Informative Data Mining for One-Shot Cross-Domain Semantic SegmentationYuxi Wang, Jian Liang, Jun Xiao et al.
Contemporary domain adaptation offers a practical solution for achieving cross-domain transfer of semantic segmentation between labeled source data and unlabeled target data. These solutions have gained significant popularity; however, they require the model to be retrained when the test environment changes. This can result in unbearable costs in certain applications due to the time-consuming training process and concerns regarding data privacy. One-shot domain adaptation methods attempt to overcome these challenges by transferring the pre-trained source model to the target domain using only one target data. Despite this, the referring style transfer module still faces issues with computation cost and over-fitting problems. To address this problem, we propose a novel framework called Informative Data Mining (IDM) that enables efficient one-shot domain adaptation for semantic segmentation. Specifically, IDM provides an uncertainty-based selection criterion to identify the most informative samples, which facilitates quick adaptation and reduces redundant training. We then perform a model adaptation method using these selected samples, which includes patch-wise mixing and prototype-based information maximization to update the model. This approach effectively enhances adaptation and mitigates the overfitting problem. In general, we provide empirical evidence of the effectiveness and efficiency of IDM. Our approach outperforms existing methods and achieves a new state-of-the-art one-shot performance of 56.7\%/55.4\% on the GTA5/SYNTHIA to Cityscapes adaptation tasks, respectively. The code will be released at \url{https://github.com/yxiwang/IDM}.
World to Code: Multi-modal Data Generation via Self-Instructed Compositional Captioning and FilteringJiacong Wang, Bohong Wu, Haiyong Jiang et al.
Recent advances in Vision-Language Models (VLMs) and the scarcity of high-quality multi-modal alignment data have inspired numerous researches on synthetic VLM data generation. The conventional norm in VLM data construction uses a mixture of specialists in caption and OCR, or stronger VLM APIs and expensive human annotation. In this paper, we present World to Code (W2C), a meticulously curated multi-modal data construction pipeline that organizes the final generation output into a Python code format. The pipeline leverages the VLM itself to extract cross-modal information via different prompts and filter the generated outputs again via a consistency filtering strategy. Experiments have demonstrated the high quality of W2C by improving various existing visual question answering and visual grounding benchmarks across different VLMs. Further analysis also demonstrates that the new code parsing ability of VLMs presents better cross-modal equivalence than the commonly used detail caption ability. Our code is available at https://github.com/foundation-multimodal-models/World2Code.
Let's Rectify Step by Step: Improving Aspect-based Sentiment Analysis with Diffusion ModelsShunyu Liu, Jie Zhou, Qunxi Zhu et al.
Aspect-Based Sentiment Analysis (ABSA) stands as a crucial task in predicting the sentiment polarity associated with identified aspects within text. However, a notable challenge in ABSA lies in precisely determining the aspects' boundaries (start and end indices), especially for long ones, due to users' colloquial expressions. We propose DiffusionABSA, a novel diffusion model tailored for ABSA, which extracts the aspects progressively step by step. Particularly, DiffusionABSA gradually adds noise to the aspect terms in the training process, subsequently learning a denoising process that progressively restores these terms in a reverse manner. To estimate the boundaries, we design a denoising neural network enhanced by a syntax-aware temporal attention mechanism to chronologically capture the interplay between aspects and surrounding text. Empirical evaluations conducted on eight benchmark datasets underscore the compelling advantages offered by DiffusionABSA when compared against robust baseline models. Our code is publicly available at https://github.com/Qlb6x/DiffusionABSA.
Towards Better Alignment: Training Diffusion Models with Reinforcement Learning Against Sparse RewardsZijing Hu, Fengda Zhang, Long Chen et al.
Diffusion models have achieved remarkable success in text-to-image generation. However, their practical applications are hindered by the misalignment between generated images and corresponding text prompts. To tackle this issue, reinforcement learning (RL) has been considered for diffusion model fine-tuning. Yet, RL's effectiveness is limited by the challenge of sparse reward, where feedback is only available at the end of the generation process. This makes it difficult to identify which actions during the denoising process contribute positively to the final generated image, potentially leading to ineffective or unnecessary denoising policies. To this end, this paper presents a novel RL-based framework that addresses the sparse reward problem when training diffusion models. Our framework, named $\text{B}^2\text{-DiffuRL}$, employs two strategies: \textbf{B}ackward progressive training and \textbf{B}ranch-based sampling. For one thing, backward progressive training focuses initially on the final timesteps of denoising process and gradually extends the training interval to earlier timesteps, easing the learning difficulty from sparse rewards. For another, we perform branch-based sampling for each training interval. By comparing the samples within the same branch, we can identify how much the policies of the current training interval contribute to the final image, which helps to learn effective policies instead of unnecessary ones. $\text{B}^2\text{-DiffuRL}$ is compatible with existing optimization algorithms. Extensive experiments demonstrate the effectiveness of $\text{B}^2\text{-DiffuRL}$ in improving prompt-image alignment and maintaining diversity in generated images. The code for this work is available.
Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent VisibilityYidi Li, Jun Xiao, Zhengda Lu et al.
This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.
6.5CVApr 25, 2024
AudioScenic: Audio-Driven Video Scene EditingKaixin Shen, Ruijie Quan, Linchao Zhu et al.
Audio-driven visual scene editing endeavors to manipulate the visual background while leaving the foreground content unchanged, according to the given audio signals. Unlike current efforts focusing primarily on image editing, audio-driven video scene editing has not been extensively addressed. In this paper, we introduce AudioScenic, an audio-driven framework designed for video scene editing. AudioScenic integrates audio semantics into the visual scene through a temporal-aware audio semantic injection process. As our focus is on background editing, we further introduce a SceneMasker module, which maintains the integrity of the foreground content during the editing process. AudioScenic exploits the inherent properties of audio, namely, audio magnitude and frequency, to guide the editing process, aiming to control the temporal dynamics and enhance the temporal consistency. First, we present an audio Magnitude Modulator module that adjusts the temporal dynamics of the scene in response to changes in audio magnitude, enhancing the visual dynamics. Second, the audio Frequency Fuser module is designed to ensure temporal consistency by aligning the frequency of the audio with the dynamics of the video scenes, thus improving the overall temporal coherence of the edited videos. These integrated features enable AudioScenic to not only enhance visual diversity but also maintain temporal consistency throughout the video. We present a new metric named temporal score for more comprehensive validation of temporal consistency. We demonstrate substantial advancements of AudioScenic over competing methods on DAVIS and Audioset datasets.
7.6CVNov 25, 2024
MICAS: Multi-grained In-Context Adaptive Sampling for 3D Point Cloud ProcessingFeifei Shao, Ping Liu, Zhao Wang et al.
Point cloud processing (PCP) encompasses tasks like reconstruction, denoising, registration, and segmentation, each often requiring specialized models to address unique task characteristics. While in-context learning (ICL) has shown promise across tasks by using a single model with task-specific demonstration prompts, its application to PCP reveals significant limitations. We identify inter-task and intra-task sensitivity issues in current ICL methods for PCP, which we attribute to inflexible sampling strategies lacking context adaptation at the point and prompt levels. To address these challenges, we propose MICAS, an advanced ICL framework featuring a multi-grained adaptive sampling mechanism tailored for PCP. MICAS introduces two core components: task-adaptive point sampling, which leverages inter-task cues for point-level sampling, and query-specific prompt sampling, which selects optimal prompts per query to mitigate intra-task sensitivity. To our knowledge, this is the first approach to introduce adaptive sampling tailored to the unique requirements of point clouds within an ICL framework. Extensive experiments show that MICAS not only efficiently handles various PCP tasks but also significantly outperforms existing methods. Notably, it achieves a remarkable $4.1\%$ improvement in the part segmentation task and delivers consistent gains across various PCP applications.
7.8RONov 25, 2025
Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong LearningMinghe Gao, Juncheng Li, Yuze Lin et al.
We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.
25.9LGOct 18, 2020
Federated Unsupervised Representation LearningFengda Zhang, Kun Kuang, Zhaoyang You et al.
To leverage enormous unlabeled data on distributed edge devices, we formulate a new problem in federated learning called Federated Unsupervised Representation Learning (FURL) to learn a common representation model without supervision while preserving data privacy. FURL poses two new challenges: (1) data distribution shift (Non-IID distribution) among clients would make local models focus on different categories, leading to the inconsistency of representation spaces. (2) without the unified information among clients in FURL, the representations across clients would be misaligned. To address these challenges, we propose Federated Constrastive Averaging with dictionary and alignment (FedCA) algorithm. FedCA is composed of two key modules: (1) dictionary module to aggregate the representations of samples from each client and share with all clients for consistency of representation space and (2) alignment module to align the representation of each client on a base model trained on a public data. We adopt the contrastive loss for local model training. Through extensive experiments with three evaluation protocols in IID and Non-IID settings, we demonstrate that FedCA outperforms all baselines with significant margins.