Paul Crook

CL
h-index21
16papers
6,691citations
Novelty50%
AI Score39

16 Papers

31.9CLMay 11, 2022Code
KETOD: Knowledge-Enriched Task-Oriented Dialogue

Zhiyu Chen, Bing Liu, Seungwhan Moon et al. · meta-ai, microsoft-research

Existing studies in dialogue system research mostly treat task-oriented dialogue and chit-chat as separate domains. Towards building a human-like assistant that can converse naturally and seamlessly with users, it is important to build a dialogue system that conducts both types of conversations effectively. In this work, we investigate how task-oriented dialogue and knowledge-grounded chit-chat can be effectively integrated into a single model. To this end, we create a new dataset, KETOD (Knowledge-Enriched Task-Oriented Dialogue), where we naturally enrich task-oriented dialogues with chit-chat based on relevant entity knowledge. We also propose two new models, SimpleToDPlus and Combiner, for the proposed task. Experimental results on both automatic and human evaluations show that the proposed methods can significantly improve the performance in knowledge-enriched response generation while maintaining a competitive task-oriented dialog performance. We believe our new dataset will be a valuable resource for future studies. Our dataset and code are publicly available at \url{https://github.com/facebookresearch/ketod}.

20.7CLFeb 16, 2024Code
Large Language Models as Zero-shot Dialogue State Tracker through Function Calling

Zekun Li, Zhiyu Zoey Chen, Mike Ross et al. · microsoft-research

Large language models (LLMs) are increasingly prevalent in conversational systems due to their advanced understanding and generative capabilities in general contexts. However, their effectiveness in task-oriented dialogues (TOD), which requires not only response generation but also effective dialogue state tracking (DST) within specific tasks and domains, remains less satisfying. In this work, we propose a novel approach FnCTOD for solving DST with LLMs through function calling. This method improves zero-shot DST, allowing adaptation to diverse domains without extensive data collection or model tuning. Our experimental results demonstrate that our approach achieves exceptional performance with both modestly sized open-source and also proprietary LLMs: with in-context prompting it enables various 7B or 13B parameter models to surpass the previous state-of-the-art (SOTA) achieved by ChatGPT, and improves ChatGPT's performance beating the SOTA by 5.6% average joint goal accuracy (JGA). Individual model results for GPT-3.5 and GPT-4 are boosted by 4.8% and 14%, respectively. We also show that by fine-tuning on a small collection of diverse task-oriented dialogues, we can equip modestly sized models, specifically a 13B parameter LLaMA2-Chat model, with function-calling capabilities and DST performance comparable to ChatGPT while maintaining their chat capabilities. We have made the code publicly available at https://github.com/facebookresearch/FnCTOD

2.0CLNov 7, 2019Code
SIMMC: Situated Interactive Multi-Modal Conversational Data Collection And Evaluation Platform

Paul A. Crook, Shivani Poddar, Ankita De et al.

As digital virtual assistants become ubiquitous, it becomes increasingly important to understand the situated behaviour of users as they interact with these assistants. To this end, we introduce SIMMC, an extension to ParlAI for multi-modal conversational data collection and system evaluation. SIMMC simulates an immersive setup, where crowd workers are able to interact with environments constructed in AI Habitat or Unity while engaging in a conversation. The assistant in SIMMC can be a crowd worker or Artificial Intelligent (AI) agent. This enables both (i) a multi-player / Wizard of Oz setting for data collection, or (ii) a single player mode for model / system evaluation. We plan to open-source a situated conversational data-set collected on this platform for the Conversational AI research community.

23.0CVMar 7, 2024
SnapNTell: Enhancing Entity-Centric Visual Question Answering with Retrieval Augmented Multimodal LLM

Jielin Qiu, Andrea Madotto, Zhaojiang Lin et al. · cmu, microsoft-research

Vision-extended LLMs have made significant strides in Visual Question Answering (VQA). Despite these advancements, VLLMs still encounter substantial difficulties in handling queries involving long-tail entities, with a tendency to produce erroneous or hallucinated responses. In this work, we introduce a novel evaluative benchmark named \textbf{SnapNTell}, specifically tailored for entity-centric VQA. This task aims to test the models' capabilities in identifying entities and providing detailed, entity-specific knowledge. We have developed the \textbf{SnapNTell Dataset}, distinct from traditional VQA datasets: (1) It encompasses a wide range of categorized entities, each represented by images and explicitly named in the answers; (2) It features QA pairs that require extensive knowledge for accurate responses. The dataset is organized into 22 major categories, containing 7,568 unique entities in total. For each entity, we curated 10 illustrative images and crafted 10 knowledge-intensive QA pairs. To address this novel task, we devised a scalable, efficient, and transparent retrieval-augmented multimodal LLM. Our approach markedly outperforms existing methods on the SnapNTell dataset, achieving a 66.5\% improvement in the BELURT score. We will soon make the dataset and the source code publicly accessible.

30.2CLDec 15, 2021
Database Search Results Disambiguation for Task-Oriented Dialog Systems

Kun Qian, Ahmad Beirami, Satwik Kottur et al.

As task-oriented dialog systems are becoming increasingly popular in our lives, more realistic tasks have been proposed and explored. However, new practical challenges arise. For instance, current dialog systems cannot effectively handle multiple search results when querying a database, due to the lack of such scenarios in existing public datasets. In this paper, we propose Database Search Result (DSR) Disambiguation, a novel task that focuses on disambiguating database search results, which enhances user experience by allowing them to choose from multiple options instead of just one. To study this task, we augment the popular task-oriented dialog datasets (MultiWOZ and SGD) with turns that resolve ambiguities by (a) synthetically generating turns through a pre-defined grammar, and (b) collecting human paraphrases for a subset. We find that training on our augmented dialog data improves the model's ability to deal with ambiguous scenarios, without sacrificing performance on unmodified turns. Furthermore, pre-fine tuning and multi-task learning help our model to improve performance on DSR-disambiguation even in the absence of in-domain data, suggesting that it can be learned as a universal dialog skill. Our data and code will be made publicly available.

1.2CLOct 13, 2021
Teaching Models new APIs: Domain-Agnostic Simulators for Task Oriented Dialogue

Moya Chen, Paul A. Crook, Stephen Roller

We demonstrate that large language models are able to simulate Task Oriented Dialogues in novel domains, provided only with an API implementation and a list of goals. We show these simulations can formulate online, automatic metrics that correlate well with human evaluations. Furthermore, by checking for whether the User's goals are met, we can use simulation to repeatedly generate training data and improve the quality of simulations themselves. With no human intervention or domain-specific training data, our simulations bootstrap end-to-end models which achieve a 37\% error reduction in previously unseen domains. By including as few as 32 domain-specific conversations, bootstrapped models can match the performance of a fully-supervised model with $10\times$ more data. To our knowledge, this is the first time simulations have been shown to be effective at bootstrapping models without explicitly requiring any domain-specific training data, rule-engineering, or humans-in-the-loop.

31.2CLSep 10, 2021Code
Zero-Shot Dialogue State Tracking via Cross-Task Transfer

Zhaojiang Lin, Bing Liu, Andrea Madotto et al.

Zero-shot transfer learning for dialogue state tracking (DST) enables us to handle a variety of task-oriented dialogue domains without the expense of collecting in-domain data. In this work, we propose to transfer the \textit{cross-task} knowledge from general question answering (QA) corpora for the zero-shot DST task. Specifically, we propose TransferQA, a transferable generative QA model that seamlessly combines extractive QA and multi-choice QA via a text-to-text transformer framework, and tracks both categorical slots and non-categorical slots in DST. In addition, we introduce two effective ways to construct unanswerable questions, namely, negative question sampling and context truncation, which enable our model to handle "none" value slots in the zero-shot DST setting. The extensive experiments show that our approaches substantially improve the existing zero-shot and few-shot results on MultiWoz. Moreover, compared to the fully trained baseline on the Schema-Guided Dialogue dataset, our approach shows better generalization ability in unseen domains.

7.0CLMay 10, 2021Code
Leveraging Slot Descriptions for Zero-Shot Cross-Domain Dialogue State Tracking

Zhaojiang Lin, Bing Liu, Seungwhan Moon et al.

Zero-shot cross-domain dialogue state tracking (DST) enables us to handle task-oriented dialogue in unseen domains without the expense of collecting in-domain data. In this paper, we propose a slot description enhanced generative approach for zero-shot cross-domain DST. Specifically, our model first encodes dialogue context and slots with a pre-trained self-attentive encoder, and generates slot values in an auto-regressive manner. In addition, we incorporate Slot Type Informed Descriptions that capture the shared information across slots to facilitate cross-domain knowledge transfer. Experimental results on the MultiWOZ dataset show that our proposed method significantly improves existing state-of-the-art results in the zero-shot cross-domain setting.

27.7CLDec 31, 2020Code
Continual Learning in Task-Oriented Dialogue Systems

Andrea Madotto, Zhaojiang Lin, Zhenpeng Zhou et al.

Continual learning in task-oriented dialogue systems can allow us to add new domains and functionalities through time without incurring the high cost of a whole system retraining. In this paper, we propose a continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in four settings, such as intent recognition, state tracking, natural language generation, and end-to-end. Moreover, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform comparably well but they both achieve inferior performance to the multi-task learning baseline, in where all the data are shown at once, showing that continual learning in task-oriented dialogue systems is a challenging task. Furthermore, we reveal several trade-offs between different continual learning methods in term of parameter usage and memory size, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released together with several baselines to promote more research in this direction.

7.9CLNov 12, 2020
Overview of the Ninth Dialog System Technology Challenge: DSTC9

Chulaka Gunasekara, Seokhwan Kim, Luis Fernando D'Haro et al.

This paper introduces the Ninth Dialog System Technology Challenge (DSTC-9). This edition of the DSTC focuses on applying end-to-end dialog technologies for four distinct tasks in dialog systems, namely, 1. Task-oriented dialog Modeling with unstructured knowledge access, 2. Multi-domain task-oriented dialog, 3. Interactive evaluation of dialog, and 4. Situated interactive multi-modal dialog. This paper describes the task definition, provided datasets, baselines and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.

31.0CLNov 10, 2020
Resource Constrained Dialog Policy Learning via Differentiable Inductive Logic Programming

Zhenpeng Zhou, Ahmad Beirami, Paul Crook et al.

Motivated by the needs of resource constrained dialog policy learning, we introduce dialog policy via differentiable inductive logic (DILOG). We explore the tasks of one-shot learning and zero-shot domain transfer with DILOG on SimDial and MultiWoZ. Using a single representative dialog from the restaurant domain, we train DILOG on the SimDial dataset and obtain 99+% in-domain test accuracy. We also show that the trained DILOG zero-shot transfers to all other domains with 99+% accuracy, proving the suitability of DILOG to slot-filling dialogs. We further extend our study to the MultiWoZ dataset achieving 90+% inform and success metrics. We also observe that these metrics are not capturing some of the shortcomings of DILOG in terms of false positives, prompting us to measure an auxiliary Action F1 score. We show that DILOG is 100x more data efficient than state-of-the-art neural approaches on MultiWoZ while achieving similar performance metrics. We conclude with a discussion on the strengths and weaknesses of DILOG.

28.3CLOct 24, 2020
Adding Chit-Chat to Enhance Task-Oriented Dialogues

Kai Sun, Seungwhan Moon, Paul Crook et al.

Existing dialogue corpora and models are typically designed under two disjoint motives: while task-oriented systems focus on achieving functional goals (e.g., booking hotels), open-domain chatbots aim at making socially engaging conversations. In this work, we propose to integrate both types of systems by Adding Chit-Chat to ENhance Task-ORiented dialogues (ACCENTOR), with the goal of making virtual assistant conversations more engaging and interactive. Specifically, we propose a Human <-> AI collaborative data collection approach for generating diverse chit-chat responses to augment task-oriented dialogues with minimal annotation effort. We then present our new chit-chat-based annotations to 23.8K dialogues from two popular task-oriented datasets (Schema-Guided Dialogue and MultiWOZ 2.1) and demonstrate their advantage over the originals via human evaluation. Lastly, we propose three new models for adding chit-chat to task-oriented dialogues, explicitly trained to predict user goals and to generate contextually relevant chit-chat responses. Automatic and human evaluations show that, compared with the state-of-the-art task-oriented baseline, our models can code-switch between task and chit-chat to be more engaging, interesting, knowledgeable, and humanlike, while maintaining competitive task performance.

31.3CLJun 2, 2020Code
Situated and Interactive Multimodal Conversations

Seungwhan Moon, Satwik Kottur, Paul A. Crook et al.

Next generation virtual assistants are envisioned to handle multimodal inputs (e.g., vision, memories of previous interactions, in addition to the user's utterances), and perform multimodal actions (e.g., displaying a route in addition to generating the system's utterance). We introduce Situated Interactive MultiModal Conversations (SIMMC) as a new direction aimed at training agents that take multimodal actions grounded in a co-evolving multimodal input context in addition to the dialog history. We provide two SIMMC datasets totalling ~13K human-human dialogs (~169K utterances) using a multimodal Wizard-of-Oz (WoZ) setup, on two shopping domains: (a) furniture (grounded in a shared virtual environment) and, (b) fashion (grounded in an evolving set of images). We also provide logs of the items appearing in each scene, and contextual NLU and coreference annotations, using a novel and unified framework of SIMMC conversational acts for both user and assistant utterances. Finally, we present several tasks within SIMMC as objective evaluation protocols, such as Structural API Prediction and Response Generation. We benchmark a collection of existing models on these SIMMC tasks as strong baselines, and demonstrate rich multimodal conversational interactions. Our data, annotations, code, and models are publicly available.

30.6CLSep 9, 2019Code
Recommendation as a Communication Game: Self-Supervised Bot-Play for Goal-oriented Dialogue

Dongyeop Kang, Anusha Balakrishnan, Pararth Shah et al.

Traditional recommendation systems produce static rather than interactive recommendations invariant to a user's specific requests, clarifications, or current mood, and can suffer from the cold-start problem if their tastes are unknown. These issues can be alleviated by treating recommendation as an interactive dialogue task instead, where an expert recommender can sequentially ask about someone's preferences, react to their requests, and recommend more appropriate items. In this work, we collect a goal-driven recommendation dialogue dataset (GoRecDial), which consists of 9,125 dialogue games and 81,260 conversation turns between pairs of human workers recommending movies to each other. The task is specifically designed as a cooperative game between two players working towards a quantifiable common goal. We leverage the dataset to develop an end-to-end dialogue system that can simultaneously converse and recommend. Models are first trained to imitate the behavior of human players without considering the task goal itself (supervised training). We then finetune our models on simulated bot-bot conversations between two paired pre-trained models (bot-play), in order to achieve the dialogue goal. Our experiments show that models finetuned with bot-play learn improved dialogue strategies, reach the dialogue goal more often when paired with a human, and are rated as more consistent by humans compared to models trained without bot-play. The dataset and code are publicly available through the ParlAI framework.

12.2CLDec 3, 2016Code
End-to-End Joint Learning of Natural Language Understanding and Dialogue Manager

Xuesong Yang, Yun-Nung Chen, Dilek Hakkani-Tur et al.

Natural language understanding and dialogue policy learning are both essential in conversational systems that predict the next system actions in response to a current user utterance. Conventional approaches aggregate separate models of natural language understanding (NLU) and system action prediction (SAP) as a pipeline that is sensitive to noisy outputs of error-prone NLU. To address the issues, we propose an end-to-end deep recurrent neural network with limited contextual dialogue memory by jointly training NLU and SAP on DSTC4 multi-domain human-human dialogues. Experiments show that our proposed model significantly outperforms the state-of-the-art pipeline models for both NLU and SAP, which indicates that our joint model is capable of mitigating the affects of noisy NLU outputs, and NLU model can be refined by error flows backpropagating from the extra supervised signals of system actions.

5.1AIAug 5, 2015
On the Linear Belief Compression of POMDPs: A re-examination of current methods

Zhuoran Wang, Paul A. Crook, Wenshuo Tang et al.

Belief compression improves the tractability of large-scale partially observable Markov decision processes (POMDPs) by finding projections from high-dimensional belief space onto low-dimensional approximations, where solving to obtain action selection policies requires fewer computations. This paper develops a unified theoretical framework to analyse three existing linear belief compression approaches, including value-directed compression and two non-negative matrix factorisation (NMF) based algorithms. The results indicate that all the three known belief compression methods have their own critical deficiencies. Therefore, projective NMF belief compression is proposed (P-NMF), aiming to overcome the drawbacks of the existing techniques. The performance of the proposed algorithm is examined on four POMDP problems of reasonably large scale, in comparison with existing techniques. Additionally, the competitiveness of belief compression is compared empirically to a state-of-the-art heuristic search based POMDP solver and their relative merits in solving large-scale POMDPs are investigated.