3.3SYJun 11, 2020
Convex Analysis for LQG Systems with Applications to Major Minor LQG Mean-Field Game SystemsDena Firoozi, Sebastian Jaimungal, Peter E. Caines
We develop a convex analysis approach for solving LQG optimal control problems and apply it to major-minor (MM) LQG mean-field game (MFG) systems. The approach retrieves the best response strategies for the major agent and all minor agents that attain an $ε$-Nash equilibrium. An important and distinctive advantage to this approach is that unlike the classical approach in the literature, we are able to avoid imposing assumptions on the evolution of the mean-field. In particular, this provides a tool for dealing with complex and non-standard systems.
1.2SYJan 9, 2022
A Class of Hybrid LQG Mean Field Games with State-Invariant Switching and Stopping StrategiesDena Firoozi, Ali Pakniyat, Peter E. Caines
A novel framework is presented that combines Mean Field Game (MFG) theory and Hybrid Optimal Control (HOC) theory to obtain a unique $ε$-Nash equilibrium for a non-cooperative game with switching and stopping times. We consider the case where there exists one major agent with a significant influence on the system together with a large number of minor agents constituting two subpopulations, each agent with individually asymptotically negligible effect on the whole system. Each agent has stochastic linear dynamics with quadratic costs, and the agents are coupled in their dynamics and costs by the average state of minor agents (i.e. the empirical mean field). It is shown that for a class of Hybrid LQG MFGs, the optimal switching and stopping times are state-invariant and only depend on the dynamical parameters of each agent. Accordingly, a hybrid systems formulation of the game is presented via the indexing by discrete events: (i) the switching of the major agent between alternative dynamics or (ii) the termination of the agents' trajectories in one or both of the subpopulations of minor agents. Optimal switchings and stopping time strategies together with best response control actions for, respectively, the major agent and all minor agents are established with respect to their individual cost criteria by an application of Hybrid LQG MFG theory.
2.4OCJul 23, 2019
Mean Field Game Systems with Common Noise and Markovian Latent ProcessesDena Firoozi, Peter E. Caines, Sebastian Jaimungal
In many stochastic games stemming from financial models, the environment evolves with latent factors and there may be common noise across agents' states. Two classic examples are: (i) multi-agent trading on electronic exchanges, and (ii) systemic risk induced through inter-bank lending/borrowing. Moreover, agents' actions often affect the environment, and some agent's may be small while others large. Hence sub-population of agents may act as minor agents, while another class may act as major agents. To capture the essence of such problems, here, we introduce a general class of non-cooperative heterogeneous stochastic games with one major agent and a large population of minor agents where agents interact with an observed common process impacted by the mean field. A latent Markov chain and a latent Wiener process (common noise) modulate the common process, and agents cannot observe them. We use filtering techniques coupled with a convex analysis approach to (i) solve the mean field game limit of the problem, (ii) demonstrate that the best response strategies generate an $ε$-Nash equilibrium for finite populations, and (iii) obtain explicit characterisations of the best response strategies.
2.7OCJun 25
Ranking Quantilized Mean-Field Games with an Application to Early-Stage Venture InvestmentsRinel Foguen Tchuendom, Dena Firoozi, Michèle Breton
Quantilized mean-field game models involve quantiles of the population's distribution. We study a class of such games with a capacity for ranking games, where the performance of each agent is evaluated based on its terminal state relative to the population's $α$-quantile value, $α\in (0,1)$. This evaluation criterion is designed to select the top $(1-α)\%$ performing agents. We provide two formulations for this competition: a target-based formulation and a threshold-based formulation. In the former and latter formulations, to satisfy the selection condition, each agent aims for its terminal state to be \textit{exactly} equal and \textit{at least} equal to the population's $α$-quantile value, respectively. For the target-based formulation, we obtain an analytic solution and demonstrate the $ε$-Nash property for the asymptotic best-response strategies in the $N$-player game. Specifically, the quantilized mean-field consistency condition is expressed as a set of forward-backward ordinary differential equations, characterizing the $α$-quantile value at equilibrium. For the threshold-based formulation, we obtain a semi-explicit solution and numerically solve the resulting quantilized mean-field consistency condition. Subsequently, we propose a new application in the context of early-stage venture investments, where a venture capital firm financially supports a group of start-up companies engaged in a competition over a finite time horizon, with the goal of selecting a percentage of top-ranking ones to receive the next round of funding at the end of the time horizon. We present the results and interpretations of a set of numerical experiments for both formulations discussed in this context, which illustrate that the target-based formulation closely approximates the threshold-based formulation in the scenarios considered.
7.2OCApr 13
A Decomposition Method for LQ Conditional McKean-Vlasov Control Problems with Random CoefficientsOnésime Hounkpe, Dena Firoozi, Shuang Gao
We propose a decomposition method for solving a general class of linear-quadratic (LQ) McKean-Vlasov control problems involving conditional expectations and random coefficients, where the system dynamics are driven by two independent Wiener processes. Unlike existing approaches in the literature for these problems, such as the extended stochastic maximum principle and the extended dynamic programming methods, which often involve additional technical complexities and sometimes impose restrictive conditions on control inputs, our approach decomposes the original McKean-Vlasov control problem into two decoupled stochastic optimal control problems, one of which has a constrained admissible control set. These auxiliary problems can be solved using classical methods. We establish an equivalence between the well-posedness and solvability of the auxiliary problems and those of the original problem, and show that the sum of the optimal controls of the auxiliary problems yields the optimal control of the original problem. Moreover, by applying a variational method, we characterize the optimal solution to the McKean-Vlasov control problem via two decoupled sets of (non-McKean-Vlasov) linear forward-backward stochastic differential equations, each corresponding to one of the auxiliary problems. Finally, we show that standard dynamic programming can also be applied to solve the resulting auxiliary problems.
9.4OCOct 22, 2025
Simultaneously Solving Infinitely Many LQ Mean Field Games In Hilbert Spaces: The Power of Neural OperatorsDena Firoozi, Anastasis Kratsios, Xuwei Yang
Traditional mean-field game (MFG) solvers operate on an instance-by-instance basis, which becomes infeasible when many related problems must be solved (e.g., for seeking a robust description of the solution under perturbations of the dynamics or utilities, or in settings involving continuum-parameterized agents.). We overcome this by training neural operators (NOs) to learn the rules-to-equilibrium map from the problem data (``rules'': dynamics and cost functionals) of LQ MFGs defined on separable Hilbert spaces to the corresponding equilibrium strategy. Our main result is a statistical guarantee: an NO trained on a small number of randomly sampled rules reliably solves unseen LQ MFG variants, even in infinite-dimensional settings. The number of NO parameters needed remains controlled under appropriate rule sampling during training. Our guarantee follows from three results: (i) local-Lipschitz estimates for the highly nonlinear rules-to-equilibrium map; (ii) a universal approximation theorem using NOs with a prespecified Lipschitz regularity (unlike traditional NO results where the NO's Lipschitz constant can diverge as the approximation error vanishes); and (iii) new sample-complexity bounds for $L$-Lipschitz learners in infinite dimensions, directly applicable as the Lipschitz constants of our approximating NOs are controlled in (ii).
8.9OCNov 25, 2020
Exploratory LQG Mean Field Games with Entropy RegularizationDena Firoozi, Sebastian Jaimungal
We study a general class of entropy-regularized multi-variate LQG mean field games (MFGs) in continuous time with $K$ distinct sub-population of agents. We extend the notion of actions to action distributions (exploratory actions), and explicitly derive the optimal action distributions for individual agents in the limiting MFG. We demonstrate that the optimal set of action distributions yields an $ε$-Nash equilibrium for the finite-population entropy-regularized MFG. Furthermore, we compare the resulting solutions with those of classical LQG MFGs and establish the equivalence of their existence.