Panagiotis Lymperopoulos

AI
h-index28
8papers
21citations
Novelty45%
AI Score42

8 Papers

CVJun 23, 2022
NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds

Patrick Feeney, Sarah Schneider, Panagiotis Lymperopoulos et al.

In order for artificial agents to successfully perform tasks in changing environments, they must be able to both detect and adapt to novelty. However, visual novelty detection research often only evaluates on repurposed datasets such as CIFAR-10 originally intended for object classification, where images focus on one distinct, well-centered object. New benchmarks are needed to represent the challenges of navigating the complex scenes of an open world. Our new NovelCraft dataset contains multimodal episodic data of the images and symbolic world-states seen by an agent completing a pogo stick assembly task within a modified Minecraft environment. In some episodes, we insert novel objects of varying size within the complex 3D scene that may impact gameplay. Our visual novelty detection benchmark finds that methods that rank best on popular area-under-the-curve metrics may be outperformed by simpler alternatives when controlling false positives matters most. Further multimodal novelty detection experiments suggest that methods that fuse both visual and symbolic information can improve time until detection as well as overall discrimination. Finally, our evaluation of recent generalized category discovery methods suggests that adapting to new imbalanced categories in complex scenes remains an exciting open problem.

LGJan 26
CASSANDRA: Programmatic and Probabilistic Learning and Inference for Stochastic World Modeling

Panagiotis Lymperopoulos, Abhiramon Rajasekharan, Ian Berlot-Attwell et al.

Building world models is essential for planning in real-world domains such as businesses. Since such domains have rich semantics, we can leverage world knowledge to effectively model complex action effects and causal relationships from limited data. In this work, we propose CASSANDRA, a neurosymbolic world modeling approach that leverages an LLM as a knowledge prior to construct lightweight transition models for planning. CASSANDRA integrates two components: (1) LLM-synthesized code to model deterministic features, and (2) LLM-guided structure learning of a probabilistic graphical model to capture causal relationships among stochastic variables. We evaluate CASSANDRA in (i) a small-scale coffee-shop simulator and (ii) a complex theme park business simulator, where we demonstrate significant improvements in transition prediction and planning over baselines.

AINov 19, 2025Code
Mini Amusement Parks (MAPs): A Testbed for Modelling Business Decisions

Stéphane Aroca-Ouellette, Ian Berlot-Attwell, Panagiotis Lymperopoulos et al.

Despite rapid progress in artificial intelligence, current systems struggle with the interconnected challenges that define real-world decision making. Practical domains, such as business management, require optimizing an open-ended and multi-faceted objective, actively learning environment dynamics from sparse experience, planning over long horizons in stochastic settings, and reasoning over spatial information. Yet existing human--AI benchmarks isolate subsets of these capabilities, limiting our ability to assess holistic decision-making competence. We introduce Mini Amusement Parks (MAPs), an amusement-park simulator designed to evaluate an agent's ability to model its environment, anticipate long-term consequences under uncertainty, and strategically operate a complex business. We provide human baselines and a comprehensive evaluation of state-of-the-art LLM agents, finding that humans outperform these systems by 6.5x on easy mode and 9.8x on medium mode. Our analysis reveals persistent weaknesses in long-horizon optimization, sample-efficient learning, spatial reasoning, and world modelling. By unifying these challenges within a single environment, MAPs offers a new foundation for benchmarking agents capable of adaptable decision making. Code: https://github.com/Skyfall-Research/MAPs

AIJan 7, 2024
NovelGym: A Flexible Ecosystem for Hybrid Planning and Learning Agents Designed for Open Worlds

Shivam Goel, Yichen Wei, Panagiotis Lymperopoulos et al.

As AI agents leave the lab and venture into the real world as autonomous vehicles, delivery robots, and cooking robots, it is increasingly necessary to design and comprehensively evaluate algorithms that tackle the ``open-world''. To this end, we introduce NovelGym, a flexible and adaptable ecosystem designed to simulate gridworld environments, serving as a robust platform for benchmarking reinforcement learning (RL) and hybrid planning and learning agents in open-world contexts. The modular architecture of NovelGym facilitates rapid creation and modification of task environments, including multi-agent scenarios, with multiple environment transformations, thus providing a dynamic testbed for researchers to develop open-world AI agents.

AIFeb 19, 2024
Graph Pruning for Enumeration of Minimal Unsatisfiable Subsets

Panagiotis Lymperopoulos, Liping Liu

Finding Minimal Unsatisfiable Subsets (MUSes) of binary constraints is a common problem in infeasibility analysis of over-constrained systems. However, because of the exponential search space of the problem, enumerating MUSes is extremely time-consuming in real applications. In this work, we propose to prune formulas using a learned model to speed up MUS enumeration. We represent formulas as graphs and then develop a graph-based learning model to predict which part of the formula should be pruned. Importantly, our algorithm does not require data labeling by only checking the satisfiability of pruned formulas. It does not even require training data from the target application because it extrapolates to data with different distributions. In our experiments we combine our algorithm with existing MUS enumerators and validate its effectiveness in multiple benchmarks including a set of real-world problems outside our training distribution. The experiment results show that our method significantly accelerates MUS enumeration on average on these benchmark problems.

LGMay 22, 2025
Tools in the Loop: Quantifying Uncertainty of LLM Question Answering Systems That Use Tools

Panagiotis Lymperopoulos, Vasanth Sarathy

Modern Large Language Models (LLMs) often require external tools, such as machine learning classifiers or knowledge retrieval systems, to provide accurate answers in domains where their pre-trained knowledge is insufficient. This integration of LLMs with external tools expands their utility but also introduces a critical challenge: determining the trustworthiness of responses generated by the combined system. In high-stakes applications, such as medical decision-making, it is essential to assess the uncertainty of both the LLM's generated text and the tool's output to ensure the reliability of the final response. However, existing uncertainty quantification methods do not account for the tool-calling scenario, where both the LLM and external tool contribute to the overall system's uncertainty. In this work, we present a novel framework for modeling tool-calling LLMs that quantifies uncertainty by jointly considering the predictive uncertainty of the LLM and the external tool. We extend previous methods for uncertainty quantification over token sequences to this setting and propose efficient approximations that make uncertainty computation practical for real-world applications. We evaluate our framework on two new synthetic QA datasets, derived from well-known machine learning datasets, which require tool-calling for accurate answers. Additionally, we apply our method to retrieval-augmented generation (RAG) systems and conduct a proof-of-concept experiment demonstrating the effectiveness of our uncertainty metrics in scenarios where external information retrieval is needed. Our results show that the framework is effective in enhancing trust in LLM-based systems, especially in cases where the LLM's internal knowledge is insufficient and external tools are required.

AIJul 9, 2021
Integrating Planning, Execution and Monitoring in the presence of Open World Novelties: Case Study of an Open World Monopoly Solver

Sriram Gopalakrishnan, Utkarsh Soni, Tung Thai et al.

The game of monopoly is an adversarial multi-agent domain where there is no fixed goal other than to be the last player solvent, There are useful subgoals like monopolizing sets of properties, and developing them. There is also a lot of randomness from dice rolls, card-draws, and adversaries' strategies. This unpredictability is made worse when unknown novelties are added during gameplay. Given these challenges, Monopoly was one of the test beds chosen for the DARPA-SAILON program which aims to create agents that can detect and accommodate novelties. To handle the game complexities, we developed an agent that eschews complete plans, and adapts it's policy online as the game evolves. In the most recent independent evaluation in the SAILON program, our agent was the best performing agent on most measures. We herein present our approach and results.

MLApr 14, 2021
Forecasting COVID-19 Counts At A Single Hospital: A Hierarchical Bayesian Approach

Alexandra Hope Lee, Panagiotis Lymperopoulos, Joshua T. Cohen et al.

We consider the problem of forecasting the daily number of hospitalized COVID-19 patients at a single hospital site, in order to help administrators with logistics and planning. We develop several candidate hierarchical Bayesian models which directly capture the count nature of data via a generalized Poisson likelihood, model time-series dependencies via autoregressive and Gaussian process latent processes, and share statistical strength across related sites. We demonstrate our approach on public datasets for 8 hospitals in Massachusetts, U.S.A. and 10 hospitals in the United Kingdom. Further prospective evaluation compares our approach favorably to baselines currently used by stakeholders at 3 related hospitals to forecast 2-week-ahead demand by rescaling state-level forecasts.