Zirui Wu

CV
h-index15
9papers
179citations
Novelty55%
AI Score39

9 Papers

13.2CVSep 18, 2022Code
LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRF

Zhenxin Zhu, Yuantao Chen, Zirui Wu et al.

Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-resolution details and efficient memory. Nevertheless, current NeRF-based pose estimators have no initial pose prediction and are prone to local optima during optimization. In this paper, we present LATITUDE: Global Localization with Truncated Dynamic Low-pass Filter, which introduces a two-stage localization mechanism in city-scale NeRF. In place recognition stage, we train a regressor through images generated from trained NeRFs, which provides an initial value for global localization. In pose optimization stage, we minimize the residual between the observed image and rendered image by directly optimizing the pose on tangent plane. To avoid convergence to local optimum, we introduce a Truncated Dynamic Low-pass Filter (TDLF) for coarse-to-fine pose registration. We evaluate our method on both synthetic and real-world data and show its potential applications for high-precision navigation in large-scale city scenes. Codes and data will be publicly available at https://github.com/jike5/LATITUDE.

3.7CVSep 27, 2022
OmniNeRF: Hybriding Omnidirectional Distance and Radiance fields for Neural Surface Reconstruction

Jiaming Shen, Bolin Song, Zirui Wu et al. · deepmind

3D reconstruction from images has wide applications in Virtual Reality and Automatic Driving, where the precision requirement is very high. Ground-breaking research in the neural radiance field (NeRF) by utilizing Multi-Layer Perceptions has dramatically improved the representation quality of 3D objects. Some later studies improved NeRF by building truncated signed distance fields (TSDFs) but still suffer from the problem of blurred surfaces in 3D reconstruction. In this work, this surface ambiguity is addressed by proposing a novel way of 3D shape representation, OmniNeRF. It is based on training a hybrid implicit field of Omni-directional Distance Field (ODF) and neural radiance field, replacing the apparent density in NeRF with omnidirectional information. Moreover, we introduce additional supervision on the depth map to further improve reconstruction quality. The proposed method has been proven to effectively deal with NeRF defects at the edges of the surface reconstruction, providing higher quality 3D scene reconstruction results.

7.3CVSep 28, 2022
City-scale Incremental Neural Mapping with Three-layer Sampling and Panoptic Representation

Yongliang Shi, Runyi Yang, Pengfei Li et al.

Neural implicit representations are drawing a lot of attention from the robotics community recently, as they are expressive, continuous and compact. However, city-scale continual implicit dense mapping based on sparse LiDAR input is still an under-explored challenge. To this end, we successfully build a city-scale continual neural mapping system with a panoptic representation that consists of environment-level and instance-level modelling. Given a stream of sparse LiDAR point cloud, it maintains a dynamic generative model that maps 3D coordinates to signed distance field (SDF) values. To address the difficulty of representing geometric information at different levels in city-scale space, we propose a tailored three-layer sampling strategy to dynamically sample the global, local and near-surface domains. Meanwhile, to realize high fidelity mapping of instance under incomplete observation, category-specific prior is introduced to better model the geometric details. We evaluate on the public SemanticKITTI dataset and demonstrate the significance of the newly proposed three-layer sampling strategy and panoptic representation, using both quantitative and qualitative results. Codes and model will be publicly available.

1.4CVNov 14, 2022
Self-Aligning Depth-regularized Radiance Fields for Asynchronous RGB-D Sequences

Yuxin Huang, Andong Yang, Zirui Wu et al.

It has been shown that learning radiance fields with depth rendering and depth supervision can effectively promote the quality and convergence of view synthesis. However, this paradigm requires input RGB-D sequences to be synchronized, hindering its usage in the UAV city modeling scenario. As there exists asynchrony between RGB images and depth images due to high-speed flight, we propose a novel time-pose function, which is an implicit network that maps timestamps to $\rm SE(3)$ elements. To simplify the training process, we also design a joint optimization scheme to jointly learn the large-scale depth-regularized radiance fields and the time-pose function. Our algorithm consists of three steps: (1) time-pose function fitting, (2) radiance field bootstrapping, (3) joint pose error compensation and radiance field refinement. In addition, we propose a large synthetic dataset with diverse controlled mismatches and ground truth to evaluate this new problem setting systematically. Through extensive experiments, we demonstrate that our method outperforms baselines without regularization. We also show qualitatively improved results on a real-world asynchronous RGB-D sequence captured by drone. Codes, data, and models will be made publicly available.

17.9CLMar 4, 2024Code
ProTrix: Building Models for Planning and Reasoning over Tables with Sentence Context

Zirui Wu, Yansong Feng

Tables play a crucial role in conveying information in various domains. We propose a Plan-then-Reason framework to answer different types of user queries over tables with sentence context. The framework first plans the reasoning paths over the context, then assigns each step to program-based or textual reasoning to reach the final answer. This framework enhances the table reasoning abilities for both in-context learning and fine-tuning methods. GPT-3.5-Turbo following Plan-then-Reason framework surpasses other prompting baselines without self-consistency while using less API calls and in-context demonstrations. We also construct an instruction tuning set TrixInstruct to evaluate the effectiveness of fine-tuning with this framework. We present ProTrix model family by finetuning models on TrixInstruct. Our experiments show that ProTrix family generalizes to diverse unseen tabular tasks with only 6k training instances. We further demonstrate that ProTrix can generate accurate and faithful explanations to answer complex free-form questions. Our work underscores the importance of the planning and reasoning abilities towards a model over tabular tasks with generalizability and interpretability. We open-source our dataset and models at https://github.com/WilliamZR/ProTrix.

8.3CLMar 4, 2025Code
Haste Makes Waste: Evaluating Planning Abilities of LLMs for Efficient and Feasible Multitasking with Time Constraints Between Actions

Zirui Wu, Xiao Liu, Jiayi Li et al.

While Large Language Model-based agents have demonstrated substantial progress in task completion, existing evaluation benchmarks tend to overemphasize single-task performance, with insufficient attention given to the crucial aspects of multitask planning and execution efficiency required in real-world scenarios. To bridge this gap, we present Recipe2Plan, a novel benchmark framework based on real-world cooking scenarios. Unlike conventional benchmarks, Recipe2Plan challenges agents to optimize cooking time through parallel task execution while respecting temporal constraints i.e. specific actions need to be performed within a particular time intervals following the preceding steps. Overly aggressive local parallelization may disrupt this constraint, potentially compromising the entire cooking process. This strict time constraint between actions raises a unique challenge for agents to balance between maximizing concurrent operations and adhering to critical timing constraints. Extensive experiments with state-of-the-art models reveal challenges in maintaining this balance between efficiency and feasibility. The results highlight the need for improved temporal awareness and global multitasking capabilities in large language models. We open-source our benchmark and code at https://github.com/WilliamZR/Recipe2Plan.

12.3ROJun 2, 2025Code
DualMap: Online Open-Vocabulary Semantic Mapping for Natural Language Navigation in Dynamic Changing Scenes

Jiajun Jiang, Yiming Zhu, Zirui Wu et al.

We introduce DualMap, an online open-vocabulary mapping system that enables robots to understand and navigate dynamically changing environments through natural language queries. Designed for efficient semantic mapping and adaptability to changing environments, DualMap meets the essential requirements for real-world robot navigation applications. Our proposed hybrid segmentation frontend and object-level status check eliminate the costly 3D object merging required by prior methods, enabling efficient online scene mapping. The dual-map representation combines a global abstract map for high-level candidate selection with a local concrete map for precise goal-reaching, effectively managing and updating dynamic changes in the environment. Through extensive experiments in both simulation and real-world scenarios, we demonstrate state-of-the-art performance in 3D open-vocabulary segmentation, efficient scene mapping, and online language-guided navigation.Project page: https://eku127.github.io/DualMap/

5.9GRApr 2, 2025
3D Gaussian Inverse Rendering with Approximated Global Illumination

Zirui Wu, Jianteng Chen, Laijian Li et al.

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Although recent inverse rendering approaches aim to decompose scenes into material and lighting components, they often rely on simplifying assumptions that fail when editing. We present a novel approach that enables efficient global illumination for 3D Gaussians Splatting through screen-space ray tracing. Our key insight is that a substantial amount of indirect light can be traced back to surfaces visible within the current view frustum. Leveraging this observation, we augment the direct shading computed by 3D Gaussians with Monte-Carlo screen-space ray-tracing to capture one-bounce indirect illumination. In this way, our method enables realistic global illumination without sacrificing the computational efficiency and editability benefits of 3D Gaussians. Through experiments, we show that the screen-space approximation we utilize allows for indirect illumination and supports real-time rendering and editing. Code, data, and models will be made available at our project page: https://wuzirui.github.io/gs-ssr.

13.4CLMay 24, 2023Code
Lawyer LLaMA Technical Report

Quzhe Huang, Mingxu Tao, Chen Zhang et al.

Large Language Models (LLMs), like LLaMA, have exhibited remarkable performance across various tasks. Nevertheless, when deployed to specific domains such as law or medicine, the models still confront the challenge of a deficiency in domain-specific knowledge and an inadequate capability to leverage that knowledge to resolve domain-related problems. In this paper, we propose a new framework to adapt LLMs to specific domains and build Lawyer LLaMA, a legal domain LLM, based on this framework. Specifically, we inject domain knowledge during the continual training stage and teach the model to learn professional skills using properly designed supervised fine-tuning tasks. Moreover, to alleviate the hallucination problem during the model's generation, we add a retrieval module and extract relevant legal articles before the model answers any queries. When learning domain-specific skills, we find that experts' experience is much more useful than experiences distilled from ChatGPT, where hundreds of expert-written data outperform tens of thousands of ChatGPT-generated ones. We will release our model and data.