Linqing Zhao

CV
h-index6
3papers
22citations
Novelty53%
AI Score43

3 Papers

5.0CVOct 9, 2023
Anyview: Generalizable Indoor 3D Object Detection with Variable Frames

Zhenyu Wu, Xiuwei Xu, Ziwei Wang et al.

In this paper, we propose a novel network framework for indoor 3D object detection to handle variable input frame numbers in practical scenarios. Existing methods only consider fixed frames of input data for a single detector, such as monocular RGB-D images or point clouds reconstructed from dense multi-view RGB-D images. While in practical application scenes such as robot navigation and manipulation, the raw input to the 3D detectors is the RGB-D images with variable frame numbers instead of the reconstructed scene point cloud. However, the previous approaches can only handle fixed frame input data and have poor performance with variable frame input. In order to facilitate 3D object detection methods suitable for practical tasks, we present a novel 3D detection framework named AnyView for our practical applications, which generalizes well across different numbers of input frames with a single model. To be specific, we propose a geometric learner to mine the local geometric features of each input RGB-D image frame and implement local-global feature interaction through a designed spatial mixture module. Meanwhile, we further utilize a dynamic token strategy to adaptively adjust the number of extracted features for each frame, which ensures consistent global feature density and further enhances the generalization after fusion. Extensive experiments on the ScanNet dataset show our method achieves both great generalizability and high detection accuracy with a simple and clean architecture containing a similar amount of parameters with the baselines.

3.6CVNov 18, 2025Code
iGaussian: Real-Time Camera Pose Estimation via Feed-Forward 3D Gaussian Splatting Inversion

Hao Wang, Linqing Zhao, Xiuwei Xu et al.

Recent trends in SLAM and visual navigation have embraced 3D Gaussians as the preferred scene representation, highlighting the importance of estimating camera poses from a single image using a pre-built Gaussian model. However, existing approaches typically rely on an iterative \textit{render-compare-refine} loop, where candidate views are first rendered using NeRF or Gaussian Splatting, then compared against the target image, and finally, discrepancies are used to update the pose. This multi-round process incurs significant computational overhead, hindering real-time performance in robotics. In this paper, we propose iGaussian, a two-stage feed-forward framework that achieves real-time camera pose estimation through direct 3D Gaussian inversion. Our method first regresses a coarse 6DoF pose using a Gaussian Scene Prior-based Pose Regression Network with spatial uniform sampling and guided attention mechanisms, then refines it through feature matching and multi-model fusion. The key contribution lies in our cross-correlation module that aligns image embeddings with 3D Gaussian attributes without differentiable rendering, coupled with a Weighted Multiview Predictor that fuses features from Multiple strategically sampled viewpoints. Experimental results on the NeRF Synthetic, Mip-NeRF 360, and T\&T+DB datasets demonstrate a significant performance improvement over previous methods, reducing median rotation errors to 0.2° while achieving 2.87 FPS tracking on mobile robots, which is an impressive 10 times speedup compared to optimization-based approaches. Code: https://github.com/pythongod-exe/iGaussian

13.5CVMar 11, 2024
Memory-based Adapters for Online 3D Scene Perception

Xiuwei Xu, Chong Xia, Ziwei Wang et al.

In this paper, we propose a new framework for online 3D scene perception. Conventional 3D scene perception methods are offline, i.e., take an already reconstructed 3D scene geometry as input, which is not applicable in robotic applications where the input data is streaming RGB-D videos rather than a complete 3D scene reconstructed from pre-collected RGB-D videos. To deal with online 3D scene perception tasks where data collection and perception should be performed simultaneously, the model should be able to process 3D scenes frame by frame and make use of the temporal information. To this end, we propose an adapter-based plug-and-play module for the backbone of 3D scene perception model, which constructs memory to cache and aggregate the extracted RGB-D features to empower offline models with temporal learning ability. Specifically, we propose a queued memory mechanism to cache the supporting point cloud and image features. Then we devise aggregation modules which directly perform on the memory and pass temporal information to current frame. We further propose 3D-to-2D adapter to enhance image features with strong global context. Our adapters can be easily inserted into mainstream offline architectures of different tasks and significantly boost their performance on online tasks. Extensive experiments on ScanNet and SceneNN datasets demonstrate our approach achieves leading performance on three 3D scene perception tasks compared with state-of-the-art online methods by simply finetuning existing offline models, without any model and task-specific designs. \href{https://xuxw98.github.io/Online3D/}{Project page}.