challenge, we propose personalized collaborative learning (PCL), a novel framework for heterogeneous agents to collaboratively learn personalized solutions with seamless adaptivity. Through carefully designed bias correction and importance correction mechanisms, our method AffPCL robustly handles both environment and objective heterogeneity. We prove that AffPCL reduces sample complexity over independent learning by a factor of $\max\{n^{-1}, δ\}$, where $n$ is the number of agents and $δ\in[0,1]$ measures their heterogeneity. This affinity-based acceleration automatically interpolates between the linear speedup of federated learning in homogeneous settings and the baseline of independent learning, without requiring prior knowledge of the system. Our analysis further reveals that an agent may obtain linear speedup even by collaborating with arbitrarily dissimilar agents, unveiling new insights into personalization and collaboration in the high heterogeneity regime.