17.9CVNov 23, 2022
Learning to Imitate Object Interactions from Internet VideosAustin Patel, Andrew Wang, Ilija Radosavovic et al.
We study the problem of imitating object interactions from Internet videos. This requires understanding the hand-object interactions in 4D, spatially in 3D and over time, which is challenging due to mutual hand-object occlusions. In this paper we make two main contributions: (1) a novel reconstruction technique RHOV (Reconstructing Hands and Objects from Videos), which reconstructs 4D trajectories of both the hand and the object using 2D image cues and temporal smoothness constraints; (2) a system for imitating object interactions in a physics simulator with reinforcement learning. We apply our reconstruction technique to 100 challenging Internet videos. We further show that we can successfully imitate a range of different object interactions in a physics simulator. Our object-centric approach is not limited to human-like end-effectors and can learn to imitate object interactions using different embodiments, like a robotic arm with a parallel jaw gripper.
13.1ROJun 29
Behavior Prompting Policy: Demonstrations as Prompts for ManipulationAustin Patel, Ben Pekarek, Joel Enrique Castro Hernandez et al.
We study behavior prompting, a paradigm that enables robots to perform new tasks at inference time given a single human demonstration, which we call a behavior prompt. To enable this capability, we present contributions in algorithm, data, and evaluation. For algorithm, we introduce Behavior Prompting Policy (BPP), an in-context visuomotor architecture that translates the behavior prompt and the current observation into robot actions. For data, we identify that task diversity is the primary driver of the prompting capability and introduce iPhUMI, a handheld manipulation interface for collecting diverse training data. For evaluation, we introduce DrawAnything and LIBERO-Gen to evaluate test-time adaptation to unseen drawing and tabletop manipulation tasks. We also demonstrate that iPhUMI serves as a practical interface for specifying behavior prompts at test time, enabling a human to command a robot via a single demonstration to complete known tasks or to define new robot capabilities. Altogether, behavior prompting provides a flexible and scalable way to teach robots new skills without the need for expensive fine-tuning. Our project website is located at https://behavior-prompting.github.io/ .