Pascal Benschop

CV
h-index7
3papers
2citations
Novelty38%
AI Score43

3 Papers

CVApr 20
Identifying Ethical Biases in Action Recognition Models

Ana Baltaretu, Pascal Benschop, Jan van Gemert

Human Action Recognition (HAR) models are increasingly deployed in high-stakes environments, yet their fairness across different human appearances has not been analyzed. We introduce a framework for auditing bias in HAR models using synthetic video data, generated with full control over visual identity attributes such as skin color. Unlike prior work that focuses on static images or pose estimation, our approach preserves temporal consistency, allowing us to isolate and test how changes to a single attribute affect model predictions. Through controlled interventions using the BEDLAM simulation platform, we show whether some popular HAR models exhibit statistically significant biases on the skin color even when the motion remains identical. Our results highlight how models may encode unwanted visual associations, and we provide evidence of systematic errors across groups. This work contributes a framework for auditing HAR models and supports the development of more transparent, accountable systems in light of upcoming regulatory standards.

CVJan 22
Assessing Situational and Spatial Awareness of VLMs with Synthetically Generated Video

Pascal Benschop, Justin Dauwels, Jan van Gemert

Spatial reasoning in vision language models (VLMs) remains fragile when semantics hinge on subtle temporal or geometric cues. We introduce a synthetic benchmark that probes two complementary skills: situational awareness (recognizing whether an interaction is harmful or benign) and spatial awareness (tracking who does what to whom, and reasoning about relative positions and motion). Through minimal video pairs, we test three challenges: distinguishing violence from benign activity, binding assailant roles across viewpoints, and judging fine-grained trajectory alignment. While we evaluate recent VLMs in a training-free setting, the benchmark is applicable to any video classification model. Results show performance only slightly above chance across tasks. A simple aid, stable color cues, partly reduces assailant role confusions but does not resolve the underlying weakness. By releasing data and code, we aim to provide reproducible diagnostics and seed exploration of lightweight spatial priors to complement large-scale pretraining.

CVOct 27, 2025Code
Evaluation of Vision-LLMs in Surveillance Video

Pascal Benschop, Cristian Meo, Justin Dauwels et al.

The widespread use of cameras in our society has created an overwhelming amount of video data, far exceeding the capacity for human monitoring. This presents a critical challenge for public safety and security, as the timely detection of anomalous or criminal events is crucial for effective response and prevention. The ability for an embodied agent to recognize unexpected events is fundamentally tied to its capacity for spatial reasoning. This paper investigates the spatial reasoning of vision-language models (VLMs) by framing anomalous action recognition as a zero-shot, language-grounded task, addressing the embodied perception challenge of interpreting dynamic 3D scenes from sparse 2D video. Specifically, we investigate whether small, pre-trained vision--LLMs can act as spatially-grounded, zero-shot anomaly detectors by converting video into text descriptions and scoring labels via textual entailment. We evaluate four open models on UCF-Crime and RWF-2000 under prompting and privacy-preserving conditions. Few-shot exemplars can improve accuracy for some models, but may increase false positives, and privacy filters -- especially full-body GAN transforms -- introduce inconsistencies that degrade accuracy. These results chart where current vision--LLMs succeed (simple, spatially salient events) and where they falter (noisy spatial cues, identity obfuscation). Looking forward, we outline concrete paths to strengthen spatial grounding without task-specific training: structure-aware prompts, lightweight spatial memory across clips, scene-graph or 3D-pose priors during description, and privacy methods that preserve action-relevant geometry. This positions zero-shot, language-grounded pipelines as adaptable building blocks for embodied, real-world video understanding. Our implementation for evaluating VLMs is publicly available at: https://github.com/pascalbenschopTU/VLLM_AnomalyRecognition