10.7AIMay 10, 2024
A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning EnvironmentsJoyce Fonteles, Eduardo Davalos, Ashwin T. S. et al.
Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning scientists have developed Interaction Analysis (IA) methodologies for analyzing such data, but this requires researchers to watch hours of videos to extract and interpret students' learning patterns. Our study aims to simplify researchers' tasks, using Machine Learning and Multimodal Learning Analytics to support the IA processes. Our study combines machine learning algorithms and multimodal analyses to support and streamline researcher efforts in developing a comprehensive understanding of students' scientific engagement through their movements, gaze, and affective responses in a simulated scenario. To facilitate an effective researcher-AI partnership, we present an initial case study to determine the feasibility of visually representing students' states, actions, gaze, affect, and movement on a timeline. Our case study focuses on a specific science scenario where students learn about photosynthesis. The timeline allows us to investigate the alignment of critical learning moments identified by multimodal and interaction analysis, and uncover insights into students' temporal learning progressions.
4.9CLApr 3, 2025
CoTAL: Human-in-the-Loop Prompt Engineering for Generalizable Formative Assessment ScoringClayton Cohn, Ashwin T S, Naveeduddin Mohammed et al.
Large language models (LLMs) have created new opportunities to assist teachers and support student learning. While researchers have explored various prompt engineering approaches in educational contexts, the degree to which these approaches generalize across domains--such as science, computing, and engineering--remains underexplored. In this paper, we introduce Chain-of-Thought Prompting + Active Learning (CoTAL), an LLM-based approach to formative assessment scoring that (1) leverages Evidence-Centered Design (ECD) to align assessments and rubrics with curriculum goals, (2) applies human-in-the-loop prompt engineering to automate response scoring, and (3) incorporates chain-of-thought (CoT) prompting and teacher and student feedback to iteratively refine questions, rubrics, and LLM prompts. Our findings demonstrate that CoTAL improves GPT-4's scoring performance across domains, achieving gains of up to 38.9% over a non-prompt-engineered baseline (i.e., without labeled examples, chain-of-thought prompting, or iterative refinement). Teachers and students judge CoTAL to be effective at scoring and explaining responses, and their feedback produces valuable insights that enhance grading accuracy and explanation quality.
6.2CVSep 22, 2025
Trainee Action Recognition through Interaction Analysis in CCATT Mixed-Reality TrainingDivya Mereddy, Marcos Quinones-Grueiro, Ashwin T S et al.
This study examines how Critical Care Air Transport Team (CCATT) members are trained using mixed-reality simulations that replicate the high-pressure conditions of aeromedical evacuation. Each team - a physician, nurse, and respiratory therapist - must stabilize severely injured soldiers by managing ventilators, IV pumps, and suction devices during flight. Proficient performance requires clinical expertise and cognitive skills, such as situational awareness, rapid decision-making, effective communication, and coordinated task management, all of which must be maintained under stress. Recent advances in simulation and multimodal data analytics enable more objective and comprehensive performance evaluation. In contrast, traditional instructor-led assessments are subjective and may overlook critical events, thereby limiting generalizability and consistency. However, AI-based automated and more objective evaluation metrics still demand human input to train the AI algorithms to assess complex team dynamics in the presence of environmental noise and the need for accurate re-identification in multi-person tracking. To address these challenges, we introduce a systematic, data-driven assessment framework that combines Cognitive Task Analysis (CTA) with Multimodal Learning Analytics (MMLA). We have developed a domain-specific CTA model for CCATT training and a vision-based action recognition pipeline using a fine-tuned Human-Object Interaction model, the Cascade Disentangling Network (CDN), to detect and track trainee-equipment interactions over time. These interactions automatically yield performance indicators (e.g., reaction time, task duration), which are mapped onto a hierarchical CTA model tailored to CCATT operations, enabling interpretable, domain-relevant performance evaluations.
3.7CVJun 16, 2024
3D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality EnvironmentsEduardo Davalos, Yike Zhang, Ashwin T. S. et al.
This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular cameras and traditional eye-tracking apparatus, struggles with simultaneous data synchronization and analysis from multiple participants in group contexts. Our proposed framework leverages state-of-the-art computer vision and machine learning techniques to overcome these obstacles, enabling precise 3D gaze estimation without dependence on specialized hardware or complex data fusion. Utilizing facial recognition and deep learning, the framework achieves real-time, tracking of gaze patterns across several individuals, addressing common depth estimation errors, and ensuring spatial and identity consistency within the dataset. Empirical results demonstrate the accuracy and reliability of our method in group environments. This provides mechanisms for significant advances in behavior and interaction analysis in educational and professional training applications in dynamic and unstructured environments.
2.0LGDec 27, 2023
Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning CompetitionAditya Panwar, Ashwin T S, Ramkumar Rajendran et al.
Online learning and MOOCs have become increasingly popular in recent years, and the trend will continue, given the technology boom. There is a dire need to observe learners' behavior in these online courses, similar to what instructors do in a face-to-face classroom. Learners' strategies and activities become crucial to understanding their behavior. One major challenge in online courses is predicting and preventing dropout behavior. While several studies have tried to perform such analysis, there is still a shortage of studies that employ different data streams to understand and predict the drop rates. Moreover, studies rarely use a fully online team-based collaborative environment as their context. Thus, the current study employs an online longitudinal problem-based learning (PBL) collaborative robotics competition as the testbed. Through methodological triangulation, the study aims to predict dropout behavior via the contributions of Discourse discussion forum 'activities' of participating teams, along with a self-reported Online Learning Strategies Questionnaire (OSLQ). The study also uses Qualitative interviews to enhance the ground truth and results. The OSLQ data is collected from more than 4000 participants. Furthermore, the study seeks to establish the reliability of OSLQ to advance research within online environments. Various Machine Learning algorithms are applied to analyze the data. The findings demonstrate the reliability of OSLQ with our substantial sample size and reveal promising results for predicting the dropout rate in online competition.