Qianli Ma

CV
h-index33
21papers
1,143citations
Novelty55%
AI Score51

21 Papers

9.1CLOct 30, 2023
Improving Factual Consistency of News Summarization by Contrastive Preference Optimization

Huawen Feng, Yan Fan, Xiong Liu et al.

Despite the recent progress in news summarization made by large language models (LLMs), they often generate summaries that are factually inconsistent with original articles, known as "hallucinations" in text generation. Unlike previous small models (e.g., BART, T5), current LLMs make fewer silly mistakes but more sophisticated ones, such as imposing cause and effect, adding false details, overgeneralizing, etc. These hallucinations are challenging to detect through traditional methods, which poses great challenges for improving the factual consistency of text summarization. In this paper, we propose Contrastive Preference Optimization (CPO) to disentangle the LLMs' propensities to generate faithful and fake content. Furthermore, we adopt a probing-based specific training method to improve their capacity of distinguishing two types of propensities. In this way, LLMs can execute the instructions more accurately and have enhanced perception of hallucinations. Experimental results show that CPO significantly improves the reliability of summarization based on LLMs.

11.4CLDec 13, 2023Code
Learn or Recall? Revisiting Incremental Learning with Pre-trained Language Models

Junhao Zheng, Shengjie Qiu, Qianli Ma

Incremental Learning (IL) has been a long-standing problem in both vision and Natural Language Processing (NLP) communities. In recent years, as Pre-trained Language Models (PLMs) have achieved remarkable progress in various NLP downstream tasks, utilizing PLMs as backbones has become a common practice in recent research of IL in NLP. Most assume that catastrophic forgetting is the biggest obstacle to achieving superior IL performance and propose various techniques to overcome this issue. However, we find that this assumption is problematic. Specifically, we revisit more than 20 methods on four classification tasks (Text Classification, Intent Classification, Relation Extraction, and Named Entity Recognition) under the two most popular IL settings (Class-Incremental and Task-Incremental) and reveal that most of them severely underestimate the inherent anti-forgetting ability of PLMs. Based on the observation, we propose a frustratingly easy method called SEQ* for IL with PLMs. The results show that SEQ* has competitive or superior performance compared to state-of-the-art (SOTA) IL methods and requires considerably less trainable parameters and training time. These findings urge us to revisit the IL with PLMs and encourage future studies to have a fundamental understanding of the catastrophic forgetting in PLMs. The data, code and scripts are publicly available at https://github.com/zzz47zzz/codebase-for-incremental-learning-with-llm.

15.7CLFeb 16, 2024Code
Incremental Sequence Labeling: A Tale of Two Shifts

Shengjie Qiu, Junhao Zheng, Zhen Liu et al.

The incremental sequence labeling task involves continuously learning new classes over time while retaining knowledge of the previous ones. Our investigation identifies two significant semantic shifts: E2O (where the model mislabels an old entity as a non-entity) and O2E (where the model labels a non-entity or old entity as a new entity). Previous research has predominantly focused on addressing the E2O problem, neglecting the O2E issue. This negligence results in a model bias towards classifying new data samples as belonging to the new class during the learning process. To address these challenges, we propose a novel framework, Incremental Sequential Labeling without Semantic Shifts (IS3). Motivated by the identified semantic shifts (E2O and O2E), IS3 aims to mitigate catastrophic forgetting in models. As for the E2O problem, we use knowledge distillation to maintain the model's discriminative ability for old entities. Simultaneously, to tackle the O2E problem, we alleviate the model's bias towards new entities through debiased loss and optimization levels. Our experimental evaluation, conducted on three datasets with various incremental settings, demonstrates the superior performance of IS3 compared to the previous state-of-the-art method by a significant margin.The data, code, and scripts are publicly available at https://github.com/zzz47zzz/codebase-for-incremental-learning-with-llm.

25.6CVSep 2, 2021Code
The Power of Points for Modeling Humans in Clothing

Qianli Ma, Jinlong Yang, Siyu Tang et al.

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into an animatable avatar. Automating the creation of such avatars would enable many applications in games, social networking, animation, and AR/VR to name a few. The key problem is one of representation. Standard 3D meshes are widely used in modeling the minimally-clothed body but do not readily capture the complex topology of clothing. Recent interest has shifted to implicit surface models for this task but they are computationally heavy and lack compatibility with existing 3D tools. What is needed is a 3D representation that can capture varied topology at high resolution and that can be learned from data. We argue that this representation has been with us all along -- the point cloud. Point clouds have properties of both implicit and explicit representations that we exploit to model 3D garment geometry on a human body. We train a neural network with a novel local clothing geometric feature to represent the shape of different outfits. The network is trained from 3D point clouds of many types of clothing, on many bodies, in many poses, and learns to model pose-dependent clothing deformations. The geometry feature can be optimized to fit a previously unseen scan of a person in clothing, enabling the scan to be reposed realistically. Our model demonstrates superior quantitative and qualitative results in both multi-outfit modeling and unseen outfit animation. The code is available for research purposes.

24.0CVApr 15, 2021Code
SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements

Qianli Ma, Shunsuke Saito, Jinlong Yang et al.

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural networks to parameterize local surface elements. This approach captures locally coherent geometry and non-planar details, can deal with varying topology, and does not require registered training data. However, naively using such methods to model 3D clothed humans fails to capture fine-grained local deformations and generalizes poorly. To address this, we present three key innovations: First, we deform surface elements based on a human body model such that large-scale deformations caused by articulation are explicitly separated from topological changes and local clothing deformations. Second, we address the limitations of existing neural surface elements by regressing local geometry from local features, significantly improving the expressiveness. Third, we learn a pose embedding on a 2D parameterization space that encodes posed body geometry, improving generalization to unseen poses by reducing non-local spurious correlations. We demonstrate the efficacy of our surface representation by learning models of complex clothing from point clouds. The clothing can change topology and deviate from the topology of the body. Once learned, we can animate previously unseen motions, producing high-quality point clouds, from which we generate realistic images with neural rendering. We assess the importance of each technical contribution and show that our approach outperforms the state-of-the-art methods in terms of reconstruction accuracy and inference time. The code is available for research purposes at https://qianlim.github.io/SCALE .

32.3CVApr 7, 2021Code
SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks

Shunsuke Saito, Jinlong Yang, Qianli Ma et al.

We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulated transformations are invertible, resulting in geometric cycle consistency in the posed and unposed shapes. These observations lead us to a weakly supervised learning method that aligns scans into a canonical pose by disentangling articulated deformations without template-based surface registration. Furthermore, to complete missing regions in the aligned scans while modeling pose-dependent deformations, we introduce a locally pose-aware implicit function that learns to complete and model geometry with learned pose correctives. In contrast to commonly used global pose embeddings, our local pose conditioning significantly reduces long-range spurious correlations and improves generalization to unseen poses, especially when training data is limited. Our method can be applied to pose-aware appearance modeling to generate a fully textured avatar. We demonstrate our approach on various clothing types with different amounts of training data, outperforming existing solutions and other variants in terms of fidelity and generality in every setting. The code is available at https://scanimate.is.tue.mpg.de.

33.1LGJan 23, 2025Code
Spurious Forgetting in Continual Learning of Language Models

Junhao Zheng, Xidi Cai, Shengjie Qiu et al.

Recent advancements in large language models (LLMs) reveal a perplexing phenomenon in continual learning: despite extensive training, models experience significant performance declines, raising questions about task alignment and underlying knowledge retention. This study first explores the concept of "spurious forgetting", proposing that such performance drops often reflect a decline in task alignment rather than true knowledge loss. Through controlled experiments with a synthesized dataset, we investigate the dynamics of model performance during the initial training phases of new tasks, discovering that early optimization steps can disrupt previously established task alignments. Our theoretical analysis connects these shifts to orthogonal updates in model weights, providing a robust framework for understanding this behavior. Ultimately, we introduce a Freezing strategy that fix the bottom layers of the model, leading to substantial improvements in four continual learning scenarios. Our findings underscore the critical distinction between task alignment and knowledge retention, paving the way for more effective strategies in continual learning.

22.7LGJan 17, 2024
Beyond Anti-Forgetting: Multimodal Continual Instruction Tuning with Positive Forward Transfer

Junhao Zheng, Qianli Ma, Zhen Liu et al.

Multimodal Continual Instruction Tuning (MCIT) enables Multimodal Large Language Models (MLLMs) to meet continuously emerging requirements without expensive retraining. MCIT faces two major obstacles: catastrophic forgetting (where old knowledge is forgotten) and negative forward transfer (where the performance of future tasks is degraded). Although existing methods have greatly alleviated catastrophic forgetting, they still suffer from negative forward transfer. We discover a large discrepancy in different input embeddings by performing singular value decomposition (SVD) on input embeddings. This discrepancy results in the model learning irrelevant information for old and pre-trained tasks, leading to catastrophic forgetting and negative forward transfer. To address these issues, we propose Prompt Tuning with Positive Forward Transfer (Fwd-Prompt), a prompt-based method that projects the prompt gradient to the residual space to minimize interference between tasks and to the pre-trained subspace for reusing pre-trained knowledge. Our experiments demonstrate that Fwd-Prompt achieves state-of-the-art performance while updating fewer parameters and requiring no old samples. Our research illuminates the potential of continuously adapting MLLMs to new tasks under the instruction tuning paradigm and encourages future studies to explore MCIT.

31.4CVOct 9, 2025
Large Scale Diffusion Distillation via Score-Regularized Continuous-Time Consistency

Kaiwen Zheng, Yuji Wang, Qianli Ma et al. · tsinghua

This work represents the first effort to scale up continuous-time consistency distillation to general application-level image and video diffusion models. Although continuous-time consistency model (sCM) is theoretically principled and empirically powerful for accelerating academic-scale diffusion, its applicability to large-scale text-to-image and video tasks remains unclear due to infrastructure challenges in Jacobian-vector product (JVP) computation and the limitations of standard evaluation benchmarks. We first develop a parallelism-compatible FlashAttention-2 JVP kernel, enabling sCM training on models with over 10 billion parameters and high-dimensional video tasks. Our investigation reveals fundamental quality limitations of sCM in fine-detail generation, which we attribute to error accumulation and the "mode-covering" nature of its forward-divergence objective. To remedy this, we propose the score-regularized continuous-time consistency model (rCM), which incorporates score distillation as a long-skip regularizer. This integration complements sCM with the "mode-seeking" reverse divergence, effectively improving visual quality while maintaining high generation diversity. Validated on large-scale models (Cosmos-Predict2, Wan2.1) up to 14B parameters and 5-second videos, rCM matches or surpasses the state-of-the-art distillation method DMD2 on quality metrics while offering notable advantages in diversity, all without GAN tuning or extensive hyperparameter searches. The distilled models generate high-fidelity samples in only $1\sim4$ steps, accelerating diffusion sampling by $15\times\sim50\times$. These results position rCM as a practical and theoretically grounded framework for advancing large-scale diffusion distillation.

18.8LGMay 11, 2025Code
Learning Soft Sparse Shapes for Efficient Time-Series Classification

Zhen Liu, Yicheng Luo, Boyuan Li et al.

Shapelets are discriminative subsequences (or shapes) with high interpretability in time series classification. Due to the time-intensive nature of shapelet discovery, existing shapelet-based methods mainly focus on selecting discriminative shapes while discarding others to achieve candidate subsequence sparsification. However, this approach may exclude beneficial shapes and overlook the varying contributions of shapelets to classification performance. To this end, we propose a Soft sparse Shapes (SoftShape) model for efficient time series classification. Our approach mainly introduces soft shape sparsification and soft shape learning blocks. The former transforms shapes into soft representations based on classification contribution scores, merging lower-scored ones into a single shape to retain and differentiate all subsequence information. The latter facilitates intra- and inter-shape temporal pattern learning, improving model efficiency by using sparsified soft shapes as inputs. Specifically, we employ a learnable router to activate a subset of class-specific expert networks for intra-shape pattern learning. Meanwhile, a shared expert network learns inter-shape patterns by converting sparsified shapes into sequences. Extensive experiments show that SoftShape outperforms state-of-the-art methods and produces interpretable results.

10.2CVAug 8, 2025
AnimateScene: Camera-controllable Animation in Any Scene

Qingyang Liu, Bingjie Gao, Weiheng Huang et al.

3D scene reconstruction and 4D human animation have seen rapid progress and broad adoption in recent years. However, seamlessly integrating reconstructed scenes with 4D human animation to produce visually engaging results remains challenging. One key difficulty lies in placing the human at the correct location and scale within the scene while avoiding unrealistic interpenetration. Another challenge is that the human and the background may exhibit different lighting and style, leading to unrealistic composites. In addition, appealing character motion videos are often accompanied by camera movements, which means that the viewpoints need to be reconstructed along a specified trajectory. We present AnimateScene, which addresses the above issues in a unified framework. First, we design an accurate placement module that automatically determines a plausible 3D position for the human and prevents any interpenetration within the scene during motion. Second, we propose a training-free style alignment method that adapts the 4D human representation to match the background's lighting and style, achieving coherent visual integration. Finally, we design a joint post-reconstruction method for both the 4D human and the 3D scene that allows camera trajectories to be inserted, enabling the final rendered video to feature visually appealing camera movements. Extensive experiments show that AnimateScene generates dynamic scene videos with high geometric detail and spatiotemporal coherence across various camera and action combinations.

4.1LGMar 11, 2025
Concept-Driven Deep Learning for Enhanced Protein-Specific Molecular Generation

Taojie Kuang, Qianli Ma, Athanasios V. Vasilakos et al.

In recent years, deep learning techniques have made significant strides in molecular generation for specific targets, driving advancements in drug discovery. However, existing molecular generation methods present significant limitations: those operating at the atomic level often lack synthetic feasibility, drug-likeness, and interpretability, while fragment-based approaches frequently overlook comprehensive factors that influence protein-molecule interactions. To address these challenges, we propose a novel fragment-based molecular generation framework tailored for specific proteins. Our method begins by constructing a protein subpocket and molecular arm concept-based neural network, which systematically integrates interaction force information and geometric complementarity to sample molecular arms for specific protein subpockets. Subsequently, we introduce a diffusion model to generate molecular backbones that connect these arms, ensuring structural integrity and chemical diversity. Our approach significantly improves synthetic feasibility and binding affinity, with a 4% increase in drug-likeness and a 6% improvement in synthetic feasibility. Furthermore, by integrating explicit interaction data through a concept-based model, our framework enhances interpretability, offering valuable insights into the molecular design process.

4.1LGJan 24, 2025
Neural-Symbolic Message Passing with Dynamic Pruning

Chongzhi Zhang, Junhao Zheng, Zhiping Peng et al.

Complex Query Answering (CQA) over incomplete Knowledge Graphs (KGs) is a challenging task. Recently, a line of message-passing-based research has been proposed to solve CQA. However, they perform unsatisfactorily on negative queries and fail to address the noisy messages between variable nodes in the query graph. Moreover, they offer little interpretability and require complex query data and resource-intensive training. In this paper, we propose a Neural-Symbolic Message Passing (NSMP) framework based on pre-trained neural link predictors. By introducing symbolic reasoning and fuzzy logic, NSMP can generalize to arbitrary existential first order logic queries without requiring training while providing interpretable answers. Furthermore, we introduce a dynamic pruning strategy to filter out noisy messages between variable nodes. Experimental results show that NSMP achieves a strong performance. Additionally, through complexity analysis and empirical verification, we demonstrate the superiority of NSMP in inference time over the current state-of-the-art neural-symbolic method. Compared to this approach, NSMP demonstrates faster inference times across all query types on benchmark datasets, with speedup ranging from 2$\times$ to over 150$\times$.

6.4LGFeb 13, 2024Code
Can LLMs Learn New Concepts Incrementally without Forgetting?

Junhao Zheng, Shengjie Qiu, Qianli Ma

Large Language Models (LLMs) have achieved remarkable success across various tasks, yet their ability to learn incrementally without forgetting remains underexplored. Incremental learning (IL) is crucial as it enables models to acquire new knowledge while retaining previously learned information, akin to human learning. Existing benchmarks for IL are insufficient due to data leakage issues and the overqualification of LLMs. To address these challenges, we introduce Concept-1K, a novel dataset comprising 1,023 recently emerged concepts across diverse domains. The concepts in Concept-1K are discrete, interpretable units of knowledge that allow for fine-grained analysis of learning and forgetting processes. Using Concept-1K as a testbed, we aim to answer the question: ``Can LLMs learn new concepts incrementally without forgetting like humans?'' Our investigation reveals that LLMs still suffer from catastrophic forgetting and that LoRA, despite fine-tuning fewer parameters, may lead to more forgetting on training data. Additionally, we explore the roles of in-context learning, model scale, buffer size, and pretraining in IL performance. These findings highlight the strengths and limitations of LLMs in IL scenarios and provide a robust benchmark for future research.

22.4CVJun 22, 2021Code
MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images

Shaofei Wang, Marko Mihajlovic, Qianli Ma et al.

In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances in deep learning, especially neural implicit representations, have enabled human shape reconstruction and controllable avatar generation from different sensor inputs. However, to generate realistic cloth deformations from novel input poses, watertight meshes or dense full-body scans are usually needed as inputs. Furthermore, due to the difficulty of effectively modeling pose-dependent cloth deformations for diverse body shapes and cloth types, existing approaches resort to per-subject/cloth-type optimization from scratch, which is computationally expensive. In contrast, we propose an approach that can quickly generate realistic clothed human avatars, represented as controllable neural SDFs, given only monocular depth images. We achieve this by using meta-learning to learn an initialization of a hypernetwork that predicts the parameters of neural SDFs. The hypernetwork is conditioned on human poses and represents a clothed neural avatar that deforms non-rigidly according to the input poses. Meanwhile, it is meta-learned to effectively incorporate priors of diverse body shapes and cloth types and thus can be much faster to fine-tune, compared to models trained from scratch. We qualitatively and quantitatively show that our approach outperforms state-of-the-art approaches that require complete meshes as inputs while our approach requires only depth frames as inputs and runs orders of magnitudes faster. Furthermore, we demonstrate that our meta-learned hypernetwork is very robust, being the first to generate avatars with realistic dynamic cloth deformations given as few as 8 monocular depth frames.

23.8IRJun 17, 2021
Embedding-based Product Retrieval in Taobao Search

Sen Li, Fuyu Lv, Taiwei Jin et al.

Nowadays, the product search service of e-commerce platforms has become a vital shopping channel in people's life. The retrieval phase of products determines the search system's quality and gradually attracts researchers' attention. Retrieving the most relevant products from a large-scale corpus while preserving personalized user characteristics remains an open question. Recent approaches in this domain have mainly focused on embedding-based retrieval (EBR) systems. However, after a long period of practice on Taobao, we find that the performance of the EBR system is dramatically degraded due to its: (1) low relevance with a given query and (2) discrepancy between the training and inference phases. Therefore, we propose a novel and practical embedding-based product retrieval model, named Multi-Grained Deep Semantic Product Retrieval (MGDSPR). Specifically, we first identify the inconsistency between the training and inference stages, and then use the softmax cross-entropy loss as the training objective, which achieves better performance and faster convergence. Two efficient methods are further proposed to improve retrieval relevance, including smoothing noisy training data and generating relevance-improving hard negative samples without requiring extra knowledge and training procedures. We evaluate MGDSPR on Taobao Product Search with significant metrics gains observed in offline experiments and online A/B tests. MGDSPR has been successfully deployed to the existing multi-channel retrieval system in Taobao Search. We also introduce the online deployment scheme and share practical lessons of our retrieval system to contribute to the community.

25.0CVAug 12, 2020Code
PLACE: Proximity Learning of Articulation and Contact in 3D Environments

Siwei Zhang, Yan Zhang, Qianli Ma et al.

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps to represent the scene, and parametric human models to represent 3D bodies. While being straightforward, their generated human-scene interactions are often lack of naturalness and physical plausibility. Our key observation is that humans interact with the world through body-scene contact. To synthesize realistic human-scene interactions, it is essential to effectively represent the physical contact and proximity between the body and the world. To that end, we propose a novel interaction generation method, named PLACE (Proximity Learning of Articulation and Contact in 3D Environments), which explicitly models the proximity between the human body and the 3D scene around it. Specifically, given a set of basis points on a scene mesh, we leverage a conditional variational autoencoder to synthesize the minimum distances from the basis points to the human body surface. The generated proximal relationship exhibits which region of the scene is in contact with the person. Furthermore, based on such synthesized proximity, we are able to effectively obtain expressive 3D human bodies that interact with the 3D scene naturally. Our perceptual study shows that PLACE significantly improves the state-of-the-art method, approaching the realism of real human-scene interaction. We believe our method makes an important step towards the fully automatic synthesis of realistic 3D human bodies in 3D scenes. The code and model are available for research at https://sanweiliti.github.io/PLACE/PLACE.html.

33.4CVJul 31, 2019Code
Learning to Dress 3D People in Generative Clothing

Qianli Ma, Jinlong Yang, Anurag Ranjan et al.

Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shapes. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term in SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses. The model, code and data are available for research purposes at https://cape.is.tue.mpg.de.

7.6CVJul 8, 2019
Unified Attentional Generative Adversarial Network for Brain Tumor Segmentation From Multimodal Unpaired Images

Wenguang Yuan, Jia Wei, Jiabing Wang et al.

In medical applications, the same anatomical structures may be observed in multiple modalities despite the different image characteristics. Currently, most deep models for multimodal segmentation rely on paired registered images. However, multimodal paired registered images are difficult to obtain in many cases. Therefore, developing a model that can segment the target objects from different modalities with unpaired images is significant for many clinical applications. In this work, we propose a novel two-stream translation and segmentation unified attentional generative adversarial network (UAGAN), which can perform any-to-any image modality translation and segment the target objects simultaneously in the case where two or more modalities are available. The translation stream is used to capture modality-invariant features of the target anatomical structures. In addition, to focus on segmentation-related features, we add attentional blocks to extract valuable features from the translation stream. Experiments on three-modality brain tumor segmentation indicate that UAGAN outperforms the existing methods in most cases.

6.0LGJun 3, 2019
Frontal Low-rank Random Tensors for Fine-grained Action Segmentation

Yan Zhang, Krikamol Muandet, Qianli Ma et al.

Fine-grained action segmentation in long untrimmed videos is an important task for many applications such as surveillance, robotics, and human-computer interaction. To understand subtle and precise actions within a long time period, second-order information (e.g. feature covariance) or higher is reported to be effective in the literature. However, extracting such high-order information is considerably non-trivial. In particular, the dimensionality increases exponentially with the information order, and hence gaining more representation power also increases the computational cost and the risk of overfitting. In this paper, we propose an approach to representing high-order information for temporal action segmentation via a simple yet effective bilinear form. Specifically, our contributions are: (1) From the multilinear perspective, we derive a bilinear form of low complexity, assuming that the three-way tensor has low-rank frontal slices. (2) Rather than learning the tensor entries from data, we sample the entries from different underlying distributions, and prove that the underlying distribution influences the information order. (3) We employed our bilinear form as an intermediate layer in state-of-the-art deep neural networks, enabling to represent high-order information in complex deep models effectively and efficiently. Our experimental results demonstrate that the proposed bilinear form outperforms the previous state-of-the-art methods on the challenging temporal action segmentation task. One can see our project page for data, model and code: \url{https://vlg.inf.ethz.ch/projects/BilinearTCN/}.

7.3LGNov 13, 2017
Deep-ESN: A Multiple Projection-encoding Hierarchical Reservoir Computing Framework

Qianli Ma, Lifeng Shen, Garrison W. Cottrell

As an efficient recurrent neural network (RNN) model, reservoir computing (RC) models, such as Echo State Networks, have attracted widespread attention in the last decade. However, while they have had great success with time series data [1], [2], many time series have a multiscale structure, which a single-hidden-layer RC model may have difficulty capturing. In this paper, we propose a novel hierarchical reservoir computing framework we call Deep Echo State Networks (Deep-ESNs). The most distinctive feature of a Deep-ESN is its ability to deal with time series through hierarchical projections. Specifically, when an input time series is projected into the high-dimensional echo-state space of a reservoir, a subsequent encoding layer (e.g., a PCA, autoencoder, or a random projection) can project the echo-state representations into a lower-dimensional space. These low-dimensional representations can then be processed by another ESN. By using projection layers and encoding layers alternately in the hierarchical framework, a Deep-ESN can not only attenuate the effects of the collinearity problem in ESNs, but also fully take advantage of the temporal kernel property of ESNs to explore multiscale dynamics of time series. To fuse the multiscale representations obtained by each reservoir, we add connections from each encoding layer to the last output layer. Theoretical analyses prove that stability of a Deep-ESN is guaranteed by the echo state property (ESP), and the time complexity is equivalent to a conventional ESN. Experimental results on some artificial and real world time series demonstrate that Deep-ESNs can capture multiscale dynamics, and outperform both standard ESNs and previous hierarchical ESN-based models.