Ziang Cheng

CV
h-index40
12papers
178citations
Novelty60%
AI Score48

12 Papers

CVOct 16, 2023Code
ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion

Jiayu Yang, Ziang Cheng, Yunfei Duan et al.

Given a single image of a 3D object, this paper proposes a novel method (named ConsistNet) that is able to generate multiple images of the same object, as if seen they are captured from different viewpoints, while the 3D (multi-view) consistencies among those multiple generated images are effectively exploited. Central to our method is a multi-view consistency block which enables information exchange across multiple single-view diffusion processes based on the underlying multi-view geometry principles. ConsistNet is an extension to the standard latent diffusion model, and consists of two sub-modules: (a) a view aggregation module that unprojects multi-view features into global 3D volumes and infer consistency, and (b) a ray aggregation module that samples and aggregate 3D consistent features back to each view to enforce consistency. Our approach departs from previous methods in multi-view image generation, in that it can be easily dropped-in pre-trained LDMs without requiring explicit pixel correspondences or depth prediction. Experiments show that our method effectively learns 3D consistency over a frozen Zero123 backbone and can generate 16 surrounding views of the object within 40 seconds on a single A100 GPU. Our code will be made available on https://github.com/JiayuYANG/ConsistNet

CVMar 24, 2023
WildLight: In-the-wild Inverse Rendering with a Flashlight

Ziang Cheng, Junxuan Li, Hongdong Li

This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a smartphone. The key idea is to exploit smartphone's built-in flashlight as a minimally controlled light source, and decompose image intensities into two photometric components -- a static appearance corresponds to ambient flux, plus a dynamic reflection induced by the moving flashlight. Our method does not require flash/non-flash images to be captured in pairs. Building on the success of neural light fields, we use an off-the-shelf method to capture the ambient reflections, while the flashlight component enables physically accurate photometric constraints to decouple reflectance and illumination. Compared to existing inverse rendering methods, our setup is applicable to non-darkroom environments yet sidesteps the inherent difficulties of explicit solving ambient reflections. We demonstrate by extensive experiments that our method is easy to implement, casual to set up, and consistently outperforms existing in-the-wild inverse rendering techniques. Finally, our neural reconstruction can be easily exported to PBR textured triangle mesh ready for industrial renderers.

CVApr 21, 2022
Unsupervised Video Interpolation by Learning Multilayered 2.5D Motion Fields

Ziang Cheng, Shihao Jiang, Hongdong Li

The problem of video frame interpolation is to increase the temporal resolution of a low frame-rate video, by interpolating novel frames between existing temporally sparse frames. This paper presents a self-supervised approach to video frame interpolation that requires only a single video. We pose the video as a set of layers. Each layer is parameterized by two implicit neural networks -- one for learning a static frame and the other for a time-varying motion field corresponding to video dynamics. Together they represent an occlusion-free subset of the scene with a pseudo-depth channel. To model inter-layer occlusions, all layers are lifted to the 2.5D space so that the frontal layer occludes distant layers. This is done by assigning each layer a depth channel, which we call `pseudo-depth', whose partial order defines the occlusion between layers. The pseudo-depths are converted to visibility values through a fully differentiable SoftMin function so that closer layers are more visible than layers in a distance. On the other hand, we parameterize the video motions by solving an ordinary differentiable equation (ODE) defined on a time-varying neural velocity field that guarantees valid motions. This implicit neural representation learns the video as a space-time continuum, allowing frame interpolation at any temporal resolution. We demonstrate the effectiveness of our method on real-world datasets, where our method achieves comparable performance to state-of-the-arts that require ground truth labels for training.

CVApr 14
Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors

Rong Wang, Ruyi Zha, Ziang Cheng et al.

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames. However, such mechanism does not impose sufficient constraints for long-range extrapolation, e.g. rear-view synthesis, in which pixel correspondences to the input image are limited. Consequently, these works often fail to produce results with a plausible and coherent structure. To tackle this issue, we propose to leverage rich shape priors from a 3D foundational generative model as an auxiliary constraint, motivated by its capability of modeling realistic object shape distributions learned from large 3D asset corpora. Specifically, we prompt the video generation with two scales of latent features encoded by the 3D foundation model: (i) a denoised global latent vector as an overall structural guidance, and (ii) a set of latent images projected from volumetric features to provide view-dependent and fine-grained geometry details. In contrast to commonly used 2.5D representations such as depth or normal maps, these compact features can model complete object shapes, and help to improve inference efficiency by avoiding explicit mesh extraction. To achieve effective shape conditioning, we introduce a multi-scale 3D adapter to inject feature tokens to the base video model via cross-attention, which retains its capabilities from general video pretraining and enables a simple and model-agonistic fine-tuning process. Extensive experiments on multiple benchmarks show that our method achieves superior visual quality, shape realism and multi-view consistency compared to state-of-the-art methods, and robustly generalizes to complex camera trajectories and in-the-wild images.

CVSep 8, 2023
Stereo Matching in Time: 100+ FPS Video Stereo Matching for Extended Reality

Ziang Cheng, Jiayu Yang, Hongdong Li

Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Despite significant advancements in deep stereo methods, achieving real-time depth inference with high accuracy on a low-power device remains a major challenge. One of the major difficulties is the lack of high-quality indoor video stereo training datasets captured by head-mounted VR/AR glasses. To address this issue, we introduce a novel video stereo synthetic dataset that comprises photorealistic renderings of various indoor scenes and realistic camera motion captured by a 6-DoF moving VR/AR head-mounted display (HMD). This facilitates the evaluation of existing approaches and promotes further research on indoor augmented reality scenarios. Our newly proposed dataset enables us to develop a novel framework for continuous video-rate stereo matching. As another contribution, our dataset enables us to proposed a new video-based stereo matching approach tailored for XR applications, which achieves real-time inference at an impressive 134fps on a standard desktop computer, or 30fps on a battery-powered HMD. Our key insight is that disparity and contextual information are highly correlated and redundant between consecutive stereo frames. By unrolling an iterative cost aggregation in time (i.e. in the temporal dimension), we are able to distribute and reuse the aggregated features over time. This approach leads to a substantial reduction in computation without sacrificing accuracy. We conducted extensive evaluations and comparisons and demonstrated that our method achieves superior performance compared to the current state-of-the-art, making it a strong contender for real-time stereo matching in VR/AR applications.

CVFeb 25
Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps

Shan Wang, Peixia Li, Chenchen Xu et al.

We propose Light-Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light-shadow interactions reliably and accurately, computed from off-the-shelf 2.5D depth map predictions. LGI explicitly ties illumination direction to geometry, providing a physics-inspired prior that constrains generative models. Without such prior, these models often produce floating shadows, inconsistent illumination, and implausible shadow geometry. Building on this representation, we propose a unified pipeline for joint shadow generation and relighting - unlike prior methods that treat them as disjoint tasks - capturing the intrinsic coupling of illumination and shadowing essential for modeling indirect effects. By embedding LGI into a bridge-matching generative backbone, we reduce ambiguity and enforce physically consistent light-shadow reasoning. To enable effective training, we curated the first large-scale benchmark dataset for joint shadow and relighting, covering reflections, transparency, and complex interreflections. Experiments show significant gains in realism and consistency across synthetic and real images. LGI thus bridges geometry-inspired rendering with generative modeling, enabling efficient, physically consistent shadow generation and relighting.

GRFeb 20, 2025Code
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation

Jiayu Yang, Taizhang Shang, Weixuan Sun et al.

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.

CVMar 11, 2025
CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction

Zhiyuan Wu, Xibin Song, Senbo Wang et al.

3D object reconstruction from single-view image is a fundamental task in computer vision with wide-ranging applications. Recent advancements in Large Reconstruction Models (LRMs) have shown great promise in leveraging multi-view images generated by 2D diffusion models to extract 3D content. However, challenges remain as 2D diffusion models often struggle to produce dense images with strong multi-view consistency, and LRMs tend to amplify these inconsistencies during the 3D reconstruction process. Addressing these issues is critical for achieving high-quality and efficient 3D reconstruction. In this paper, we present CDI3D, a feed-forward framework designed for efficient, high-quality image-to-3D generation with view interpolation. To tackle the aforementioned challenges, we propose to integrate 2D diffusion-based view interpolation into the LRM pipeline to enhance the quality and consistency of the generated mesh. Specifically, our approach introduces a Dense View Interpolation (DVI) module, which synthesizes interpolated images between main views generated by the 2D diffusion model, effectively densifying the input views with better multi-view consistency. We also design a tilt camera pose trajectory to capture views with different elevations and perspectives. Subsequently, we employ a tri-plane-based mesh reconstruction strategy to extract robust tokens from these interpolated and original views, enabling the generation of high-quality 3D meshes with superior texture and geometry. Extensive experiments demonstrate that our method significantly outperforms previous state-of-the-art approaches across various benchmarks, producing 3D content with enhanced texture fidelity and geometric accuracy.

CVJan 6, 2025
DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

Xuyang Wang, Ziang Cheng, Zhenyu Li et al.

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a single texture. However, due to the gap between multi-view images and 3D space, such process is susceptible to arange of issues such as geometric inconsistencies, visibility occlusion, and baking artifacts. To overcome this problem, we propose a novel approach that directly generates texture on 3D meshes. Our approach leverages heat dissipation diffusion, which serves as an efficient operator that propagates features on the geometric surface of a mesh, while remaining insensitive to the specific layout of the wireframe. By integrating this technique into a generative diffusion pipeline, we significantly improve the efficiency of texture generation compared to existing texture generation methods. We term our approach DoubleDiffusion, as it combines heat dissipation diffusion with denoising diffusion to enable native generative learning on 3D mesh surfaces.

CVMay 25, 2021
Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance

Ziang Cheng, Hongdong Li, Yuta Asano et al.

Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated. This paper proposes a simple and practical solution to overcome this challenge based on a co-located camera-light scanner device. Unlike existing solutions, we do not explicitly solve for correspondence. Instead, we argue the problem is generally well-posed by multi-view geometrical and photometric constraints, and can be solved from a small number of input views. We formulate the reconstruction task as a joint energy minimization over the surface geometry and reflectance. Despite this energy is highly non-convex, we develop an optimization algorithm that robustly recovers globally optimal shape and reflectance even from a random initialization. Extensive experiments on both simulated and real data have validated our method, and possible future extensions are discussed.

CVApr 11, 2021
One Ring to Rule Them All: a simple solution to multi-view 3D-Reconstruction of shapes with unknown BRDF via a small Recurrent ResNet

Ziang Cheng, Hongdong Li, Richard Hartley et al.

This paper proposes a simple method which solves an open problem of multi-view 3D-Reconstruction for objects with unknown and generic surface materials, imaged by a freely moving camera and a freely moving point light source. The object can have arbitrary (e.g. non-Lambertian), spatially-varying (or everywhere different) surface reflectances (svBRDF). Our solution consists of two smallsized neural networks (dubbed the 'Shape-Net' and 'BRDFNet'), each having about 1,000 neurons, used to parameterize the unknown shape and unknown svBRDF, respectively. Key to our method is a special network design (namely, a ResNet with a global feedback or 'ring' connection), which has a provable guarantee for finding a valid diffeomorphic shape parameterization. Despite the underlying problem is highly non-convex hence impractical to solve by traditional optimization techniques, our method converges reliably to high quality solutions, even without initialization. Extensive experiments demonstrate the superiority of our method, and it naturally enables a wide range of special-effect applications including novel-view-synthesis, relighting, material retouching, and shape exchange without additional coding effort. We encourage the reader to view our demo video for better visualizations.

CVApr 16, 2018
Semantic Single-Image Dehazing

Ziang Cheng, Shaodi You, Viorela Ila et al.

Single-image haze-removal is challenging due to limited information contained in one single image. Previous solutions largely rely on handcrafted priors to compensate for this deficiency. Recent convolutional neural network (CNN) models have been used to learn haze-related priors but they ultimately work as advanced image filters. In this paper we propose a novel semantic ap- proach towards single image haze removal. Unlike existing methods, we infer color priors based on extracted semantic features. We argue that semantic context can be exploited to give informative cues for (a) learning color prior on clean image and (b) estimating ambient illumination. This design allowed our model to recover clean images from challenging cases with strong ambiguity, e.g. saturated illumination color and sky regions in image. In experiments, we validate our ap- proach upon synthetic and real hazy images, where our method showed superior performance over state-of-the-art approaches, suggesting semantic information facilitates the haze removal task.