CVJan 12, 2025Code
CULTURE3D: A Large-Scale and Diverse Dataset of Cultural Landmarks and Terrains for Gaussian-Based Scene RenderingXinyi Zheng, Steve Zhang, Weizhe Lin et al.
Current state-of-the-art 3D reconstruction models face limitations in building extra-large scale outdoor scenes, primarily due to the lack of sufficiently large-scale and detailed datasets. In this paper, we present a extra-large fine-grained dataset with 10 billion points composed of 41,006 drone-captured high-resolution aerial images, covering 20 diverse and culturally significant scenes from worldwide locations such as Cambridge Uni main buildings, the Pyramids, and the Forbidden City Palace. Compared to existing datasets, ours offers significantly larger scale and higher detail, uniquely suited for fine-grained 3D applications. Each scene contains an accurate spatial layout and comprehensive structural information, supporting detailed 3D reconstruction tasks. By reconstructing environments using these detailed images, our dataset supports multiple applications, including outputs in the widely adopted COLMAP format, establishing a novel benchmark for evaluating state-of-the-art large-scale Gaussian Splatting methods.The dataset's flexibility encourages innovations and supports model plug-ins, paving the way for future 3D breakthroughs. All datasets and code will be open-sourced for community use.
CVNov 19, 2025
EfficientSAM3: Progressive Hierarchical Distillation for Video Concept Segmentation from SAM1, 2, and 3Chengxi Zeng, Yuxuan Jiang, Aaron Zhang
The Segment Anything Model 3 (SAM3) advances visual understanding with Promptable Concept Segmentation (PCS) across images and videos, but its unified architecture (shared vision backbone, DETR-style detector, dense-memory tracker) remains prohibitive for on-device use. We present EfficientSAM3, a family of efficient models built on Progressive Hierarchical Distillation (PHD) that transfers capability from SAM3 to lightweight students in three stages: (1) Encoder Distillation aligns image features via prompt-in-the-loop training on SA-1B; (2) Temporal Memory Distillation replaces dense memory with a compact Perceiver-based module trained on SA-V to compress and retrieve spatiotemporal features efficiently; and (3) End-to-End Fine-Tuning refines the full pipeline on the official SAM3 PCS data to preserve concept-level performance. PHD yields a spectrum of student variants using RepViT, TinyViT, and EfficientViT backbones, enabling on-device concept segmentation and tracking while maintaining high fidelity to teacher behavior. We benchmark on popular VOS datasets, and compare with varies of releated work, achieing strong performance-efficiency trade-offs.
HCAug 23, 2019
Stackelberg Punishment and Bully-Proofing Autonomous VehiclesMatt Cooper, Jun Ki Lee, Jacob Beck et al.
Mutually beneficial behavior in repeated games can be enforced via the threat of punishment, as enshrined in game theory's well-known "folk theorem." There is a cost, however, to a player for generating these disincentives. In this work, we seek to minimize this cost by computing a "Stackelberg punishment," in which the player selects a behavior that sufficiently punishes the other player while maximizing its own score under the assumption that the other player will adopt a best response. This idea generalizes the concept of a Stackelberg equilibrium. Known efficient algorithms for computing a Stackelberg equilibrium can be adapted to efficiently produce a Stackelberg punishment. We demonstrate an application of this idea in an experiment involving a virtual autonomous vehicle and human participants. We find that a self-driving car with a Stackelberg punishment policy discourages human drivers from bullying in a driving scenario requiring social negotiation.