Sicheng He

RO
h-index9
8papers
59citations
Novelty58%
AI Score57

8 Papers

99.7ROMar 12Code
$Ψ_0$: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation

Songlin Wei, Hongyi Jing, Boqian Li et al.

We introduce $Ψ_0$ (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and humanoid data, we argue that this strategy is suboptimal due to the fundamental kinematic and motion disparities between humans and humanoid robots. Therefore, data efficiency and model performance remain unsatisfactory despite the considerable data volume. To address this challenge, \ours\;decouples the learning process to maximize the utility of heterogeneous data sources. Specifically, we propose a staged training paradigm with different learning objectives: First, we autoregressively pre-train a VLM backbone on large-scale egocentric human videos to acquire generalizable visual-action representations. Then, we post-train a flow-based action expert on high-quality humanoid robot data to learn precise robot joint control. Our research further identifies a critical yet often overlooked data recipe: in contrast to approaches that scale with noisy Internet clips or heterogeneous cross-embodiment robot datasets, we demonstrate that pre-training on high-quality egocentric human manipulation data followed by post-training on domain-specific real-world humanoid trajectories yields superior performance. Extensive real-world experiments demonstrate that \ours\ achieves the best performance using only about 800 hours of human video data and 30 hours of real-world robot data, outperforming baselines pre-trained on more than 10$\times$ as much data by over 40\% in overall success rate across multiple tasks. We will open-source the entire ecosystem to the community, including a data processing and training pipeline, a humanoid foundation model, and a real-time action inference engine.

ROMar 1
D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping

Haozhe Lou, Mingtong Zhang, Haoran Geng et al.

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping, effectively reducing the sim-to-real gap.

ROJul 4, 2024
VoxAct-B: Voxel-Based Acting and Stabilizing Policy for Bimanual Manipulation

I-Chun Arthur Liu, Sicheng He, Daniel Seita et al.

Bimanual manipulation is critical to many robotics applications. In contrast to single-arm manipulation, bimanual manipulation tasks are challenging due to higher-dimensional action spaces. Prior works leverage large amounts of data and primitive actions to address this problem, but may suffer from sample inefficiency and limited generalization across various tasks. To this end, we propose VoxAct-B, a language-conditioned, voxel-based method that leverages Vision Language Models (VLMs) to prioritize key regions within the scene and reconstruct a voxel grid. We provide this voxel grid to our bimanual manipulation policy to learn acting and stabilizing actions. This approach enables more efficient policy learning from voxels and is generalizable to different tasks. In simulation, we show that VoxAct-B outperforms strong baselines on fine-grained bimanual manipulation tasks. Furthermore, we demonstrate VoxAct-B on real-world $\texttt{Open Drawer}$ and $\texttt{Open Jar}$ tasks using two UR5s. Code, data, and videos are available at https://voxact-b.github.io.

66.9CVMar 16
Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery

Timing Yang, Sicheng He, Hongyi Jing et al.

SAM 3D Body (3DB) achieves state-of-the-art accuracy in monocular 3D human mesh recovery, yet its inference latency of several seconds per image precludes real-time application. We present Fast SAM 3D Body, a training-free acceleration framework that reformulates the 3DB inference pathway to achieve interactive rates. By decoupling serial spatial dependencies and applying architecture-aware pruning, we enable parallelized multi-crop feature extraction and streamlined transformer decoding. Moreover, to extract the joint-level kinematics (SMPL) compatible with existing humanoid control and policy learning frameworks, we replace the iterative mesh fitting with a direct feedforward mapping, accelerating this specific conversion by over 10,000x. Overall, our framework delivers up to a 10.9x end-to-end speedup while maintaining on-par reconstruction fidelity, even surpassing 3DB on benchmarks such as LSPET. We demonstrate its utility by deploying Fast SAM 3D Body in a vision-only teleoperation system that-unlike methods reliant on wearable IMUs-enables real-time humanoid control and the direct collection of manipulation policies from a single RGB stream.

RONov 10, 2025
Robot Learning from a Physical World Model

Jiageng Mao, Sicheng He, Hao-Ning Wu et al.

We introduce PhysWorld, a framework that enables robot learning from video generation through physical world modeling. Recent video generation models can synthesize photorealistic visual demonstrations from language commands and images, offering a powerful yet underexplored source of training signals for robotics. However, directly retargeting pixel motions from generated videos to robots neglects physics, often resulting in inaccurate manipulations. PhysWorld addresses this limitation by coupling video generation with physical world reconstruction. Given a single image and a task command, our method generates task-conditioned videos and reconstructs the underlying physical world from the videos, and the generated video motions are grounded into physically accurate actions through object-centric residual reinforcement learning with the physical world model. This synergy transforms implicit visual guidance into physically executable robotic trajectories, eliminating the need for real robot data collection and enabling zero-shot generalizable robotic manipulation. Experiments on diverse real-world tasks demonstrate that PhysWorld substantially improves manipulation accuracy compared to previous approaches. Visit \href{https://pointscoder.github.io/PhysWorld_Web/}{the project webpage} for details.

AIMay 26, 2025Code
Automated CAD Modeling Sequence Generation from Text Descriptions via Transformer-Based Large Language Models

Jianxing Liao, Junyan Xu, Yatao Sun et al.

Designing complex computer-aided design (CAD) models is often time-consuming due to challenges such as computational inefficiency and the difficulty of generating precise models. We propose a novel language-guided framework for industrial design automation to address these issues, integrating large language models (LLMs) with computer-automated design (CAutoD).Through this framework, CAD models are automatically generated from parameters and appearance descriptions, supporting the automation of design tasks during the detailed CAD design phase. Our approach introduces three key innovations: (1) a semi-automated data annotation pipeline that leverages LLMs and vision-language large models (VLLMs) to generate high-quality parameters and appearance descriptions; (2) a Transformer-based CAD generator (TCADGen) that predicts modeling sequences via dual-channel feature aggregation; (3) an enhanced CAD modeling generation model, called CADLLM, that is designed to refine the generated sequences by incorporating the confidence scores from TCADGen. Experimental results demonstrate that the proposed approach outperforms traditional methods in both accuracy and efficiency, providing a powerful tool for automating industrial workflows and generating complex CAD models from textual prompts. The code is available at https://jianxliao.github.io/cadllm-page/

MLFeb 2
Training-free score-based diffusion for parameter-dependent stochastic dynamical systems

Minglei Yang, Sicheng He

Simulating parameter-dependent stochastic differential equations (SDEs) presents significant computational challenges, as separate high-fidelity simulations are typically required for each parameter value of interest. Despite the success of machine learning methods in learning SDE dynamics, existing approaches either require expensive neural network training for score function estimation or lack the ability to handle continuous parameter dependence. We present a training-free conditional diffusion model framework for learning stochastic flow maps of parameter-dependent SDEs, where both drift and diffusion coefficients depend on physical parameters. The key technical innovation is a joint kernel-weighted Monte Carlo estimator that approximates the conditional score function using trajectory data sampled at discrete parameter values, enabling interpolation across both state space and the continuous parameter domain. Once trained, the resulting generative model produces sample trajectories for any parameter value within the training range without retraining, significantly accelerating parameter studies, uncertainty quantification, and real-time filtering applications. The performance of the proposed approach is demonstrated via three numerical examples of increasing complexity, showing accurate approximation of conditional distributions across varying parameter values.

ROOct 13, 2025
SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policy

Kuanning Wang, Yongchong Gu, Yuqian Fu et al.

Scooping items with tools such as spoons and ladles is common in daily life, ranging from assistive feeding to retrieving items from environmental disaster sites. However, developing a general and autonomous robotic scooping policy is challenging since it requires reasoning about complex tool-object interactions. Furthermore, scooping often involves manipulating deformable objects, such as granular media or liquids, which is challenging due to their infinite-dimensional configuration spaces and complex dynamics. We propose a method, SCOOP'D, which uses simulation from OmniGibson (built on NVIDIA Omniverse) to collect scooping demonstrations using algorithmic procedures that rely on privileged state information. Then, we use generative policies via diffusion to imitate demonstrations from observational input. We directly apply the learned policy in diverse real-world scenarios, testing its performance on various item quantities, item characteristics, and container types. In zero-shot deployment, our method demonstrates promising results across 465 trials in diverse scenarios, including objects of different difficulty levels that we categorize as "Level 1" and "Level 2." SCOOP'D outperforms all baselines and ablations, suggesting that this is a promising approach to acquiring robotic scooping skills. Project page is at https://scoopdiff.github.io/.