10.7SEAug 7, 2023
Evaluating and Explaining Large Language Models for Code Using Syntactic StructuresDavid N Palacio, Alejandro Velasco, Daniel Rodriguez-Cardenas et al.
Large Language Models (LLMs) for code are a family of high-parameter, transformer-based neural networks pre-trained on massive datasets of both natural and programming languages. These models are rapidly being employed in commercial AI-based developer tools, such as GitHub CoPilot. However, measuring and explaining their effectiveness on programming tasks is a challenging proposition, given their size and complexity. The methods for evaluating and explaining LLMs for code are inextricably linked. That is, in order to explain a model's predictions, they must be reliably mapped to fine-grained, understandable concepts. Once this mapping is achieved, new methods for detailed model evaluations are possible. However, most current explainability techniques and evaluation benchmarks focus on model robustness or individual task performance, as opposed to interpreting model predictions. To this end, this paper introduces ASTxplainer, an explainability method specific to LLMs for code that enables both new methods for LLM evaluation and visualizations of LLM predictions that aid end-users in understanding model predictions. At its core, ASTxplainer provides an automated method for aligning token predictions with AST nodes, by extracting and aggregating normalized model logits within AST structures. To demonstrate the practical benefit of ASTxplainer, we illustrate the insights that our framework can provide by performing an empirical evaluation on 12 popular LLMs for code using a curated dataset of the most popular GitHub projects. Additionally, we perform a user study examining the usefulness of an ASTxplainer-derived visualization of model predictions aimed at enabling model users to explain predictions. The results of these studies illustrate the potential for ASTxplainer to provide insights into LLM effectiveness, and aid end-users in understanding predictions.
AidUI: Toward Automated Recognition of Dark Patterns in User InterfacesSM Hasan Mansur, Sabiha Salma, Damilola Awofisayo et al.
Past studies have illustrated the prevalence of UI dark patterns, or user interfaces that can lead end-users toward (unknowingly) taking actions that they may not have intended. Such deceptive UI designs can result in adverse effects on end users, such as oversharing personal information or financial loss. While significant research progress has been made toward the development of dark pattern taxonomies, developers and users currently lack guidance to help recognize, avoid, and navigate these often subtle design motifs. However, automated recognition of dark patterns is a challenging task, as the instantiation of a single type of pattern can take many forms, leading to significant variability. In this paper, we take the first step toward understanding the extent to which common UI dark patterns can be automatically recognized in modern software applications. To do this, we introduce AidUI, a novel automated approach that uses computer vision and natural language processing techniques to recognize a set of visual and textual cues in application screenshots that signify the presence of ten unique UI dark patterns, allowing for their detection, classification, and localization. To evaluate our approach, we have constructed ContextDP, the current largest dataset of fully-localized UI dark patterns that spans 175 mobile and 83 web UI screenshots containing 301 dark pattern instances. The results of our evaluation illustrate that \AidUI achieves an overall precision of 0.66, recall of 0.67, F1-score of 0.65 in detecting dark pattern instances, reports few false positives, and is able to localize detected patterns with an IoU score of ~0.84. Furthermore, a significant subset of our studied dark patterns can be detected quite reliably (F1 score of over 0.82), and future research directions may allow for improved detection of additional patterns.
6.6SEOct 10, 2023Code
A Comparative Study of Transformer-based Neural Text Representation Techniques on Bug TriagingAtish Kumar Dipongkor, Kevin Moran
Often, the first step in managing bug reports is related to triaging a bug to the appropriate developer who is best suited to understand, localize, and fix the target bug. Additionally, assigning a given bug to a particular part of a software project can help to expedite the fixing process. However, despite the importance of these activities, they are quite challenging, where days can be spent on the manual triaging process. Past studies have attempted to leverage the limited textual data of bug reports to train text classification models that automate this process -- to varying degrees of success. However, the textual representations and machine learning models used in prior work are limited by their expressiveness, often failing to capture nuanced textual patterns that might otherwise aid in the triaging process. Recently, large, transformer-based, pre-trained neural text representation techniques such as BERT have achieved greater performance in several natural language processing tasks. However, the potential for using these techniques to improve upon prior approaches for automated bug triaging is not well studied or understood. Therefore, in this paper we offer one of the first investigations that fine-tunes transformer-based language models for the task of bug triaging on four open source datasets, spanning a collective 53 years of development history with over 400 developers and over 150 software project components. Our study includes both a quantitative and qualitative analysis of effectiveness. Our findings illustrate that DeBERTa is the most effective technique across the triaging tasks of developer and component assignment, and the measured performance delta is statistically significant compared to other techniques. However, through our qualitative analysis, we also observe that each technique possesses unique abilities best suited to certain types of bug reports.
11.1SEAug 1, 2019Code
Learning to Identify Security-Related Issues Using Convolutional Neural NetworksDavid N. Palacio, Daniel McCrystal, Kevin Moran et al.
Software security is becoming a high priority for both large companies and start-ups alike due to the increasing potential for harm that vulnerabilities and breaches carry with them. However, attaining robust security assurance while delivering features requires a precarious balancing act in the context of agile development practices. One path forward to help aid development teams in securing their software products is through the design and development of security-focused automation. Ergo, we present a novel approach, called SecureReqNet, for automatically identifying whether issues in software issue tracking systems describe security-related content. Our approach consists of a two-phase neural net architecture that operates purely on the natural language descriptions of issues. The first phase of our approach learns high dimensional word embeddings from hundreds of thousands of vulnerability descriptions listed in the CVE database and issue descriptions extracted from open source projects. The second phase then utilizes the semantic ontology represented by these embeddings to train a convolutional neural network capable of predicting whether a given issue is security-related. We evaluated SecureReqNet by applying it to identify security-related issues from a dataset of thousands of issues mined from popular projects on GitLab and GitHub. In addition, we also applied our approach to identify security-related requirements from a commercial software project developed by a major telecommunication company. Our preliminary results are encouraging, with SecureReqNet achieving an accuracy of 96% on open source issues and 71.6% on industrial requirements.
22.5SEJan 19, 2018Code
Mining Android App Usages for Generating Actionable GUI-based Execution ScenariosMario Linares-Vasquez, Martin White, Carlos Bernal-Cardenas et al.
GUI-based models extracted from Android app execution traces, events, or source code can be extremely useful for challenging tasks such as the generation of scenarios or test cases. However, extracting effective models can be an expensive process. Moreover, existing approaches for automatically deriving GUI-based models are not able to generate scenarios that include events which were not observed in execution (nor event) traces. In this paper, we address these and other major challenges in our novel hybrid approach, coined as MonkeyLab. Our approach is based on the Record-Mine-Generate-Validate framework, which relies on recording app usages that yield execution (event) traces, mining those event traces and generating execution scenarios using statistical language modeling, static and dynamic analyses, and validating the resulting scenarios using an interactive execution of the app on a real device. The framework aims at mining models capable of generating feasible and fully replayable (i.e., actionable) scenarios reflecting either natural user behavior or uncommon usages (e.g., corner cases) for a given app. We evaluated MONKEYLAB in a case study involving several medium-to-large open-source Android apps. Our results demonstrate that MonkeyLab is able to mine GUI-based models that can be used to generate actionable execution scenarios for both natural and unnatural sequences of events on Google Nexus 7 tablets.
3.3SEApr 1, 2024
AURORA: Navigating UI Tarpits via Automated Neural Screen UnderstandingSafwat Ali Khan, Wenyu Wang, Yiran Ren et al.
Nearly a decade of research in software engineering has focused on automating mobile app testing to help engineers in overcoming the unique challenges associated with the software platform. Much of this work has come in the form of Automated Input Generation tools (AIG tools) that dynamically explore app screens. However, such tools have repeatedly been demonstrated to achieve lower-than-expected code coverage - particularly on sophisticated proprietary apps. Prior work has illustrated that a primary cause of these coverage deficiencies is related to so-called tarpits, or complex screens that are difficult to navigate. In this paper, we take a critical step toward enabling AIG tools to effectively navigate tarpits during app exploration through a new form of automated semantic screen understanding. We introduce AURORA, a technique that learns from the visual and textual patterns that exist in mobile app UIs to automatically detect common screen designs and navigate them accordingly. The key idea of AURORA is that there are a finite number of mobile app screen designs, albeit with subtle variations, such that the general patterns of different categories of UI designs can be learned. As such, AURORA employs a multi-modal, neural screen classifier that is able to recognize the most common types of UI screen designs. After recognizing a given screen, it then applies a set of flexible and generalizable heuristics to properly navigate the screen. We evaluated AURORA both on a set of 12 apps with known tarpits from prior work, and on a new set of five of the most popular apps from the Google Play store. Our results indicate that AURORA is able to effectively navigate tarpit screens, outperforming prior approaches that avoid tarpits by 19.6% in terms of method coverage. The improvements can be attributed to AURORA's UI design classification and heuristic navigation techniques.
1.8SEDec 6, 2024
On Interpreting the Effectiveness of Unsupervised Software Traceability with Information TheoryDavid N. Palacio, Daniel Rodriguez-Cardenas, Denys Poshyvanyk et al.
Traceability is a cornerstone of modern software development, ensuring system reliability and facilitating software maintenance. While unsupervised techniques leveraging Information Retrieval (IR) and Machine Learning (ML) methods have been widely used for predicting trace links, their effectiveness remains underexplored. In particular, these techniques often assume traceability patterns are present within textual data - a premise that may not hold universally. Moreover, standard evaluation metrics such as precision, recall, accuracy, or F1 measure can misrepresent the model performance when underlying data distributions are not properly analyzed. Given that automated traceability techniques tend to struggle to establish links, we need further insight into the information limits related to traceability artifacts. In this paper, we propose an approach, TraceXplainer, for using information theory metrics to evaluate and better understand the performance (limits) of unsupervised traceability techniques. Specifically, we introduce self-information, cross-entropy, and mutual information (MI) as metrics to measure the informativeness and reliability of traceability links. Through a comprehensive replication and analysis of well-studied datasets and techniques, we investigate the effectiveness of unsupervised techniques that predict traceability links using IR/ML. This application of TraceXplainer illustrates an imbalance in typical traceability datasets where the source code has on average 1.48 more information bits (i.e., entropy) than the linked documentation. Additionally, we demonstrate that an average MI of 4.81 bits, loss of 1.75, and noise of 0.28 bits signify that there are information-theoretic limits on the effectiveness of unsupervised traceability techniques. We hope these findings spur additional research on understanding the limits and progress of traceability research.
Code to Comment Translation: A Comparative Study on Model Effectiveness & ErrorsJunayed Mahmud, Fahim Faisal, Raihan Islam Arnob et al.
Automated source code summarization is a popular software engineering research topic wherein machine translation models are employed to "translate" code snippets into relevant natural language descriptions. Most evaluations of such models are conducted using automatic reference-based metrics. However, given the relatively large semantic gap between programming languages and natural language, we argue that this line of research would benefit from a qualitative investigation into the various error modes of current state-of-the-art models. Therefore, in this work, we perform both a quantitative and qualitative comparison of three recently proposed source code summarization models. In our quantitative evaluation, we compare the models based on the smoothed BLEU-4, METEOR, and ROUGE-L machine translation metrics, and in our qualitative evaluation, we perform a manual open-coding of the most common errors committed by the models when compared to ground truth captions. Our investigation reveals new insights into the relationship between metric-based performance and model prediction errors grounded in an empirically derived error taxonomy that can be used to drive future research efforts
12.0SEMar 8, 2021
V2S: A Tool for Translating Video Recordings of Mobile App Usages into Replayable ScenariosMadeleine Havranek, Carlos Bernal-Cárdenas, Nathan Cooper et al.
Screen recordings are becoming increasingly important as rich software artifacts that inform mobile application development processes. However, the amount of manual effort required to extract information from these graphical artifacts can hinder resource-constrained mobile developers. This paper presents Video2Scenario (V2S), an automated tool that processes video recordings of Android app usages, utilizes neural object detection and image classification techniques to classify the depicted user actions, and translates these actions into a replayable scenario. We conducted a comprehensive evaluation to demonstrate V2S's ability to reproduce recorded scenarios across a range of devices and a diverse set of usage cases and applications. The results indicate that, based on its performance with 175 videos depicting 3,534 GUI-based actions, V2S is accurate in reproducing $\approx$89\% of actions from collected videos.
It Takes Two to Tango: Combining Visual and Textual Information for Detecting Duplicate Video-Based Bug ReportsNathan Cooper, Carlos Bernal-Cárdenas, Oscar Chaparro et al.
When a bug manifests in a user-facing application, it is likely to be exposed through the graphical user interface (GUI). Given the importance of visual information to the process of identifying and understanding such bugs, users are increasingly making use of screenshots and screen-recordings as a means to report issues to developers. However, when such information is reported en masse, such as during crowd-sourced testing, managing these artifacts can be a time-consuming process. As the reporting of screen-recordings in particular becomes more popular, developers are likely to face challenges related to manually identifying videos that depict duplicate bugs. Due to their graphical nature, screen-recordings present challenges for automated analysis that preclude the use of current duplicate bug report detection techniques. To overcome these challenges and aid developers in this task, this paper presents Tango, a duplicate detection technique that operates purely on video-based bug reports by leveraging both visual and textual information. Tango combines tailored computer vision techniques, optical character recognition, and text retrieval. We evaluated multiple configurations of Tango in a comprehensive empirical evaluation on 4,860 duplicate detection tasks that involved a total of 180 screen-recordings from six Android apps. Additionally, we conducted a user study investigating the effort required for developers to manually detect duplicate video-based bug reports and compared this to the effort required to use Tango. The results reveal that Tango's optimal configuration is highly effective at detecting duplicate video-based bug reports, accurately ranking target duplicate videos in the top-2 returned results in 83% of the tasks. Additionally, our user study shows that, on average, Tango can reduce developer effort by over 60%, illustrating its practicality.
28.0SESep 14, 2020
A Systematic Literature Review on the Use of Deep Learning in Software Engineering ResearchCody Watson, Nathan Cooper, David Nader Palacio et al.
An increasingly popular set of techniques adopted by software engineering (SE) researchers to automate development tasks are those rooted in the concept of Deep Learning (DL). The popularity of such techniques largely stems from their automated feature engineering capabilities, which aid in modeling software artifacts. However, due to the rapid pace at which DL techniques have been adopted, it is difficult to distill the current successes, failures, and opportunities of the current research landscape. In an effort to bring clarity to this crosscutting area of work, from its modern inception to the present, this paper presents a systematic literature review of research at the intersection of SE & DL. The review canvases work appearing in the most prominent SE and DL conferences and journals and spans 128 papers across 23 unique SE tasks. We center our analysis around the components of learning, a set of principles that govern the application of machine learning techniques (ML) to a given problem domain, discussing several aspects of the surveyed work at a granular level. The end result of our analysis is a research roadmap that both delineates the foundations of DL techniques applied to SE research, and highlights likely areas of fertile exploration for the future.
33.4SEFeb 7, 2018
Machine Learning-Based Prototyping of Graphical User Interfaces for Mobile AppsKevin Moran, Carlos Bernal-Cárdenas, Michael Curcio et al.
It is common practice for developers of user-facing software to transform a mock-up of a graphical user interface (GUI) into code. This process takes place both at an application's inception and in an evolutionary context as GUI changes keep pace with evolving features. Unfortunately, this practice is challenging and time-consuming. In this paper, we present an approach that automates this process by enabling accurate prototyping of GUIs via three tasks: detection, classification, and assembly. First, logical components of a GUI are detected from a mock-up artifact using either computer vision techniques or mock-up metadata. Then, software repository mining, automated dynamic analysis, and deep convolutional neural networks are utilized to accurately classify GUI-components into domain-specific types (e.g., toggle-button). Finally, a data-driven, K-nearest-neighbors algorithm generates a suitable hierarchical GUI structure from which a prototype application can be automatically assembled. We implemented this approach for Android in a system called ReDraw. Our evaluation illustrates that ReDraw achieves an average GUI-component classification accuracy of 91% and assembles prototype applications that closely mirror target mock-ups in terms of visual affinity while exhibiting reasonable code structure. Interviews with industrial practitioners illustrate ReDraw's potential to improve real development workflows.