Reuben Tan

CV
h-index9
15papers
1,827citations
Novelty62%
AI Score46

15 Papers

16.1CVMar 28, 2023
Language-Guided Audio-Visual Source Separation via Trimodal Consistency

Reuben Tan, Arijit Ray, Andrea Burns et al.

We propose a self-supervised approach for learning to perform audio source separation in videos based on natural language queries, using only unlabeled video and audio pairs as training data. A key challenge in this task is learning to associate the linguistic description of a sound-emitting object to its visual features and the corresponding components of the audio waveform, all without access to annotations during training. To overcome this challenge, we adapt off-the-shelf vision-language foundation models to provide pseudo-target supervision via two novel loss functions and encourage a stronger alignment between the audio, visual and natural language modalities. During inference, our approach can separate sounds given text, video and audio input, or given text and audio input alone. We demonstrate the effectiveness of our self-supervised approach on three audio-visual separation datasets, including MUSIC, SOLOS and AudioSet, where we outperform state-of-the-art strongly supervised approaches despite not using object detectors or text labels during training.

9.0AIAug 31, 2023
Socratis: Are large multimodal models emotionally aware?

Katherine Deng, Arijit Ray, Reuben Tan et al.

Existing emotion prediction benchmarks contain coarse emotion labels which do not consider the diversity of emotions that an image and text can elicit in humans due to various reasons. Learning diverse reactions to multimodal content is important as intelligent machines take a central role in generating and delivering content to society. To address this gap, we propose Socratis, a societal reactions benchmark, where each image-caption (IC) pair is annotated with multiple emotions and the reasons for feeling them. Socratis contains 18K free-form reactions for 980 emotions on 2075 image-caption pairs from 5 widely-read news and image-caption (IC) datasets. We benchmark the capability of state-of-the-art multimodal large language models to generate the reasons for feeling an emotion given an IC pair. Based on a preliminary human study, we observe that humans prefer human-written reasons over 2 times more often than machine-generated ones. This shows our task is harder than standard generation tasks because it starkly contrasts recent findings where humans cannot tell apart machine vs human-written news articles, for instance. We further see that current captioning metrics based on large vision-language models also fail to correlate with human preferences. We hope that these findings and our benchmark will inspire further research on training emotionally aware models.

9.1CVJul 24, 2023
Multiscale Video Pretraining for Long-Term Activity Forecasting

Reuben Tan, Matthias De Lange, Michael Iuzzolino et al.

Long-term activity forecasting is an especially challenging research problem because it requires understanding the temporal relationships between observed actions, as well as the variability and complexity of human activities. Despite relying on strong supervision via expensive human annotations, state-of-the-art forecasting approaches often generalize poorly to unseen data. To alleviate this issue, we propose Multiscale Video Pretraining (MVP), a novel self-supervised pretraining approach that learns robust representations for forecasting by learning to predict contextualized representations of future video clips over multiple timescales. MVP is based on our observation that actions in videos have a multiscale nature, where atomic actions typically occur at a short timescale and more complex actions may span longer timescales. We compare MVP to state-of-the-art self-supervised video learning approaches on downstream long-term forecasting tasks including long-term action anticipation and video summary prediction. Our comprehensive experiments across the Ego4D and Epic-Kitchens-55/100 datasets demonstrate that MVP out-performs state-of-the-art methods by significant margins. Notably, MVP obtains a relative performance gain of over 20% accuracy in video summary forecasting over existing methods.

7.3CVJul 26, 2022Code
NewsStories: Illustrating articles with visual summaries

Reuben Tan, Bryan A. Plummer, Kate Saenko et al.

Recent self-supervised approaches have used large-scale image-text datasets to learn powerful representations that transfer to many tasks without finetuning. These methods often assume that there is one-to-one correspondence between its images and their (short) captions. However, many tasks require reasoning about multiple images and long text narratives, such as describing news articles with visual summaries. Thus, we explore a novel setting where the goal is to learn a self-supervised visual-language representation that is robust to varying text length and the number of images. In addition, unlike prior work which assumed captions have a literal relation to the image, we assume images only contain loose illustrative correspondence with the text. To explore this problem, we introduce a large-scale multimodal dataset containing over 31M articles, 22M images and 1M videos. We show that state-of-the-art image-text alignment methods are not robust to longer narratives with multiple images. Finally, we introduce an intuitive baseline that outperforms these methods on zero-shot image-set retrieval by 10% on the GoodNews dataset.

2.8CVJul 11, 2023Code
EgoAdapt: A multi-stream evaluation study of adaptation to real-world egocentric user video

Matthias De Lange, Hamid Eghbalzadeh, Reuben Tan et al.

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we introduce an adaptive paradigm of two phases, where after pretraining a population model, the model adapts on-device and online to the user's experience. This setting is highly challenging due to the change from population to user domain and the distribution shifts in the user's data stream. Coping with the latter in-stream distribution shifts is the focus of continual learning, where progress has been rooted in controlled benchmarks but challenges faced in real-world applications often remain unaddressed. We introduce EgoAdapt, a benchmark for real-world egocentric action recognition that facilitates our two-phased adaptive paradigm, and real-world challenges naturally occur in the egocentric video streams from Ego4d, such as long-tailed action distributions and large-scale classification over 2740 actions. We introduce an evaluation framework that directly exploits the user's data stream with new metrics to measure the adaptation gain over the population model, online generalization, and hindsight performance. In contrast to single-stream evaluation in existing works, our framework proposes a meta-evaluation that aggregates the results from 50 independent user streams. We provide an extensive empirical study for finetuning and experience replay.

43.6ROOct 15, 2024
Latent Action Pretraining from Videos

Seonghyeon Ye, Joel Jang, Byeongguk Jeon et al. · allen-ai, uw

We introduce Latent Action Pretraining for general Action models (LAPA), an unsupervised method for pretraining Vision-Language-Action (VLA) models without ground-truth robot action labels. Existing Vision-Language-Action models require action labels typically collected by human teleoperators during pretraining, which significantly limits possible data sources and scale. In this work, we propose a method to learn from internet-scale videos that do not have robot action labels. We first train an action quantization model leveraging VQ-VAE-based objective to learn discrete latent actions between image frames, then pretrain a latent VLA model to predict these latent actions from observations and task descriptions, and finally finetune the VLA on small-scale robot manipulation data to map from latent to robot actions. Experimental results demonstrate that our method significantly outperforms existing techniques that train robot manipulation policies from large-scale videos. Furthermore, it outperforms the state-of-the-art VLA model trained with robotic action labels on real-world manipulation tasks that require language conditioning, generalization to unseen objects, and semantic generalization to unseen instructions. Training only on human manipulation videos also shows positive transfer, opening up the potential for leveraging web-scale data for robotics foundation model.

42.7CVFeb 18, 2025Code
Magma: A Foundation Model for Multimodal AI Agents

Jianwei Yang, Reuben Tan, Qianhui Wu et al. · microsoft-research

We present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to plan and act in the visual-spatial world (spatial-temporal intelligence) and complete agentic tasks ranging from UI navigation to robot manipulation. To endow the agentic capabilities, Magma is pretrained on large amounts of heterogeneous datasets spanning from images, videos to robotics data, where the actionable visual objects (e.g., clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and the object movements (e.g., the trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM reach great synergy and facilitate the acquisition of spatial-temporal intelligence for our Magma model, which is fundamental to a wide range of tasks as shown in Fig.1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. On image and video-related multimodal tasks, Magma also compares favorably to popular large multimodal models that are trained on much larger datasets. We make our model and code public for reproducibility at https://microsoft.github.io/Magma.

29.0CVApr 5, 2024
Koala: Key frame-conditioned long video-LLM

Reuben Tan, Ximeng Sun, Ping Hu et al.

Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.

32.0CVDec 10, 2024
SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models

Arijit Ray, Jiafei Duan, Ellis Brown et al. · uw

Reasoning about motion and space is a fundamental cognitive capability that is required by multiple real-world applications. While many studies highlight that large multimodal language models (MLMs) struggle to reason about space, they only focus on static spatial relationships, and not dynamic awareness of motion and space, i.e., reasoning about the effect of egocentric and object motions on spatial relationships. Manually annotating such object and camera movements is expensive. Hence, we introduce SAT, a simulated spatial aptitude training dataset comprising both static and dynamic spatial reasoning across 175K question-answer (QA) pairs and 20K scenes. Complementing this, we also construct a small (150 image-QAs) yet challenging dynamic spatial test set using real-world images. Leveraging our SAT datasets and 6 existing static spatial benchmarks, we systematically investigate what improves both static and dynamic spatial awareness. Our results reveal that simulations are surprisingly effective at imparting spatial aptitude to MLMs that translate to real images. We show that perfect annotations in simulation are more effective than existing approaches of pseudo-annotating real images. For instance, SAT training improves a LLaVA-13B model by an average 11% and a LLaVA-Video-7B model by an average 8% on multiple spatial benchmarks, including our real-image dynamic test set and spatial reasoning on long videos -- even outperforming some large proprietary models. While reasoning over static relationships improves with synthetic training data, there is still considerable room for improvement for dynamic reasoning questions.

7.1LGJun 24, 2025
Fine-grained Token Allocation Via Operation Pruning for Efficient MLLMs

Aoming Liu, Reuben Tan, Boqing Gong et al.

Token reduction accelerates Multimodal Large Language Models (MLLMs) by reducing excessive tokens, but overlooks structural redundancy differences, where critical and redundant modules process identical token loads. For fine-grained computation control, we define an ``operation" as the computation for a module to process a group of tokens and introduce the operation pruning framework to enable modules to selectively process tokens. Built on this framework, we propose Depth-wise Operation Pruning (DOP), a data-driven method that searches for strategies to prune redundant operations and save computational budget for critical modules to process more tokens than uniform allocation by minimizing divergence from the original model's output probability distribution on a small validation set while satisfying computational constraints. For efficient optimization, DOP applies depth-wise pruning to reduce policy space and uses an additive approximation to minimize required validation runs. Depth-wise pruning partitions operations by module type and token group, and prunes operations in deeper layers before those in shallower layers within each module-group pair. The additive approximation obtains individual divergences by independently varying each policy parameter, and then sums them to approximate the joint divergence of simultaneously changing all policy parameters, reducing required validation runs from exponential to linear with respect to the number of policy parameters. Comprehensive evaluations show that DOP establishes new state-of-the-art performance across 6 MLLMs and 13 benchmarks against 12 baselines. On LLaVA-Next-7B, DOP achieves 86\% TFLOPS reduction and 83\% latency reduction on real GPU with only 1\% performance loss. Our extensive ablation studies further demonstrate DOP's data and time efficiency as well as strong generalization capabilities.

12.1CVOct 20, 2021
Look at What I'm Doing: Self-Supervised Spatial Grounding of Narrations in Instructional Videos

Reuben Tan, Bryan A. Plummer, Kate Saenko et al.

We introduce the task of spatially localizing narrated interactions in videos. Key to our approach is the ability to learn to spatially localize interactions with self-supervision on a large corpus of videos with accompanying transcribed narrations. To achieve this goal, we propose a multilayer cross-modal attention network that enables effective optimization of a contrastive loss during training. We introduce a divided strategy that alternates between computing inter- and intra-modal attention across the visual and natural language modalities, which allows effective training via directly contrasting the two modalities' representations. We demonstrate the effectiveness of our approach by self-training on the HowTo100M instructional video dataset and evaluating on a newly collected dataset of localized described interactions in the YouCook2 dataset. We show that our approach outperforms alternative baselines, including shallow co-attention and full cross-modal attention. We also apply our approach to grounding phrases in images with weak supervision on Flickr30K and show that stacking multiple attention layers is effective and, when combined with a word-to-region loss, achieves state of the art on recall-at-one and pointing hand accuracies.

60.5AISep 16, 2020
Detecting Cross-Modal Inconsistency to Defend Against Neural Fake News

Reuben Tan, Bryan A. Plummer, Kate Saenko

Large-scale dissemination of disinformation online intended to mislead or deceive the general population is a major societal problem. Rapid progression in image, video, and natural language generative models has only exacerbated this situation and intensified our need for an effective defense mechanism. While existing approaches have been proposed to defend against neural fake news, they are generally constrained to the very limited setting where articles only have text and metadata such as the title and authors. In this paper, we introduce the more realistic and challenging task of defending against machine-generated news that also includes images and captions. To identify the possible weaknesses that adversaries can exploit, we create a NeuralNews dataset composed of 4 different types of generated articles as well as conduct a series of human user study experiments based on this dataset. In addition to the valuable insights gleaned from our user study experiments, we provide a relatively effective approach based on detecting visual-semantic inconsistencies, which will serve as an effective first line of defense and a useful reference for future work in defending against machine-generated disinformation.

16.9CVSep 27, 2019
LoGAN: Latent Graph Co-Attention Network for Weakly-Supervised Video Moment Retrieval

Reuben Tan, Huijuan Xu, Kate Saenko et al.

The goal of weakly-supervised video moment retrieval is to localize the video segment most relevant to the given natural language query without access to temporal annotations during training. Prior strongly- and weakly-supervised approaches often leverage co-attention mechanisms to learn visual-semantic representations for localization. However, while such approaches tend to focus on identifying relationships between elements of the video and language modalities, there is less emphasis on modeling relational context between video frames given the semantic context of the query. Consequently, the above-mentioned visual-semantic representations, built upon local frame features, do not contain much contextual information. To address this limitation, we propose a Latent Graph Co-Attention Network (LoGAN) that exploits fine-grained frame-by-word interactions to reason about correspondences between all possible pairs of frames, given the semantic context of the query. Comprehensive experiments across two datasets, DiDeMo and Charades-Sta, demonstrate the effectiveness of our proposed latent co-attention model where it outperforms current state-of-the-art (SOTA) weakly-supervised approaches by a significant margin. Notably, it even achieves a 11% improvement to Recall@1 accuracy over strongly-supervised SOTA methods on DiDeMo.

16.6CVAug 22, 2019Code
Learning Similarity Conditions Without Explicit Supervision

Reuben Tan, Mariya I. Vasileva, Kate Saenko et al.

Many real-world tasks require models to compare images along multiple similarity conditions (e.g. similarity in color, category or shape). Existing methods often reason about these complex similarity relationships by learning condition-aware embeddings. While such embeddings aid models in learning different notions of similarity, they also limit their capability to generalize to unseen categories since they require explicit labels at test time. To address this deficiency, we propose an approach that jointly learns representations for the different similarity conditions and their contributions as a latent variable without explicit supervision. Comprehensive experiments across three datasets, Polyvore-Outfits, Maryland-Polyvore and UT-Zappos50k, demonstrate the effectiveness of our approach: our model outperforms the state-of-the-art methods, even those that are strongly supervised with pre-defined similarity conditions, on fill-in-the-blank, outfit compatibility prediction and triplet prediction tasks. Finally, we show that our model learns different visually-relevant semantic sub-spaces that allow it to generalize well to unseen categories.

13.0CVAug 17, 2019
Language Features Matter: Effective Language Representations for Vision-Language Tasks

Andrea Burns, Reuben Tan, Kate Saenko et al.

Shouldn't language and vision features be treated equally in vision-language (VL) tasks? Many VL approaches treat the language component as an afterthought, using simple language models that are either built upon fixed word embeddings trained on text-only data or are learned from scratch. We believe that language features deserve more attention, and conduct experiments which compare different word embeddings, language models, and embedding augmentation steps on five common VL tasks: image-sentence retrieval, image captioning, visual question answering, phrase grounding, and text-to-clip retrieval. Our experiments provide some striking results; an average embedding language model outperforms an LSTM on retrieval-style tasks; state-of-the-art representations such as BERT perform relatively poorly on vision-language tasks. From this comprehensive set of experiments we propose a set of best practices for incorporating the language component of VL tasks. To further elevate language features, we also show that knowledge in vision-language problems can be transferred across tasks to gain performance with multi-task training. This multi-task training is applied to a new Graph Oriented Vision-Language Embedding (GrOVLE), which we adapt from Word2Vec using WordNet and an original visual-language graph built from Visual Genome, providing a ready-to-use vision-language embedding: http://ai.bu.edu/grovle.