Gene Li

LG
h-index1
5papers
41citations
Novelty65%
AI Score39

5 Papers

7.3DSNov 18, 2023
Dueling Optimization with a Monotone Adversary

Avrim Blum, Meghal Gupta, Gene Li et al.

We introduce and study the problem of dueling optimization with a monotone adversary, which is a generalization of (noiseless) dueling convex optimization. The goal is to design an online algorithm to find a minimizer $\mathbf{x}^{*}$ for a function $f\colon X \to \mathbb{R}$, where $X \subseteq \mathbb{R}^d$. In each round, the algorithm submits a pair of guesses, i.e., $\mathbf{x}^{(1)}$ and $\mathbf{x}^{(2)}$, and the adversary responds with any point in the space that is at least as good as both guesses. The cost of each query is the suboptimality of the worse of the two guesses; i.e., ${\max} \left( f(\mathbf{x}^{(1)}), f(\mathbf{x}^{(2)}) \right) - f(\mathbf{x}^{*})$. The goal is to minimize the number of iterations required to find an $\varepsilon$-optimal point and to minimize the total cost (regret) of the guesses over many rounds. Our main result is an efficient randomized algorithm for several natural choices of the function $f$ and set $X$ that incurs cost $O(d)$ and iteration complexity $O(d\log(1/\varepsilon)^2)$. Moreover, our dependence on $d$ is asymptotically optimal, as we show examples in which any randomized algorithm for this problem must incur $Ω(d)$ cost and iteration complexity.

9.8LGOct 9, 2023
When is Agnostic Reinforcement Learning Statistically Tractable?

Zeyu Jia, Gene Li, Alexander Rakhlin et al.

We study the problem of agnostic PAC reinforcement learning (RL): given a policy class $Π$, how many rounds of interaction with an unknown MDP (with a potentially large state and action space) are required to learn an $ε$-suboptimal policy with respect to $Π$? Towards that end, we introduce a new complexity measure, called the \emph{spanning capacity}, that depends solely on the set $Π$ and is independent of the MDP dynamics. With a generative model, we show that for any policy class $Π$, bounded spanning capacity characterizes PAC learnability. However, for online RL, the situation is more subtle. We show there exists a policy class $Π$ with a bounded spanning capacity that requires a superpolynomial number of samples to learn. This reveals a surprising separation for agnostic learnability between generative access and online access models (as well as between deterministic/stochastic MDPs under online access). On the positive side, we identify an additional \emph{sunflower} structure, which in conjunction with bounded spanning capacity enables statistically efficient online RL via a new algorithm called POPLER, which takes inspiration from classical importance sampling methods as well as techniques for reachable-state identification and policy evaluation in reward-free exploration.

7.1LGApr 7, 2025
The Role of Environment Access in Agnostic Reinforcement Learning

Akshay Krishnamurthy, Gene Li, Ayush Sekhari

We study Reinforcement Learning (RL) in environments with large state spaces, where function approximation is required for sample-efficient learning. Departing from a long history of prior work, we consider the weakest possible form of function approximation, called agnostic policy learning, where the learner seeks to find the best policy in a given class $Π$, with no guarantee that $Π$ contains an optimal policy for the underlying task. Although it is known that sample-efficient agnostic policy learning is not possible in the standard online RL setting without further assumptions, we investigate the extent to which this can be overcome with stronger forms of access to the environment. Specifically, we show that: 1. Agnostic policy learning remains statistically intractable when given access to a local simulator, from which one can reset to any previously seen state. This result holds even when the policy class is realizable, and stands in contrast to a positive result of [MFR24] showing that value-based learning under realizability is tractable with local simulator access. 2. Agnostic policy learning remains statistically intractable when given online access to a reset distribution with good coverage properties over the state space (the so-called $μ$-reset setting). We also study stronger forms of function approximation for policy learning, showing that PSDP [BKSN03] and CPI [KL02] provably fail in the absence of policy completeness. 3. On a positive note, agnostic policy learning is statistically tractable for Block MDPs with access to both of the above reset models. We establish this via a new algorithm that carefully constructs a policy emulator: a tabular MDP with a small state space that approximates the value functions of all policies $π\in Π$. These values are approximated without any explicit value function class.

11.4LGOct 17, 2025
Learning to Answer from Correct Demonstrations

Nirmit Joshi, Gene Li, Siddharth Bhandari et al.

We study the problem of learning to generate an answer (or completion) to a question (or prompt), where there could be multiple correct answers, any one of which is acceptable at test time. Learning is based on demonstrations of some correct answer to each training question, as in Supervised Fine Tuning (SFT). We formalize the problem as offline imitation learning in contextual bandits, with demonstrations from some optimal policy, without explicitly observed rewards. Prior work assumes that the demonstrator belongs to a low-complexity policy class, which motivates maximum likelihood estimation (i.e., log-loss minimization). In contrast, we propose relying only on the reward model (specifying which answers are correct) being in a low-cardinality class, which we argue is a weaker assumption. We show that likelihood maximization methods can fail in this case, and instead devise an alternative novel approach that learns with sample complexity logarithmic in the cardinality of the reward class. Our work motivates looking beyond likelihood maximization when learning from correct demonstrations.

19.9LGApr 14, 2021
Understanding the Eluder Dimension

Gene Li, Pritish Kamath, Dylan J. Foster et al.

We provide new insights on eluder dimension, a complexity measure that has been extensively used to bound the regret of algorithms for online bandits and reinforcement learning with function approximation. First, we study the relationship between the eluder dimension for a function class and a generalized notion of rank, defined for any monotone "activation" $σ: \mathbb{R}\to \mathbb{R}$, which corresponds to the minimal dimension required to represent the class as a generalized linear model. It is known that when $σ$ has derivatives bounded away from $0$, $σ$-rank gives rise to an upper bound on eluder dimension for any function class; we show however that eluder dimension can be exponentially smaller than $σ$-rank. We also show that the condition on the derivative is necessary; namely, when $σ$ is the $\mathsf{relu}$ activation, the eluder dimension can be exponentially larger than $σ$-rank. For binary-valued function classes, we obtain a characterization of the eluder dimension in terms of star number and threshold dimension, quantities which are relevant in active learning and online learning respectively.