Xiaoming Zhao

CV
h-index47
20papers
741citations
Novelty54%
AI Score49

20 Papers

CVJul 21, 2022
Generative Multiplane Images: Making a 2D GAN 3D-Aware

Xiaoming Zhao, Fangchang Ma, David Güera et al. · apple-ml, uw

What is really needed to make an existing 2D GAN 3D-aware? To answer this question, we modify a classical GAN, i.e., StyleGANv2, as little as possible. We find that only two modifications are absolutely necessary: 1) a multiplane image style generator branch which produces a set of alpha maps conditioned on their depth; 2) a pose-conditioned discriminator. We refer to the generated output as a 'generative multiplane image' (GMPI) and emphasize that its renderings are not only high-quality but also guaranteed to be view-consistent, which makes GMPIs different from many prior works. Importantly, the number of alpha maps can be dynamically adjusted and can differ between training and inference, alleviating memory concerns and enabling fast training of GMPIs in less than half a day at a resolution of $1024^2$. Our findings are consistent across three challenging and common high-resolution datasets, including FFHQ, AFHQv2, and MetFaces.

CVOct 12, 2023
Pseudo-Generalized Dynamic View Synthesis from a Video

Xiaoming Zhao, Alex Colburn, Fangchang Ma et al. · apple-ml, uw

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.

CVMay 6
Velox: Learning Representations of 4D Geometry and Appearance

Anagh Malik, Dorian Chan, Xiaoming Zhao et al.

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.

CVApr 7, 2023
ALIKED: A Lighter Keypoint and Descriptor Extraction Network via Deformable Transformation

Xiaoming Zhao, Xingming Wu, Weihai Chen et al.

Image keypoints and descriptors play a crucial role in many visual measurement tasks. In recent years, deep neural networks have been widely used to improve the performance of keypoint and descriptor extraction. However, the conventional convolution operations do not provide the geometric invariance required for the descriptor. To address this issue, we propose the Sparse Deformable Descriptor Head (SDDH), which learns the deformable positions of supporting features for each keypoint and constructs deformable descriptors. Furthermore, SDDH extracts descriptors at sparse keypoints instead of a dense descriptor map, which enables efficient extraction of descriptors with strong expressiveness. In addition, we relax the neural reprojection error (NRE) loss from dense to sparse to train the extracted sparse descriptors. Experimental results show that the proposed network is both efficient and powerful in various visual measurement tasks, including image matching, 3D reconstruction, and visual relocalization.

CVAug 4, 2022
Occupancy Planes for Single-view RGB-D Human Reconstruction

Xiaoming Zhao, Yuan-Ting Hu, Zhongzheng Ren et al.

Single-view RGB-D human reconstruction with implicit functions is often formulated as per-point classification. Specifically, a set of 3D locations within the view-frustum of the camera are first projected independently onto the image and a corresponding feature is subsequently extracted for each 3D location. The feature of each 3D location is then used to classify independently whether the corresponding 3D point is inside or outside the observed object. This procedure leads to sub-optimal results because correlations between predictions for neighboring locations are only taken into account implicitly via the extracted features. For more accurate results we propose the occupancy planes (OPlanes) representation, which enables to formulate single-view RGB-D human reconstruction as occupancy prediction on planes which slice through the camera's view frustum. Such a representation provides more flexibility than voxel grids and enables to better leverage correlations than per-point classification. On the challenging S3D data we observe a simple classifier based on the OPlanes representation to yield compelling results, especially in difficult situations with partial occlusions due to other objects and partial visibility, which haven't been addressed by prior work.

CVJul 28, 2022
Initialization and Alignment for Adversarial Texture Optimization

Xiaoming Zhao, Zhizhen Zhao, Alexander G. Schwing

While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.

CVMar 11
LiTo: Surface Light Field Tokenization

Jen-Hao Rick Chang, Xiaoming Zhao, Dorian Chan et al.

We propose a 3D latent representation that jointly models object geometry and view-dependent appearance. Most prior works focus on either reconstructing 3D geometry or predicting view-independent diffuse appearance, and thus struggle to capture realistic view-dependent effects. Our approach leverages that RGB-depth images provide samples of a surface light field. By encoding random subsamples of this surface light field into a compact set of latent vectors, our model learns to represent both geometry and appearance within a unified 3D latent space. This representation reproduces view-dependent effects such as specular highlights and Fresnel reflections under complex lighting. We further train a latent flow matching model on this representation to learn its distribution conditioned on a single input image, enabling the generation of 3D objects with appearances consistent with the lighting and materials in the input. Experiments show that our approach achieves higher visual quality and better input fidelity than existing methods.

CVJun 15, 2024Code
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows

Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao et al.

We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flow, specifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points, we introduce a novel correspondence algorithm that first matches RGB-based pairs, then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset ( https://github.com/nerfdeformer/nerfdeformer ) contains 113 synthetic scenes leveraging 47 3D assets. We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods, and we also explore different methods for filtering correspondences.

CVApr 11, 2024
GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Jing Wen, Xiaoming Zhao, Zhongzheng Ren et al.

We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap data and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

CVMar 13, 2025
Studying Classifier(-Free) Guidance From a Classifier-Centric Perspective

Xiaoming Zhao, Alexander G. Schwing

Classifier-free guidance has become a staple for conditional generation with denoising diffusion models. However, a comprehensive understanding of classifier-free guidance is still missing. In this work, we carry out an empirical study to provide a fresh perspective on classifier-free guidance. Concretely, instead of solely focusing on classifier-free guidance, we trace back to the root, i.e., classifier guidance, pinpoint the key assumption for the derivation, and conduct a systematic study to understand the role of the classifier. We find that both classifier guidance and classifier-free guidance achieve conditional generation by pushing the denoising diffusion trajectories away from decision boundaries, i.e., areas where conditional information is usually entangled and is hard to learn. Based on this classifier-centric understanding, we propose a generic postprocessing step built upon flow-matching to shrink the gap between the learned distribution for a pre-trained denoising diffusion model and the real data distribution, majorly around the decision boundaries. Experiments on various datasets verify the effectiveness of the proposed approach.

CVDec 20, 2024
3D Shape Tokenization via Latent Flow Matching

Jen-Hao Rick Chang, Yuyang Wang, Miguel Angel Bautista Martin et al.

We introduce a latent 3D representation that models 3D surfaces as probability density functions in 3D, i.e., p(x,y,z), with flow-matching. Our representation is specifically designed for consumption by machine learning models, offering continuity and compactness by construction while requiring only point clouds and minimal data preprocessing. Despite being a data-driven method, our use of flow matching in the 3D space enables interesting geometry properties, including the capabilities to perform zero-shot estimation of surface normal and deformation field. We evaluate with several machine learning tasks, including 3D-CLIP, unconditional generative models, single-image conditioned generative model, and intersection-point estimation. Across all experiments, our models achieve competitive performance to existing baselines, while requiring less preprocessing and auxiliary information from training data.

CLNov 11, 2024
PDC & DM-SFT: A Road for LLM SQL Bug-Fix Enhancing

Yiwen Duan, Yonghong Yu, Xiaoming Zhao et al.

Code Large Language Models (Code LLMs), such as Code llama and DeepSeek-Coder, have demonstrated exceptional performance in the code generation tasks. However, most existing models focus on the abilities of generating correct code, but often struggle with bug repair. We introduce a suit of methods to enhance LLM's SQL bug-fixing abilities. The methods are mainly consisted of two parts: A Progressive Dataset Construction (PDC) from scratch and Dynamic Mask Supervised Fine-tuning (DM-SFT). PDC proposes two data expansion methods from the perspectives of breadth first and depth first respectively. DM-SFT introduces an efficient bug-fixing supervised learning approach, which effectively reduce the total training steps and mitigate the "disorientation" in SQL code bug-fixing training. In our evaluation, the code LLM models trained with two methods have exceeds all current best performing model which size is much larger.

CVJun 10, 2024
IllumiNeRF: 3D Relighting Without Inverse Rendering

Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin et al.

Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoints under a target illumination -- are based on inverse rendering, and attempt to disentangle the object geometry, materials, and lighting that explain the input images. Furthermore, this typically involves optimization through differentiable Monte Carlo rendering, which is brittle and computationally-expensive. In this work, we propose a simpler approach: we first relight each input image using an image diffusion model conditioned on target environment lighting and estimated object geometry. We then reconstruct a Neural Radiance Field (NeRF) with these relit images, from which we render novel views under the target lighting. We demonstrate that this strategy is surprisingly competitive and achieves state-of-the-art results on multiple relighting benchmarks. Please see our project page at https://illuminerf.github.io/.

LGJun 1, 2024
Robust Knowledge Distillation Based on Feature Variance Against Backdoored Teacher Model

Jinyin Chen, Xiaoming Zhao, Haibin Zheng et al.

Benefiting from well-trained deep neural networks (DNNs), model compression have captured special attention for computing resource limited equipment, especially edge devices. Knowledge distillation (KD) is one of the widely used compression techniques for edge deployment, by obtaining a lightweight student model from a well-trained teacher model released on public platforms. However, it has been empirically noticed that the backdoor in the teacher model will be transferred to the student model during the process of KD. Although numerous KD methods have been proposed, most of them focus on the distillation of a high-performing student model without robustness consideration. Besides, some research adopts KD techniques as effective backdoor mitigation tools, but they fail to perform model compression at the same time. Consequently, it is still an open problem to well achieve two objectives of robust KD, i.e., student model's performance and backdoor mitigation. To address these issues, we propose RobustKD, a robust knowledge distillation that compresses the model while mitigating backdoor based on feature variance. Specifically, RobustKD distinguishes the previous works in three key aspects: (1) effectiveness: by distilling the feature map of the teacher model after detoxification, the main task performance of the student model is comparable to that of the teacher model; (2) robustness: by reducing the characteristic variance between the teacher model and the student model, it mitigates the backdoor of the student model under backdoored teacher model scenario; (3) generic: RobustKD still has good performance in the face of multiple data models (e.g., WRN 28-4, Pyramid-200) and diverse DNNs (e.g., ResNet50, MobileNet).

CVDec 31, 2021
Sparse LiDAR Assisted Self-supervised Stereo Disparity Estimation

Xiaoming Zhao, Weihai Chen, Xingming Wu et al.

Deep stereo matching has made significant progress in recent years. However, state-of-the-art methods are based on expensive 4D cost volume, which limits their use in real-world applications. To address this issue, 3D correlation maps and iterative disparity updates have been proposed. Regarding that in real-world platforms, such as self-driving cars and robots, the Lidar is usually installed. Thus we further introduce the sparse Lidar point into the iterative updates, which alleviates the burden of network updating the disparity from zero states. Furthermore, we propose training the network in a self-supervised way so that it can be trained on any captured data for better generalization ability. Experiments and comparisons show that the presented method is effective and achieves comparable results with related methods.

CVDec 6, 2021
ALIKE: Accurate and Lightweight Keypoint Detection and Descriptor Extraction

Xiaoming Zhao, Xingming Wu, Jinyu Miao et al.

Existing methods detect the keypoints in a non-differentiable way, therefore they can not directly optimize the position of keypoints through back-propagation. To address this issue, we present a partially differentiable keypoint detection module, which outputs accurate sub-pixel keypoints. The reprojection loss is then proposed to directly optimize these sub-pixel keypoints, and the dispersity peak loss is presented for accurate keypoints regularization. We also extract the descriptors in a sub-pixel way, and they are trained with the stable neural reprojection error loss. Moreover, a lightweight network is designed for keypoint detection and descriptor extraction, which can run at 95 frames per second for 640x480 images on a commercial GPU. On homography estimation, camera pose estimation, and visual (re-)localization tasks, the proposed method achieves equivalent performance with the state-of-the-art approaches, while greatly reduces the inference time.

CVDec 3, 2021
Class-agnostic Reconstruction of Dynamic Objects from Videos

Zhongzheng Ren, Xiaoming Zhao, Alexander G. Schwing

We introduce REDO, a class-agnostic framework to REconstruct the Dynamic Objects from RGBD or calibrated videos. Compared to prior work, our problem setting is more realistic yet more challenging for three reasons: 1) due to occlusion or camera settings an object of interest may never be entirely visible, but we aim to reconstruct the complete shape; 2) we aim to handle different object dynamics including rigid motion, non-rigid motion, and articulation; 3) we aim to reconstruct different categories of objects with one unified framework. To address these challenges, we develop two novel modules. First, we introduce a canonical 4D implicit function which is pixel-aligned with aggregated temporal visual cues. Second, we develop a 4D transformation module which captures object dynamics to support temporal propagation and aggregation. We study the efficacy of REDO in extensive experiments on synthetic RGBD video datasets SAIL-VOS 3D and DeformingThings4D++, and on real-world video data 3DPW. We find REDO outperforms state-of-the-art dynamic reconstruction methods by a margin. In ablation studies we validate each developed component.

CVNov 17, 2021
Probabilistic Spatial Distribution Prior Based Attentional Keypoints Matching Network

Xiaoming Zhao, Jingmeng Liu, Xingming Wu et al.

Keypoints matching is a pivotal component for many image-relevant applications such as image stitching, visual simultaneous localization and mapping (SLAM), and so on. Both handcrafted-based and recently emerged deep learning-based keypoints matching methods merely rely on keypoints and local features, while losing sight of other available sensors such as inertial measurement unit (IMU) in the above applications. In this paper, we demonstrate that the motion estimation from IMU integration can be used to exploit the spatial distribution prior of keypoints between images. To this end, a probabilistic perspective of attention formulation is proposed to integrate the spatial distribution prior into the attentional graph neural network naturally. With the assistance of spatial distribution prior, the effort of the network for modeling the hidden features can be reduced. Furthermore, we present a projection loss for the proposed keypoints matching network, which gives a smooth edge between matching and un-matching keypoints. Image matching experiments on visual SLAM datasets indicate the effectiveness and efficiency of the presented method.

CVAug 26, 2021
The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation

Xiaoming Zhao, Harsh Agrawal, Dhruv Batra et al.

It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments. Recent advances solve this PointGoal navigation task with near-perfect accuracy (99.6% success) in photo-realistically simulated environments, assuming noiseless egocentric vision, noiseless actuation, and most importantly, perfect localization. However, under realistic noise models for visual sensors and actuation, and without access to a "GPS and Compass sensor," the 99.6%-success agents for PointGoal navigation only succeed with 0.3%. In this work, we demonstrate the surprising effectiveness of visual odometry for the task of PointGoal navigation in this realistic setting, i.e., with realistic noise models for perception and actuation and without access to GPS and Compass sensors. We show that integrating visual odometry techniques into navigation policies improves the state-of-the-art on the popular Habitat PointNav benchmark by a large margin, improving success from 64.5% to 71.7% while executing 6.4 times faster.

LGMay 20, 2019
Stochastic Variance Reduction for Deep Q-learning

Wei-Ye Zhao, Xi-Ya Guan, Yang Liu et al.

Recent advances in deep reinforcement learning have achieved human-level performance on a variety of real-world applications. However, the current algorithms still suffer from poor gradient estimation with excessive variance, resulting in unstable training and poor sample efficiency. In our paper, we proposed an innovative optimization strategy by utilizing stochastic variance reduced gradient (SVRG) techniques. With extensive experiments on Atari domain, our method outperforms the deep q-learning baselines on 18 out of 20 games.